» Thu May 17, 2012 10:03 am
Trouble is unless you're also an illusion expert and have silent casting, telekinesis generates so much noise the enemy will find you instead of being distracted by your thrown projectile.
In oblivion someone made a telekinesis mod by firing a second, invisible projectile along with the normal spell, that projectile then acted as an anchor for triggering another script that could manipulate levers/chests/lockpicking, and if used on a living character, you could press another key to either attempt to "pull" or "push" the foe (Depending on a number of factors, this'd either fail completely, stagger the foe, or pull them on their feet towards or away from you.)
Or you could attempt to bash a living target with a held projectile which'd do damage based on mass/force