Page 1 of 9

The Dead Horde: Part 3

PostPosted: Sat Aug 15, 2009 6:31 pm
by Kanaoka
Year 4E32.
Divayth Fyr claims to have found the cure for corprus. Test subjects already infected with corprus show 100% improvement, becoming completely human in a matter of weeks. Tests on normal subjects (subjects without corprus) have shown the opposite effect; the subject transforms into a full-fledged corprus beast in a matter of days. Divayth Fyr decides to have the cure confined to his corprusarium.

Year 4E35
Divayth Fyr decides that one of his cured subjects, known only as Mike, is ready to be released back into society. But Mike has bigger plans. When Divayth takes Mike to Balmora for release, Mike steals a bottle of the cure, taking it with him.

One week later
For unknown reasons, certain citizens of Balmora have shown signs of corprus, and the disease is rapidly spreading. Divayth Fyr attempts to give those who are infected the cure, but then finds that the disease has mutated, forming a new, more resistant strain. Fyr returns to his tower indefinitely, trying to find a cure for the new strain. All clues point to Mike as the culprit.

Year 4E38
All of Vvardenfell has been infected, the status of Divayth Fyr is unkown. The disease has spread to the mainland, and corprus beasts have destroyed Mournhold and killed all of its inhabitants, including King Helseth. The Horde now moves to the other provinces, the majority heading toward Cyrodiil...


You play as a normal person, trying simply to survive the onslaught of the corprus horde, which is right at your doorstep in Cheydinhal. The Empire has lost all communication with Morrowind, and nobody alive is aware of the looming corprus threat. Ocato has dispatched a large portion of the imperial legion to guard the Cyrodiil-Morrowind border, spread thin across the contryside. You can work with others, go it alone (not advisable), or take the fight to the monsters in the fight to survive.

Some info on the corprus beasts.
About 80% of the horde will be mad up of generic, but powerful, corprus beasts. Although quite strong, they move obnoxiously slow due to their extensive muscle and bone decay. They can run clumsily to a certain extent. These beasts have heavily decayed brains, only able to make simple thoughts, and have only the most primal of instincts: To stay alive, and to eat.

Another 19.9% of the corprus beasts will be made up of the recent infectees; these beasts have only recently be infected, and therefore will not have suffered from the same muscle and bone decay as their slow counterparts. Their brains, however, are just as damaged as the others and stil cannot carry out complex thoughts.

The other 0.1% (one in a thousand) is quite different. This group is made out of corprus beasts that were exceptional in their life. These beasts had immense willpower as a human, and therefore retained much of their mind, stil able to carry out complex thought processes. These few can cast spells, use weapons and tools, even command lesser corprus beasts. Be wary of them, as they can match and even outsmart your character.

All corprus beasts, no matter how powerful, are extremely sensitive to UV radiation, and therefore stay out of the sun. Thus, they only come out at night, often hiding from the sun in caves, ruins, or even people's basemant's during the day.


Character sheet format

Name:
Race:
Gender:
Apparent Age: (How old you appear to be)
Actual Age: (How old you really are)

Skills: (Not necessarily those in the games, just whatever you're character is good at)
Armor/apparel: (Please don't pick anything better than Mithril or its heavy armor counterpart)
Unique apparel: (Jewlery, etc.)

Weapons: (Nothing ebony or daedric, please)
Equipment: (money, food, etc. If you have a horse put it here)

Physical Appearance:
Unique Appearance: (Scars, Tattoos, etc.)
Mental Description:
Short Bio:


Rules:

1. No ubering/character controlling
2. No one-liners
3. You are not immune to corprus
4. PM all character sheets to me
5. My word is law. Disobedience will be punished by me killing/crippling/dismembering/eating your character alive
6. No short posts. All IC posts must be a minimum of 50 words.
7. No OOCs without also including and IC.
8. Romance and cursing are both fine.
9. You know the '0.1%' of corprus beasts that can think for themselves? Well it is me and only me that gets to decide who those are, when they appear, and what they do.



What's happened so far

Thread 1
The Corprus Horde, its existence unknown to the public, attacks the city of Cheydinhal one rainy night. The horde engulfs the city, devouring all who stand before it. The lucky survivors start to form small groups. Fanier and Amiel (an altmer/bosmer cross-breed and an imperial, respectively) make their way to the Cheydinhal castle, with Primo, a legion captain, and Calendras, an altmer necromancer, folowing close behind. The group survives the night hold up in the castle.

Morning comes, and the Corprus beasts flee teh sunlight, leaving the city in ruins. Fanier, Amiel, and Calendras scavenge through the ruins for survivors and supplies. Calendras separates fro the group to search his house, finding a large group o survivors hiding within. Rather than offering them refuge, Calendras sees an oppurtinity to practice his prodigious skill in necromancy, slaying the lot. He then piles the bodies into a large cart, which he totes around with him for later use.

Fanier, after seeing the bodies, examines them, and finds out that it was Calendras that killed them. Outraged, Fanier nearly starts a fight with Calendras, but deems their current situation too urgent to lose another worker among the group. Meanwhile, Primo meets up with Adrian, an imperial mage. Rothis, a dunmer blacksmith, and Trisha, an argonian girl, continue to wander the ruins independently from any of the others.

All the while, Durus Broad, an imperial, is barely surviving in his village outside Cheydinhal, one of the first to be attacked by the corprus beasts...


Thread 2
The tension between Fanier and Calendras escalates, eventually leading to Fanier attempting to take Calendras's life. Calendras runs, and Fanier, Amiel, and Primo and co. chase after him. Calendras, during the chase, jumps off a roof and breaks his leg, leaving him at the mercy of his persuers. Amiel takes his life without objection from the others. By this time, another survivor, a dunmer named Tadave, meets up with Fanier and the group. They return to the castle, later joined by Dynter, a huge Nord/Altmer, and Kiel, a redguard.

Two argonians, Trisha and Radek, are holed up in the former's attic, tryin to make it through the night.

Fanier, Amiel, and company barely make it to the castle, on the run from the huge horde of corprus beasts. The group makes plans to journey to the Imperial City the next morning, and stockpile a wagon of weapons for the trip. But their plans go awry as the corprus make their way into the castle, forcing the group to leave evacuate with their wagon with their newfound comrade, Basher, a big imperial. They battle their way out, but the battle is cut short when the horde seemes to stop, drop everything, and absent-mindedly make their way to a figure on a hilltop theat seems to be commanding them. Fanier and Dynter make their way among the horde to the hilltop, and what Fanier sees horrifies him...

Meanwhile, Fimmion, a bosmer, makes his way through the woods, with three infected wolves he has enchanted to follow his orders. Xa-raku, an argonian, is hiding in among the rooftops, trying to survive. And Durus Broad still survives in his village, reading a journal he found to keep him company.



The current characters:

Krimsin
Name: Xa-raku
Race: Argonian
Gender: Male
Apparent Age: Late thirties
Actual Age: 31

Skills: Martial Arts Mastery (H2H, Acrobatics, Block, etc.), Free-running, Athletics, Alteration, Meditation
Armor/apparel: Black travel robes w/ hood, leather braided sandals
Unique apparel: None

Weapons: His own body
Equipment: Barely any money, a decent amount of food. Some health potions

Physical Appearance: Mostly black or dark green, with splashes of green on his face, chest, hands, and feet.
Unique Appearance: Fins
Mental Description: Rather stoic and peaceful. Avoids combat unless necessary. Hates slavers.
Short Bio: Xa-raku was given over to a teacher of martial arts, Lin-koh, at a young age to ensure his safety from slavers and the ever-present dangers of the Black Marsh. Xa-raku rarely saw real combat, but eventually became Lin-koh's top student, and inherited the argonian's school after Lin-koh passed away. Xa-raku was hesitant to take on the new responsibility, but agreed. During Mehrunes Dagon's invasion of Tamriel, an oblivion gate opened near his village. He urged everyone to stay inside the village, but one of his students took it upon themselves to lead an attack into the gate and successfully closed it. That student, Luah, criticized his indecision, got into a heated argument with him, and finally left the school entirely.


forrest gump951 (me)
Name: Fanier

Race: Wood Elf/High Elf mix
Apparent Age: 25
Actual Age: 63
Gender: Male

Skills: Fanier's a master at close quarters combat, very deadly with shortswords and hand-to-hand. He's also pretty good with long blades and bows. When necessary, he can cast a basic fire or restoration spell.
Armor/apparel: Fanier has a full suit of leather armor minus the helm. When he's not wearning armor he has some simple clothes and a nice burgundy jacket for when its cold.
Unique Apparel: Fanier always wears the amulet of his late wife.

Weapons: Fanier has an elven shortsword, along with a simple shortbow with a quiver of 30 arrows.
Equipment: He's got about 50 gold in his savings, aong with a bay horse named Perce kept not in the stable, but tied outside his house.

Physical Appearance: 6 feet, 2 inches, due to high elf ancestry. 160 pounds, little body fat, average muscle mass. Brown hair, often tied in a short ponytail or let loose in a short, ruffled fashion. Hazel eyes, some stubble around chin and upper lip.
Unique Appearance: Fanier has several scars across his chest from a nasty fight with an argonian a while back.
Mental Description: Charming man, though has a bit of somberness behind the charm from the death of his wife fifteen years ago. When forced to talk about his wife, he becomes irritable, sometimes breaks down. Always carries her amulet to remember her by. He doesn't like it when people try to feel sorry for him. He isn't bothered by blood, gore, etc.

Short Bio: Son of a nobleman in summerset isle, left his family as he grew tired of the noble life. Traveled across Tamriel, and met a beautiful wood elf named Lathora in Cyrodiil. They traveled together, and were married in the Temple of the One. A year later, during a visit to Morrowind, Lathora came infected with Corprus, and eventually became a fully fledged corprus beast. Devastated, Fanier took her amulet and left Morrowind. He became a privateer for well-paying customers, sometimes easy jobs like pest-extermination (rats), sometimes doing the dirty work for skooma dealers. Although he sometimes murdered, he never did so unless his employers told him what they did to deserve such a fate. Fanier never told anyone of his wife.


DarthRavanger
Name: Amiel
Race: Imperial
Gender: male
Apparent Age: 34
Actual Age: 37

Skills: blade, cooking, light armor, block, tracking
Armor/apparel: Leather armor (whole set minus headgear), a ragged gray shirt, a worn pair of black pants, a leather overcoat, a chainmail shirt, and a left steel pauldron.
Unique apparel: Nothing

Weapons: A steel longsword, along with a steel shortsword and a silver dagger stapped to his ankle.
Equipment: About 1200 drakes, The real barenziah volume 1, a small amount of bread, and a bottle of mead.

Physical Appearance: A muscular imperial, he has black hair reaching to the base of his neck, and has brown eyes.
Unique Appearance: he has minor scaring on his torso.
Mental Description: Amiel on the outset appears to be a very stoic individual, however this image is shattered whenever he’s drunk or among friends.
Short Bio: Amiel has been in the fighters guild since his early twenties. He has had a successful career in the guild, and has reached the rank of protector. Unfortunately Amiel’s family has been much more difficult, and he has on more then one occasion been forced to bury a sibling or cousin who died thanks to his family’s internal conflicts.


RavenVW
Name: Durus Broad
Race: Imperial
Gender: Male
Age:27

Skills: Tracking, Bow, Light Armour, Blade, Speechcraft
Class: Hunter

Mental Profile: Although still relatively young, Durus knows a lot about different forms of hunting. Be it deer or daedra, he is familiar with adventure, battle and misery at a young age, but he likes to feel it hasn't affected him, which is true to an extent. He's witty, fun to be around and generally a pretty talkative fellow, but his past has made him vengeful, and aggressive. It's a flaw to his character that has helped him survive in life.

Weapons: A strong wooden bow that he crafted himself, and a delicately balanced steel longsword. He is skilled with both.
Armor: Prefers light armour, as he is a fast mover rather than a big hitter. Most of the time sports simple leather armour.

Physical Appearance: Genuinely handsome, with a straight nose, strong chin and short, clean brown hair. He nonetheless has something underneath that exterior appearance that doesn't reveal itself until he gets angry, he has a stare that can break a man, and his glare is twice as strong. His eyes are so dark they're almost black, and his forehead is already beginning to get noticeable frown lines.
Unique Appearance: Several scars across his arms and body from hunting, but no particularly mentionable ones.

Short Bio: At the age of fifteen his mother was killed by a vampire, and his father was badly wounded. Knowing that he would turn into a vampire, the father asked to be killed by his own son, and after Durus denied, he threw himself off a cliff. Now an orphan, Durus stayed with a close friend for several years, learning the basics of swordplay and marksmanship. Already out of schooling of any form, he began to hunt, small, relatively safe animals at first, he soon began to get bigger aspirations.

He killed his first mountain lion at eighteen, his first bear at nineteen. But it wasn't until twenty that he killed his first vampire, it wasn't the one who killed his family, he never did find that one, but he didn't care. Since then he went after bigger things, even making a name for himself in small circles.

It is these skills, he thinks, that have helped him survive thus far. The village he was in was one of the first place in Cyrodil to bear the brunt of the undead, and now he is imprisoned within his own home, which he has made into a full on fortress. Barricaded on every window and door, the dead have never got inside, but he is running short on supplies.


Spider pig
Name: Dynter
Race: Nord/altmer crossbreed( I know, i'm not sure what happened there either.)
Gender:Male
Apparent Age: 35
Actual Age: 80

Skills: Smashing Skulls(Blunt weapons) Light armor. Surivival in the wilderness. A tiny bit of Destruction.
Armor/apparel: Fur boots, greaves and cuirass
Unique apparel:

Weapons: BIG HAMMER. BIG BIG ELVEN WARHAMMER OF 5+ SMASHINESS. Dynter would never give it up.
Equipment: Horse( In horses saddlebag are two scrolls, one of jumping and one of slowfall(OOC: I'm not making the same mistake twice Dammit!))

Physical Appearance: Ragged black hair. VERY VERY Strong. A massive man.
Unique Appearance: None
Mental Description: Dynter acts like the Cliche "I SMASH" Barbarian...but he is actually quite smart. Underestamation can be used to an advantage...
Short Bio: Orphaned as a child and raised by his elven half brother until age 21. He worked as a mercinary for most of his life. He was in Chaydinhal at the time of the attack.


Aulakauss
Name: Trisha Cerrius; Dessinta [Lapsed]
Nicknames: Trish, Tiim-Kast (male alias)
Gender: Female
Race: Argonian [Morrowind variety]
Age: 19
Birthdate: 5th, Sun's Height
Birthplace: Drellor Plantation, mainland Morrowind

Class: Tinker
Class Description: Trisha is a tiny being of massive curiosity, and as such, reads, researches and experiments a lot. She works mostly with Alchemy and the study and (attempted) assembly of Dwemeri-style technology. She refers to herself as 'A scholar and a tinker.'
Major Skills: Enchant, Alteration, Acting, Alchemy, Mechanical Construction
Minor Skills: Restoration, Illusion, Destruction, Athletics, Mysticism
Birthsign: The Apprentice

Eyes: Bluish green
Hair: Fins, purple on the back tips.
Skin/Scale Color: Tan-green flesh with both purple and leaf green scales
Height: 5' 4"
Build: Scrawny and Thin, save for her legs; often misses meals.

General Description: The best words to describe Trisha’s physical appearance are unkempt and cute. She is one of those people that you’re never quite sure of their gender until they tell it to you, since they look and sound like they could be either an adolescent boy or a young woman. Her body lacks briasts and a navel entirely and the only reason her waist is curved at all is because of how wispy she is; with nothing to support it in way of muscle or fat, the skin between her ribcage and hips has simply pulled tight and curved inwardly.

Her skin is a tannish green color and is only visible on her fingers and palms, around her eyes and mouth and on the bottoms of her feet. Otherwise, leaf-green scales dominate the surface of her tiny frame, covering her in most places. In others, her scaling fades from green to a reddish-purple. These include her rear, the backs and inside of her thighs, the underside of her tail and a large patch from her groin up her belly to the top of the little upside-down V-shape of the bottom of her ribcage. A little smudge of purple is also visible on the very back tips of the fins that run from just above her eye on either side and end at the rear-sides of her skull.

Primary Clothing: Among the few she associates with enough to be herself around, Trisha wears a patchwork shirt and skirt or long, sack cloth pants with a heavily patched blue coat. Otherwise, she either hides herself under her armor or dons a Huntsman vest and pants. She wraps the bottoms of her feet with strips of leather in place of shoes.
Tattoo/Scars/Piercings: Burns and cuts of various sorts from mechanical and alchemical mishaps, mostly on her hands. Her right fin is pierced twice with golden rings. She’d never dream of having a tattoo anywhere, ever, for any reason.

Armor: This sans the boots. Only donned to hide herself or for protection when traveling

Inventory: Apprentice-level Alchemy gear, save for her Master Calcinator, which was a gift from a friend for her 18th birthday. Has a bunch of little organized sacks of ingredients in the smallest, front pouch of her pack and her alchemy gear, gold and potions in the larger one. A homemade steel pocketwatch sits in her pocket, attached by an iron chain to her belt, powered by a shard of a Varla stone. Also carries some bottles of tea and loaves of bread along with two full changes of clothing.

The two small side pouches of her pack are filled with a pair of notebooks, one each: the left one contains machinery schematics and all sorts of miscellaneous notes written in quick quillstrokes that few but her can read, and the right is an exhaustive documentation of every ingredient she has ever found, what effects it has and where it can be found, again along with random scribbled notes only legible to their author. The core notes themselves in both volumes are hard enough to read by themselves, but the margin notes are almost entirely undecipherable.

Weapons: A razor-sharp glass dagger sheathed in leather at her left hip, stained with all sorts of ingredient juices. She has no idea how to wield it in battle.
Magic:
Conjuration: N/A
Illusion: Apprentice
Destruction: Apprentice
Restoration: Journeyman
Mysticism: Apprentice
Alteration: Expert

History: Trisha was hatched a slave, though she thankfully recalls little of her first four years of life. After she’d hatched, she was taken from her parents and sold to a nearby plantation that wanted beast children to raise and sell. Two weeks after turning two, Trisha, then named Dessinta and redesignated Argonian Female #219, was put up on sale in Suran. The tiny Argonian was forced to labor for the slave trader until she was rescued two days before her fifth birthday.

Her saviors weren’t heroes though, not in the common usage of the word. A pair of upper-middle-class Imperials, Savain and Marina Cerrius, were visiting relatives in Morrowind and had found themselves appalled at the slave trade and the cruelty with which the Argonians and Khajiit were treated. Marina was, despite their repeated tries, unable to conceive a child and they’d all but given up hope of having a child when Savian suggested they visit the local slave trader and buy a beast-child their freedom.

Upon reaching the trader, though, they found that most of his ‘stock’ was full-grown. They’d almost given the idea up when Marina spotted a tiny scaled child holding the bars of a cell they‘d thought empty before, its little right fin bearing an iron piercing with a little metal tag on it. They took her home to Cheydinhal and raised her as their own, giving her the Imperial name of Trisha. At the age of ten, she showed interest in the local Mage's Guild and, after a little convincing, was allowed to join despite her age.

Now, at the age of nineteen, she is an unsung heroine of her local Guild chapter, a little wunderkind that even the older mages go to for advice regarding Dwemeri and Alchemical studies. She is fairly poor at actual spellcraft, but her vast knowledge and skill in her fields of expertise are enough for most people to overlook that particular flaw.

Personality: Trisha is an introvert, a reclusive little girl that hides in her room in the Cheydinhal Mage's Guild and only comes out for visits to the kitchen, toilet or ingredient room. As such, she hasn’t the slightest idea how to deal with regular people. By nature, she is timid, softspoken and if anyone argues with her she backs down and nods while murmuring in mild fear. If faced with something scary or traumatic or given physical threats she will either scream and run, try to hide or, on more extreme occasions, faint. Sarcasm and innuendo are almost entirely lost on her.

Despite this meekness and innocence, she is very useful when in her element. Despite not even being two decades old, Trisha knows more about Dwemer technology and alchemy than a great majority of the entire Cyrodiilic Mage’s Guild and will happily recite tidbits of her knowledge to anyone she overhears having trouble with something in her field (unless you look at her menacingly or tell her to be quiet, in which case she falls silent and slinks off).

Sadly, her expertise is rather confined to these two elements of arcane study; her spell casting abilities are limited at best and she can’t cast anything more powerful than a small healing spell on anyone but herself, her casting attempts frequently either backfire or fail entirely and she forgets incantations that she doesn’t use constantly.

As another result of her reclusive lifestyle and the constant ribbing and ridicule of her magickally-skilled peers, Trisha also has severe self-confidence issues. As she is more reptilian than most Cyrodiilic Argonians, she does not have the shape of most females and is often mistaken for a male, something she is very aware of and extremely self-conscious about. Envious of practically every other female she meets, embarrassed by her lack of femininity and fearing being made fun of, Trisha prefers to speak and act as though she is a male around strangers, leading to some strange and awkward moments of realization for any new friends she makes.

Other Traits/Oddities:
- Cannot tell a joke to save her life.

Misc Skills [non-combat]:
- Considering her meek nature, Trish is strangely good at lying and has no problems with stealing/borrowing the property of others sans permission. With exception of ingredients, she usually puts back what she takes when she’s done with it, though.
- Trisha can mimic almost any sound or voice she hears. One of the mages lovingly calls her ‘Mockingbird‘.

Jerod Kayne

Name: Ronin
Nickname: 'Demo'
Race: Argonian
Gender: Male
Age: 27
Birthsign: Serpent

Focus: Invention and Self-Defense
Skills(In Game): Alchemy, Marksman, Sneak, Acrobatic, Athletics, Hand-to-Hand, Destruction (Fire)
Skills(NonGame): Bomb making, Cooking, Extreme Conditioning, Accuracy and Precision
Class: Grenadier

General Appearance: Ronin is rather skinny. He doesn't have a strong muscle build up like regular people, but one would be foolish to think that he is actually weak. His unnatural dark red scales, and long, razor sharp teeth are enough to keep most offenders at bay. His eyes are a bright green, with a yellowish tint to it. A long scar travels from his nose to his mouth, all the way to the bottom of his chin.


Hair: Horribly scarred, and torn up fins
Eyes: Bright green eyes, with a yellowish tint
Height: Roughly 6 feet
Build: Gaunt
Skin: Dark red scales
Tattoos/Scars: A lot of scars over his body, a long one on his face.

Personality: Ronin's personality in one word is 'awkward'. He's rather playful, and not afraid to speak his mind.

Weapon(s): Posion-Enchanted Dagger, Wooden Crossbow, various types of bombs

Clothing/Armor Wears this set (Minus the Morag Tong belt/gadget), wears a black diagonal belt holster where he keeps several of his self-made bombs at the ready. Also wears Black leather gloves and boots. Keeps a Gray cloth backpack filled with his survival tools, as well as a Bolt Quiver for his crossbow.

Inventory(Diagonal Belt): Various types of explosives
Inventory(Pockets): Gold, small amounts of alchemical ingredients
Inventory(Backpack/Quiver): 20 Steel Bolts, Map, more gold, cooking utensils, small steel pot and pan, ingredients, small sack of various cheeses

Misc Skills and Traits:
-Has a speech impediment, and will occasionally use the wrong word in a sentence, also speaks with a heavy hiss-like accent.
-Never seems to take down his hood
-Deathly allergic to mushrooms
-Likes to try new things
-Has a thing for cheese
-Likes to bite things


Short Bio: A scientist who has been working with explosive compounds for too long. What else is there to say?


Name: Radek
Nickname: Wild-Eye
Race: Argonian
Gender: Male
Apparent Age: Early Teens (16-19)
Actual Age: 20

Skills: *Hand to hand, *Athletics, *Acrobatics, Blade, Sneak
Armor/apparel:Dark Green shirt, Old raggedy Chain mail Shirt (Wears over Green shirt), Black Trousers, Leather Boots, Chain mail Gauntlets with half finger-sleeves.
Unique apparel: None

Weapons: Steel Dagger
Equipment: Food, little gold, map

Physical Appearance: clicky
Unique Appearance: Long cut marks, scraqes, scars all over his body, incredibly long claws on his feet and hands. Long sharp teeth.
Mental Description: He's not the most sanest person you'll ever meet. Sometimes, he can act incredibly crazy, almost like an animal. In other times, he can be peaceful, calm, even happy.

Short Bio: Radek used to be normal. Which was before the Corprus Plague, during which, he lost part of his mind. His parents were killed a few moths before the Corprus Invasion, they're deaths unknown. Dealing with both the trauma from his parents deaths and of the Corprus plague, he went crazy, and developed a split-personality, one side being his normal self, the other being a crazy-animal side.

He now wanders the wilderness, mostly in hiding from the Corprus, nearly being killed dozens of times by them. He barely scraqes by each day, which has made him incredibly skinny. He is incredibly skilled in Hand-to-hand combat, due to his 'crazy' side, in combat, Radek's foes usually end up a bloody mess.

Wild-Eye's been on his own for several months, scavenging through out ruins and destroyed cities.


Faldom
Name: Kiel

Age: 33

Gender: Male

Race: Redguard

Birthsign: The Steed

Class: Ranger

Class Description: (DF) Rangers are at home in the wilderness, and are excellent hunters. They are very skilled at survival and tracking.

Skills: (Mostly DF) Long Blade, Short Blade, Marksmen, Alchemy, Climbing, Running, Jumping, Spriggan, Light Armor, and Sneak

Non TES Skills: Horse Riding, Crafting, Sailing, Tracking, Survival, etc.

Height: 6'2"

Weight: 204

Eye Color: Dark Brown

Hair Color: Black

Appearance: Has short frizzy hair and a small goatee. His left ear is slightly deformed from where a piercing used to be. He has a broad jaw, and well defined facial features. He has small scars all over his body that has been hardened from physical training. He bears a tattoo of Yokuda on his right Bicep.

Weapon(s): Elven long sword, Elven dagger, and a set of an Elven Bow and arrows

Misc. Items: A white stallion named Thunder, a pouch full of herbs, wilderness equipment and a few maps held in another bag. The pouch and bag are both concealed under his cloak.

Armor: Hard, black, leather boots and a vest, over dark brown pants, a lighter brown shirt, and draqed in a green cloak. Under all of that is a suit of mithril chainmail. He always wears a silver medallion

Mental: Kiel can be headstrong and tends to have a one-tracked mind, but he has great perseverance. His behaves rather calmly outside of combat, but in combat he lets his natural adrenaline take over. He also finds it had to trust others.

Background History: Kiel was born to a couple of Redguard pirates. They raised him on the ship, teaching him the tricks and trades of sailing, and little bit of training with a cutlass. They intended to teach him more of those. When he was age 10, they both died on a large raid. He was stranded in Valenwood; he spent a year wandering until he was taken in by a Wood Elf man named Delaeon.

Delaeon was harsh to Kiel at first, disciplining him strictly for the rude child he was. But eventually, Delaeon grew fond of Kiel, teaching him all he knew about being a Ranger. The training was hard and intense, but fortunately Kiel was a natural and became almost as good as Delaeon. At eighteen, Delaeon kicked Kiel out on his ass, giving him nothing but a bow, (in poor condition) eighty rusty iron arrows, and an iron short sword. Kiel wasn’t happy, and neither was Delaeon, but it was what was best for him. He spent seven years of being a freelance adventurer making his fame and fortune. He did this through various quests, looting dungeons, and he even did some work for the emperor. He success combined with youth made him a little bit too full of himself.

At age twenty five, a horrible surprise came to him, his Father was alive. He had only been wounded in the raid. Kiel discovered this by accident; he was in the city of Sentinel with a contract to clean out a pirate ship. He scaled the side of the docked pirate ship and killed two pirates on top of the deck. He made his way down and killed off the rest. He then entered the captain’s quarters, he was not there. He searched the room and found a silver medallion; it was the same one Kiel’s father told him he would inherit when he became a man. At first, Kiel was filled with rage. He believed that whoever had this medallion had stolen it off of his father corpse. Kiel dropped the medallion in his pocket. Kiel heard footsteps coming down the hall way, Kiel drew his cutlass, and prepared to kill his father’s murderer. The door swung open, the ship’s captain entered the room. It was Kiel’s father. Kiel was shocked; he turned around and ran from the ship. He kept the medallion to remember where he came from.

Since that day he lost the spirit of his youth. He was now unable to trust others fully and pushed away all kinds of relationships. As a result he found himself alone and with nothing to lose.

When the corpus first struck he was out in the wilderness, away from the corpus outbreak. But one day he encountered a large group of corpus and had to fight them all to their deaths. But the fight had left him wounded; he needed to find other people to survive.

Name:Lucien Girarde
Race: Breton
Gender: Male
Apparent Age: N\A
Actual Age: 84

Skills: All scholls of magic, but especially non-violent ones. Has scribe and researching skills.
Armor/apparel: Mages robes of the Arcane University.
Unique apparel: A variety of enchanted rings, and an enchanted amulet that heals wounds.

Weapons: A plain brown wooden staff.
Equipment: A bag containing research notes, another bag containing magical items and alchemical ingredients

Physical Appearance: Short, small, and old. His head is blad but he was a long grey beard, seems very healthy and youthful for a Breton his age.
Unique Appearance: None
Mental Description: Is gentle and a pacifist. He cares deeply about everyone, and tries to only use his magic to help others.
Short Bio: Was born to two powerful Breton battlemages. Both of his parents were great war heroes, and they wanted their son to become one as well. They decided weapons training could come when Lucien was older, but for the time being they focused in on Magical training. At the age of six his parents died in battle, creating the reason for Lucien's pacifism. Lucien was taken in by the Arcane university, that raised him as a community. When he turned 18, the Mages Guild accepted him without the reccomendation process due to his parents legacy and his natural magical abilities.

Lucien took part in the studies of all kinds of magics and philosophies. He found himself less interested in Magics, and more interested in his research. At a young age he was already one of the mages guilds most brilliant minds, he researched solutions to many of society's problems, mostly cures for diseases. When he first heard of corpus and the toll it was taking on Morrowind, he aided Divayth Fyr in his research on corpus. But, due to Lucien life being busy as a healer and teacher, he had to return to Cyrodiil, and his only contact with Divayth was through letters. Now that the corpus pandemic has struck, Lucien wants to get back to Divayth's tower and pick up where Divayth left off. He is currently in hiding from the Corpus beasts.


Glass Argonian

Name: Sae-Kas

Race: Argonian

Gender: Male

Apparent Age:18

Actual: 18

Skills: (Climbing*, Sneak, Short Blade, Lockpick, Unarmored, Illusion)
*refer to phys. description
Armor/Apparel: Sleeveless shirt(worn, but acceptable), average pants(same)

Unique Apparel: A chain necklace with a green soulgem attached

Weapons: A glove that has a blade magically hidden in the palm, which will extend when magicka is run through it

Equipment: not much gold, but often carries a few mundane objects such as, bottles and cutlery, along with a few health potions

Phys appearance: Tall and spindly, he has the physique of a professional climber. His scales are very dark, almost black, and his eyes are a bright acid-green. His most abnormal trait is his claws, which have grown far beyond the length of a normal Argonian and are incredibly sharp, which have granted him the ability to climb almost anything.

Unique appearance(Tats, scars, etc.): Has matching scars around both of his wrists, caused by slave bracers

Mental description: Has a somewhat confused mental state, and can sometimes have sudden personality changes, but is usually a very cheerful person. However, he is easily distracted by a unique mental condition.

He is also averse to fighting, and will hide if possible. However, if it isn't possible, then he won't hesitate to fight his hardest

In his mind, he can hear voices coming from objects inside any given room, the voices only stop if he steals one of these items (which is why he carries around useless items); if he doesn't they will continue to pester him until he does.

The effects of these voices were alleviated somewhat, in a manner which I will explain in his bio


short bio:

First born in the marshes of Argonia, he was exceptional as a tracker and spy due to his climbing abilities, which allowed him to climb through the thick marsh trees with ease. He would have stayed here, had he not gone too far out of the marsh one day and landed in the middle of (quite literally) a slaver camp. He was purchased by an abolishonist and released into a city in Cyrrodiil, where slavery wasn't active.

It was here in this city where he first discovered his mental condition (refer to mental description). it nearly drove him insane on several occasions, but he managed to stay sane long enough to recieve a proposition from the Daedric Prince Vaermina, who offered him a test. If he could face and conquer a part of himself in her nightmare world, then she would lessen the volume of the voices, allowing him to use them to his advantage.

He succeeded, and can now listen to the voices to tell what objects are in a room, general location, and on rare occasions, he can even glean glimpses of memories imprinted on some objects.

Hairdo Galosh Jam

Name: Grash Gro-Brogul
Race: Orc
Gender: Male
Apparent Age: early 40's
Actual Age: 25 (Orcs have lower life spans than most races)

Skills: Good with blunt weapons, especially one-handed maces and clubs. Is proficient in duel wielding them. Very strong and athletic. Quick for an Orc. Does not wear much or any armor in most situations. Can use basic alchemy and very basic healing spells. Proficient in blocking and parrying. Can leap from respectable heights without hurting himself and can defend himself with his hands. Very much a monk-like melee fighter.
Armor/apparel: Worn denim pants. No shoes. No shirt. Orcish Gauntlets over both hands. No other armor.
Unique apparel: wears a Jailer's Ring, which slightly fortifies his stamina and health. wears his father Brogul's Lucky ring as well, offering a small boost in luck.

Weapons: Simple wooden club with specially ordered silver spikes. Orcish Gauntlets with modified silver spikes on the knuckles. Also bites when all else fails.
Equipment: 150 gold, satchel of bread and cured ham, bottle of cyrodillic brandy

Physical Appearance: Five feet eight inches. Lean but heavily muscled as most male orcs are. Lime green skin. Hair shaven bald with one long black top knot.
Unique Appearance: Face heavily tattooed in severe tribal designs. Nose pierced in four places. Eyebrows shaven and replaced with patterns of pierced studs. Lips pierced. nipbles pierced. Ears pierced in multiple places. Tattoo of Akatosh over heart.
Mental Description: Trained as a Prison Guard, Grash is mentally disciplined as well as physically. Alert and intelligent, and good at living off the land from his experience as a Barbarian. Business like and no-nonsense but warm and friendly to those who earn his trust.
Short Bio: Grash Gro-Brogul is the son of an Orc man who gained acceptance in the Legions in Daggerfall and who later moved to the Imperial City to patrol the waterfront. When Grash came of age he trained as a Prison Guard and often was called in as muscle to control prison riots. When the Horde invaded the city and began slaughtering people, he survived by retreating into secret sewers beneath the prison, locking and barring the doors behind him.

Benrahir


Full char info/lore

Name: Arthur Codill
Race: Redguard
Gender: Male
Apparent Age: 23
Actual Age: 23

Skills: Master in the Way of the Sword, can summon spirit-swords, some powerful spells and summons, practically invulnerable to physical attacks.

Weaknesess: Very weak to magic (can easily die with 2 powerful spells), weak to magic weapons. Due to his pride, he doesn't wear any protective/fortifier item besides his Signet Ring.

Armor/apparel: See pics.

Unique apparel: Codill's Clan Signet Ring (Ebony diamond ring with Fire Shield 50% on Self).

Weapons: Godai (unique katana), 2 combat knifes, mostly used for cutthoathing.

Equipment: Enough money not to ever have to worry about it. A nice collection of poisons. Little else.

Physical Appearance: Muscular, tall, good-looking and disturbing at the same time (because of his eyes).

Unique Appearance: Bright red eyes.

Mental Description: Cold, sarcastic, pesimist, cinic, elitist, snob, very jealous with his honor and the honor of his Clan...but unexpectedly warm and kind with his servants, and loyal to those ones he considers his friends.

Misc characteristics: Loves boar meat and good wines, he REALLY can't stand bears and goblins. When in towns, he always sleeps in expensive inns. Owner of two vineyards near Skingrad, a house in that city, and a Clan Temple in the Jerall mountains.
jobs: Wine and Skooma producer/trader. Assasin (sometimes).


The Dead Horde: Part 3

PostPosted: Sat Aug 15, 2009 5:04 pm
by Eoh
Fanier couldn't pay attention to Dynter. His mind was racing; he had no idea how this could be possible, how the person he was looking at right now could actually be there. Fanier didn't say a word, he simply turned around, and began walking back toward the wagon. Strangely enough, the corprus beasts made no attempt to apprehend him, he simply walked on looking straight ahead.

His right hand came up and grasped his amulet, and when he came back to the others, he didn't mention what the thing was or what had happened. He simply looked at Amiel and said, "Let's get out of here."

OOC: I've got to go to bed. Cya tommorow.

The Dead Horde: Part 3

PostPosted: Sat Aug 15, 2009 1:47 pm
by aisha jamil
OOC: I got a match tommorow, so this is my only post for the night. Wish the henry A Wise jr. Mock trial team luck!

IC: "Fanier..." It was too late, Amiel's objection went unheard as Fanier progressed up the hill to investigate the creature. Pretty soon Dynter followed, and Amiel did not even bother trying to object this time. He just watched as a figure approached the central creature. He could see a flicker of green, but little else. What's going on? Amiel was truely bewildered by this event. Is this some kind of ritual? Amiel was glad to see that Fanier was able to return without opposition. When Fanier said they should leave, Amiel considered asking Fanier about what he saw, but decided that now was not the time.

"Alright then. WAYLAS! Get the wagon moving. WE'RE MOVING OUT!"

The Dead Horde: Part 3

PostPosted: Sat Aug 15, 2009 8:37 pm
by Tessa Mullins
Dynter roared a charged forth at the beast, swinging his warhammer around. Just before he reached the beast, it lifted up its hand and an invisable object seemed to knock him down with amazing force. Dynter tumbled down the hill hitting himself and bumping up off the ground occiasionaly. He eventually landed with a loud CRUNCH! next to the wagon...The corprus were racing down the hilltop after him. "I think" He half whispered, half groaned "It's time to leave. Anyone mind helping me up?"

The Dead Horde: Part 3

PostPosted: Sun Aug 16, 2009 12:32 am
by Nicole Kraus
Kiel saw Dynter lying on the ground after tumbling down the hill. Stupid Barbarian. Kiel quickly decided even though he hated the Barbarians guts he would have to be a man here and help him up in his moment of weakness. Noticing the incoming Corpus Beast, he had to skip being gentle and nearly ripped the Nord of the ground, and half threw half helped him into the caravan. He jumped back into the caravan and readied his bow and arrow to fight off Corpus.

The Dead Horde: Part 3

PostPosted: Sat Aug 15, 2009 8:53 pm
by Kim Bradley
Dynter brushed off the annoying redguard. "Ha!" He said "I'm suprised someone as puny as you could even try to pull me off the ground. Can any of you heal? Or do you have potions?" Dynter rummaged around in the caravan and found a restore health potion. His cut sealed themselves, his bones moved back into place and his bruises and lumps melted away. "Well," Dynter laughed "Time to get back into this fight." Dynter looked at the Redguard before he left the caravan and as if by a half thought said quietly "Thank you for your help." Dynter jumped off the wagon before the Redguard could reply and join up with Fanier and Amiel, and continued to clear the path with them.

The Dead Horde: Part 3

PostPosted: Sat Aug 15, 2009 1:17 pm
by Ashley Tamen
Fanier came to his senses. It seemed that Dynter, being the idiot that he is, had attacked the corprus, and now the entire horde was coming down upon them. Fanier jumped into the wagon, which was now gaining speed.

Looking behind them, Fanier saw that several corprus beasts were chasing the wagon. He armed his bow and began covering the rear.

After taking out several corprus beasts, one of the fast beasts caught up with the wagon. Fanier aimed at it, but before he could fire, it was upon him. The beast had lept into the wagon, and attacked Fanier.

The two were rolling on the floor of the wagon in a vicious fight. The bow had been knocked out of Fanier's hands and into the corner of the wagon, which, by the way, was now traveing pretty damn fast. Fanier gave the corprus three shard kickes in the gut, enough to knock the beast off of him. When the beast neared the back edge of the wagon, he gave another kick, throwing it off the back and into the ground.

But it wasn't over yet. The beast quicky got up, and continued running after the wagon. Thinking quickly, Fanier picked up his bow and readied it. He tried to shoot it, bu it was difficult to aim in this shaky wagon, As the beast lept up to get back in the wagon, Fanier fired, hitting the beast in midair, directly through its skull.

By now the corpus seemed to be receding, most of them were returning to the hill where they had gathered before.

The Dead Horde: Part 3

PostPosted: Sat Aug 15, 2009 1:44 pm
by Kate Norris
Dynter hopped back on the wagon before it took off at amazing speeds. He had thought the fight between Fanier and the Corprus was quite entertaining, he would have helped but then it wouldn't have been as fun to watch. As the Wagon moved along, Dynter unstrung his bow and knocked an arrow. It was hard to fire while he was sitting in the wagon, the way he had been trained, you had to stand up to fire a bow properly. Nut then again, he was trained for long. He should have gotten a crossbow instead, those didnt require as much skill.

Dynter shot at Corprus that approahced as the wagon moved. He didn't hit that many though.

The Dead Horde: Part 3

PostPosted: Sun Aug 16, 2009 1:53 am
by D LOpez
Primo

When the Corprus charged after them, Hirrus took a leap into the wagon, firing arrows at the oncoming horde.
Primo and the rest had trouble keeping up with the wagon due to their armor, and suffered for it.
A massive group moved towards them wildly, swinging their arms at the gaurds.

Forming a protective circle around the Count, they took defensive stances and awaited the imminent skirmish.
The Corprus first blows landed on heavy shields, follow by a quick counterattack.

Primo waited for the beast to recoil, coming from behind his cover and landing a sweeping blow to its head.
The effect was similar all around, for once no men were lost.
Suddenly Primo heard a roar beside him, followed by a quickly silenced yelp.
Swinging around he was face to face with a surprisingly strong looking beast.

As he waited for it to move towards him, he was surprised by a blow to the chest.
He didn't expect it to move so fast. Raising his sword to strike it down, the beast stepped back and dove for his leg.
Primo blinked a few times, feeling a throbbing in his knee he realised he had lost grip of his sword.
Another blow tore a gash in his briastplate.
Finally Primo seemed to wake from his stunned state.
Adrenaline pulsing through his veins, he rammed his shield into the beasts face as it went for another strike.
Jumping to his feet the throbbing in his leg dropped him to his knees.

Struggling to fight the pain Primo grabbed the Corprus by the leg, pulling it down to his level and landing a swift blow to the forehead.
Just as he pondered why no one had helped him yet, blood splashed across his face as his foe fell into a lump on the ground.
Fey leaned in and grabbed his hand, helping him to his feet.

Fey had proved himself multiple times since this whole mess started, perhaps Primo was wrong for giving him such a hard time.
The beasts began to recede back to the hill again.
" Get back to the others, protect the count! "

Primo could see everyone was tired and morale was starting to suffer from the entire situation.
They would need to catch a break soon or they would lose hope.

______________________________

Fimmion

He had traveled for some time now and still no sign of a settlement or any civilization.
Normally he would prefer it out here in the wilderness, but Fimmion was curious for information on these things.

He had forgotten how hungry he was, those things had interrupted him before he had the chance to eat.

Just as he had retrieved a piece of dried meat from his pouch, a figure came out of the trees ahead.
Fimmion quickly cast an invisability spell and went into a crouch.

I hope it didn't see me..

Sneaking towards it, skirting the trees, he began to see the figure more clearly.
Is that a ... a .. a child?

CRACK!

Startled by the noise, Fimmion stumbled into a tree.
The spell suddenly flickered out.

Fimmion froze as the thing turned and looked at him.
The eyes.. They seemed decayed yet, he saw the child who was once there.
Fimmion couldn't kill a child, even if it was one of them.

Please .. Please .. Please don't attack me..

The Dead Horde: Part 3

PostPosted: Sun Aug 16, 2009 4:20 am
by Josh Dagreat
Amiel had little time to react as Dynter gained the wrath of the corpus beasts. idiot. Amiel was temporarily pushed back by the corpus beasts, and now had at least seven surrounding him. He was desperate, as there seemed to be no opening, but fortunately the fast corpus beasts aren't exactly the brightest things in cheydinhal. When one lept at him, Amiel managed to duck, throwind the beast into the corpus beasts that were blocking his path to the wagon. Amiel quickly ran over them, making his way to the wagon that was now speeding away.

Amiel managed to get halfway to the wagon when another corpus beast pounced him. the beast quickly began tearing at his face, with Amiel barely managing to sheild it with his arms. Seeing a small lull in the attack, Amiel punched the creature square in the face, and then proceeded to shove the creature away. Drawing his longsword, he stabbed the creature in the skull before returning to his original task of trying to get to the wagon.

As the creatures begin to retreat, Amiel finally reaches the wagon and jumps on.

"Please tell me that sunrise is a few minutes away!"

The Dead Horde: Part 3

PostPosted: Sun Aug 16, 2009 12:46 am
by Barbequtie
Amiel jumped into the wagon next to Dynter "Crap, his alive" Dynter mumbled under his breath. "Sorry for not helping you in the slightest back there Amiel, but you see, i was, er, um, ah, ee, um, in a coma, yeah, that's right. In a coma!" Dynter was really pissed off. The bastard had been sourrounded by seven corprus! How did he make it out alive! Dynter was beginning to trhink that he could take over this show with Amiel out of the picture...maybe....if he pushed him off the wagon...Nay, that wouldn't work, he'd jsut climb back on and try to kill me. Hmmm....Maybe when his sleeping...I'll say he got a heart attack...but wait...i don't think we have any pillows....AH! I'll think of something!

OOC: I was listening to the "Rain drops keep falling on my head!" and i remembered that Calendras sang that in his first post, could all of the characters touch there heart and have a moment of silience in the memory of the legned amound men Calendras. I miss him :(

The Dead Horde: Part 3

PostPosted: Sun Aug 16, 2009 3:11 am
by Nymph
Xa-raku looked down at the corprus. They hadn't left the building he was on. Curious. He leaped to the other side of the street to get a better look at them. They weren't rushing into the house, as though they had seen meat. They were simply milling about, or scratching at the ceiling and windows. They seemed....confused about something. More importantly, they didn't stop to follow Xa-raku across the street when he had jumped, which meant they were looking for someone else.

Meaning someone might still be alive in there.

Xa-raku took a running jump back across, grabbed the edge of the slightly-taller roof, and climbed back up. He removed his hood and leaned his head close to the roof's surface, trying to listen. He tapped the wood with his knuckle three distinct times.

OOC: That house is the one with Radek and Trisha inside.

The Dead Horde: Part 3

PostPosted: Sat Aug 15, 2009 10:31 pm
by Kahli St Dennis
OOC: Give a cheer for the wise mock trial team! We won the match!

Why is dynter thinking about killing Amiel? Are you trying to get revenge via meta-gaming?

IC: "OH sure, you were in a coma, and Akatosh is a invisible pink unicorn."

The wagon was near the city gates. Soon they would be able to escape the city. Amiel put his weapons in his sheath. ALl they had to do was make it through the city gates and they would be on their way to the Imperial city.

OOC: sorry for the short post.

The Dead Horde: Part 3

PostPosted: Sat Aug 15, 2009 10:46 pm
by Lovingly
Why is dynter thinking about killing Amiel? Are you trying to get revenge via meta-gaming?



What? No. I wouldn't lower myself to that. Dynter is just Ambitous.

IC: Dynter looked at Amiel and said "You know, some of the bards do sing of a Pink unicorn who appears out of no where and grants 3 wishes. There;s a rumour circulating around the imperial city that the priest's of Akatosh summoned forth the unicorn as an Avatar of Askatoash and that they've set it forth to kill enemies of church. Just my two cents." Dynter Tried not to smile, and managed a bit.

The Dead Horde: Part 3

PostPosted: Sat Aug 15, 2009 2:55 pm
by Nauty
Primo

Primo limped, arm around Fey for support.
They approached the wagon, overhearing Dyntar and Amiel's conversation.

" Cyrodil is in ruins, we are barely surviving, and you two are bickering like children. "
Primo shook his head as Fey helped him into the cart beside Hirrus.
" We MUST get to the Imperial City. No more delay, we head out as soon as possible. "

Stupid idiotic moronic barbarian Nord-Elf crossbread swine. He will do something drastic, and i will be there to stop him.

The Dead Horde: Part 3

PostPosted: Sun Aug 16, 2009 3:36 am
by Nathan Hunter
Primo

Primo limped, arm around Fey for support.
They approached the wagon, overhearing Dyntar and Amiel's conversation.

" Cyrodil is in ruins, we are barely surviving, and you two are bickering like children. "
Primo shook his head as Fey helped him into the cart beside Hirrus.
" We MUST get to the Imperial City. No more delay, we head out as soon as possible. "

Stupid idiotic moronic barbarian Nord-Elf crossbread swine. He will do something drastic, and i will be there to stop him.



OOC: Do you have something agianst me? You seem to hate all of my characters with a fiery wrath.

The Dead Horde: Part 3

PostPosted: Sat Aug 15, 2009 2:27 pm
by marie breen
OOC: Do you have something agianst me? You seem to hate all of my characters with a fiery wrath.

OOC: No, your just good at making frustrating characters.
IC: Kiel turned and listened in on Dynter, again with him and his Bards tales. He was going to but in, but Primo had done that for him.

" We MUST get to the Imperial City. No more delay, we head out as soon as possible. " The man had said.

"I agree, the Imperial City is our best bet, and we can't waste any time. At all!" Kiel added to Primo's statement.

EDIT: Sorry W00tz :)

The Dead Horde: Part 3

PostPosted: Sat Aug 15, 2009 8:50 pm
by Kelsey Anna Farley
OOC: No, your just good at making frustrating characters.
IC: Kiel turned and listened in on Dynter, again with him and his Bards tales. He was going to but in, but Amiel had done that for him.

" We MUST get to the Imperial City. No more delay, we head out as soon as possible. " The man had said.

"I agree, the Imperial City is our best bet, and we can't waste any time. At all!" Kiel added to Amiel's statement.




OOC: Why is that everyone has to be such a jerk when talking about my characters even in OOC?

The Dead Horde: Part 3

PostPosted: Sat Aug 15, 2009 5:00 pm
by Matt Bigelow
ooc: Yay! New thread! And I finally can think of something to post! =D

Spider, I think you're taking things a little too personally. I can only speak for myself, but.. anything I said was either a bit of advice or a friendly jest.

ic: As Trisha sat there on her knees, hugging and being hugged by a man who was, until just now, a total stranger to her, she felt a little better, despite knowing both that she was likely going to die and that her parents had undoubtedly done so already. If she had to die, she didn't want to do it alone. And now she wouldn't. Somehow, that simple, useless fact made her feel better about the inevitable end. I hope I'm not in too much pain. She thought as she sobbed shamelessly along with Radek. Another sob wracked her body as she wondered how her folks had met their ends. I hope they didn't feel it. Trish hoped, but knew both of her hopes were pointless. The only way these things could kill was by ripping apart, it seemed. There was no way to hope for a painless death.

As time went on, her tears no longer flowed, not for lack of trying; she'd simply run out of them. Opening her eyes again, she stared blankly at the bookcase behind Radek, her snout and eyes glistening, then spent another couple minutes sobbing dryly. After a bit, she tried to speak, and though she could, it was a bit choked. "Radek.. We're gonna be okay." She lied into his ear, trying to comfort him as well as trick herself into believing it, "They can't get to us here. We should be--" A rapping like knuckles sounded on the roof and Trisha jumped out of her skin, squeezing Radek tightly. "Don't let it kill me.." She squeaked pitifully, clinging to him like a shipwrecked man to driftwood. "I don't wanna die."

The Dead Horde: Part 3

PostPosted: Sat Aug 15, 2009 2:59 pm
by Doniesha World
Xa-raku heard voices from below. There was someone inside, and by the sounds of things, they were probably frightened out of their wits. He looked around for some way in. There was a window, but the sound of glass shattering might attract more. It was clear they were smelling them....

Xa-raku took another piece of meat from his pack. He would rather have saved it, but he wasn't particularly hungry just yet. He climbed down to street level and waved the meat, hoping to get their attention. One or two glanced in his direction and began shuffling over, but the rest of the horde was undeterred. This wasn't working. Xa-raku looked around and noticed the torchlamp nearby. Then, he got an idea. He leapt up and skewered the meat onto the metal grating of the torch, cooking it and spreading smoke, which would waft over to the corprus creatures and attract them. Xa-raku used a barrel to clamber back up to the rooftops before they began flocking to the delicious burning food. Making as little noise as possible, just for safety, Xa-raku snuck back over to the house, climbed down, and went in the front door. He encountered one other corprus who appeared to have had its face partially smashed in. It probably couldn't smell anything. Xa-raku finished the job by caving in its entire face, and moved on. Up the stairs, he found a closed trapdoor. He picked up a nearby broom and knocked the handle against it.

"Is someone up there?" He called up as loudly as he could without attracting more foes. Even if there was no one, it would still have made a terrific hiding spot, "The creatures are gone for the moment."

The Dead Horde: Part 3

PostPosted: Sat Aug 15, 2009 6:23 pm
by Kim Kay
Pain. It was all Radek knew in his entire life. Pain from his parents death, Pain from the Corprus slaughtering his friends. Pain from being alone. The more he tried to shove it away, the more it kept crawling back like a starving animal, gnawing on him, driving him to the brink on insanity. Until he had unexpectedly met Trisha, the two's lives were incredibly similar, they literally had no place in the world.

Radek's eyes burnt from all the tears he spent from them, he was exhuasted as well, and closing his eyes caused a stinging pain to shoot through them. He stopped himself from crying, but every now and them let out small sniffles and whimpers. His attention was focused on the ground, until he heard a voice by his ear "Radek.. We're gonna be okay", he raised his head slightly to look at Trisha, though her voice seemed raspy, and completely shaken by fear, he believed it. For now, at least. "They can't get to us here. We should be--" The rest of her sentence was finished by three loud thuds on the roof. Radek was taken completely off-guard as Trisha squeezed onto him like a stuffed toy. He let out a small, surprised gasp as his head was pressed tightly against Trisha's chest. "Don't let it kill me.." She squeaked. Radek attempted to say something, but all oxygen in his body was being squeezed out. "I don't wanna die."

Radek let out a loud cough, and his tail began swaying frantically, saying to her in body language 'Let me go! I cant breath!'. When the message got to her, she reluctantly let go, allowing Radek to take a deep breath of air. Once recovered, he stood in a crouch-like position, with his palms on the floor. He took a few casual sniffs as if he was a dog, then approached the window, and peered out, making sure not to be spotted by the Corprus in the street. He turned his head towards what parts of the roof he could see. After seeing nothing he turned back to Trisha, sniffing slightly, he whispered ''I don't see anything...'' He then stood up, and walked over to the trapdoor, and pressed his head against it.

He heard nothing at first, but then came a series of disgusting moans, grunts, gasps, and various thuds. The Corprus were leaving the house. What? Why are they leaving...? They haven't found us.... His thoughts were then answered by a loud thud on the outside of the trapdoor, followed by a muffled voice saying ''Is someone up there?'' The loud thud sounded like an explosion in Radek's ear, he shot his head upward, and he began rubbing his right fin. Initially, he had no idea how to respond to the voice's question, without thinking, Radek placed his fist on the wood of the trapdoor, and knocked rhythmically several times.

The Dead Horde: Part 3

PostPosted: Sat Aug 15, 2009 10:33 pm
by мistrєss
"Yes, I hear you." Xa-raku said, "Are you injured?"

The Dead Horde: Part 3

PostPosted: Sat Aug 15, 2009 2:26 pm
by Laura Richards
Fimmion

It began to move towards him. Slowly the deformed shape that showed signs of childhood came in his direction.
One small step after another, almost tiptoeing. But tiptoeing seemed innocent, this was fraught with horror and dread.
Each step was like a very short nightmare. As it approached, Fimmion noticed its face still resembled that of a young girl.

After one more dreadful step, it was about 5 feet away.
Fimmion was startled and shocked when it spoke.
" Do you know where me daddy is? "
Fimmion was about to speak when its face contorted, showing teeth, and rushed at him.
It jumped ontop of him, tearing at his throat.
Blood began to trickle down his neck as he choked and coughed up blood.

I.. don't wan..t... to die..


* * * * * * * * *

Fimmion snapped awake, looking around for movement.
He swore he saw the little girl about 20 feet away from him, but when he blinked she was gone.

He wasn't sure when he had fallen asleep, or for how long.
Standing up and stretching, he looked as far as he could to check if he could see any settlements.
He decided he would trek in the same direction he had been heading before.
But which direction was that?
Fimmion had lost track of his route when he slept. He would have to pick what he thought was it and send the wolves ahead to scout a bit.

The Bosmer propped himself against the crutch and began to move straight ahead.

The Dead Horde: Part 3

PostPosted: Sat Aug 15, 2009 10:42 pm
by Antonio Gigliotta
"Yes, I hear you." Xa-raku said, "Are you injured?"


Radek was going to answer, but he stopped himself. He looked over at Trisha for a few seconds, the two had just gone through a mental ordeal. He looked back at the trapdoor, and bit his tongue slightly. ''P-physically, or mentally?''

OOC: I hate doing small dialogue posts ><, sorry gumps

The Dead Horde: Part 3

PostPosted: Sat Aug 15, 2009 5:38 pm
by Natasha Callaghan
Squeezing Radek, Trisha noticed that he's started waving his tail around frantically, then saw he wasn't breathing very well. I'm not that strong, am I? She thought, but let go anyway. The little Argonian muttered a quick 'Sorry' to him before climbing weakly up on the bed to sniffle and shake. Radek sniffed around a bit, then opened the window and leaned out. The plant 'sniffed' at his arm, then curled up in its pot. When he returned, he looked at Trisha, sitting in the middle of the bed with her knees to her chest and her left knuckles in her mouth.

"I don't see anything." He said, though that made her feel even more scared. If they're smart enough to hide from us when we look for them.. what else are they smart enough to do? She thought, and audibly, she let out a scared little squeak and gnawed at her hand. She felt cold, but not just on the outside. Her guts, her soul even, felt chilled with fear. When a tapping came from the trapdoor but a couple feet from her, she watched Radek jump at it and did the same herself, with the addition of starting to hyperventilate. Oh, Gods, no.. No, please.. No.. I don't want to die. I'm not ready to die.

"Yes, I hear you." An Argonian voice called up softly as Radek knocked back, "Are you injured?"

"P-physically, or mentally?" Radek replied.

"How do we know he's not just one that can talk?" Trisha asked quietly, though perhaps loud enough the other could hear her below, "How do we know he won't kill us?"