Steam Workshop and Creation Kit Announced

Post » Thu May 17, 2012 6:31 am

Why should we be grateful for a service we never plan to use and was probably the entire reason for the delay in the first place?
We shouldn't.
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Conor Byrne
 
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Post » Thu May 17, 2012 6:53 am

EULA can claim ownership of stuff created in the CK, but it cant (regardless of claim) seize ownership of any textures and 3d work made by another person, accessed by the CK. The mod product and anything created by the CK is Bethesdas, otherwise a Middle Earth mod would be an interesting legal condundrum wouldnt it. So lets say you write a book, published or not, and decide to make a mod of it. You retain intellectual rights of everything except what the CK produces. The company cant then lay claim to all the 3d work on your computer and your novel or idea!

Anyway its all rhetotical. From my experience Bethesda have always been a decent company and I see nothing so far to say they arent still. I struggle to think of any other game or company so modder friendly.

Precisely.

I've said this thrice in several threads on this topic already, but the paranoid people screaming they're going to "steal" and sell mods don't seem to read other people's posts.
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Emily Jones
 
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Post » Thu May 17, 2012 3:05 am

We have irrational steam hating people claiming Steam's gonna take our money somehow; when it's optional to use Steam Workshop and if you *could* charge for your mods, that would be optional too. Free content will always exist. You won't see this do anything but create more modding connections; with the occasional twelve year old selling their crap work for a few bucks.

There is no reason to be scared, like an anxious caveman, or amish person. Technology and inter-connectivity is awesome!

Less than a few hours and this is already getting as bad as the immature postings about the 1.2 Patch an "demanding" refunds.

If you're a sane human, you know change comes to all things.

If you're a mindless anti-establishment sheep, continue to crazy away.

I agree completely its a bunch of [censored] is what it is...they are just going to try and snaggle our money somehow. Bethesda should have never teamed up with Steam imo. Right now they say we will have a choice where we get our mods from but you know for a fact what they are gonna end up doing is shutting down the Nexus completely. Shame on you bethesda I thought you were better than this!


You have no idea what you are talking about. You're saying this based on your own dislike of the steam partnership.

TESNexus, Fileplanet, ElricM, TES Alliance, Great House Fliggerty, etc. ...these sites aren't going anywhere. Stop it with the over the top drama, please.
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Marilú
 
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Post » Thu May 17, 2012 1:55 pm

There is no need to fear this. It's simply the first step in bringing our community content to all platforms. If we support and contribute to this system then they will have a working source to mold a service around for bringing simple mods to consoles. However this doesn't obligate any of us to pay it any mind at all but I would encourage people who make simple mods that greatly improve or drastically change game play to share them on this service. Also big mods that are feature fixed and asset complete should be added at some point as well so Beth can get an Idea of what is all included in such a mod. Everything we submit will help them build a service that has set boundaries on what can and can't be added to the console versions.

Even if the console mods never pan out it's not beneficial to us to ignore Bethesda'a attempt at becoming directly integrated with the community. We should participate so that we can influence the outcome.
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Emma Pennington
 
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Post » Thu May 17, 2012 7:09 am

The way i see it, Modders are going to be offered money for mods, but they will have to sell their soul to steam/Beth.
And believe me Modders deserve reward.
This could split the community because some will say yes, then they will be followed by more, as others decide they want a slice of cake.
I hope im wrong tho.
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Lauren Graves
 
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Post » Thu May 17, 2012 3:15 am

The way i see it, Modders are going to be offered money for mods, but they will have to sell their soul to steam/Beth.
And believe me Modders deserve reward.
This could split the community because some will say yes, then they will be followed by more, as others decide they want a slice of cake.
I hope im wrong tho.

Am I one of the few who are NOT seeing this AT ALL?

Dear lord, what an overreaction by the community. Releasing mods through Steam Workshop is a good idea, plain and simple.

*started writing big post about why, but deleted it half way, if you can't see why this is a good thing for modding then you're a nutcase and you won't change your mind regardless. This is not a bad thing at all. Period.*
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LuCY sCoTT
 
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Post » Thu May 17, 2012 3:22 am

As soon as money comes in the picture modding can get pretty ugly. The information exchange will slow down or come to an complete halt. Essential tools are developed privately or aren't made under "free" licenses so that they can't be developed further. Stuff is stolen from free mods to get the must have features in a commercial one...

All this things happend in the SIMS mod community and destroyed it in my opinion. So if Skyrim should get a similar success like Oblivion (from the modding perspective) such moves like changing or adding to grown structures should be made very careful.

The great success of Oblivion mods was made by the community and it's pretty easy to destroy it.
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Blessed DIVA
 
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Post » Thu May 17, 2012 7:17 am

One of the main things people would keep asking for more than half a decade "Is it possible to get mods on to my console?" <---- so much so that moderators will delete/lock your thread if you try to ask...
So strange to see people shrieking in horror when we see it might be possible in Skyrim.

What I do like though is that Bethesda is one of the last bastions that still openly supports a mod community. I want to see what they do!
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Miss K
 
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Post » Thu May 17, 2012 4:46 am

Am I one of the few who are NOT seeing this AT ALL?

Dear lord, what an overreaction by the community. Releasing mods through Steam Workshop is a good idea, plain and simple.

*started writing big post about why, but deleted it half way, if you can't see why this is a good thing for modding then you're a nutcase and you won't change your mind regardless. This is not a bad thing at all. Period.*

I never said Steam Workshop , or even steam is a bad idea ( i have plenty of games on steam).
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^~LIL B0NE5~^
 
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Post » Thu May 17, 2012 7:27 am

There is no need to fear this. It's simply the first step in bringing our community content to all platforms. If we support and contribute to this system then they will have a working source to mold a service around for bringing simple mods to consoles. However this doesn't obligate any of us to pay it any mind at all but I would encourage people who make simple mods that greatly improve or drastically change game play to share them on this service. Also big mods that are feature fixed and asset complete should be added at some point as well so Beth can get an Idea of what is all included in such a mod. Everything we submit will help them build a service that has set boundaries on what can and can't be added to the console versions.

Even if the console mods never pan out it's not beneficial to us to ignore Bethesda'a attempt at becoming directly integrated with the community. We should participate so that we can influence the outcome.

It's a nice thought but it will never happen. The console companies have nothing to gain from this. :shrug:
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.X chantelle .x Smith
 
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Post » Thu May 17, 2012 3:02 am

Anything but Skyrimnexus is fine by me.
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patricia kris
 
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Post » Thu May 17, 2012 5:09 am

Of course it gets ugly if money enters the scene.

Ugly in that community will get split.
Ugly in that we will have to pay for the mods.
Ugly in that Nexus will loose a lot of traffic.
Ugly in mods getting spread out.
etc. etc...

Nothing good comes out of it..more than for the people making the money that is.
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Dina Boudreau
 
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Post » Thu May 17, 2012 9:49 am

Damn, I am stunned at the Creation kit delay, they said they were trying to get it out as close to release as possible, not nearly 2 months afterwords, yikes!
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suniti
 
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Post » Wed May 16, 2012 10:10 pm

It's a nice thought but it will never happen. The console companies have nothing to gain from this. :shrug:
Money? Sell the best mods from the steam workshop in bundles on Xbox live/PSN, give the creators a cut of the profit.
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Glu Glu
 
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Post » Thu May 17, 2012 12:58 am

Of course it gets ugly if money enters the scene.

Ugly in that community will get split.
Ugly in that we will have to pay for the mods.
Ugly in that Nexus will loose a lot of traffic.
Ugly in mods getting spread out.
etc. etc...

Nothing good comes out of it..more than for the people making the money that is.

If money enters the scene.

The way I see it just big and almost flawless mods could get officially communicated by Bethesda to make it part of a Big DLC or Mod for Consoles. Bethesda can be whatever you think, but a Market like SIMS or TF2? A VERY Improbable move.
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hannah sillery
 
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Post » Thu May 17, 2012 8:58 am

About the worst announcement I've heard so far. This could really break the mod community for very little potential gain here. Not to mention the fact they've delayed releasing the CK for 2 months because of this. As an avid mod user and amateur mod creator this is absolutely the worst news I could have heard aside from maybe "CK has been redesigned to allow console use of mods". Though I suspect that is around the next corner and this is just a trial run of that.
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Hilm Music
 
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Post » Thu May 17, 2012 10:55 am

Sounds good to me. Built in mod manager so I don't have to go to a third party site and watch ads and deal with poor download speeds or waiting in lines. Just click on the mod and get it installed and go right to playing. Dunno why anyone thinks money is involved, the press release said free mods. The tf2 workshop is a completely different thing, that's for people who want to get their equipment in the game and make some money off of it. If you didn't already know you can find pretty much all that stuff for free in the game by playing or crafting it.
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Sweets Sweets
 
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Post » Thu May 17, 2012 1:46 am

About the worst announcement I've heard so far. This could really break the mod community for very little potential gain here. Not to mention the fact they've delayed releasing the CK for 2 months because of this. As an avid mod user and amateur mod creator this is absolutely the worst news I could have heard aside from maybe "CK has been redesigned to allow console use of mods". Though I suspect that is around the next corner and this is just a trial run of that.
I hope console can get mods. Mods are good for everyone.
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Leilene Nessel
 
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Post » Wed May 16, 2012 11:59 pm

If money enters the scene.

The way I see it just big and almost flawless mods could get officially communicated by Bethesda to make it part of a Big DLC or Mod for Consoles. Bethesda can be whatever you think, but a Market like SIMS or TF2? A VERY Improbable move.
Let's stay with the "if". A little example: MMM for FO3 is selected for a console move (it will never happen it's an example). It's a big, well recognized and good functioning mod. I contributed one creature (it contains a lot of them ;) ) my Iguana with selfmade mesh and texture (so all rights for it by me) to this mod because the author asked me to allow him to use it.

If I say no he can't include it in the commercial version and is angry.

If I allow it the share I would get would be only a few cents maybe, if he wants to split it for all contributions he used.

Big flawless mods can't be made for the prices that are out there for mods and I highly doubt they will ever get a level that would make sense.
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Tanika O'Connell
 
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Post » Thu May 17, 2012 12:18 am

I hope console can get mods. Mods are good for everyone.

Remember that when we get a glorified map maker in place of the Construction Set for TES VI.
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Tarka
 
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Post » Thu May 17, 2012 8:33 am

Finally the modding community gets to not only fix Bethesda's games for free, but develop them too! YAAAAAY!
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Melis Hristina
 
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Post » Wed May 16, 2012 11:02 pm

If money enters the scene.

The way I see it just big and almost flawless mods could get officially communicated by Bethesda to make it part of a Big DLC or Mod for Consoles. Bethesda can be whatever you think, but a Market like SIMS or TF2? A VERY Improbable move.
I think this sums up the whole money for mods issue. Mods for TES will be free on computers because if they even allow mods to be sold (currently they do not, but for those who believe there is even the smallest percent chance) the mod designer would have no way of knowing if his mod will be accepted by Bethesda to be sold. Meaning there will be a high chance many will already have the mod to begin with. The only way one will be available for money is if Bethesda decides to use it for DLC on the consoles. That is highly unlikely to happen as they have never done it before. We are more likely to receive a DLC based on a popular mod then the mod itself as DLC. I don't foresee this being an issue in the future just because the option is possible. You don't have to panic because it has always been a possible option, but it was never implemented and if it does, it will be an optional thing that you're not required to buy. If it is good enough for you to buy then why would you complain anyway?
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Jeffrey Lawson
 
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Post » Thu May 17, 2012 3:25 am

About the worst announcement I've heard so far. This could really break the mod community for very little potential gain here. Not to mention the fact they've delayed releasing the CK for 2 months because of this. As an avid mod user and amateur mod creator this is absolutely the worst news I could have heard aside from maybe "CK has been redesigned to allow console use of mods". Though I suspect that is around the next corner and this is just a trial run of that.

Why is it a bad thing for consoles to get mods?


Geez, get off your high horse, dude. You're giving PC gamers a bad reputation.
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Kate Schofield
 
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Post » Thu May 17, 2012 12:55 pm

It's a nice thought but it will never happen. The console companies have nothing to gain from this. :shrug:
micro transactions x millions = nothing? Hmm...
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oliver klosoff
 
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Post » Thu May 17, 2012 2:23 am

Some of the posts here are so beyond completely stupid and ignorant it is insane.

Do you people know what company this is? Valve is who it is because of mods. They respect and showcase mods on Steam. They support and acknowledge the importance of an active modding community. And yet you guys are hyperventilating and having panic attacks over ridiculous crap you theorize is going to happen. I can't possibly fathom how ANY of this is bad. Can you honestly tell me how Valve providing an optional, high speed website for downloading mods is supposed to be a bad thing? They aren't forcing the Nexus to close down. They aren't charging for any content. Some of you people are just so dense.
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Emilie M
 
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