The Dead Horde; Part 4

Post » Mon Nov 16, 2009 8:36 pm

Year 4E32.
Divayth Fyr claims to have found the cure for corprus. Test subjects already infected with corprus show 100% improvement, becoming completely human in a matter of weeks. Tests on normal subjects (subjects without corprus) have shown the opposite effect; the subject transforms into a full-fledged corprus beast in a matter of days. Divayth Fyr decides to have the cure confined to his corprusarium.

Year 4E35
Divayth Fyr decides that one of his cured subjects, known only as Mike, is ready to be released back into society. But Mike has bigger plans. When Divayth takes Mike to Balmora for release, Mike steals a bottle of the cure, taking it with him.

One week later
For unknown reasons, certain citizens of Balmora have shown signs of corprus, and the disease is rapidly spreading. Divayth Fyr attempts to give those who are infected the cure, but then finds that the disease has mutated, forming a new, more resistant strain. Fyr returns to his tower indefinitely, trying to find a cure for the new strain. All clues point to Mike as the culprit.

Year 4E38
All of Vvardenfell has been infected, the status of Divayth Fyr is unkown. The disease has spread to the mainland, and corprus beasts have destroyed Mournhold and killed all of its inhabitants, including King Helseth. The Horde now moves to the other provinces, the majority heading toward Cyrodiil...


You play as a normal person, trying simply to survive the onslaught of the corprus horde, which is right at your doorstep in Cheydinhal. The Empire has lost all communication with Morrowind, and nobody alive is aware of the looming corprus threat. Ocato has dispatched a large portion of the imperial legion to guard the Cyrodiil-Morrowind border, spread thin across the contryside. You can work with others, go it alone (not advisable), or take the fight to the monsters in the fight to survive.

Some info on the corprus beasts.
About 80% of the horde will be mad up of generic, but powerful, corprus beasts. Although quite strong, they move obnoxiously slow due to their extensive muscle and bone decay. They can run clumsily to a certain extent. These beasts have heavily decayed brains, only able to make simple thoughts, and have only the most primal of instincts: To stay alive, and to eat.

Another 19.9% of the corprus beasts will be made up of the recent infectees; these beasts have only recently be infected, and therefore will not have suffered from the same muscle and bone decay as their slow counterparts. Their brains, however, are just as damaged as the others and stil cannot carry out complex thoughts.

The other 0.1% (one in a thousand) is quite different. This group is made out of corprus beasts that were exceptional in their life. These beasts had immense willpower as a human, and therefore retained much of their mind, stil able to carry out complex thought processes. These few can cast spells, use weapons and tools, even command lesser corprus beasts. Be wary of them, as they can match and even outsmart your character.

All corprus beasts, no matter how powerful, are extremely sensitive to UV radiation, and therefore stay out of the sun. Thus, they only come out at night, often hiding from the sun in caves, ruins, or even people's basemant's during the day.


Character sheet format

Name:
Race:
Gender:
Apparent Age: (How old you appear to be)
Actual Age: (How old you really are)

Skills: (Not necessarily those in the games, just whatever you're character is good at)
Armor/apparel: (Please don't pick anything better than Mithril or its heavy armor counterpart)
Unique apparel: (Jewlery, etc.)

Weapons: (Nothing ebony or daedric, please)
Equipment: (money, food, etc. If you have a horse put it here)

Physical Appearance:
Unique Appearance: (Scars, Tattoos, etc.)
Mental Description:
Short Bio:


Rules:

1. No ubering/character controlling
2. No one-liners
3. You are not immune to corprus
4. PM all character sheets to me
5. My word is law. Disobedience will be punished by me killing/crippling/dismembering/eating your character alive
6. No short posts. All IC posts must be a minimum of 50 words.
7. No OOCs without also including and IC.
8. Romance and cursing are both fine.
9. You know the '0.1%' of corprus beasts that can think for themselves? Well it is me and only me that gets to decide who those are, when they appear, and what they do.



What's happened so far

Part 1
The Corprus Horde, its existence unknown to the public, attacks the city of Cheydinhal one rainy night. The horde engulfs the city, devouring all who stand before it. The lucky survivors start to form small groups. Fanier and Amiel (an altmer/bosmer cross-breed and an imperial, respectively) make their way to the Cheydinhal castle, with Primo, a legion captain, and Calendras, an altmer necromancer, folowing close behind. The group survives the night hold up in the castle.

Morning comes, and the Corprus beasts flee teh sunlight, leaving the city in ruins. Fanier, Amiel, and Calendras scavenge through the ruins for survivors and supplies. Calendras separates fro the group to search his house, finding a large group o survivors hiding within. Rather than offering them refuge, Calendras sees an oppurtinity to practice his prodigious skill in necromancy, slaying the lot. He then piles the bodies into a large cart, which he totes around with him for later use.

Fanier, after seeing the bodies, examines them, and finds out that it was Calendras that killed them. Outraged, Fanier nearly starts a fight with Calendras, but deems their current situation too urgent to lose another worker among the group. Meanwhile, Primo meets up with Adrian, an imperial mage. Rothis, a dunmer blacksmith, and Trisha, an argonian girl, continue to wander the ruins independently from any of the others.

All the while, Durus Broad, an imperial, is barely surviving in his village outside Cheydinhal, one of the first to be attacked by the corprus beasts...


Part 2
The tension between Fanier and Calendras escalates, eventually leading to Fanier attempting to take Calendras's life. Calendras runs, and Fanier, Amiel, and Primo and co. chase after him. Calendras, during the chase, jumps off a roof and breaks his leg, leaving him at the mercy of his persuers. Amiel takes his life without objection from the others. By this time, another survivor, a dunmer named Tadave, meets up with Fanier and the group. They return to the castle, later joined by Dynter, a huge Nord/Altmer, and Kiel, a redguard.

Two argonians, Trisha and Radek, are holed up in the former's attic, tryin to make it through the night.

Fanier, Amiel, and company barely make it to the castle, on the run from the huge horde of corprus beasts. The group makes plans to journey to the Imperial City the next morning, and stockpile a wagon of weapons for the trip. But their plans go awry as the corprus make their way into the castle, forcing the group to leave evacuate with their wagon with their newfound comrade, Basher, a big imperial. They battle their way out, but the battle is cut short when the horde seemes to stop, drop everything, and absent-mindedly make their way to a figure on a hilltop theat seems to be commanding them. Fanier and Dynter make their way among the horde to the hilltop, and what Fanier sees horrifies him...

Meanwhile, Fimmion, a bosmer, makes his way through the woods, with three infected wolves he has enchanted to follow his orders. Xa-raku, an argonian, is hiding in among the rooftops, trying to survive. And Durus Broad still survives in his village, reading a journal he found to keep him company.

Part 3
Fanier, after encountering the "corprus mage" on the hilltop, finds that this mage was the one responsible for the infection of his wife. He and the group flee, and make their way to the Imperial City with little resistance. They arrive at daybreak, and find the city deserted. The band of survivors proceeds to search for supplies and survivors. A healer named Lucien and a group of knights led by a breton named Francois.

After searching both the market district and the Arcane University, the group decides to spend the night at the waterfront. They fight through the corprus in the waterfront tunnel, while Ronin, an argonian bombmaker, protects a food warehouse from a group of murderous knights. While in the tunnel, the band of survivors sets off a trip mine previously set by Ronin. The tunnel collapses, and while most escape, Francois and Fanier are trapped inside.

Meanwhile, Trisha and Radek, along with Xa-raku, remain in their attic, while Durus Broad lives on, alone in his house...


The Characters
Krimsin
Name: Xa-raku
Race: Argonian
Gender: Male
Apparent Age: Late thirties
Actual Age: 31

Skills: Martial Arts Mastery (H2H, Acrobatics, Block, etc.), Free-running, Athletics, Alteration, Meditation
Armor/apparel: Black travel robes w/ hood, leather braided sandals
Unique apparel: None

Weapons: His own body
Equipment: Barely any money, a decent amount of food. Some health potions

Physical Appearance: Mostly black or dark green, with splashes of green on his face, chest, hands, and feet.
Unique Appearance: Fins
Mental Description: Rather stoic and peaceful. Avoids combat unless necessary. Hates slavers.
Short Bio: Xa-raku was given over to a teacher of martial arts, Lin-koh, at a young age to ensure his safety from slavers and the ever-present dangers of the Black Marsh. Xa-raku rarely saw real combat, but eventually became Lin-koh's top student, and inherited the argonian's school after Lin-koh passed away. Xa-raku was hesitant to take on the new responsibility, but agreed. During Mehrunes Dagon's invasion of Tamriel, an oblivion gate opened near his village. He urged everyone to stay inside the village, but one of his students took it upon themselves to lead an attack into the gate and successfully closed it. That student, Luah, criticized his indecision, got into a heated argument with him, and finally left the school entirely.


forrest gump951 (me)
Name: Fanier

Race: Wood Elf/High Elf mix
Apparent Age: 25
Actual Age: 63
Gender: Male

Skills: Fanier's a master at close quarters combat, very deadly with shortswords and hand-to-hand. He's also pretty good with long blades and bows. When necessary, he can cast a basic fire or restoration spell.
Armor/apparel: Fanier has a full suit of leather armor minus the helm. When he's not wearning armor he has some simple clothes and a nice burgundy jacket for when its cold.
Unique Apparel: Fanier always wears the amulet of his late wife.

Weapons: Fanier has an elven shortsword, along with a simple shortbow with a quiver of 30 arrows.
Equipment: He's got about 50 gold in his savings, aong with a bay horse named Perce kept not in the stable, but tied outside his house.

Physical Appearance: 6 feet, 2 inches, due to high elf ancestry. 160 pounds, little body fat, average muscle mass. Brown hair, often tied in a short ponytail or let loose in a short, ruffled fashion. Hazel eyes, some stubble around chin and upper lip.
Unique Appearance: Fanier has several scars across his chest from a nasty fight with an argonian a while back.
Mental Description: Charming man, though has a bit of somberness behind the charm from the death of his wife fifteen years ago. When forced to talk about his wife, he becomes irritable, sometimes breaks down. Always carries her amulet to remember her by. He doesn't like it when people try to feel sorry for him. He isn't bothered by blood, gore, etc.

Short Bio: Son of a nobleman in summerset isle, left his family as he grew tired of the noble life. Traveled across Tamriel, and met a beautiful wood elf named Lathora in Cyrodiil. They traveled together, and were married in the Temple of the One. A year later, during a visit to Morrowind, Lathora came infected with Corprus, and eventually became a fully fledged corprus beast. Devastated, Fanier took her amulet and left Morrowind. He became a privateer for well-paying customers, sometimes easy jobs like pest-extermination (rats), sometimes doing the dirty work for skooma dealers. Although he sometimes murdered, he never did so unless his employers told him what they did to deserve such a fate. Fanier never told anyone of his wife.


DarthRavanger
Name: Amiel
Race: Imperial
Gender: male
Apparent Age: 34
Actual Age: 37

Skills: blade, cooking, light armor, block, tracking
Armor/apparel: Leather armor (whole set minus headgear), a ragged gray shirt, a worn pair of black pants, a leather overcoat, a chainmail shirt, and a left steel pauldron.
Unique apparel: Nothing

Weapons: A steel longsword, along with a steel shortsword and a silver dagger stapped to his ankle.
Equipment: About 1200 drakes, The real barenziah volume 1, a small amount of bread, and a bottle of mead.

Physical Appearance: A muscular imperial, he has black hair reaching to the base of his neck, and has brown eyes.
Unique Appearance: he has minor scaring on his torso.
Mental Description: Amiel on the outset appears to be a very stoic individual, however this image is shattered whenever he's drunk or among friends.
Short Bio: Amiel has been in the fighters guild since his early twenties. He has had a successful career in the guild, and has reached the rank of protector. Unfortunately Amiel's family has been much more difficult, and he has on more then one occasion been forced to bury a sibling or cousin who died thanks to his family's internal conflicts.


RavenVW
Name: Durus Broad
Race: Imperial
Gender: Male
Age:27

Skills: Tracking, Bow, Light Armour, Blade, Speechcraft
Class: Hunter

Mental Profile: Although still relatively young, Durus knows a lot about different forms of hunting. Be it deer or daedra, he is familiar with adventure, battle and misery at a young age, but he likes to feel it hasn't affected him, which is true to an extent. He's witty, fun to be around and generally a pretty talkative fellow, but his past has made him vengeful, and aggressive. It's a flaw to his character that has helped him survive in life.

Weapons: A strong wooden bow that he crafted himself, and a delicately balanced steel longsword. He is skilled with both.
Armor: Prefers light armour, as he is a fast mover rather than a big hitter. Most of the time sports simple leather armour.

Physical Appearance: Genuinely handsome, with a straight nose, strong chin and short, clean brown hair. He nonetheless has something underneath that exterior appearance that doesn't reveal itself until he gets angry, he has a stare that can break a man, and his glare is twice as strong. His eyes are so dark they're almost black, and his forehead is already beginning to get noticeable frown lines.
Unique Appearance: Several scars across his arms and body from hunting, but no particularly mentionable ones.

Short Bio: At the age of fifteen his mother was killed by a vampire, and his father was badly wounded. Knowing that he would turn into a vampire, the father asked to be killed by his own son, and after Durus denied, he threw himself off a cliff. Now an orphan, Durus stayed with a close friend for several years, learning the basics of swordplay and marksmanship. Already out of schooling of any form, he began to hunt, small, relatively safe animals at first, he soon began to get bigger aspirations.

He killed his first mountain lion at eighteen, his first bear at nineteen. But it wasn't until twenty that he killed his first vampire, it wasn't the one who killed his family, he never did find that one, but he didn't care. Since then he went after bigger things, even making a name for himself in small circles.

It is these skills, he thinks, that have helped him survive thus far. The village he was in was one of the first place in Cyrodil to bear the brunt of the undead, and now he is imprisoned within his own home, which he has made into a full on fortress. Barricaded on every window and door, the dead have never got inside, but he is running short on supplies.


Aulakauss
Name: Trisha Cerrius; Dessinta [Lapsed]
Nicknames: Trish, Tiim-Kast (male alias)
Gender: Female
Race: Argonian [Morrowind variety]
Age: 19
Birthdate: 5th, Sun's Height
Birthplace: Drellor Plantation, mainland Morrowind

Class: Tinker
Class Description: Trisha is a tiny being of massive curiosity, and as such, reads, researches and experiments a lot. She works mostly with Alchemy and the study and (attempted) assembly of Dwemeri-style technology. She refers to herself as 'A scholar and a tinker.'
Major Skills: Enchant, Alteration, Acting, Alchemy, Mechanical Construction
Minor Skills: Restoration, Illusion, Destruction, Athletics, Mysticism
Birthsign: The Apprentice

Eyes: Bluish green
Hair: Fins, purple on the back tips.
Skin/Scale Color: Tan-green flesh with both purple and leaf green scales
Height: 5' 4"
Build: Scrawny and Thin, save for her legs; often misses meals.

General Description: The best words to describe Trisha's physical appearance are unkempt and cute. She is one of those people that you're never quite sure of their gender until they tell it to you, since they look and sound like they could be either an adolescent boy or a young woman. Her body lacks briasts and a navel entirely and the only reason her waist is curved at all is because of how wispy she is; with nothing to support it in way of muscle or fat, the skin between her ribcage and hips has simply pulled tight and curved inwardly.

Her skin is a tannish green color and is only visible on her fingers and palms, around her eyes and mouth and on the bottoms of her feet. Otherwise, leaf-green scales dominate the surface of her tiny frame, covering her in most places. In others, her scaling fades from green to a reddish-purple. These include her rear, the backs and inside of her thighs, the underside of her tail and a large patch from her groin up her belly to the top of the little upside-down V-shape of the bottom of her ribcage. A little smudge of purple is also visible on the very back tips of the fins that run from just above her eye on either side and end at the rear-sides of her skull.

Primary Clothing: Among the few she associates with enough to be herself around, Trisha wears a patchwork shirt and skirt or long, sack cloth pants with a heavily patched blue coat. Otherwise, she either hides herself under her armor or dons a Huntsman vest and pants. She wraps the bottoms of her feet with strips of leather in place of shoes.
Tattoo/Scars/Piercings: Burns and cuts of various sorts from mechanical and alchemical mishaps, mostly on her hands. Her right fin is pierced twice with golden rings. She'd never dream of having a tattoo anywhere, ever, for any reason.

Armor: This sans the boots. Only donned to hide herself or for protection when traveling

Inventory: Apprentice-level Alchemy gear, save for her Master Calcinator, which was a gift from a friend for her 18th birthday. Has a bunch of little organized sacks of ingredients in the smallest, front pouch of her pack and her alchemy gear, gold and potions in the larger one. A homemade steel pocketwatch sits in her pocket, attached by an iron chain to her belt, powered by a shard of a Varla stone. Also carries some bottles of tea and loaves of bread along with two full changes of clothing.

The two small side pouches of her pack are filled with a pair of notebooks, one each: the left one contains machinery schematics and all sorts of miscellaneous notes written in quick quillstrokes that few but her can read, and the right is an exhaustive documentation of every ingredient she has ever found, what effects it has and where it can be found, again along with random scribbled notes only legible to their author. The core notes themselves in both volumes are hard enough to read by themselves, but the margin notes are almost entirely undecipherable.

Weapons: A razor-sharp glass dagger sheathed in leather at her left hip, stained with all sorts of ingredient juices. She has no idea how to wield it in battle.
Magic:
Conjuration: N/A
Illusion: Apprentice
Destruction: Apprentice
Restoration: Journeyman
Mysticism: Apprentice
Alteration: Expert

History: Trisha was hatched a slave, though she thankfully recalls little of her first four years of life. After she'd hatched, she was taken from her parents and sold to a nearby plantation that wanted beast children to raise and sell. Two weeks after turning two, Trisha, then named Dessinta and redesignated Argonian Female #219, was put up on sale in Suran. The tiny Argonian was forced to labor for the slave trader until she was rescued two days before her fifth birthday.

Her saviors weren't heroes though, not in the common usage of the word. A pair of upper-middle-class Imperials, Savain and Marina Cerrius, were visiting relatives in Morrowind and had found themselves appalled at the slave trade and the cruelty with which the Argonians and Khajiit were treated. Marina was, despite their repeated tries, unable to conceive a child and they'd all but given up hope of having a child when Savian suggested they visit the local slave trader and buy a beast-child their freedom.

Upon reaching the trader, though, they found that most of his 'stock' was full-grown. They'd almost given the idea up when Marina spotted a tiny scaled child holding the bars of a cell they'd thought empty before, its little right fin bearing an iron piercing with a little metal tag on it. They took her home to Cheydinhal and raised her as their own, giving her the Imperial name of Trisha. At the age of ten, she showed interest in the local Mage's Guild and, after a little convincing, was allowed to join despite her age.

Now, at the age of nineteen, she is an unsung heroine of her local Guild chapter, a little wunderkind that even the older mages go to for advice regarding Dwemeri and Alchemical studies. She is fairly poor at actual spellcraft, but her vast knowledge and skill in her fields of expertise are enough for most people to overlook that particular flaw.

Personality: Trisha is an introvert, a reclusive little girl that hides in her room in the Cheydinhal Mage's Guild and only comes out for visits to the kitchen, toilet or ingredient room. As such, she hasn't the slightest idea how to deal with regular people. By nature, she is timid, softspoken and if anyone argues with her she backs down and nods while murmuring in mild fear. If faced with something scary or traumatic or given physical threats she will either scream and run, try to hide or, on more extreme occasions, faint. Sarcasm and innuendo are almost entirely lost on her.

Despite this meekness and innocence, she is very useful when in her element. Despite not even being two decades old, Trisha knows more about Dwemer technology and alchemy than a great majority of the entire Cyrodiilic Mage's Guild and will happily recite tidbits of her knowledge to anyone she overhears having trouble with something in her field (unless you look at her menacingly or tell her to be quiet, in which case she falls silent and slinks off).

Sadly, her expertise is rather confined to these two elements of arcane study; her spell casting abilities are limited at best and she can't cast anything more powerful than a small healing spell on anyone but herself, her casting attempts frequently either backfire or fail entirely and she forgets incantations that she doesn't use constantly.

As another result of her reclusive lifestyle and the constant ribbing and ridicule of her magickally-skilled peers, Trisha also has severe self-confidence issues. As she is more reptilian than most Cyrodiilic Argonians, she does not have the shape of most females and is often mistaken for a male, something she is very aware of and extremely self-conscious about. Envious of practically every other female she meets, embarrassed by her lack of femininity and fearing being made fun of, Trisha prefers to speak and act as though she is a male around strangers, leading to some strange and awkward moments of realization for any new friends she makes.

Other Traits/Oddities:
- Cannot tell a joke to save her life.

Misc Skills [non-combat]:
- Considering her meek nature, Trish is strangely good at lying and has no problems with stealing/borrowing the property of others sans permission. With exception of ingredients, she usually puts back what she takes when she's done with it, though.
- Trisha can mimic almost any sound or voice she hears. One of the mages lovingly calls her 'Mockingbird'.

Jerod Kayne

Name: Ronin
Nickname: 'Demo'
Race: Argonian
Gender: Male
Age: 27
Birthsign: Serpent

Focus: Invention and Self-Defense
Skills(In Game): Alchemy, Marksman, Sneak, Acrobatic, Athletics, Hand-to-Hand, Destruction (Fire)
Skills(NonGame): Bomb making, Cooking, Extreme Conditioning, Accuracy and Precision
Class: Grenadier

General Appearance: Ronin is rather skinny. He doesn't have a strong muscle build up like regular people, but one would be foolish to think that he is actually weak. His unnatural dark red scales, and long, razor sharp teeth are enough to keep most offenders at bay. His eyes are a bright green, with a yellowish tint to it. A long scar travels from his nose to his mouth, all the way to the bottom of his chin.


Hair: Horribly scarred, and torn up fins
Eyes: Bright green eyes, with a yellowish tint
Height: Roughly 6 feet
Build: Gaunt
Skin: Dark red scales
Tattoos/Scars: A lot of scars over his body, a long one on his face.

Personality: Ronin's personality in one word is 'awkward'. He's rather playful, and not afraid to speak his mind.

Weapon(s): Posion-Enchanted Dagger, Wooden Crossbow, various types of bombs

Clothing/Armor Wears this set (Minus the Morag Tong belt/gadget), wears a black diagonal belt holster where he keeps several of his self-made bombs at the ready. Also wears Black leather gloves and boots. Keeps a Gray cloth backpack filled with his survival tools, as well as a Bolt Quiver for his crossbow.

Inventory(Diagonal Belt): Various types of explosives
Inventory(Pockets): Gold, small amounts of alchemical ingredients
Inventory(Backpack/Quiver): 20 Steel Bolts, Map, more gold, cooking utensils, small steel pot and pan, ingredients, small sack of various cheeses

Misc Skills and Traits:
-Has a speech impediment, and will occasionally use the wrong word in a sentence, also speaks with a heavy hiss-like accent.
-Never seems to take down his hood
-Deathly allergic to mushrooms
-Likes to try new things
-Has a thing for cheese
-Likes to bite things


Short Bio: A scientist who has been working with explosive compounds for too long. What else is there to say?


Name: Radek
Nickname: Wild-Eye
Race: Argonian
Gender: Male
Apparent Age: Early Teens (16-19)
Actual Age: 20

Skills: *Hand to hand, *Athletics, *Acrobatics, Blade, Sneak
Armor/apparel:Dark Green shirt, Old raggedy Chain mail Shirt (Wears over Green shirt), Black Trousers, Leather Boots, Chain mail Gauntlets with half finger-sleeves.
Unique apparel: None

Weapons: Steel Dagger
Equipment: Food, little gold, map

Physical Appearance: clicky
Unique Appearance: Long cut marks, scraqes, scars all over his body, incredibly long claws on his feet and hands. Long sharp teeth.
Mental Description: He's not the most sanest person you'll ever meet. Sometimes, he can act incredibly crazy, almost like an animal. In other times, he can be peaceful, calm, even happy.

Short Bio: Radek used to be normal. Which was before the Corprus Plague, during which, he lost part of his mind. His parents were killed a few moths before the Corprus Invasion, they're deaths unknown. Dealing with both the trauma from his parents deaths and of the Corprus plague, he went crazy, and developed a split-personality, one side being his normal self, the other being a crazy-animal side.

He now wanders the wilderness, mostly in hiding from the Corprus, nearly being killed dozens of times by them. He barely scraqes by each day, which has made him incredibly skinny. He is incredibly skilled in Hand-to-hand combat, due to his 'crazy' side, in combat, Radek's foes usually end up a bloody mess.

Wild-Eye's been on his own for several months, scavenging through out ruins and destroyed cities.


Faldom
Name: Kiel

Age: 33

Gender: Male

Race: Redguard

Birthsign: The Steed

Class: Ranger

Class Description: (DF) Rangers are at home in the wilderness, and are excellent hunters. They are very skilled at survival and tracking.

Skills: (Mostly DF) Long Blade, Short Blade, Marksmen, Alchemy, Climbing, Running, Jumping, Spriggan, Light Armor, and Sneak

Non TES Skills: Horse Riding, Crafting, Sailing, Tracking, Survival, etc.

Height: 6'2"

Weight: 204

Eye Color: Dark Brown

Hair Color: Black

Appearance: Has short frizzy hair and a small goatee. His left ear is slightly deformed from where a piercing used to be. He has a broad jaw, and well defined facial features. He has small scars all over his body that has been hardened from physical training. He bears a tattoo of Yokuda on his right Bicep.

Weapon(s): Elven long sword, Elven dagger, and a set of an Elven Bow and arrows

Misc. Items: A white stallion named Thunder, a pouch full of herbs, wilderness equipment and a few maps held in another bag. The pouch and bag are both concealed under his cloak.

Armor: Hard, black, leather boots and a vest, over dark brown pants, a lighter brown shirt, and draqed in a green cloak. Under all of that is a suit of mithril chainmail. He always wears a silver medallion

Mental: Kiel can be headstrong and tends to have a one-tracked mind, but he has great perseverance. His behaves rather calmly outside of combat, but in combat he lets his natural adrenaline take over. He also finds it had to trust others.

Background History: Kiel was born to a couple of Redguard pirates. They raised him on the ship, teaching him the tricks and trades of sailing, and little bit of training with a cutlass. They intended to teach him more of those. When he was age 10, they both died on a large raid. He was stranded in Valenwood; he spent a year wandering until he was taken in by a Wood Elf man named Delaeon.

Delaeon was harsh to Kiel at first, disciplining him strictly for the rude child he was. But eventually, Delaeon grew fond of Kiel, teaching him all he knew about being a Ranger. The training was hard and intense, but fortunately Kiel was a natural and became almost as good as Delaeon. At eighteen, Delaeon kicked Kiel out on his ass, giving him nothing but a bow, (in poor condition) eighty rusty iron arrows, and an iron short sword. Kiel wasn't happy, and neither was Delaeon, but it was what was best for him. He spent seven years of being a freelance adventurer making his fame and fortune. He did this through various quests, looting dungeons, and he even did some work for the emperor. He success combined with youth made him a little bit too full of himself.

At age twenty five, a horrible surprise came to him, his Father was alive. He had only been wounded in the raid. Kiel discovered this by accident; he was in the city of Sentinel with a contract to clean out a pirate ship. He scaled the side of the docked pirate ship and killed two pirates on top of the deck. He made his way down and killed off the rest. He then entered the captain's quarters, he was not there. He searched the room and found a silver medallion; it was the same one Kiel's father told him he would inherit when he became a man. At first, Kiel was filled with rage. He believed that whoever had this medallion had stolen it off of his father corpse. Kiel dropped the medallion in his pocket. Kiel heard footsteps coming down the hall way, Kiel drew his cutlass, and prepared to kill his father's murderer. The door swung open, the ship's captain entered the room. It was Kiel's father. Kiel was shocked; he turned around and ran from the ship. He kept the medallion to remember where he came from.

Since that day he lost the spirit of his youth. He was now unable to trust others fully and pushed away all kinds of relationships. As a result he found himself alone and with nothing to lose.

When the corpus first struck he was out in the wilderness, away from the corpus outbreak. But one day he encountered a large group of corpus and had to fight them all to their deaths. But the fight had left him wounded; he needed to find other people to survive.

Name:Lucien Girarde
Race: Breton
Gender: Male
Apparent Age: N\A
Actual Age: 84

Skills: All scholls of magic, but especially non-violent ones. Has scribe and researching skills.
Armor/apparel: Mages robes of the Arcane University.
Unique apparel: A variety of enchanted rings, and an enchanted amulet that heals wounds.

Weapons: A plain brown wooden staff.
Equipment: A bag containing research notes, another bag containing magical items and alchemical ingredients

Physical Appearance: Short, small, and old. His head is blad but he was a long grey beard, seems very healthy and youthful for a Breton his age.
Unique Appearance: None
Mental Description: Is gentle and a pacifist. He cares deeply about everyone, and tries to only use his magic to help others.
Short Bio: Was born to two powerful Breton battlemages. Both of his parents were great war heroes, and they wanted their son to become one as well. They decided weapons training could come when Lucien was older, but for the time being they focused in on Magical training. At the age of six his parents died in battle, creating the reason for Lucien's pacifism. Lucien was taken in by the Arcane university, that raised him as a community. When he turned 18, the Mages Guild accepted him without the reccomendation process due to his parents legacy and his natural magical abilities.

Lucien took part in the studies of all kinds of magics and philosophies. He found himself less interested in Magics, and more interested in his research. At a young age he was already one of the mages guilds most brilliant minds, he researched solutions to many of society's problems, mostly cures for diseases. When he first heard of corpus and the toll it was taking on Morrowind, he aided Divayth Fyr in his research on corpus. But, due to Lucien life being busy as a healer and teacher, he had to return to Cyrodiil, and his only contact with Divayth was through letters. Now that the corpus pandemic has struck, Lucien wants to get back to Divayth's tower and pick up where Divayth left off. He is currently in hiding from the Corpus beasts.


Hairdo Galosh Jam

Name: Grash Gro-Brogul
Race: Orc
Gender: Male
Apparent Age: early 40's
Actual Age: 25 (Orcs have lower life spans than most races)

Skills: Good with blunt weapons, especially one-handed maces and clubs. Is proficient in duel wielding them. Very strong and athletic. Quick for an Orc. Does not wear much or any armor in most situations. Can use basic alchemy and very basic healing spells. Proficient in blocking and parrying. Can leap from respectable heights without hurting himself and can defend himself with his hands. Very much a monk-like melee fighter.
Armor/apparel: Worn denim pants. No shoes. No shirt. Orcish Gauntlets over both hands. No other armor.
Unique apparel: wears a Jailer's Ring, which slightly fortifies his stamina and health. wears his father Brogul's Lucky ring as well, offering a small boost in luck.

Weapons: Simple wooden club with specially ordered silver spikes. Orcish Gauntlets with modified silver spikes on the knuckles. Also bites when all else fails.
Equipment: 150 gold, satchel of bread and cured ham, bottle of cyrodillic brandy

Physical Appearance: Five feet eight inches. Lean but heavily muscled as most male orcs are. Lime green skin. Hair shaven bald with one long black top knot.
Unique Appearance: Face heavily tattooed in severe tribal designs. Nose pierced in four places. Eyebrows shaven and replaced with patterns of pierced studs. Lips pierced. nipbles pierced. Ears pierced in multiple places. Tattoo of Akatosh over heart.
Mental Description: Trained as a Prison Guard, Grash is mentally disciplined as well as physically. Alert and intelligent, and good at living off the land from his experience as a Barbarian. Business like and no-nonsense but warm and friendly to those who earn his trust.
Short Bio: Grash Gro-Brogul is the son of an Orc man who gained acceptance in the Legions in Daggerfall and who later moved to the Imperial City to patrol the waterfront. When Grash came of age he trained as a Prison Guard and often was called in as muscle to control prison riots. When the Horde invaded the city and began slaughtering people, he survived by retreating into secret sewers beneath the prison, locking and barring the doors behind him.

Benrahir


Full char info/lore

Name: Arthur Codill
Race: Redguard
Gender: Male
Apparent Age: 23
Actual Age: 23

Skills: Master in the Way of the Sword, can summon spirit-swords, some powerful spells and summons, practically invulnerable to physical attacks.

Weaknesess: Very weak to magic (can easily die with 2 powerful spells), weak to magic weapons. Due to his pride, he doesn't wear any protective/fortifier item besides his Signet Ring.

Armor/apparel: See pics.

Unique apparel: Codill's Clan Signet Ring (Ebony diamond ring with Fire Shield 50% on Self).

Weapons: Godai (unique katana), 2 combat knifes, mostly used for cutthoathing.

Equipment: Enough money not to ever have to worry about it. A nice collection of poisons. Little else.

Physical Appearance: Muscular, tall, good-looking and disturbing at the same time (because of his eyes).

Unique Appearance: Bright red eyes.

Mental Description: Cold, sarcastic, pesimist, cinic, elitist, snob, very jealous with his honor and the honor of his Clan...but unexpectedly warm and kind with his servants, and loyal to those ones he considers his friends.

Misc characteristics: Loves boar meat and good wines, he REALLY can't stand bears and goblins. When in towns, he always sleeps in expensive inns. Owner of two vineyards near Skingrad, a house in that city, and a Clan Temple in the Jerall mountains.
jobs: Wine and Skooma producer/trader. Assasin (sometimes).

Hi!

Name: Tharasn Dalvas
Race: Imperial
Gender: Male
Apparent Age: 30-35
Actual Age: 28

Skills: Using Hammers, Maces, Axes, and pretty much anything heavy. Even makeshift weapons like a branch or rocks. Hunting, scouting, and a little bit of cooking.(So basicly the skills for survival)
Armor/apparel: A rugged hunter vest, black, makeshift, baggy pants, and black leather boots.
Unique apparel: None

Weapons: A large sliver hammer he won in a wrestling match with an orc, and a wooden club with thorns protruding outward at the top that he had made on his own.
Equipment: Just the clothes on his back and his weapons

Physical Appearance: His pale muscular body enhancing every cut, scratch, and tear by only visual means. His hair, usually a waterfall of inky blackness, is torn and wild from his constant running and hiding. With green eyes that resemble those of a cat he is a predator in the night that fools most for being a creature of only those in horror stories
Unique Appearance: A tattoo that starts off as a spiral sun on both palms and then snaking up his arms with an exotic design that finally reaches in between his shoulder blades. Along with hundreds of scars from battles and run ins with wild animals.
Mental Description: Appearing calm on the outside his is really a slightly psychotic predator to be feared by many. He is as strong as a bear, fast as a wolf, cunning as a fox, and wise as an owl. He is the ultimate foe.
Short Bio: Born and raised in Bruma, he was raised with all the other Nords and had to become strong or he would be left in the dust. He trained in fighting and scouting, learning to live off the land. But soon he would surpass his master and leave in search for another one. At the age of eight-teen he left Bruma and built a cottage on Dive Rock and hunting for food. But soon his small desolated cabin was found by a horde of corpus beasts and after killing them all off and burning their bodies he left in search of more survivors. He found some but ended up killing them because they all suffered under the hands of the corpus disease. He never added those kind of kills to his death toll for they were mercy kills.

woolymammoth45

Name: Ongar No-Eye.
Race: Nord
Gender: Male
Apparent Age: 29
Actual Age: 27

Skills: Swordsmanship, repairing armor, alchemy. Cooking, a moderate bow skill used to hunt, lockpicking.
Armor/apparel: Blades armor. Wool shirt with coarse linens.
Unique apparel: Wears an eye-patch over his left eye.

Weapons: Akaviri katana
Equipment: 150 septims, rat, and crab meat from hunting the sewers

Physical Appearance: Nord, short black hair, and brown eyes. He wears an eye-patch over his left eye-socket. He is muscular, but not has a normal-looking build. Has a large scar that runs down his left eye-socket. He Is very tall, with a sturdy face build. His muscles used to stand out, but he has been somewhat weakened from living off rat and crab meat, as any man would have been.

Unique Appearance: He is rugged and dirty, from his head to his feet, from spending much time in the sewers.
Mental Description: Is prepared to die, knows a lot about survival. Thinks that restoring the world is over, and he is trying to survive as soon as possible. He is very smart.

Short Bio: Joined the Blades at 18. After the crisis, and the great growth of the corpus disease, the blades disbanded, and he made his way to the Imperial city. After the Corpus came, he climbed down into the sewers, and he has lived there. Hunting daily in the sewers, he has found a decent food supply, and is able to survive.


Lord Dren

Name: Iakan Yorec
Age: 33
Race: Imperial
Gender: Male
Birthsign: The Shadow

Appearance: Iakan is a rather husky Imperial with dark brown eyes, fair skin, and sleek black hair pulled back into a pony-tail.

Gear: Leather Cuirass, Leather gloves, leather boots, huntsman's pants, brown hood, fine steel shortsword, Staff of Unbecoming(Drains health)
Class: Battlemage/Ranger
Skills(Major): Destruction, restoration, shortsword, light armor, marksman, alchemy, armorer
Misc: Journal, 2 ink quills, a container of ink(All stuffed into a brown leather satchel)

Location: Imperial City (Market District)

Bio: Iakan has spent every minute of his life in Cyrodiil. His mother was a noblewoman and ex-Hlaalu House Cousin and his father worked as a merchant. They both lived in Morrowind and were close friends. They soon fell in love and Iakan was the result. They moved during Iakan's mothers pregnancy and arrived in Cyrodiil on the day of his birth. They lived in the Imperial City and were living quite comfortably. During the first attack by the corpus beasts, Iakan's father was brutally killed. His mother was evacuated along with some close friends. Iakan, determined to stay and avenge his father's death, will stop at nothing to find and end the cause of the corpus chrisis.

W00tz

Name: Fimmion

Gender: Male

Age: Appears to be very young, and is fairly young compared to many Elf. At least 370 years.

Birthsign: the Lady

Physical Description: Long, dark brown hair reminiscent of damp, fertile soil. Green eyes the color of Valenwood's many plants, looking out over a flawless, childish face. Leaf shaped ears and several other features are clear indications of his elvish bloodline, however it can be seen he is not entirely Bosmer. Altmer dwell in the forests, former Maormer invaders still remain, and Ayleid's chose the wild home of the Bosmer as their refuge. It is quite possible some, or all of these are present in Fimmion, although he retains the main characteristics of his kind, and clearly lacks scales. His height is certainly a product of Valenwood at 4'11. Buildwise, he could be thought of as a very healthy, lean child, immaculate and defined.

Class/Skills: As a bet amaraldane, Fimmion has a great command over animals, although the larger the beast, the more energy it takes. This may be due to some amount of Maormer blood, as they have mastered the taming of the massive sea serpents of their homeland, and this skill could in theory be transferable to some other creatures. An animal may be summoned, bound, or enchanted through the use of singing, humming, or in some cases even a telepathic link is possible. However useful this skill is, without much mastery or a natural talent, it can be very draining and only masters can control any beast for any long period of time. As a Bosmer who has returned to his roots, he has gained another strong link with the forest. He has become well learnt in an art known as "tree singing", a magick known to some bosmer which involves singing to trees, as is explained by the name. Bows, blades, spears, and several other weapons, even shelters can be formed. It has been rumoured this has something to do with the roaming tree-city Falinesti, yet there is no proof attesting to this. Many of the Tree singer's are difficult to find, able to produce shelters within the trees themselves, put everything back into order and move on. As a side product, the tree singers have the ability to perform certain spells similar to restoration through singing, although a master of restoration is often more effective than a tree singer in that aspect. Fimmion is not without combat prowess, having learned a graceful style of fighting with weapons sung from the trees, useful with other Elven weapons as well. Agile in little to no armor, and can be sneaky when it is called for, particularily in the forest. In an urban setting his sneaking is somewhat comprimised by the unfamiliar setting.

Weapons: A Bone Dah nicked and pitted with use. A fine wooden spear sung from the trees.

Armor/Apparel: This, and a cape made from leaves.

Misc. Items: A finely crafted silver circlet, gifted to him by his teacher. A small pack, including a leather skin of Rotmeth, a skin of Jagga, and a small wooden canteen of water. Small bone knife.

History: (Not to be lame but, to be revealed. I'd rather just have his history be gathered from references in posts and whatnot.)

User avatar
Nancy RIP
 
Posts: 3519
Joined: Mon Jan 29, 2007 5:42 am

Post » Tue Nov 17, 2009 4:21 am

ooc: Quick question, what time are we on in the RP? How's the light? Cheers W00tz.

ic: Gravedigging had been a longer and more draining process than Durus had imagined, after he had finished up with the first house (and its only occupant) it took him over an hour to dig two suitable graves for both him and the bear. He had entered the second house, and after a slightly more tense and dangerous battle he had managed to wind up with another couple of corpses. These graves took just as long, as the dirt that he dug seemed to increase in depth and strength, and he seemed to have less and length, by the time he had finished with these four graves he was on the floor, looking up towards the heavens, remaining wholly unsatisfied with what he had achieved.

"Damn it." He had muttered as the sun begun to creep over the mountains in the distance. An entire day and only four graves, albeit one much larger than the rest. Looking back on them then, he realised that they were almost unsuitably impressive, four patches of mound with actual stone graves (he had found the rocks himself and crudely engraved R.I.P into all of them) built in a neat row outside the front of his house, the last one even lightly told the reader that 'This bear will be missed always.'

The days seemed to be getting shorter, and he found himself dreading nightfall more than ever. He barely had chance to get back inside his self built fortress before the moaning had begun.

And now he was sat back inside, as ever in the darkness, as ever uncomfortably tense. He hadn't finished the book, but he might by the end of the night, that was probably what he feared most, the single shred of humanity that was left with him. He would need to leave eventually, that was certain, but a part of him dreaded that just as much. Leaving security and shelter, even in daylight, would be dangerous. The forests around his house were dangerously dense, and light barely broke through on the brightest of days, then he would need to find shelter once leaving, and where would he go? He could only hope that the major cities were still standing, if not then it was simply a case of survival.

If it came down to that, leaving would be no different from what he is doing now.

It was then that he heard something. A scratching, at the back door, but it was unlike the scratching he usually heard. Leaving his chair and the book at the table, he walked over to the door cautiously. The scratching was frantic, and scared, not like the usual slow and purposeful plodding that the zombies gave. Then, he heard something else, a whimper!

It was quiet and frightened, and Durus didn't know what to do. He had always been close to animals, even as a hunter. Still though, he had to cautious, logic had to overcome whatever feeling this was, the animal could still be dangerous, undead or not. Just as he was about to turn, he heard it, a groan, one that he heard every night, and the scratching became even more frantic, the whimpering even louder. Durus's feelings overcame him.

He threw open the door, feeling whatever animal it was smash through his legs to get inside, the zombie was almost upon him immediately, and Durus didn't bother using his sword, he smashed his armoured fist into the thing's face, knocking it back just far enough for him to slam shut the door and reseal it. He slumped to the ground and rested against it as the zombie smashed its fists into the wood again and again.

Then he saw them, the blue eyes of the animal he had saved. It was huddled in the corner, wet and cold, it's fur the darkest of blacks with no freckles of light, but it's eyes were incredibly blue and strong, and it looked fearfully at Durus with humanity that he didn't believe possible in an animal.

The zombie gave up its hammering at the door, and he was thankful, for it gave him a chance to observe the animal. It's whimpering had stopped, but it breathed heavily, if it had been bitten he knew what he would need to do, and it was probably best for the thing that he did if so. Still laid down with his back against the door, he patted his thigh quietly and beckoned it to come closer. Cautiously, it stood away from the dark corner, then silently and fearfully approached. Coming into the light, he recognised what it was: a black wolf. Either it was injured and desperate, or it could sense that being with Durus was it's best chance of survival right now, as it came right up to him and laid across his lap without further hesitation. For a wild wolf that was quite remarkable he noted mentally.

He rubbed his hands through its dirty, rough fur, half stroking - half checking for any wounds. There weren't any. This wolf had somehow survived the corprus infection and found its way to his house in one piece. He stroked its head lightly and it looked up, tiredly staring into his eyes with it's own remarkable blue ones.

What an amazing thing you are. He thought silently. The wolf looked away back to the wall and closed its eyes, sleep seemingly taking it quickly, and surprisingly for Durus, with the warmth of the wolf's fur on his lap, sleep came easily for him too.
User avatar
Jordan Fletcher
 
Posts: 3355
Joined: Tue Oct 16, 2007 5:27 am

Post » Mon Nov 16, 2009 8:18 pm

''Are you alright?'' The man asked Ronin, as he placed a hand on the Argonians shoulder. Ronin shook his head, the pain in his snout was nearing an unbearable point. Before he could ask the man for help, another question arose; "Did they say who they worked for?".
Ronin shook his head again, ''Only emblem'' he said, then hissed silently in pain, then wiped a streak of blood away that was trailing down his chin and down his neck. ''Know healing spell?'' he asked, wincing his eyes slightly to make himself look more in need. If he wasn't already.

The bleeding worsened up, something was obviously broken, or worse, something was ruptured. And if that be the case, Ronin would have a couple of hours before he would either die from blood loss or of major hemorrhaging. Already, he began feeling slightly dizzy.

ooc: Short post because not much is going on atm.
User avatar
Rachel Briere
 
Posts: 3438
Joined: Thu Dec 28, 2006 9:09 am

Post » Mon Nov 16, 2009 6:51 pm

OOC: Hello people.

Name: Tharasn Dalvas
Race: Imperial
Gender: Male
Apparent Age: 30-35
Actual Age: 28

Skills: Using Hammers, Maces, Axes, and pretty much anything heavy. Even makeshift weapons like a branch or rocks. Hunting, scouting, and a little bit of cooking.(So basicly the skills for survival)
Armor/apparel: A rugged hunter vest, black, makeshift, baggy pants, and black leather boots.
Unique apparel: None

Weapons: A large sliver hammer he won in a wrestling match with an orc, and a wooden club with thorns protruding outward at the top that he had made on his own.
Equipment: Just the clothes on his back and his weapons

Physical Appearance: His pale muscular body enhancing every cut, scratch, and tear by only visual means. His hair, usually a waterfall of inky blackness, is torn and wild from his constant running and hiding. With green eyes that resemble those of a cat he is a predator in the night that fools most for being a creature of only those in horror stories
Unique Appearance: A tattoo that starts off as a spiral sun on both palms and then snaking up his arms with an exotic design that finally reaches in between his shoulder blades. Along with hundreds of scars from battles and run ins with wild animals.
Mental Description: Appearing calm on the outside his is really a slightly psychotic predator to be feared by many. He is as strong as a bear, fast as a wolf, cunning as a fox, and wise as an owl. He is the ultimate foe.
Short Bio: Born and raised in Bruma, he was raised with all the other Nords and had to become strong or he would be left in the dust. He trained in fighting and scouting, learning to live off the land. But soon he would surpass his master and leave in search for another one. At the age of eight-teen he left Bruma and built a cottage on Dive Rock and hunting for food. But soon his small desolated cabin was found by a horde of corpus beasts and after killing them all off and burning their bodies he left in search of more survivors. He found some but ended up killing them because they all suffered under the hands of the corpus disease. He never added those kind of kills to his death toll for they were mercy kills.

IC: The moons light reflected off his pale skin as Tharasn stood upon that hill. Finally... I made it. He turne his head back and saw the many beasts behind him. He looked back at the city that he went through so much to get to. I hope Im not to late. He heard a moan right behind him and he forced his elbow backwards and sent the muscule through the dead things decaying stomach. He spun on his heel and forced his palm into the chin of the beast. The force was enough to decapitate it. Tharasn began to sprint towards the water. I'll enter through the Water Front and make way into the city at dawn. He countinued to sprint untill he reached a rock perched right next to the lake. Crouching down he sprang forward performing a perfect dive. He began to kick his legs and pump his arms and sped through the water. He stopped and took a quick breath. He looked over his shoulder to see how the zombies were faring. He saw only two or three of them standing on shore. "Ahhh!" Tharasn could feel hands grab at his legs and feet. His head was pulled under the water and he had no time to take a breath. He kicked his legs as hard as he could and knocked most of the hands off of him. He could see red dots flash before his eyes as his lungs burned. He felt unconsciousness begin to fog his mind. He felt the last hand break off as Tharasn kicked to the surface. His head burst to the top and and he gasped for breath. He drew in another breath as he began to paddle to the shore. Finally he reached the sandy beach and crawled into the ground. He coughed up more water as he fell to his side. He regained his strength slowly and just in time. He hearded moaning as the creatures resurfaced from the water. He stood up and ran for the streets of the Water Front.
"Hello!" He shouted as he searched for more survivors. "Hello!"
User avatar
victoria gillis
 
Posts: 3329
Joined: Wed Jan 10, 2007 7:50 pm

Post » Mon Nov 16, 2009 9:25 pm

IC: "Well then, Please remember that those Knights you saw, and anyone carrying their insignia, is more then likely going to do some harm." As the argonian asked for a healing spell, and as Amiel looked at his injuries with a mild sense of sadness, he said "I'm sorry friend, but I don't know how to heal you, and I don't have anything to help. We should check the warehouses though, they might have some potions lying around."

Waylas directed his horse over to Amiel, shouting "AMiel, the tunnel's collapsed!" Amiel looked away from the argonian, and his face sunk as he saw the collapsed tunnel. "OH [censored]! FANIER!" He was about to leave the argonians side when he realised there was no way he could unseal that tunnel, and that he had more pressing matters to attend to.

"Waylas, there's nothing we can do. We have to help this argonian, and find shelter. NIght is approaching, and we don't have the time needed to unblock that tunnel."

"Come on, we'll find you some medical supplies in one of the warehouses." Amiel said to the argonian.

"Waylas, will you go find out what the shouting guy wants? I've no time for his foolishness."

Amiel then began progressing with the argonian to the warehouse that did not have a giant hole blasted in it, while Waylas took his horse and rode next to the man screaming hello.

"Hello there!" He said in response.
User avatar
Betsy Humpledink
 
Posts: 3443
Joined: Wed Jun 28, 2006 11:56 am

Post » Mon Nov 16, 2009 5:02 pm

"Thank the gods!" Tharasn shouted as he turned to the man ridding a steed. Tharasn walked towards him and said, "Hello. My name is Tharasn and I have been traveling for miles to reach this place. How many survivors are there?" He prayed to the gods that there was more. It would make it much harder if there was fewer people to help. "Also do you have any mead? I'M parched." Tharasn asked grasping at his throat. He looked around to see if there was any form of barricaded area where the others, if there was any, would be. He looked down at his wet clothing as a chill crept down his spine. He looked up at the darkening sky and began to think why he left his cabin in the first place.
OOC: sorry for the short post not much going on
User avatar
Matthew Warren
 
Posts: 3463
Joined: Fri Oct 19, 2007 11:37 pm

Post » Mon Nov 16, 2009 7:47 pm

Name: Ongar No-Eye.
Race: Nord
Gender: Male
Apparent Age: 29
Actual Age: 27

Skills: Swordsmanship, repairing armor, alchemy. Cooking, a moderate bow skill used to hunt, lockpicking.
Armor/apparel: Blades armor. Wool shirt with coarse linens.
Unique apparel: Wears an eye-patch over his left eye.

Weapons: Akaviri katana
Equipment: 150 septims, rat, and crab meat from hunting the sewers

Physical Appearance: Nord, short black hair, and brown eyes. He wears an eye-patch over his left eye-socket. He is muscular, but not has a normal-looking build. Has a large scar that runs down his left eye-socket. He Is very tall, with a sturdy face build. His muscles used to stand out, but he has been somewhat weakened from living off rat and crab meat, as any man would have been.

Unique Appearance: He is rugged and dirty, from his head to his feet, from spending much time in the sewers.
Mental Description: Is prepared to die, knows a lot about survival. Thinks that restoring the world is over, and he is trying to survive as soon as possible. He is very smart.

Short Bio: He was trained from the age of 16. Joined the Blades at 18. After the crisis, and the great growth of the corpus disease, the blades disbanded, and he made his way to the Imperial city. After the Corpus came, he climbed down into the sewers, and he has lived there. Hunting daily in the sewers, he has found a decent food supply, and is able to survive.



Ongar, Sewers



Ongar was sitting quietly on a old wooden stool, within the dark, lonesome room within he sewers. The sewers had been his home for over a month now. He had killed many corpus in that span, and was now preparing for the worst. His stomach was growling as a hunger wolf, ready to pounce upon a helpless animal.

(SHATTER, BOOM!)

A loud noise was heard, it pierced the air, and sounded as the tunnel was caving in. It sounded like a monster, as if 100 corpus beast had come, into what is partially his territory. He never always wore his armor. He didn't wear it when hunting, because of weight and noise. He always had it on when eating, for emergencies sake.

Ongar did not panic and such. Such noise would attract them, and he was not going to compromise himself. He silently picked up his katana, and glared at his sturdy broken bow. It snapped with haste when he hunted the day before, and he had no repair hammers to fix it.

Ongar had always been a talkative person, but he didn't really talk anymore, because there was no one to talk to, and noise only draws them closer.

The noise was from a moderate distance. Ongar continued about, as if nothing had happened. He was studying a mysterious book he had found. It was written after the Oblivion crises.

He opened up the small book. It featured a misty black cover. He opened the mysterious book.

"Mysteries of the Brotherhood"

the pages were old and dirty, but still readable. He flipped through the old book. He read a small amount of important words, which read, "The Brotherhood has many secret Hideouts. The Entrances can be anywhere. They will feature the small symbol of the brotherhood. A mysterious voice will appear. It will call, "What is the color of the night?"

If you answer clearly, "Sanguine, my brother." You will be granted entrance, to one of the mysterious dungeons that lie within Tamriel.

Ongar turned and shut the old book.

He grabbed his katana, and started off into the dusky sewers.
User avatar
Emily Graham
 
Posts: 3447
Joined: Sat Jul 22, 2006 11:34 am

Post » Mon Nov 16, 2009 6:44 pm

Name: Ongar No-Eye.
Race: Nord
Gender: Male
Apparent Age: 29
Actual Age: 27

Skills: Swordsmanship, repairing armor, alchemy. Cooking, a moderate bow skill used to hunt, lockpicking.
Armor/apparel: Blades armor. Wool shirt with coarse linens.
Unique apparel: Wears an eye-patch over his left eye.

Weapons: Akaviri katana
Equipment: 150 septims, rat, and crab meat from hunting the sewers

Physical Appearance: Nord, short black hair, and brown eyes. He wears an eye-patch over his left eye-socket. He is muscular, but not has a normal-looking build. Has a large scar that runs down his left eye-socket. He Is very tall, with a sturdy face build. His muscles used to stand out, but he has been somewhat weakened from living off rat and crab meat, as any man would have been.

Unique Appearance: He is rugged and dirty, from his head to his feet, from spending much time in the sewers.
Mental Description: Is prepared to die, knows a lot about survival. Thinks that restoring the world is over, and he is trying to survive as soon as possible. He is very smart.

Short Bio: Joined the Blades at 18. After the crisis, and the great growth of the corpus disease, the blades disbanded, and he made his way to the Imperial city. After the Corpus came, he climbed down into the sewers, and he has lived there. Hunting daily in the sewers, he has found a decent food supply, and is able to survive.



Ongar, Sewers



Ongar was sitting quietly on a old wooden stool, within the dark, lonesome room within he sewers. The sewers had been his home for over a month now. He had killed many corpus in that span, and was now preparing for the worst. His stomach was growling as a hunger wolf, ready to pounce upon a helpless animal.

(SHATTER, BOOM!)

A loud noise was heard, it pierced the air, and sounded as the tunnel was caving in. It sounded like a monster, as if 100 corpus beast had come, into what is partially his territory. He never always wore his armor. He didn't wear it when hunting, because of weight and noise. He always had it on when eating, for emergencies sake.

Ongar did not panic and such. Such noise would attract them, and he was not going to compromise himself. He silently picked up his katana, and glared at his sturdy broken bow. It snapped with haste when he hunted the day before, and he had no repair hammers to fix it.

Ongar had always been a talkative person, but he didn't really talk anymore, because there was no one to talk to, and noise only draws them closer.

He ran quickly, down the decaying, nasty halls of the sewers with his ancient katana unsheathed. he came upon 3 mysterious beings. One an imperial, one a lizard-man, and the other....what was it, the Mer had the characteristics of a Bosmer....and an Altmer.

Ongar glared at the three, who each glared back. Now he could see the collapsed tunnel behind them.

"Name's Ongar. What is going on here? Don't make to much noise, and don't ever do anything like that again.
They will here you."

OOC: Did you read the last four pages of the previous thread?
User avatar
Life long Observer
 
Posts: 3476
Joined: Fri Sep 08, 2006 7:07 pm

Post » Tue Nov 17, 2009 3:55 am

OOC: no, arent you in the sewers? I read the some of the last page. I will PM you.

EDITED.....sorry for the OOC forrest, it will not happen again.
User avatar
Siobhan Thompson
 
Posts: 3443
Joined: Sun Nov 12, 2006 10:40 am

Post » Mon Nov 16, 2009 7:46 pm

OOC: no, arent you in the sewers? I read the some of the last page. I will PM you.

EDITED.....sorry for the OOC forrest, it will not happen again.


Wooly, most everyone has left te sewers, except for me and W00tz who are trapped inside. ONLY me and W00tz. Not you. You can start outside the tunnel.
User avatar
jennie xhx
 
Posts: 3429
Joined: Wed Jun 21, 2006 10:28 am

Post » Tue Nov 17, 2009 12:59 am

I will put him deep into the sewers, and edit the post.

He lives in the sewers, and he must be there.

Once your planning is carried out, you can meet up with him when you choose.
User avatar
Jennifer Rose
 
Posts: 3432
Joined: Wed Jan 17, 2007 2:54 pm

Post » Tue Nov 17, 2009 8:39 am

OOC: Wow... This story has come quite a long way Forrest.
Question: Would it be too much to ask for re-entry? I could probably only rp a lone-wolf character but I'd love to try anyhow.
The decision is yours. Until then I'll make a character sheet.
User avatar
Eve Booker
 
Posts: 3300
Joined: Thu Jul 20, 2006 7:53 pm

Post » Mon Nov 16, 2009 11:29 pm

OOC: Wow... This story has come quite a long way Forrest.
Question: Would it be too much to ask for re-entry? I could probably only rp a lone-wolf character but I'd love to try anyhow.
The decision is yours. Until then I'll make a character sheet.


Sure, you can join back in. Send me a sheet when you can.
User avatar
Sanctum
 
Posts: 3524
Joined: Sun Aug 20, 2006 8:29 am

Post » Mon Nov 16, 2009 7:53 pm

Character Sheet:

Name: Iakan Yorec
Age: 33
Race: Imperial
Gender: Male
Birthsign: The Shadow

Appearance: Iakan is a rather husky Imperial with dark brown eyes, fair skin, and sleek black hair pulled back into a pony-tail.

Gear: Leather Cuirass, Leather gloves, leather boots, huntsman's pants, brown hood, fine steel shortsword, Staff of Unbecoming(Drains health)
Class: Battlemage/Ranger
Skills(Major): Destruction, restoration, shortsword, light armor, marksman, alchemy, armorer
Misc: Journal, 2 ink quills, a container of ink(All stuffed into a brown leather satchel)

Location: Imperial City (Market District)

Bio: Iakan has spent every minute of his life in Cyrodiil. His mother was a noblewoman and ex-Hlaalu House Cousin and his father worked as a merchant. They both lived in Morrowind and were close friends. They soon fell in love and Iakan was the result. They moved during Iakan's mothers pregnancy and arrived in Cyrodiil on the day of his birth. They lived in the Imperial City and were living quite comfortably. During the first attack by the corpus beasts, Iakan's father was brutally killed. His mother was evacuated along with some close friends. Iakan, determined to stay and avenge his father's death, will stop at nothing to find and end the cause of the corpus chrisis.

OOC: I'm not quite sure where to jump in at so I'll just start here...

IC:

At first glance, as Iakan rummaged desperately and half-heartedly through the endless mounds of household junk, he seemed a rather messy thief.
In reality however, the wounded Legionnaire who he'd grown quite friendly with required immediate attention. Bowls and plates and books and clothing littered the entire downstairs of the abandoned house Iakan was searching.
Damn! He thought impatiently. The Legion soldier would be dead before too long. Thinking back to a few days ago, when he and the soldier had first meet, he was sure the hardest of times had passed. Rumor's were being spread round dying fires and among straggling survivors of a small group of fighters and wizards who'd nearly travelled across half of Cyrodiil, claiming a few corpus beasts at the end of their staves and swords.
It was this small group that he and the soldier were travelling to rendezvous(sp?) with.

"Iakan!" cried the soldier from just outside the opening of the door. "Iakan, they've returned!"
Iakan stood and leapt for the doorless frame. Mud and dry blood that had dried on his cheeks and temples cracked as his face wrinkled in a determined expression. Around six or seven corpus beasts were limping straight for Iakan. They'd caught the bloody scent of Mattius, his wounded Legion friend.
"Can you walk?" Iakan asked as he helped lift Mattius from the cold muddy floor.
Leaning against the wall with a nasty gash across his forehead, Mattius managed a fatigued mumble.
"Aiy."
"Then make your way upstairs. I'm going to barricade the door. I'll be up in a minute."
User avatar
Jade Payton
 
Posts: 3417
Joined: Mon Sep 11, 2006 1:01 pm

Post » Mon Nov 16, 2009 7:15 pm

IC: Amiel helped the argonian into one of the warehouses, and set him down agianst one of the inside walls. Crouching down, he said "I'll find you some medical supplies. Shold be somethiing in here that can help you."

He then looked around the building, and upon seeing the stairs, decided he would search the upstairs first. When he arrived at the foot of the staircase, a loud thump reverberated through the building. It sounded like something had landed on the roof, and as Amiel progressed up the stairs it was followed by what sounded like footsteps on the roof of the building. Amiel instinctively drew his silver dagger, still fresh with the blood of that one knight. He looked at its hilt for a moment, and agian noticed the strange symbol printed upon it. Have I seen this before? He wondered, what if he had seen it before, in one of those dusty old tomes that the scholars used in their lessons? The sighing of a young girl, the eager face of another boy, the state of being zoned out utterly and completely. Amiel sighed, and stopped his reminiscing to search the second floor of the building, his dagger at the ready.

Amiel progressed with utmost caution through the second floor, the footsteps had stopped, but something wasn't right. As he turned the artificial corner of containers, he felt something grab him by the neck. With utmost haste, he smashed his head into the face of his attacker, and then, turned around to deliver a resounding kick to the stomach. In the darkness, he heard the loud thud of his attacker crashing into the floor, and he quickly moved to place his dagger at the man's throat.

The man was wearing little more then chain mail and a amulet, and it was obvious that he was balding.

As the man started to speak, one could hear the fear that resided in his voice, as if he had seen a vengeful wraith.

"Oc...Oct...Octavius! What a pleasure to see you. You seem to be doing...well...."

"Is it a pleasure Decimus? I think not."

With a swift motion, Octavius ripped the amulet from Decimus' neck, and placed it in his pocket.

------------------------------------------------------------------------------------------------------------------------
Waylas pointed in the direction of the warehouse AMiel had just entered.

"You see that warehouse? We're probably going to be spending the night in there. Why don't you join us? I'm going to have to hide the horse somewhere, so why don't you go in and say hi to Amiel? He's the imperial who just entered."

And with that, Waylas left to find a place on the waterfront to stable his horse at.
User avatar
Manuela Ribeiro Pereira
 
Posts: 3423
Joined: Fri Nov 17, 2006 10:24 pm

Post » Tue Nov 17, 2009 3:18 am

Iakan spent nearly ten minutes sliding dressers and wardrobes in front of the open door. They would need to relocate soon, before more arrived and overwhelmed them. "Mattius... Mattius talk to me."
"I'm alright Iakan. My heads throbbing and I'm a bit hungry, but I'm alright."
With some reassurance, Iakan began firing off fire spells through small holes and cracks in the barricade. I won't die pinned up like some caged hare. He thought angrily.

"There are a few supplies up here." Mattius shouted from above. "Some wine and cheese. And a few loaves of bread!" he yelled excitedly.
Iakan fired a couple more spells at the corpus beasts, killing three, then made his way quickly up the flight of steps to the bedroom where Mattius was.
Mattius had a maroon bedsheet sprawled out on the floor with a brass candlestick burning in the middle. Within the dim flickering light of the candle, there were two plates of roughly sliced cheese, two half loaves of bread, and three bottles of inexpensive wine.
"Here." Mattius said as he handed Iakan a pewter mug with a bit of wine stirring in it. "How does it look?" he asked fretfully.

"Well, there are only two of them left. But I'm sure the commotion will have attracted more."
"What are we going to do?"
"I've been thinking-- I could divert their attention on myself and lead them towards the Prisons, while you head for the Waterfront and see if you can't find a docked ship we could borrow."

Mattius stopped chewing his bread and gazed hard out the window. "It's the only logical way I suppose." he said finally.
"Logic? I'm more concerned with mortality than logic." he smiled. "It's smarter than sending you to your death."

"Surely." Mattius laughed.

It grew uncomfortably silent as the two let the last few seconds conversation soak in.

"When do you leave?" Mattius asked.
"At dawn. I'll use the day-time as cover and around half-light, if I'm still alive, I'll meet you in the Waterfront."
"Sounds like you've got it all pretty much worked out."
Iakan smiled once more and said, "All except the 'staying alive' part."

Mattius stood, as best he could, and glanced out the window for a brief second. "You should rest."
"I'll rest after I tend to that unsightly little gash you've got there."

Mattius, just remembering his wound from the fight with the infected horse, patiently took his damaged armor off and let Iakan sanitize and wrap it.
"If restoration has taught me anything, it's that no matter how great the wound, if mana flows through your veins, it can be healed."
"Fine job indeed Iakan. Thank-you."
"It's the least I could do after the rescue you gave me earlier."

Iakan leaned over the sheet and blew the candle out.

"Aiy. Now lets sleep." he said, sighing in what could have been content.
Content. He thought.
How alien a feeling.
User avatar
Stay-C
 
Posts: 3514
Joined: Sun Jul 16, 2006 2:04 am

Post » Tue Nov 17, 2009 12:47 am

OOC: Me and forrest have agreed that my character is in the sewer.
We may meet up later, will edit post and add IC in a min after other edit. And I have to throw a joke out. Forrest shuold make a woman character named Jenny haha.
User avatar
A Boy called Marilyn
 
Posts: 3391
Joined: Sat May 26, 2007 7:17 am

Post » Mon Nov 16, 2009 5:24 pm

Name: Fimmion

Gender: Male

Age: Appears to be very young, and is fairly young compared to many Elf. At least 370 years.

Birthsign: the Lady

Physical Description: Long, dark brown hair reminiscent of damp, fertile soil. Green eyes the color of Valenwood's many plants, looking out over a flawless, childish face. Leaf shaped ears and several other features are clear indications of his elvish bloodline, however it can be seen he is not entirely Bosmer. Altmer dwell in the forests, former Maormer invaders still remain, and Ayleid's chose the wild home of the Bosmer as their refuge. It is quite possible some, or all of these are present in Fimmion, although he retains the main characteristics of his kind, and clearly lacks scales. His height is certainly a product of Valenwood at 4'11. Buildwise, he could be thought of as a very healthy, lean child, immaculate and defined.

Class/Skills: As a bet amaraldane, Fimmion has a great command over animals, although the larger the beast, the more energy it takes. This may be due to some amount of Maormer blood, as they have mastered the taming of the massive sea serpents of their homeland, and this skill could in theory be transferable to some other creatures. An animal may be summoned, bound, or enchanted through the use of singing, humming, or in some cases even a telepathic link is possible. However useful this skill is, without much mastery or a natural talent, it can be very draining and only masters can control any beast for any long period of time. As a Bosmer who has returned to his roots, he has gained another strong link with the forest. He has become well learnt in an art known as "tree singing", a magick known to some bosmer which involves singing to trees, as is explained by the name. Bows, blades, spears, and several other weapons, even shelters can be formed. It has been rumoured this has something to do with the roaming tree-city Falinesti, yet there is no proof attesting to this. Many of the Tree singer's are difficult to find, able to produce shelters within the trees themselves, put everything back into order and move on. As a side product, the tree singers have the ability to perform certain spells similar to restoration through singing, although a master of restoration is often more effective than a tree singer in that aspect. Fimmion is not without combat prowess, having learned a graceful style of fighting with weapons sung from the trees, useful with other Elven weapons as well. Agile in little to no armor, and can be sneaky when it is called for, particularily in the forest. In an urban setting his sneaking is somewhat comprimised by the unfamiliar setting.

Weapons: A http://media.photobucket.com/image/Oblivion%20Bosmer%20Armor%20mods/Walx/BosmerRace_pub.jpg nicked and pitted with use. A fine wooden spear sung from the trees.

Armor/Apparel: http://www.theeurth.com/lords54/images/nel_beleg.jpg

Misc. Items: A finely crafted silver circlet, gifted to him by his teacher. A small pack, including a leather skin of Rotmeth, a skin of Jagga, and a small wooden canteen of water. Small bone knife.

History: (Not to be lame but, to be revealed. I'd rather just have his history be gathered from references in posts and whatnot.)

User avatar
Rach B
 
Posts: 3419
Joined: Thu Mar 08, 2007 11:30 am

Post » Mon Nov 16, 2009 7:15 pm

Fanier heard the distant voice call back to him. Quiet as it was, Fanier recognized it. Someone he had met recently. The voice had asked who he was, and Fanier supposed he should answer. But what was this guy's name? It starts with an 'f.' Fanier thought. Fred, Francis, Fra-

"FRANCOIS?" Fanier called to the distant figure. He was sure now he knew who it was. "IT'S FANIER! OVER HERE!" Fanier waved his arms around, but he knew it would do little good in the near-complete darkness. "HOLD ON!" he called again. "I'll COME TO YOU!"

Fanier winced at the pain of his broken leg as he slowly pulled himself across the ground toward the faint torchlight. It was slow, but it was the only way; he could see Francois, but Francois couldn't see him.
User avatar
Trevor Bostwick
 
Posts: 3393
Joined: Tue Sep 25, 2007 10:51 am

Post » Mon Nov 16, 2009 7:22 pm

OOC: The book about the Dark brotherhood, I made it up, it was written after the Oblivion crises by a traitor of the dark brotherhood. Author unknown.

IC:

Ongar moved about quietly, with the only noise able to be heard was the sound of clanging armor. The sewers were dark and nasty. He lit his torch, and took a moment for his eyesight to adjust. He stood there in the deep silence, looking down a deep hall of the sewers. Nothing was there. No Corpus, no rats, no goblins, nothing. Once his eyes had adjusted, he saw that many dark tunnels exceeded from the main hall of the sewers. He made his way down the hall. The nasty water was still. All that could be heard was the slight armor clang. Ongar had reached the end of the tunnel, where the water seemed stop in an unusual manner. Steps that lead to an upper platform appeared in front of the nasty stream. He noticed a slight glowing light that appeared on the slimy wall. Ongar came up the unusual steps out of curiosity, and saw something he had never seen before. The red light appeared even brighter. Ongar noticed a hand print surrounding the light, as if it was engraved. He tripped upon the poorly built steps, and caught himself by leaning on the unusual wall.

The red light appeared brighter, even brighter than before. Ongar felt as if there were pure darkness, pure evil in the room. As if a shadow had come upon him. As if a darkened soul was watching him, somewhere in the misty shadows. A deep voice seemed to appear before him,
"What is the color of the night......"
That.....That is the brotherhood, the brotherhood entrance question...now, what was the answer........
"What is the color of the night....."
Ah, it speaks to me clearly.

"Sanguine my brother......" Ongar said in a nervous voice. The shadow had seemed to become closer, and disappear at the same time.

Everything was silent for a moment. The wall moved, a great screeching was uttered, and a dark tunnel opened. He moved across the tunnel quickly, until he reached a large open room. Several dark figures were eating around a table. About 11 of them, clothed in black robes and armor. They each had a rugged leather belt, featuring a shortsword and dagger of different types.

They will surely kill me, I have got to get out of here!

Ongar exited the tunnel, and came back to dark misty hall to where he had been before. He made his way down the seemingly disgusting room, until he found the dark side tunnel that led to what he called his home.

Why is it that I have not seen any corpus? They have seemed to disappear.
User avatar
Sxc-Mary
 
Posts: 3536
Joined: Wed Aug 23, 2006 12:53 pm

Post » Tue Nov 17, 2009 7:49 am

Name: Lysa Adamae
Race: Imperial
Gender: Female
Apparent Age: 24
Actual Age: 25

Skills: Sneak, Acrobatics, Athletics, Blade, Destruction
Armor/apparel: Lysa wears common clothes. She wears a grey silk vest and black linen pants with knee high leather boots.
Unique apparel: Lysa has multiple ear piercings

Weapons: Lysa carries two akaviri katanas, one on her left hip on one poking over her right shoulder.

Physical Appearance: Lysa is a pretty girl with long dark hair pulled back in a ponytail. She has a nicely curved body and stands at five feet six inches. Her brown eyes are her most beautiful feature.

Mental Description: Lysa rarely smiles and prefers to keep to herself. She is kind to others who are kind to her and hostile to anyone who shows her disrespect. She usually spends time alone at night to meditate and find inner peace.

Short Bio: Lysa was the only daughter of a Blade. Her ancestors had all been Blades and her father had wanted her to be one as well after him, but Lysa had not wanted to be one. She had been weak, scared, and small, and never wanted to learn how to use a sword. Her father had tried and tried to teach her how to fight but Lysa never learned.

One day a stranger appeared at her door when she was fifteen. The stranger told her that her father had been killed in a training accident. Lysa had cried for days until no more tears were left. After that day a part of Lysa had awakened in her. A harder, stronger Lysa had taken over.

After a week, Lysa took her fathers Akaviri katana and left her home to go live with her grandfather. Her grandfather, being a former Blade taugh ther how to fight at her request. When her grandfather died, she joined to Fighters Guild and became an active member.
User avatar
Chris Cross Cabaret Man
 
Posts: 3301
Joined: Tue Jun 19, 2007 11:33 pm

Post » Tue Nov 17, 2009 5:00 am

"Water." the young man choked,

"I have no water left, you drank it all." Lysa replied. She had found to man injured and alone in the streets two days ago while prowling the Imperial City. He had lasted for two days, but now the corprus disease in him had worsened and it was now only a matter of hours before he bacame one of them.

"Water." he croaked again, this time Lysa did not answer. The steets of the Imperial City were spattered in blood and riddled with bones. Crows cried and flapped their wings everywhere as the feasted on the corpses of others. At least they are able to make the best of things Lysa thought.

The sun began to set and the shadows grew longer. Lysa let the man Rest against the wall of a house. The man began to cough violently and blood flew from his mouth. It's too late for this one. Lysa crouched down beside the man and took the dagger fastened to his hip. She held it up to the man's chest and slid it through his ribs and into his heart.

After the deed was done Lysa gathered herself and made for the sewers. She closed the lid just as the sun dissapeared over the horizon and the infected entered the streets.

She spent a few hours roaming the sewers without incident until she heard distant footsteps. She stopped and listened more carefully. They weren't the normal corprus footsteps that she was now used to hearing, the corprus moved slower and tended to drag there feet, these footsteps were quicker and more fluid. A Survivor.

Unsheathing her katana at her hip, Lysa made her way forward more carefully. She turned a corner and saw him, a muscular Nord with an eye patch and a katana.

"Stop."
User avatar
Umpyre Records
 
Posts: 3436
Joined: Tue Nov 13, 2007 4:19 pm

Post » Tue Nov 17, 2009 12:58 am

"Thanks!" Tharasn called over his shoulder as he set off for the warehouse. Once there he walked into the front door and examined the destroyed room laid out in front of him. He whistled and shook his head. Stepping forward he stepped onto a small plank and snapped it in half. He flinched at the noise as he was used to being sneaky. He continued forward and proceed up the stairs as it was apparent that there wasn't any one there. He walked into a room and saw two men. One was being held hostage and the other seemed pissed.
"What the hell!?!" He shouted as he grasped a wooden board that was just hanging on to the wall and torn it off. Splinters went every where and he stood there not knowing which one to attack. "Okay... Which one of you is Amiel?" He asked lifting the board over his head ready to kill. [censored]... I definitely didn't expect this to happen.
User avatar
Brandon Wilson
 
Posts: 3487
Joined: Sat Oct 13, 2007 1:31 am

Post » Tue Nov 17, 2009 1:29 am

OOC: Sorry for a short, mostly dialogue post, I just have to get this flowing.

"Where did you get that katana?" Ongar mustered. He noticed the Akaviri katana starring into his face. "You are no blade, I was once a blade, before they were dispersed. Now, where did you get that katana? And what is going on here? The Corpus are gone, all of them. They are no where."

The Imperial girl tried to open up her mouth, but Ongar put his hand over it.
"Shhhh, the Dark Brotherhood is in our midst."

The Imperial looked familiar in some way, but he was sure he had never seen her before. The Imperial girl was beautiful. She looked so familiar.

I swear, she looks familiar.

"Now, how did you get that katana?"
User avatar
candice keenan
 
Posts: 3510
Joined: Tue Dec 05, 2006 10:43 pm

Post » Tue Nov 17, 2009 3:54 am

OOC: just the reaction I wanted...
IC: Octavius looked over to see the shouting Imperial from earlier holding a board.

"Go downstairs, I'll fill you in once I've had a little chat with this man."

Octavius moved his blade ever so slightly, so that it was at such an angle that it would slit Decimus' throat even if he was attacked by the confused on-looker. Decimus was frightened, he had lost his advantage, his amulet, and Octavius was always his better in combat. He pinned his hopes on the man who had just entered the room.

"PLEASE! Save me from this Lunatic! I was just looking for supplies when he attacked ME!" Decimus pleaded with the man with the board, hoping he would save him from the knife that was at his throat.

Octavius smirked.

"Treacherous cowardice, that's just like you. Submissive, subservient, and cowardly until the time is right."

"I'm Amiel."
"I'm Amiel!"

They both said simultaneously, the calm statement uttered by Octavius, the urgent exclamation by Decimus.
User avatar
courtnay
 
Posts: 3412
Joined: Sun Nov 05, 2006 8:49 pm

Next

Return to The Elder Scrolls Series Discussion