Steam Workshop and Creation Kit Announced

Post » Thu May 17, 2012 2:18 am

snip
I know how all that stuff works. As I said, Nexus has been around for a long time. They were there for Morrowind, they were there for Oblivion. They weren't the first sites on the block, but they managed to flourish alongside the other websites. I don't forsee Nexus loosing enough downloaders to Steam to loose profitability, instead, Steam's 1-click installation (if it works as advertised) will likely create a whole new demographic of mod users (those that didn't know how to use mods prior). There will be some overlap, but it's not like all of Nexus' users will suddenly flock to Steam.
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Ashley Hill
 
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Post » Thu May 17, 2012 7:59 am

I am not clear. Is the CK now tied to STEAM?
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Sarah MacLeod
 
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Post » Wed May 16, 2012 11:29 pm

ive got the feeling that people are going to have the option to try and make money from their mods? and also bethesda and steam will make money from mods?

if this is the case i see modding heading into a direction which in my opinion will ruin the modding community greatly!


if people have the option to make money from their mods, they will probably go that option thus making free mods a thing of the past!
sure u can still upload to nexus, but i can see the bigger mods being sold and the crappier ones going to nexus and so forth!

this would put a massive divide in the modding community.

the more i read into this stuff the worse it is sounding

im not sure but i see the lovely days of people trying to help out their fellow gamers turning into some profit system to benifit corporations.


we will see....
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Nicole Kraus
 
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Post » Thu May 17, 2012 2:17 pm

edit: nvm
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Aman Bhattal
 
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Post » Wed May 16, 2012 10:20 pm

Please point out the evidence behind your reasoning in this quote.
What evidence? There's no evidence either way. This is all speculation.
I do it, you do it, everyone else in this thread does it. Even the owner of
the Nexus site is in the thread, doing it. Well, he's calm and cool and am
trying to find out what's going on. He's a little worried I bet and would like
some REAL answers from Bethesda. After all, for him it's big business,
not just a hobby thing like for the rest of us.
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christelle047
 
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Post » Wed May 16, 2012 11:46 pm

:facepalm:



This obviously isn't being done "out of the goodness of their hearts". Otherwise they wouldn't be spending 2 months worth or resources retrofitting the CK to integrate with Steam, Steam isn't going to host content for another publisher simply because they are so good natured. Both companies are going to be looking to make money off this. It amazes me how so many people can completely fail to see all the negative consequences this is going to have on the mod community.
You're totally right, they are doing it for the money.

The problem is, you seem to think they're going to screw it up and do it for the little money right now and pissing off their customers instead of the big money later on with their next game by giving their customers a reason to be loyal.
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Liii BLATES
 
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Post » Thu May 17, 2012 2:47 pm

Huh? What?

So you're saying, because they made all Source mods totally free when they made TF2 free, Source mods actually aren't free because at one point in time they weren't?

Oh and btw, that good will system, making the community happy to improve profits later on, you can see it in action right here.
[img]http://i.imgur.com/JjLpa.png[/img]


Yes you are, it never says that "there will be some free content", or that "some of the content will be free", or that "there will also be paid content", it is never ever implied that there will be paid content on Skyrim's implementation of Steam Workshop.

A lot of folks are looking too deep into this. I suppose I'm not surprised to see the owner of The Nexus also worried. I agree with you. Folks are fear-mongering quite inappropriately at this decision.

Sites like TesNexus aren't going anywhere. There will always be people who for some reason... or another, who don't wish to use Steam for their mods. Whether it's for some delusional moral high ground, or their mod is just too frelling huge (or deep in beta) to host on Steam.



I sure hope the vocal folks here take a proverbial chill pill about this.
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alyssa ALYSSA
 
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Post » Thu May 17, 2012 10:39 am

Oh, boy, look at all the people who have finally found a relatable reason to hate Bethesda/Valve! I see the usual misreading, misleading, and rumour mongering is going on, too.

Neither Bethesda nor Valve have announced anything about making pay-for mods. All they've said is that the Creation Kit has the option to let you instantly upload mods to the workshop, which is pretty neat! Behold, the official word on the subject.

Steam Workshop – We’re excited to share news that we’ve been working closely with Valve to integrate Steam Workshop into the Creation Kit. Using the Workshop, you’ll have free user content with the push of a button. The Creation Kit will bundle your mod and upload it to the Workshop, where everyone can browse, rate, and flag mods for download. You’ll be able to do this from any web device, including your smartphone. Like a live Netflix queue, when you fire up Skyrim, mods you flagged will be automatically downloaded and installed. Everyone here is really excited about the opportunities and possibilities this opens up for our entire community.
Prefer to use existing modding sites? Not a problem. You’ll still be able to upload/share/access Skyrim mods on fan-created mod sites.
Bethesda Game Studios announced today that the PC version of The Elder Scrolls V: Skyrim will be using the Steam Workshop, making it possible for users to submit, browse, rate, and download mods for Skyrim through Steam. Bethesda’s thriving modding community has been creating some of the most inventive, unique, and compelling user created content around. We’re excited to be providing the framework to make distribution and consumption of this great content easier than ever.

If you're going to take that as a sign of "now you're going to have PAID-FOR MODS!", then you're either the sort that already hates Steam (FIGHT THE POWER! Yeah...) or simply cannot read. Besides, weren't most of you complaining about the Nexus some time ago? Next thing you're going to be complaining that there's a Construction Kit at all, and that you liked it better when nobody could mod the game. :P
Also, note that this has automatic mod updating - without having to go through hoops trying to use programs that don't work! I bet it doesn't have terrible moderators, too.

Steam isn't going to host content for another publisher simply because they are so good natured.
You must not know much about Valve.
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sunny lovett
 
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Post » Wed May 16, 2012 11:31 pm

Please don't worry about the Nexus, we'll still be here. No doubt over the coming months I'll be releasing a few blog type posts on Skyrim Nexus, and I'm hoping Bethesda will feed us more information (because right now it's pretty damn ambiguous, hence all the wild speculation) so I can work out where we can fit in to things and how we can continue to provide the best service possible. My initial reaction is that it's not going to affect the Nexus too much. We've got some great support and some awesome, loyal mod authors at the Nexus and I'm honoured by the words of encouragement they provide me on a regular basis. They know I don't begrudge them using other sites and services at all, and if Steamworks turns out to be a good asset to the community then that's great, and I'll support that too. As I said, we just need more information.

We'll continue to provide support for completely open, completely free modding through the Nexus sites and forums and we'll continue our open-source development of NMM with the community. While the whole gaming industry might be pushing for commercialisation and profiteering in every corner we want to be in our own niche. Completely free mods, completely free mod support, completely free sharing of information. That's what we've always been, that's what we'll always be. Right now we're working with the BOSS crew on providing BOSS support in NMM. Something Steamworks won't have. Indeed, we have no information at all on how it'll handle conflicts and load order issues. God help us if it doesn't have very good mod management integrated in to it. Millions of steam junkies installing hundreds of mods and screaming bloody murder when they don't understand why their mods aren't working? It'll be a bloodbath. Hence why we need more information :)

The mod authors who use the private forums on the Nexus have been made well aware of this very eventuality for a few months now, so it should come as no surprise to them at all. We all knew Skyrim would be pretty big (perhaps not this big) and that there would be some serious players entering the community who could smell a profit. Bethesda working with Steam comes as a relief to me, as they are two companies who have good track records in the modding community, so I'd like to put my faith in them. And I will, once I know all the facts.
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Alisia Lisha
 
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Post » Thu May 17, 2012 12:59 am

A lot of folks are looking too deep into this. I suppose I'm not surprised to see the owner of The Nexus also worried. I agree with you. Folks are fear-mongering quite inappropriately at this decision.

Sites like TesNexus aren't going anywhere. There will always be people who for some reason... or another, who don't wish to use Steam for their mods. Whether it's for some delusional moral high ground, or their mod is just too frelling huge (or deep in beta) to host on Steam.



I sure hope the vocal folks here take a proverbial chill pill about this.
I just love how people are trying to rationalize that mods on Steam Workshop will be paid for when mods everywhere else will be free. That doesn't make any kind of business sense to normal people or business people, just crazy people.
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Emma Copeland
 
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Post » Thu May 17, 2012 2:36 am

ive got the feeling that people are going to have the option to try and make money from their mods? and also bethesda and steam will make money from mods?

if this is the case i see modding heading into a direction which in my opinion will ruin the modding community greatly!

Paid DLC made by the user community. More profit, no development cost, genius.
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Hazel Sian ogden
 
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Post » Thu May 17, 2012 8:12 am

:facepalm:



This obviously isn't being done "out of the goodness of their hearts". Otherwise they wouldn't be spending 2 months worth or resources retrofitting the CK to integrate with Steam, Steam isn't going to host content for another publisher simply because they are so good natured. Both companies are going to be looking to make money off this. It amazes me how so many people can completely fail to see all the negative consequences this is going to have on the mod community.

Steam will give mods further publicity, which more people will be able to see and then purchase the PC version of the game to then use. It isn't [censored] rocket science.

Valve has been employing the "Give players free, nice stuff, get a rabid, dedicated fanbase in return" method for years now and obviously it is working out for them pretty well. If Bethesda were to charge for mods, it would cause a massive uproar in the community and would end very badly for Bethesda.
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Jessie Butterfield
 
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Post » Thu May 17, 2012 1:23 am

steam-only? did you even read the article? "Prefer to use existing modding sites? Not a problem. You’ll still be able to upload/share/access Skyrim mods on fan-created mod sites."

Using the Steam Workshop is OPTIONAL and not mandatory for downloading mods.
What about creating them?
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Sam Parker
 
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Post » Thu May 17, 2012 8:06 am

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Nice one
 
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