Is there anything to get rid of the arbitrary enchantment re

Post » Fri May 18, 2012 6:01 am

I can't stand silly restrictions. I can't put a fortify magicka enchantment on gloves... why? Meh.

Is there a mod out there to fix this yet?
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Jah Allen
 
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Post » Thu May 17, 2012 9:43 pm

Chances are they're all formIDs, so it's probably possible to do it, but I agree... I want to have more options for helms especially.
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Dan Endacott
 
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Post » Fri May 18, 2012 5:39 am

There should be something that tells the enchantment what it is allowed to be used on. Otherwise, user made enchantments would most likely be out. It should be a matter of finding that flag and/or option and enabling it or setting it to true.

Though, I haven't really dug around much in the ESPs for Skyrim it is the most logical thing I can up with.
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[Bounty][Ben]
 
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Post » Thu May 17, 2012 4:06 pm

Ah, I found this http://www.uesp.net/wiki/Tes5Mod:Mod_File_Format/ENCH.

Let me see what I can do.
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Hope Greenhaw
 
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Post » Thu May 17, 2012 2:50 pm

That'd be nice if you could enable all enchants for all items. Celestia knows we need it.
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Lloyd Muldowney
 
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Post » Fri May 18, 2012 12:54 am

Looks like you can. It'll take a while. Just a bunch of hex editing.
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lucile davignon
 
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Post » Thu May 17, 2012 8:15 pm

Enchantment types are restriction in the ENIT subrecord of the enchantment, the last Dword is a Formid to a form list (FLST record). I've tried creating my own but it didn't work at all, however changing it to an existing one seems to work fine. I believe it has something to do with the FLST record's flags but I haven't made anymore headway then that.

The FLST record its self is a list of keywords for each type of item the enchantment can be placed on.
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Adrian Morales
 
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Post » Thu May 17, 2012 9:12 pm

So I just need to edit these FLST records accordingly. Am I right? I'm quite new to this. :P
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Ronald
 
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Post » Thu May 17, 2012 10:14 pm

make a mod NAOW

:P

pretty plz
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louise tagg
 
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Post » Thu May 17, 2012 11:12 pm

Well, modifying the FLST by adding keywords doesn't seem to work. I tried with a few items and enchants and nothing has changed in game. :shrug:

Is there any enchantment that can be applied to all item types?
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Robert DeLarosa
 
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Post » Fri May 18, 2012 6:07 am

Well, modifying the FLST by adding keywords doesn't seem to work. I tried with a few items and enchants and nothing has changed in game. :shrug:

Is there any enchantment that can be applied to all item types?
No. http://www.uesp.net/wiki/Skyrim:Enchantments
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Jonathan Braz
 
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Post » Fri May 18, 2012 1:33 am

Well that is annoying. I'm not sure if it's possible. Of course, there is the option that I might be doing something wrong. I am quite new to non-Construction Set editing. (And hex editing in general.)

I'll continue to fiddle with it and see how it goes.
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Dina Boudreau
 
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Post » Thu May 17, 2012 9:43 pm

Sure it's possible. Keep fiddling with it, that's exactly how I learned. Keep trying various things; and when you test, try spawning a new item to test with, as sometimes the plugin changes don't take effect on items that you are holding.
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Robert Devlin
 
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Post » Thu May 17, 2012 9:18 pm

I think if it were possible, some of the really talented hexers would have done it already. *shrugs*.. Then again, it took this long to get transparent glass weapons, so who knows..
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Brooks Hardison
 
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Post » Thu May 17, 2012 3:27 pm

Sure it's possible. Keep fiddling with it, that's exactly how I learned. Keep trying various things; and when you test, try spawning a new item to test with, as sometimes the plugin changes don't take effect on items that you are holding.

I see someone learned from our soul siphon perk adventures. :P
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Ana Torrecilla Cabeza
 
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Post » Fri May 18, 2012 12:40 am

http://cloud.steampowered.com/ugc/594704438463756819/7D1C194B2B503AEFDC69253EFA66C36F53FD2139/

Modified the formlist by simply copypasting subrecords from other formlists. Manually adding and filling subrecords (LNAM in this case) should work just as well.

Edit: Just remember to edit the base version of the enchantment.
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anna ley
 
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Post » Thu May 17, 2012 9:11 pm

http://cloud.steampowered.com/ugc/594704438463756819/7D1C194B2B503AEFDC69253EFA66C36F53FD2139/

Modified the formlist by simply copypasting subrecords from other formlists. Manually adding and filling subrecords (LNAM in this case) should work just as well.
Hmm.. Interesting.. If nothing more, we can make it so you can apply the amulet/ring enchants to all armor since the amulets/rings have the most enchant options.
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Nathan Barker
 
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Post » Thu May 17, 2012 5:29 pm

Just a quick test plugin that should remove all restrictions for armor, clothing and jewelry. http://mediafire.com/?hpjpk0kh9mpk9cz

Yes, you can even put Fortify Archery and Two-Handed on your shield. For whatever good that would do. Weapon enchantments are untouched.
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Dark Mogul
 
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Post » Thu May 17, 2012 8:21 pm

Just a quick test plugin that should remove all restrictions for armor, clothing and jewelry. http://mediafire.com/?hpjpk0kh9mpk9cz

Yes, you can even put Fortify Archery and Two-Handed on your shield. For whatever good that would do. Weapon enchantments are untouched.

what did you edit to do that?
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Eve Booker
 
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Post » Thu May 17, 2012 5:26 pm

what did you edit to do that?

The formlists linked to each and every base enchantment. The last part of the ENIT subrecord for enchantments is a formID for the list connected to that enchantment (present only for the base enchantment). That list then contains the itemtypes that this particular enchantment can be placed on.
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Jamie Lee
 
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Post » Fri May 18, 2012 6:55 am

The formlists linked to each and every base enchantment. The last part of the ENIT subrecord for enchantments is a formID for the list connected to that enchantment (present only for the base enchantment). That list then contains the itemtypes that this particular enchantment can be placed on.

cheers, that seems pretty easy then. Im thinking of making a slightly different version that removes the silly enchantment.....like two-handed on a shield.

Thanks ofr the info.
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Emma Copeland
 
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Post » Thu May 17, 2012 9:25 pm

The formlists linked to each and every base enchantment. The last part of the ENIT subrecord for enchantments is a formID for the list connected to that enchantment (present only for the base enchantment). That list then contains the itemtypes that this particular enchantment can be placed on.
Very cool! A more "Clean" mod would be great, but I think it's pretty obvious what a good enchant and bad enchant is =P
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ZANEY82
 
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Post » Thu May 17, 2012 5:21 pm

Well, I was doing the same thing as you, but I think I realized why my tests went awry. I was trying to add cloth gloves to the fortify alteration enchantment. However I now think I was adding the word for greaves. So I took a look at your plugin and I couldn't enchant my gloves with alteration. So, I think there's a different selector for each type of body covering.

There's armor and clothing for each part. Or so it seems to me. :)
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Alexx Peace
 
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Post » Fri May 18, 2012 7:09 am

Well, I dunno about what you just said, but I'm happy I can finally enchant useful helm enchants now, lol.
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e.Double
 
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Post » Thu May 17, 2012 3:52 pm

I was adding (ArmorGauntlets) instead of (ClothingHands)

EDIT: It appears you did add (clothinghands) to the alteration enchantment. Hmmm, why can't I enchant the gloves then?

Actually, I think these gloves were added by a crafting mod. Could that cause an issue?
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Tanika O'Connell
 
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