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daggerfall on vista

PostPosted: Sat Aug 22, 2009 6:57 am
by Ernesto Salinas
i reently wanted to play daggerfall on my laptop, but the trouble is when i load up the game, i cant click into the dosbox window. my mouse simply turns blackish colour when its over the screen. The keyboard sometimes works, as i can esc and skip the opening movies, but sometimes it doesnt.

any help at all? i am running v0.72

PS: Im also using a laptop.

daggerfall on vista

PostPosted: Fri Aug 21, 2009 8:51 pm
by OnlyDumazzapplyhere
The mouse is supposed to turn black. As for why it's not working, I don't really know. It's supposed to work just fine on vista, at least it does for me. What happens after the intro movies have finished? Have you tried pressing ctrl+f10?

daggerfall on vista

PostPosted: Fri Aug 21, 2009 8:22 pm
by DarkGypsy
Could you post the contents of your dosbox.conf file? (use the [codebo?x] code)
I can also run it close to perfect in Vista.

daggerfall on vista

PostPosted: Sat Aug 22, 2009 12:48 am
by Tiffany Castillo
okay here it is. :)

[sdl]
# fullscreen -- Start dosbox directly in fullscreen.
# fulldouble -- Use double buffering in fullscreen.
# fullfixed -- Don't resize the screen when in fullscreen.
# fullresolution -- What resolution to use for fullscreen, use together with fullfixed.
# output -- What to use for output: surface,overlay,opengl,openglnb,ddraw.
# hwscale -- Extra scaling of window if the output device supports hardware scaling.
# autolock -- Mouse will automatically lock, if you click on the screen.
# sensitiviy -- Mouse sensitivity.
# waitonerror -- Wait before closing the console if dosbox has an error.
# priority -- Priority levels for dosbox: lower,normal,higher,highest.
# Second entry behind the comma is for when dosbox is not focused/minimized.
# mapperfile -- File used to load/save the key/event mappings from.

fullscreen=true
fulldouble=false
fullfixed=true
fullresolution=640x400
output=surface
hwscale=1.00
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper.txt

[dosbox]
# language -- Select another language file.
# memsize -- Amount of memory dosbox has in megabytes.
# machine -- The type of machine tries to emulate:hercules,cga,tandy,vga.
# captures -- Directory where things like wave,midi,screenshot get captured.

language=
machine=vga
captures=capture
memsize=40

[render]
# frameskip -- How many frames dosbox skips before drawing one.
# aspect -- Do aspect correction.
# scaler -- Scaler used to enlarge/enhance low resolution modes.
# Supported are none,normal2x,advmame2x,advmame3x,advinterp2x,interp2x,tv2x.

frameskip=0
aspect=false
scaler=normal2x

[cpu]
# core -- CPU Core used in emulation: simple,normal,full,dynamic.
# cycles -- Amount of instructions dosbox tries to emulate each millisecond.
# Setting this higher than your machine can handle is bad!
# cycleup -- Amount of cycles to increase/decrease with keycombo.
# cycledown Setting it lower than 100 will be a percentage.

core=normal
cycles=21000
cycleup=500
cycledown=100

[mixer]
# nosound -- Enable silent mode, sound is still emulated though.
# rate -- Mixer sample rate, setting any devices higher than this will
# probably lower their sound quality.
# blocksize -- Mixer block size, larger blocks might help sound stuttering
# but sound will also be more lagged.
# prebuffer -- How many milliseconds of data to keep on top of the blocksize.

nosound=false
rate=22050
blocksize=2048
prebuffer=10

[midi]
# mpu401 -- Enable MPU-401 Emulation.
# intelligent -- Operate in Intelligent mode.
# device -- Device that will receive the MIDI data from MPU-401.
# This can be default,alsa,oss,win32,coreaudio,none.
# config -- Special configuration options for the device.

mpu401=true
intelligent=true
device=default
config=

[sblaster]
# type -- Type of sblaster to emulate:none,sb1,sb2,sbpro1,sbpro2,sb16.
# base,irq,dma,hdma -- The IO/IRQ/DMA/High DMA address of the soundblaster.
# mixer -- Allow the soundblaster mixer to modify the dosbox mixer.
# oplmode -- Type of OPL emulation: auto,cms,opl2,dualopl2,opl3.
# On auto the mode is determined by sblaster type.
# oplrate -- Sample rate of OPL music emulation.

type=sb16
base=220
irq=7
dma=1
hdma=5
mixer=true
oplmode=auto
oplrate=22050

[gus]
# gus -- Enable the Gravis Ultrasound emulation.
# base,irq1,irq2,dma1,dma2 -- The IO/IRQ/DMA addresses of the
# Gravis Ultrasound. (Same IRQ's and DMA's are OK.)
# rate -- Sample rate of Ultrasound emulation.
# ultradir -- Path to Ultrasound directory. In this directory
# there should be a MIDI directory that contains
# the patch files for GUS playback. Patch sets used
# with Timidity should work fine.

gus=true
rate=22050
base=240
irq1=5
irq2=5
dma1=3
dma2=3
ultradir=C:\ULTRASND

[speaker]
# pcspeaker -- Enable PC-Speaker emulation.
# pcrate -- Sample rate of the PC-Speaker sound generation.
# tandyrate -- Sample rate of the Tandy 3-Voice generation.
# Tandysound emulation is present if machine is set to tandy.
# disney -- Enable Disney Sound Source emulation.

pcspeaker=true
pcrate=22050
tandyrate=22050
disney=true

[bios]
# Nothing to setup yet!


[dos]
# xms -- Enable XMS support.
# ems -- Enable EMS support.

xms=true
ems=true

[modem]
# modem -- Enable virtual modem emulation.
# comport -- COM Port modem is connected to.
# listenport -- TCP Port the modem listens on for incoming connections.

modem=false
comport=2
listenport=23

[directserial]
# directserial -- Enable serial passthrough support.
# comport -- COM Port inside DOSBox.
# realport -- COM Port on the Host.
# defaultbps -- Default BPS.
# parity -- Parity of the packets. This can be N, E or O.
# bytesize -- Size of each packet. This can be 5 or 8.
# stopbit -- The number of stopbits. This can be 1 or 2.

directserial=false
comport=1
realport=COM1
defaultbps=1200
parity=N
bytesize=8
stopbit=1

[ipx]
# ipx -- Enable ipx over UDP/IP emulation.

ipx=false

[autoexec]
# Lines in this section will be run at startup.
MOUNT c c:\dosgames\dagger
c:
nocd
cd dagger
nocd


daggerfall on vista

PostPosted: Fri Aug 21, 2009 9:06 pm
by Misty lt
Try changing this part:
core=normal
cycles=21000
cycleup=500
cycledown=100

To this:
core=auto
cycles=max
cycleup=500
cycledown=100


Also, how is it installed? Try copying every file from the Arena2 folder on your disc, in to the Arena2 folder on your computer, then install the patches.
And finally changing your z.cfg file so that (If I'm going after what I see in your .conf file) it on the path cd shows:
pathcd=c:\nocd\dagger\arena2

After which you may change this:
[autoexec]
# Lines in this section will be run at startup.
MOUNT c c:\dosgames\dagger
c:
nocd
cd dagger
nocd

To this:
[autoexec]
# Lines in this section will be run at startup.
MOUNT c c:\dosgames\dagger
c:
nocd
cd dagger
fall z.cfg


Then it'll practically be identical to the way I run it.

daggerfall on vista

PostPosted: Fri Aug 21, 2009 9:17 pm
by Steve Bates
Try changing this part:

To this:
Also, how is it installed? Try copying every file from the Arena2 folder on your disc, in to the Arena2 folder on your computer, then install the patches.
And finally changing your z.cfg file so that (If I'm going after what I see in your .conf file) it on the path cd shows:

After which you may change this:

To this:
Then it'll practically be identical to the way I run it.


ahhh yes, i just found the XP installer in the pinned stuff, it can make the files to rn without the cd for me, running with the CD looks compicated :blink:

daggerfall on vista

PostPosted: Sat Aug 22, 2009 5:00 am
by Ridhwan Hemsome
ahhh yes, i just found the XP installer in the pinned stuff, it can make the files to rn without the cd for me, running with the CD looks compicated :blink:

You don't need the CD to run it, you just need the Arena2 folder from the CD.
The XP installer does not make it so that you don't need the CD, it only makes it easier to install it in XP/Vista. It also configures the z.cfg file in a peculiar way though.

daggerfall on vista

PostPosted: Fri Aug 21, 2009 10:52 pm
by Joey Avelar
You don't need the CD to run it, you just need the Arena2 folder from the CD.
The XP installer does not make it so that you don't need the CD, it only makes it easier to install it in XP/Vista. It also configures the z.cfg file in a peculiar way though.


yeah, it configures the z.cfg file so you can run without the CD.

daggerfall on vista

PostPosted: Fri Aug 21, 2009 11:13 pm
by Steve Fallon
yeah, it configures the z.cfg file so you can run without the CD.

Could you post the content of your z.cfg file here?

daggerfall on vista

PostPosted: Sat Aug 22, 2009 1:22 am
by Blackdrak
my z.cfg:

type dfall_huge
path c:\dosgames\dagger\arena2\
pathCD c:\dosgames\dagger\arena2\
fadecolor 0
mapfile d
rendergame 1
user 1
startMap 179
region 17
helmet 0
maxSpeed 200
controls betaplyr.dat
maps mapsave.sav
cheatmode 1

hope that helps.

daggerfall on vista

PostPosted: Sat Aug 22, 2009 8:56 am
by Joe Bonney
Well, that's correct. Try changing the other stuff and see if it works. Remember to press ctrl + F10 to get the mouse properly inside Dosbox.

daggerfall on vista

PostPosted: Sat Aug 22, 2009 12:36 am
by sarah
now the game isnt loading at all!

all it get is a black screen after it loads from dosbox...

daggerfall on vista

PostPosted: Fri Aug 21, 2009 8:39 pm
by vicki kitterman
now the game isnt loading at all!

all it get is a black screen after it loads from dosbox...

...Then I've got no idea at all. At this point, if you have done everything right, it should have worked. Jormungadr (a user here) got a link to a preconfigured Betony Demo in his sig. Try downloading that and see if it works. If so, then try to use that configuration to the game.

daggerfall on vista

PostPosted: Sat Aug 22, 2009 9:05 am
by Dylan Markese
If all you get is a black screen then there's likely something wrong with your path.