Stop, stop you're too generous.

Post » Thu May 17, 2012 11:26 pm

Random junk lying about that you can just pick up. Jugs, cups, and all that I can accept.
Food in barrels. How many of you guys just give away your food?
"I am your buddy! Take whatever you like. (Within reason.)"
Then you proceed to take all their clothing, all their food, all their ingots. What do that not want you to take?
Like two potions and a mammoth tusk.
That's just too much to ask.

And if you're Thane....
I walked into the inn in Whiterun. Took all the food off the tables, went behind the counter and took 10 gold out of chest. I walked back around the counter and took a bag of coins right in front of the owner. She just smiled....
Then I asked for a room and she charged me 10 gold. :banghead:

Oh man. This game is so stupid sometimes. The NPCs are way to generous. Mods to the rescue I suppose. :celebrate:
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JERMAINE VIDAURRI
 
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Post » Fri May 18, 2012 3:52 am

LOL .. You are too correct.
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Laura-Lee Gerwing
 
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Post » Thu May 17, 2012 7:27 pm

*takes your hat, clothes and staff*

You're so generous, thanks :P
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Hilm Music
 
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Post » Fri May 18, 2012 3:45 am

self control to the rescue.....
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Rob Davidson
 
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Post » Fri May 18, 2012 4:32 am

"You delivered a letter to a friend for me? We are best friends now! Feel free to take most of my valuables! Who needs money or food or clothes or anything like that? Not I!" Or something like that may be going through the NPC's head. In the beginning of the game, you meet up with either the blacksmith or the mill owner (their names elude me) and you have an option to say what do you have to spare for me? and they open their inventories and you take what you want. I feel like that system, introduced in the beginning of the game but never used again, would work better. You ask the NPC what you can take form them, and they have, perhaps a set list of items like a spare set of clothes, 5 coins, a warm cooked meal, or something else not so reckless as to allow the player to take next to everything.
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Tiffany Holmes
 
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Post » Fri May 18, 2012 4:18 am

I was trying to rob the place. It's hard to do that when they are all so willing to give you their stuff.

Do we know anything about what items NPCs will give you when you become their friends? Is it a value threshold or something? Like, PC can take any items with value below X.
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Lance Vannortwick
 
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Post » Thu May 17, 2012 6:40 pm

I was trying to rob the place. It's hard to do that when they are all so willing to give you their stuff.

Do we know anything about what items NPCs will give you when you become their friends? Is it a value threshold or something? Like, PC can take any items with value below X.

It's a value threshold.
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Ronald
 
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Post » Thu May 17, 2012 11:39 pm

Hmm, that means it's probably just a game setting. Do you happen to know the variable?
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Melanie Steinberg
 
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Post » Fri May 18, 2012 5:52 am

Hmm, that means it's probably just a game setting. Do you happen to know the variable?
I think it varies depending on the NPC though there is probably a global modifier somewhere. GMSTs would be a good place to look.
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Sebrina Johnstone
 
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Post » Thu May 17, 2012 5:50 pm

Do one quest -> become BFF with the quest giver -> plunder the entire house.

Seriously, this makes Thieves Guild Bedlam Jobs much much harder because almost everything became legal to take.
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jason worrell
 
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Post » Fri May 18, 2012 2:41 am

Anyone know if Beth has an official term for the NPC sharing thing. Might help me spot it in the GMST record.

Ohhh, sMagicCastRangedUnderwater is unrelated yet interesting.....
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Marine x
 
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Post » Fri May 18, 2012 10:00 am

I think its pretty ridiculous myself. I think the characters should just allow you to take food and ingredients like garlic and salt and apples. And the whole thane business is so over the top... One of my friends went and killed everyone in whiterun as a thane, and the guards didnt do anything, but when he tried to steal something they came and attacked him. lol
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Kellymarie Heppell
 
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Post » Fri May 18, 2012 4:33 am

I can't seem to find it. I might have overlooked it however. There's a ton of entries.
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Laura Richards
 
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Post » Fri May 18, 2012 12:47 am

Lol i would actually appreciate a mod that made them much less generous and much much more valuing of there possessions. not so much with food or drink but everything else, go for it yeah! self control aye but to be fair, id want a risk reard punish mechanic.
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stacy hamilton
 
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Post » Fri May 18, 2012 4:46 am

Food is not scarce in Skyrim.

Cars? Cars are scarce in Skyrim. Even the Jarl would not let you borrow the keys to his car (because he does not have one).

Food though? It's like paperclips -- almost no one cares (unless you are not nice or a stranger in town -- if you are a stranger in town, which you are, everyone stares at you and is just waiting for some reason to get mad at you or, failing that, maybe they'll direct you to the nearest pocket of bandits, to do their dirty work for them).
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Jason Rice
 
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Post » Fri May 18, 2012 2:18 am

Yes, most quests could probably take some adjustment to their rewards, simple errands or contracts should not turn people friendly towards you, especcially if the quest giver is rich. If they pay you handsomely - that's reward enough. If you recover some long-lost family heirloom, then an attitude change makes much more sense. Also: Poor people should stop showering adventurers with piles of gold. If several hundred gold is "a week's worth of wages", then move out of the warrens already and start a normal life!
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teeny
 
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Post » Thu May 17, 2012 10:36 pm

If the savior of your world and killer of 30+ dragons came into your house and asked for your spare change would you tell him no?
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jodie
 
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Post » Fri May 18, 2012 8:37 am

If the savior of your world and killer of 30+ dragons came into your house and asked for your spare change would you tell him no?
touche

But I agree that people become too fond of the PC after too few quests.
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Jani Eayon
 
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Post » Fri May 18, 2012 9:46 am

Who needs material wealth when you have friendship? :D
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Alycia Leann grace
 
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Post » Fri May 18, 2012 3:45 am

Battleborn guy: Graymane or Battleborn, who do u like???
Dovakhiin: *Reads name tag* Battleborn of course!
Battleborn guy: UR MY BEST FREND SLEEP IN MY BED TAKE EVERYTHING I OWN HERE'S MY WIFE
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Len swann
 
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Post » Thu May 17, 2012 8:28 pm

Battleborn guy: Graymane or Battleborn, who do u like???
Dovakhiin: *Reads name tag* Battleborn of course!
Battleborn guy: UR MY BEST FREND SLEEP IN MY BED TAKE EVERYTHING I OWN HERE'S MY WIFE

LOL!

Honestly value thresholds may seem a little silly in practice but youre supposed to have some self control I think ;)

Also consider how easy it would be to steal all that stuff so for friendships to be advantageous, something has to give... even if it does get a little ridiculous sometimes.

Personally though I'm also sick of the opposite. Having to reload because I accidentally a flower in some castle is annoying. I was just looking at the Lavender, I swear, no, STOP, NOT THE DUNGEON PLEASE I HAVE A MAGIC HORSE AND A FOLLOWER!!

Ahem. My point was... While it may make sense to slightly reduce the friendship value threshold, I'd like a general criminal value threshold modded at around 3 septims to prevent being flagged for taking a flower or a head of cabbage.
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meghan lock
 
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Post » Thu May 17, 2012 10:51 pm

Welp, you know you don't have to actually take the stuff, right? I mean it's not like an evil wizard has a wand at your head do they? And if realism is such a concern why are you playing a CRPG in the first place? Magic, dragons, etc. all of it unreal and impossible to boot.
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Eliza Potter
 
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Post » Fri May 18, 2012 2:31 am

I guess it's all part of the New Bethesda direction for streamlined gameplay ...
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Chica Cheve
 
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Post » Fri May 18, 2012 6:02 am

And if realism is such a concern why are you playing a CRPG in the first place? Magic, dragons, etc. all of it unreal and impossible to boot.

Your point is valid, but there are types of realism... people (even gamers) live in a world of human relationships, not physics, and our expectations proceed accordingly. The world may change, but people are people even if magic exists. So while the setting is unrealistic, the people who populate it should not be.

Or perhaps Nords are easily moved. Maybe they all have personality disorders from all that mead. :celebration: :foodndrink: :toughninja: :bonk:
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Gracie Dugdale
 
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Post » Fri May 18, 2012 2:43 am

And if you're Thane....
I walked into the inn in Whiterun. Took all the food off the tables, went behind the counter and took 10 gold out of chest. I walked back around the counter and took a bag of coins right in front of the owner. She just smiled....
Then I asked for a room and she charged me 10 gold. :banghead:

Sounds to me like you got your room for free, being a Thane and all, but she just wanted her money back that you stole from her, and she was trying to be polite. ;)

"took 10 gold out of chest" ... "she charged me 10 gold"
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Dona BlackHeart
 
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