Steam Workshop and Creation Kit Announced

Post » Thu May 17, 2012 11:01 am

Nope, no paid requirements whatsoever, http://www.reddit.com/r/gaming/comments/id0jc/free_to_play_tf2_free_source_mods/

I routinely hit 5.5mb/s on Steam, make sure your DL location is properly set. (Also not set to an overloaded server)

This was released on steam long before TF2 was free to play.

https://developer.valvesoftware.com/wiki/SDK_Installation

The Source SDK is freely available to all Steam users.

That isn't even...
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Lucky Girl
 
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Post » Wed May 16, 2012 10:44 pm

I believe this is all in reference to TF2 items, Dark0ne, which the contribution site started off for in the first place.

By the way, thank you for your amazing contributions to the modding community. You are a fantastic human being.
The only game currently on steam workshop is TF2... Give it a month or so and Skyrim will be up there right under it.
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elliot mudd
 
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Post » Thu May 17, 2012 10:19 am

*Bangs head into a wall*

Its like Sims.... $%^#(^U@Y
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Tyler F
 
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Post » Thu May 17, 2012 1:03 am



That isn't even...
That isn't even... what? I'm playing a Half-Life 2 mod fine with it installed.
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Manuel rivera
 
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Post » Thu May 17, 2012 2:24 am

And one of the newest tricks in the book is customer relations. Be good to your community and they'll come back for more later. Valve does it, and Bethesda is attempting to right now, unless the fear-mongers here have anything to say about it.

Be good to the community? this is the company that has twice now broken our game and then stonewalled us, this is the company who tell lie after lie to the community in the lead up to a games release and this is the company who called modders "hackers" when that texture was found on the Oblivion disk and the game had to be re-rated. What does this company have to do before people see them for what they are? burn down your house? This is about centalising mod distribution with a view to profiting from them in the future, there is a lot of money to be made here, why do you think Curse have been throwing money around trying to attract modders?

Bethesda didn't even bother coding a proper UI for the PC version of the game yet now they're doing this out of the kindness of their hearts? yeah right.
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Stephy Beck
 
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Post » Thu May 17, 2012 1:56 am

Maybe it will all be good, but for the third time tonight...they are not doing
this out of the goodness of their hearts. There will be money to be paid,
paid by us.

Indeed. For the coming Bethesda-made DLC's and TES 6, because Bethesda is awesome enough to support the modding community, which pleases us customers. That's where the money will come from, and that's win-win for everyone.

There's nothing pointing to paid mods, absolutely nothing, there's only paranoid speculation.
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Arrogant SId
 
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Post » Wed May 16, 2012 10:26 pm

Why do people keep talking about the Workshop like they're going to be charging for mods? As far as I'm aware, Bethesda themselves haven't said anything to that effect, so I'd love an explanation on how/why we're going to get charged that isn't some tinfoil hat conspiracy theory [censored].
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John Moore
 
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Post » Thu May 17, 2012 7:25 am

This was released on steam long before TF2 was free to play.



That isn't even...
Huh? What?

So you're saying, because they made all Source mods totally free when they made TF2 free, Source mods actually aren't free because at one point in time they weren't?

Oh and btw, that good will system, making the community happy to improve profits later on, you can see it in action right here.
[img]http://i.imgur.com/JjLpa.png[/img]

I'm looking for clarification on that point. The Blog article states "Using the Workshop, you’ll have free user content with the push of a button.", which doesn't suggest there won't be paid for content, just that there will be free content. Have I missed something? Am I reading in to it too much?
Yes you are, it never says that "there will be some free content", or that "some of the content will be free", or that "there will also be paid content", it is never ever implied that there will be paid content on Skyrim's implementation of Steam Workshop.
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Jimmie Allen
 
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Post » Thu May 17, 2012 4:17 am

Why do people keep talking about the Workshop like they're going to be charging for mods? As far as I'm aware, Bethesda themselves haven't said anything to that effect, so I'd love an explanation on how/why we're going to get charged that isn't some tinfoil hat conspiracy theory [censored].

It's all a conspiracy, man. The big corporations just want our money, man. We've got to resist, man! I've seen it before, man! I've seen terrible, terrible things before, man!
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Ross
 
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Post » Thu May 17, 2012 5:29 am

Be good to the community? this is the company that has twice now broken our game and then stonewalled us, this is the company who tell lie after lie to the community in the lead up to a games release and this is the company who called modders "hackers" when that texture was found on the Oblivion disk and the game had to be re-rated. What does this company have to do before people see them for what they are? burn down your house? This is about centalising mod distribution with a view to profiting from them in the future, there is a lot of money to be made here, why do you think Curse have been throwing money around trying to attract modders?

Bethesda didn't even bother coding a proper UI for the PC version of the game yet now they're doing this out of the kindness of their hearts? yeah right.
I like you! Here, haz a cookie - :cookie:
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Myles
 
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Post » Thu May 17, 2012 5:28 am

Why do people keep talking about the Workshop like they're going to be charging for mods? As far as I'm aware, Bethesda themselves haven't said anything to that effect, so I'd love an explanation on how/why we're going to get charged that isn't some tinfoil hat conspiracy theory [censored].

Because the terms and conditions of Steamworks, the platform Bethesda are using, say exactly that and Bethesda haven't said anything to the contrary.
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Timara White
 
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Post » Wed May 16, 2012 11:10 pm

Wow. Failed launch, failed patches, half-finished game, no CK til January and BS Steam Workshop integration. I don't have the words. Or rather, I'm not allowed to say them here. I regret buying this game so much.
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Danial Zachery
 
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Post » Thu May 17, 2012 12:45 pm

It's all a conspiracy, man. The big corporations just want our money, man. We've got to resist, man! I've seen it before, man! I've seen terrible, terrible things before, man!
:cookie:

More deserving person right here.

Because the terms and conditions of Steamworks, the platform Bethesda are using, say exactly that and Bethesda haven't said anything to the contrary.
Literally every line that Bethesda has said about using Steam Workshop either flat out says or even just implies something to the contrary.

Here is the entire thing quoted since you haven't read it yet.
Steam Workshop – We’re excited to share news that we’ve been working closely with Valve to integrate Steam Workshop into the [free] Creation Kit. Using the Workshop, you’ll have free user content with the push of a button. The Creation Kit will bundle your mod and upload it to the Workshop, where everyone can browse, rate, and flag mods for download. You’ll be able to do this from any web device, including your smartphone. Like a live Netflix queue, when you fire up Skyrim, mods you flagged will be automatically downloaded and installed. Everyone here is really excited about the opportunities and possibilities this opens up for our entire community.

Prefer to use existing modding sites? Not a problem. You’ll still be able to upload/share/access Skyrim mods on fan-created mod sites.
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Lily Evans
 
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Post » Thu May 17, 2012 9:57 am

Indeed. For the coming Bethesda-made DLC's and TES 6, because Bethesda is awesome enough to support the modding community, which pleases us customers. That's where the money will come from, and that's win-win for everyone.

There's nothing pointing to paid mods, absolutely nothing, there's only paranoid speculation.

Yes that awesome Bethesda was also kind enough to lie about the PS3 version of the game, refuse to ship it to some reviewers, ignore problems with the game until people finally became to vocal, release patches that broke more than they fixed, and delay DLC for PC and PS3 because Microsoft paid them more money. Yeah, that sounds like a totally awesome company that truly cares more about its fan then the money it can make. The thing pointing towards paid mods is the common rules of business, IE: You spend time on something, you make money of said thing. Now I could be COMPLETELY wrong. I'm not saying Bethesda will charge for mods immediately. Maybe this is one big grand scheme to get free DLC for consoles users and increase sales of PC copies, but I think that sounds more far fetched then charging for some mods.

Why do people keep talking about the Workshop like they're going to be charging for mods? As far as I'm aware, Bethesda themselves haven't said anything to that effect, so I'd love an explanation on how/why we're going to get charged that isn't some tinfoil hat conspiracy theory [censored].

Of course Bethesda hasn't said anything. What did you expect them to do? They are in the middle of the biggest upset right now from its users about the recent patch and you expect them to say "Yeah, some mods might cost money...". The "crazy tinfoil hat conspiracy theorists" are the ones who understand that businesses work to make money. They don't give to the community out of the goodness of their hearts unless it makes them money. Bethesda has proven this. They drummed up sales for Oblivion promising amazing things about the Radiant AI that never materialized and they rushed Skyrim to release so it could land on 11.11.11. People have looked at the info behind Steamworks and have seen what COULD happen. This is all speculation right now and we could all be wrong, but we have to be realistic at the same time.
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Stay-C
 
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Post » Thu May 17, 2012 3:11 am

You can't be serious? Oh he gets less traffic that's a good thing! No, that's a horrible thing. Sure it becomes less expensive to run, but it also equates to less money coming in (less visitors less money, that applies to almost everything). Your example is like saying, man I hope they open a Walmart (official) across from a Mom+Pop store (unofficial). That way more business leaves the Mom+Pop store meaning I can get in and out faster! That would also put the Mom+Pop store out of business...Now that might not be 100% accurate because we don't know if mods will cost money on Steamworks yet, but it is close enough. TESN came around as a better alternative and look what it did to the other site. It didn't pop up out of the kindness of the guys heart so the other website would get less traffic. Its called fragmentation and people will gravitate to the best version. If anything, this could be bad for the Nexus.
Yes, I'm serious. TESN isn't a mom and pop store, it is a 4 million hits a day operation. TESN did just fine back in Oblivion and Morrowind, when it competed with Planet Elder Scrolls (among other sites). Those other sites did just fine too. On the other hand, Nexus is currently the only popular website for Skyrim mods. SW won't replace TESN, it will provide a welcome mirror for downloaders, and perhaps marginally reduce DarkOne's insane server costs. As you said, he does this out of the goodness of his heart - I don't see how having to pay less for servers is a bad thing for him.

This isn't your local grocery store vs. Wallmart, it's Wallmart vs. Kmart.
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Tracy Byworth
 
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Post » Thu May 17, 2012 1:53 pm

Huh? What?

So you're saying, because they made all Source mods totally free when they made TF2 free, Source mods actually aren't free because at one point in time they weren't?

Erm, what?

I am saying that when this was released on steam you needed a source game to play it. So it is not at all an invalid comparison.

Yes that awesome Bethesda was also kind enough to lie about the PS3 version of the game, refuse to ship it to some reviewers, ignore problems with the game until people finally became to vocal, release patches that broke more than they fixed, and delay DLC for PC and PS3 because Microsoft paid them more money. Yeah, that sounds like a totally awesome company that truly cares more about its fan then the money it can make. The thing pointing towards paid mods is the common rules of business, IE: You spend time on something, you make money of said thing. Now I could be COMPLETELY wrong. I'm not saying Bethesda will charge for mods immediately. Maybe this is one big grand scheme to get free DLC for consoles users and increase sales of PC copies, but I think that sounds more far fetched then charging for some mods.

If Bethesda is a greedy company solely out to get your money, why were the creation kits released for all the previous games which have brought zero direct income for them in the past?

They understand that these mods bring in more money and charging for them all of a sudden will do nothing but cause a ton of acrimony towards them.
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Taylor Bakos
 
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Post » Thu May 17, 2012 8:31 am

Is your download location set correctly?
If I try using the server that's located in my city, it gets on average, 1-100 KB/s. But for some reason, it loves changing its download location to random servers in Asia and Europe, despite the fact that I live on the West coast of Canada.
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Baby K(:
 
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Post » Thu May 17, 2012 6:25 am

Yes that awesome Bethesda was also kind enough to lie about the PS3 version of the game, refuse to ship it to some reviewers, ignore problems with the game until people finally became to vocal, release patches that broke more than they fixed, and delay DLC for PC and PS3 because Microsoft paid them more money. Yeah, that sounds like a totally awesome company that truly cares more about its fan then the money it can make. The thing pointing towards paid mods is the common rules of business, IE: You spend time on something, you make money of said thing. Now I could be COMPLETELY wrong. I'm not saying Bethesda will charge for mods immediately. Maybe this is one big grand scheme to get free DLC for consoles users and increase sales of PC copies, but I think that sounds more far fetched then charging for some mods.

You would have a point if they did those things on purpose, the Microsoft deal being the exception. So far Bethesda has one of the best track records of game companies in my opinion, if they really went for the money alone, they would have made Skyrim a multiplayer game, a lot more money could be made with that than selling mods.
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Emily Shackleton
 
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Post » Thu May 17, 2012 9:25 am

Erm, what?

I am saying that when this was released on steam you needed a source game to play it. So it is not at all an invalid comparison.



If Bethesda is a greedy company solely out to get your money, why were the creation kits released for all the previous games which have brought zero direct income for them in the past?

They understand that these mods bring in more money and charging for them all of a sudden will do nothing but cause a ton of acrimony towards them.

When cars were released you needed a hand crank to start them. Obviously cars are hard to start right?

Oh wait, you mean they've changed since then? Oh...


Even beancounters can understand "Do good thing for community now, get even more money from them later on".

I'd just like to ask everyone where they get "YOU WILL PAY FOR MODS" out of this post:
As of today, it’s been three weeks since we released Skyrim worldwide. We’re simply blown away by the response, from new and old fans, and amazed by the sheer number of people playing the game. It’s been absolutely fantastic hearing your stories, seeing early mods, and watching fan videos (more live music ones please, we love those).

We want to thank everyone reading this for playing our game and supporting all it tries to do. We wouldn’t have this success without you, and we want you to know we’re committed to making your Skyrim experience even better. And not just in the short term, but over the life of the game. Here’s a quick peek at what we’re working on right now:

Creation Kit — Beginning in January, PC players will be able to download for free the same development tools we used at Bethesda Game Studios to create Skyrim. In tandem with the Creation Kit’s release, we will roll out a new Wiki and videos to help you get started. It also features something we think you’re going to love…

Steam Workshop – We’re excited to share news that we’ve been working closely with Valve to integrate Steam Workshop into the Creation Kit. Using the Workshop, you’ll have free user content with the push of a button. The Creation Kit will bundle your mod and upload it to the Workshop, where everyone can browse, rate, and flag mods for download. You’ll be able to do this from any web device, including your smartphone. Like a live Netflix queue, when you fire up Skyrim, mods you flagged will be automatically downloaded and installed. Everyone here is really excited about the opportunities and possibilities this opens up for our entire community.

Prefer to use existing modding sites? Not a problem. You’ll still be able to upload/share/access Skyrim mods on fan-created mod sites.
Continued Game Updates – This week we released update 1.2 across all platforms, and we’ll be releasing an incremental update next week. We anticipate it will be up on PC first, and then hit PS3 and Xbox 360 later in the week. Among other things, the update will fix issues like magic resistance not calculating properly and the rare, amazing backwards flying dragon. Once the update is released, we’ll share the full release notes.

After the holidays, we’ll continue to release regular updates for the game — through full title updates, as well as incremental “gameplay updates” to fix whatever issues come up along with rebalancing portions of the game for difficulty or exploits. We plan on having a lot of these, not just a few. Overall, you should expect updates to be hitting the PC and Steam earlier and more often, as that’s a process we control. Console updates will follow, as they must be certified and processed by those manufacturers.

We all know this is a huge game, and everyone has a different experience. We’ll continue to do everything we can to make the game better and better for as many people as possible every day. We’ve also realized that with the millions upon millions of people playing Skyrim, we need to treat our updates with greater care. If we get too aggressive trying to fix a minor issue, we run a risk of breaking something larger in a game like this. To be safe, we are prioritizing code side fixes right now over data fixes. Quest and balance issues are usually data, and those will start rolling in a large way with the January updates.

Thanks again for your continued support and patience. We truly have the best fans in the world, and we couldn’t do it without you.
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The Time Car
 
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Post » Thu May 17, 2012 7:27 am

Yes, I'm serious. TESN isn't a mom and pop store, it is a 4 million hits a day operation. TESN did just fine back in Oblivion and Morrowind, when it competed with Planet Elder Scrolls (among other sites). Those other sites did just fine too. On the other hand, Nexus is currently the only popular website for Skyrim mods. SW won't replace TESN, it will provide a welcome mirror for downloaders, and perhaps marginally reduce DarkOne's insane server costs. As you said, he does this out of the goodness of his heart - I don't see how having to pay less for servers is a bad thing for him.

This isn't your local grocery store vs. Wallmart, it's Wallmart vs. Kmart.

Sigh. The internet is a lot bigger than a small town with Mom+Pop store. Look at it this way (remember this is all relative). When the Mom+Pop stores are the only game in town of course they will have the most customers, but when the big official store opens all the business will flock there. Having to pay less for servers means he's getting less traffic on his website. Traffic is what generates revenue. That revenue should, in theory, out weigh the cost of increased bandwidth otherwise every website in existence would be a POS. Look at a website like Engadget. They create articles (or mods in this example) and the more clicks they get the more money they make. Sure they may have to pay for increased traffic, but they also get more clicks that way. If they started getting less clicks they would REDUCE their bandwidth because they are spending money they aren't making up for. When they reduce that bandwidth their site will get SLOWER (to what extent I'm not certain). This is not a good thing. Just because the Nexus gets less visitors doesn't mean it will automatically become better. He tries to keep it as fast as possible and if it started earning less he would lower the bandwidth needed because he knows the minimum amount he can pay for bandwidth to keep the site up and keep money coming in.
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carley moss
 
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Post » Thu May 17, 2012 7:18 am

Why do people make this about money. It straight up says free user created content. If Valve wishes to sell people ideas then let them, but as it stands Bethesda is using their distribution and it has not been made clear if they are even letting Valve manage Skyrim mods as they are not the developers. The user content developed on the Creation Kit uses Bethesda's trademarks and original content and it isn't the same as adding new items to TF2 because some mods simple make script and balance changes instead of new meshes and textures. Sure do to the wording of the announcement one might worry, but the talk about paying is unjustified and we need to assume that the mods will not be subject to TF2 standards because there has been nothing to say that it will. Even though in the first sentence of the CK it says it won't be sold for money and will develop free content.
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Kayleigh Mcneil
 
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Post » Thu May 17, 2012 4:10 am

You would have a point if they did those things on purpose, the Microsoft deal being the exception. So far Bethesda has one of the best track records of game companies in my opinion, if they really went for the money alone, they would have made Skyrim a multiplayer game, a lot more money could be made with that than selling mods.
Taking it multiplayer would of been a tremendous undertaking both technically, and in $.
It would also go against the whole TES thing in always been a single player experience.
Sell mods, that OTHERS make, and yet OTHERS distribute...pure gold. I like to get paid
too, and not have to do jack sh*t for it.
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Damian Parsons
 
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Post » Thu May 17, 2012 7:56 am

Taking it multiplayer would of been a tremendous undertaking both technically, and in $.
It would also go against the whole TES thing in always been a single player experience.
Sell mods, that OTHERS make, and yet OTHERS distribute...pure gold. I like to get paid
too, and not have to do jack sh*t for it.
Please point out the evidence behind your reasoning in this quote.
As of today, it’s been three weeks since we released Skyrim worldwide. We’re simply blown away by the response, from new and old fans, and amazed by the sheer number of people playing the game. It’s been absolutely fantastic hearing your stories, seeing early mods, and watching fan videos (more live music ones please, we love those).

We want to thank everyone reading this for playing our game and supporting all it tries to do. We wouldn’t have this success without you, and we want you to know we’re committed to making your Skyrim experience even better. And not just in the short term, but over the life of the game. Here’s a quick peek at what we’re working on right now:

Creation Kit — Beginning in January, PC players will be able to download for free the same development tools we used at Bethesda Game Studios to create Skyrim. In tandem with the Creation Kit’s release, we will roll out a new Wiki and videos to help you get started. It also features something we think you’re going to love…

Steam Workshop – We’re excited to share news that we’ve been working closely with Valve to integrate Steam Workshop into the Creation Kit. Using the Workshop, you’ll have free user content with the push of a button. The Creation Kit will bundle your mod and upload it to the Workshop, where everyone can browse, rate, and flag mods for download. You’ll be able to do this from any web device, including your smartphone. Like a live Netflix queue, when you fire up Skyrim, mods you flagged will be automatically downloaded and installed. Everyone here is really excited about the opportunities and possibilities this opens up for our entire community.

Prefer to use existing modding sites? Not a problem. You’ll still be able to upload/share/access Skyrim mods on fan-created mod sites.
Continued Game Updates – This week we released update 1.2 across all platforms, and we’ll be releasing an incremental update next week. We anticipate it will be up on PC first, and then hit PS3 and Xbox 360 later in the week. Among other things, the update will fix issues like magic resistance not calculating properly and the rare, amazing backwards flying dragon. Once the update is released, we’ll share the full release notes.

After the holidays, we’ll continue to release regular updates for the game — through full title updates, as well as incremental “gameplay updates” to fix whatever issues come up along with rebalancing portions of the game for difficulty or exploits. We plan on having a lot of these, not just a few. Overall, you should expect updates to be hitting the PC and Steam earlier and more often, as that’s a process we control. Console updates will follow, as they must be certified and processed by those manufacturers.

We all know this is a huge game, and everyone has a different experience. We’ll continue to do everything we can to make the game better and better for as many people as possible every day. We’ve also realized that with the millions upon millions of people playing Skyrim, we need to treat our updates with greater care. If we get too aggressive trying to fix a minor issue, we run a risk of breaking something larger in a game like this. To be safe, we are prioritizing code side fixes right now over data fixes. Quest and balance issues are usually data, and those will start rolling in a large way with the January updates.

Thanks again for your continued support and patience. We truly have the best fans in the world, and we couldn’t do it without you.

You could also explain why you're trying to shoehorn Steam Workshop's TF2 (F2P, MP) model into Steam Workshop's Skyrim (Pay-Once, SP) model.
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Ian White
 
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Post » Thu May 17, 2012 9:59 am

If Bethesda is a greedy company solely out to get your money, why were the creation kits released for all the previous games which have brought zero direct income for them in the past?

They understand that these mods bring in more money and charging for them all of a sudden will do nothing but cause a ton of acrimony towards them.

They released the Construction Set's because it was a way to drum up business for the PC version of the game. They already knew the 360 and PS3 versions (for Oblivion) would sell well and at the time Morrowind came out it was mainly a PC game (modding tools added longevity to that game). They needed a reason for people to buy the PC versions of Oblivion so it could sell well also and they knew the benefits of mods on Morrowind. Bethesda has seen how popular mods are and this is the logical next step in terms of business. EVERY company is out there to get your money, EVERY SINGLE ONE. They don't sell something for what it costs to make, nor do they give out stuff for free just because its the nice thing to do. A business is open so it can make money. Why do people fail to understand this?
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Cassie Boyle
 
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Post » Thu May 17, 2012 11:35 am

Yes, I'm serious.

:facepalm:

Yes that awesome Bethesda was also kind enough to lie about the PS3 version of the game, refuse to ship it to some reviewers, ignore problems with the game until people finally became to vocal, release patches that broke more than they fixed, and delay DLC for PC and PS3 because Microsoft paid them more money. Yeah, that sounds like a totally awesome company that truly cares more about its fan then the money it can make. The thing pointing towards paid mods is the common rules of business, IE: You spend time on something, you make money of said thing. Now I could be COMPLETELY wrong. I'm not saying Bethesda will charge for mods immediately. Maybe this is one big grand scheme to get free DLC for consoles users and increase sales of PC copies, but I think that sounds more far fetched then charging for some mods.

This obviously isn't being done "out of the goodness of their hearts". Otherwise they wouldn't be spending 2 months worth or resources retrofitting the CK to integrate with Steam, Steam isn't going to host content for another publisher simply because they are so good natured. Both companies are going to be looking to make money off this. It amazes me how so many people can completely fail to see all the negative consequences this is going to have on the mod community.
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kitten maciver
 
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