Discussion on Procedural Playthrough Variation
The idea of random and procedural terrain variation was discussed very recently on the "Beyond Skyrim" thread, mainly due to No Man's Sky being in the spotlight.
However, that spawned a somewhat diffferent concept in my head. An idea that, if implemented correctly would eliminate the problem of "Player Knowledge".
The issue of "Player Knowledge" is mostly prevalent in Morrowind. Someone who is experienced with the game can essentially grab several artifacts and rare items even with a new character, since he/she knows where the are located.
So what if the items didn't have a set location? What if their location was procedurally altered for each playthrough?
And this doesn't have to stop there. Provided we want to go further, NPC disposition, Levelled lists, events, quests and so on could be procedurally altered for each playthrough, essentially offering a somewhat "fresh" experience each time.
What is your opinion?
1)Do you think it can be done?
2)Should it be done?
3)If yes, do you have any concerns regarding the concept's implementation all the same?