Time to talk direction? The Innovation thread.

Post » Mon Jun 11, 2012 10:14 pm

Yes Skyrim is a great game, we know, but many gamers are left with the feeling of missed opportunities.
This thread is about how The Elders Scrolls could improve, innovate, and truly outdo itself.
Feel free to make lists, speak ideas that come to you, or say what Beth needs to start putting more attention towards.

Some personal thoughts: While Skyrim is a good game by itself, when i look towards previous titles it seems skyrim follows the same standard as it's predecessors. While many things about TES are great gaming, many of the old problems are still present; bugs, gimmick innovations (shouts, marriage, and such), and cringeworthy depth-less characters. While these flaws can be overlooked they still are in the game. It's not Skyrims fault, or the fans, or the games industry that this game can sometimes seem like an old title in a pretty new bow. The problem I believe is in Bethesda's complacency with the series. Where other franchises want to improve fundamentally (Mass Effect has gone through many changes), the Elder Scrolls just seems to stay the same. And while that to an extent is ok, it's also the reason these games don't evolve much.
This formula driven development is always doomed to shoot itself in the foot. Although the money never seems to end, the games suffer. Case and point, Call of Duty. I'm not saying Skyrim is CoD but i am saying Beth took a lazy route with development in my opinion. Look at Bioshock Infinite coming up, conceptually it's incredibly different than the last two games, and that's why it's so special.

Anyway, I've been rambling. What I want to see in innovation for this franchise is mainly better story and better character development. Why does the world ALWAYS have to be on the line? Why is my characters story all imagined? Why can't i open my own damn shop? For a game that values freedom, it's rather constraining. Well that's all from me for now, What do you think?
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Steven Nicholson
 
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Post » Tue Jun 12, 2012 7:05 am

Rename this to "The Immolation Thread".
That'd be a good start.
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Jennifer May
 
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Post » Mon Jun 11, 2012 11:09 pm

What I want to see in innovation for this franchise is mainly better story and better character development. Why does the world ALWAYS have to be on the line? Why is my characters story all imagined? Why can't i open my own damn shop? For a game that values freedom, it's rather constraining. Well that's all from me for now, What do you think?

I think it's slightly funny that for such a "great game," some people want to see things that are/should be the basic foundation of a game to be implemented as "innovative."

I will offer an innovative idea for TES; the ability to hire/coerce/persuade/whatever a group of Bandits to raid a city/town/dungeon with or for you.
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RAww DInsaww
 
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Post » Tue Jun 12, 2012 1:26 am

I think most of the forum goers hate me for not being a conservative haha
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Bryanna Vacchiano
 
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Post » Tue Jun 12, 2012 11:45 am

Shouts are better than gimmick innovations. They give us spell-like effects we didn't have before. I hope those effects make it into the next game.
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Cathrin Hummel
 
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Post » Tue Jun 12, 2012 9:23 am

I'll bite. Here's a list.

1) Horses - ability to call, walk on lead, have saddle bags, able to command in battle (help or run), able to have wait in place, able to stable, ability to send "home", abale to choose color, able to name, able to choose saddle, dare I say it - Horse armor

2) Houses - build one anywhere you want, choice of materials - logs, cabin, stone, or hold specific architecture, able to populate with different furnature etc.

3) Followers - Have backstories I'd care about or want to help, more commands, respond to your deeds in positive and/or negitive ways, more personality

4) Player Character - limit number of weapons that can be carried, limit size and weights that can be carried to more realistic values (no ten sets of armor) Purchase-able backpacks and pouches in various sizes (can key animation of unsheathing weapon to dropping packs and pouches, you'd have to go back and pick them up or risk losing your stuff), Ability to change cosmetics of faces, body/arm tats

5) Arrows - Making them, enchanting them

6) Staves - Ability to create, choices of shafts(metal, wood), coice of headpieces, choice of head gems (color could reflect enchants red for fire, blue for shock etc.)

7) Weather - changes with calendar (game tracks time already), add more variation, droughts (creeks dry up)

8) Armor/Clothing - able to dye clothing - armor as it's smithed, ability to gild/metalize any metal on armor by adding gold, silver, ebony, quicksilver(chrome look) ingots when smithing, able to add gems to color glass (ruby red, sapphire blue), ability to smith circlets, armor ages in looks with time (like it not degrading though) but can freshen at workbench

9) Weapons - Ability to name when smithed, able to choose color of leather on handles, able to add gems to color glass (ruby red, sapphire blue), weapons ages in looks with time (like it not degrading though) but can freshen at wheel

10) Enemy AI - better coordination, flanking

11) Traps - Limit carry amount to real numbers,(higher number if carrying less or smaller weapons)

12) Quests - Some should have no positve solution (player looses horse, follower too bad so sad), more multi-part that span long times (stones of berenziah but more than just item collection)

13) Dogs - ability to call, able to command in battle, able to have wait in place, able to kennel, ability to send "home", able to choose color, able to name, armor?


Some of this is not innovative and much might be on dev's wish list but there's not enough room in the game, however OP wanted list.
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RObert loVes MOmmy
 
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Post » Tue Jun 12, 2012 10:42 am

Instead of adding new features, I hope they expand on what they have - more houses, more perks, a choice between strong or fast horses, etc.
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Devils Cheek
 
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Post » Tue Jun 12, 2012 8:26 am

Instead of adding new features, I hope they expand on what they have - more houses, more perks, a choice between strong or fast horses, etc.
Yes I agree..instead of adding new things, just improve on what we already have. This is where Bethesda goes wrong, they always go for quantity over quality, obviously new ideas are great but if there gonna be so buggy or shallow then why implement them in the game in the first place
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steve brewin
 
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Post » Mon Jun 11, 2012 7:52 pm

Trainwrecker, thank you for indulging the creative process.
Personally, I really want to know what an argonian Kid looks like
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remi lasisi
 
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Post » Tue Jun 12, 2012 2:18 am

Skyrim is already great, but were I to daydream about what I wish was in it...

1. Better cities. None of the cities feel like cities. I'm not asking for Skyrim to have real-world scale, but the cities need to at least -feel- like cities. Solitude should be twice as large, at a minimum, and twice as crowded. Markarth is fine on the outside, but the majority of the city should be located within the dwemer ruins. You should be able to go underground and see a dwarven-style city with lots of shops and stalls and stray cats.

2. Better houses. Why is my fancy-pants mansion in Skyrim smaller than my -real- house? That's moronic.

3. Better relationships between the protagonist and NPCs. I don't just mean romance, but in general. You should have the ability to forge friendships over time with characters who have more than one defining trait. Remember Boone from New Vegas? Like that. He felt like a real friend to the protagonist by the end.

4. Better magic. I play on PC so mods have fixed with for me already, but for those who play on consoles Bethesda needs to get on the ball and fix it so magic actually scales. Magic is -ridiculously- weak past the low levels.

5. Uses for gold. This could include buying better housing, adopting the entire group of kids from Honorhall, or buying your own shop to make more coin. At present the only thing to spend coin on is training.
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Dark Mogul
 
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Post » Tue Jun 12, 2012 5:00 am

http://www.gamesas.com/topic/1352258-official-beyond-skyrim-tes-vi-7/
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Queen
 
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