so no user mods on the 360 ?

Post » Thu May 17, 2012 9:12 pm

Micro$oft wont allow them, they don't want mods to take away from their precious DLC sales, not unless they could charge for mods, which the authors would never approve of.
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Melissa De Thomasis
 
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Post » Thu May 17, 2012 9:36 pm

I think you may be underestimating the modding community with that 6000 figure guesstimate. For oblivion, on TES Nexus alone, there are 23,140 mods.

There are many mods which are incompatible with one another, and many which are out of date or discontinued. If we were to cut down the list to those of quality mods which add to the game and are interoperable then we would be imo around the 10k marker. Then If we factor in a developer verifications system we would probably be down to the 1000 marker, just due to mods not passing for things like incorrect scripting code, bad door placements etc. I think the game would have MASSIVE appeal for this feature alone, and thats on top of the "usual" crowd of TES players.
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Lily
 
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