TES V Ideas and Suggestions # 147
Posted: Wed Aug 26, 2009 11:25 am
Quest Important NPCs
Instead of having Essential NPCs be immortal, I suggest implementing a Hospital into towns and cities. Then when you shoot, or "kill" someone who's important to a quest, you don't have to even get a notification that they are quest important, when the time comes, you will simply be sent to the hospital or to their home and learn that they are at the hospital. I guess that won't really make them less immortal, but it will make it less striking.
In any case, I would actually like a Hospital Faction, where quests can consist of getting sent out to people who've been injured, as well as helping the city guards, and cure deceases.
Instead of having Essential NPCs be immortal, I suggest implementing a Hospital into towns and cities. Then when you shoot, or "kill" someone who's important to a quest, you don't have to even get a notification that they are quest important, when the time comes, you will simply be sent to the hospital or to their home and learn that they are at the hospital. I guess that won't really make them less immortal, but it will make it less striking.
In any case, I would actually like a Hospital Faction, where quests can consist of getting sent out to people who've been injured, as well as helping the city guards, and cure deceases.