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Dead Money tid-bits.

PostPosted: Wed Aug 13, 2008 12:15 pm
by Raymond J. Ramirez
Taken from NMA: http://www.nma-fallout.com/forum/viewtopic.php?t=57411

Major Nelson Podcast http://majornelson.com/archive/2010/12/19/show-381-call-of-duty-black-ops-dead-money-and-bf-bc2-heads-to-vietnam.aspx, revealing a few new tidbits on Dead Money.
-Takes 4-6 hours to beat
-Each companion has their own perk, can only take 1 at a time
-Veronica has new dialogue options after you beat the DLC and can get 1 of 2 new perks depending on what you say.
-Ghost People apparently need to be decapitated or gibbed to be killed; Shooting them elsewhere stuns them.
-The Nightkin companion is schizophrenic and has two personalities, Dog and God. Both have their own perk.
-The human companion is named Christine, and is described as mute but intelligent.
-The ghoul companion is a lounge singer named Dean. You may have seen him on posters or load screens in the main game.
-New weapons include the Holo-Beam and the Beartrap Fist.

Dead Money tid-bits.

PostPosted: Wed Aug 13, 2008 10:45 am
by Beulah Bell
Taken from NMA: http://www.nma-fallout.com/forum/viewtopic.php?t=57411

Major Nelson Podcast http://majornelson.com/archive/2010/12/19/show-381-call-of-duty-black-ops-dead-money-and-bf-bc2-heads-to-vietnam.aspx, revealing a few new tidbits on Dead Money.
-Takes 4-6 hours to beat
-Each companion has their own perk, can only take 1 at a time
-Veronica has new dialogue options after you beat the DLC and can get 1 of 2 new perks depending on what you say.
-Ghost People apparently need to be decapitated or gibbed to be killed; Shooting them elsewhere stuns them.
-The Nightkin companion is schizophrenic and has two personalities, Dog and God. Both have their own perk.
-The human companion is named Christine, and is described as mute but intelligent.
-The ghoul companion is a lounge singer named Dean. You may have seen him on posters or load screens in the main game.
-New weapons include the Holo-Beam and the Beartrap Fist.




New PERMANANT Companions?

YEeeeeeeeeeeea, 4-6 hours to beat? Eh, Longer than I hoped, And ghost people sound like Necromorphs. :confused:
EDIT: Yay for veronica! Yay for a better Nightkin companion! Yay for mute jack! Yay for Singers!

Dead Money tid-bits.

PostPosted: Wed Aug 13, 2008 12:04 pm
by Amy Cooper
I haven't listened to the pod-cast myself so unless they specifically say they're permanent in there it's a 50/50 that they might be temporary companions... With perks... O_o

Dead Money tid-bits.

PostPosted: Wed Aug 13, 2008 7:54 pm
by Erika Ellsworth
Ghost People are going to be a [censored] to kill.

Dead Money tid-bits.

PostPosted: Wed Aug 13, 2008 12:49 pm
by Natalie Harvey
Disregard, double post.

Dead Money tid-bits.

PostPosted: Wed Aug 13, 2008 11:10 am
by Lindsay Dunn
I haven't listened to the pod-cast myself so unless they specifically say they're permanent in there it's a 50/50 that they might be temporary companions... With perks... O_o


No, I was asking if they were better, Though I think it would be a bit silly to have companion quests for temporary companions.. That would only be completable in Sierra Madre..

Dead Money tid-bits.

PostPosted: Thu Aug 14, 2008 2:55 am
by Tamara Dost
dean domino? great use of existing char, if he's a reference to dean martin then he's my comp.

Dead Money tid-bits.

PostPosted: Wed Aug 13, 2008 1:45 pm
by Je suis
No, I was asking if they were better, Though I think it would be a bit silly to have companion quests for temporary companions.. That would only be completable in Sierra Madre..

Yeah I really hope they're permanent.
I want God as a companion. >:]

Dead Money tid-bits.

PostPosted: Wed Aug 13, 2008 4:58 pm
by Tiffany Holmes
What better way to kill ghost people by shining the Holy Light of Holo-Beams of thine lord?

anypeopleoffendedbythistextshouldprobablychilloutbeingthiswasajokethetellerofthisjokeisnotresponsibleforanyrantingorinsultingthatmayinsue, Have a nice day.

Dead Money tid-bits.

PostPosted: Wed Aug 13, 2008 11:32 pm
by helliehexx
We'll find out tomorrow I suppose, if they're permanent or not.

Dead Money tid-bits.

PostPosted: Wed Aug 13, 2008 12:07 pm
by Bonnie Clyde
Thanks for that info, I always tend to forget to check out NMA for news. The mute companion sounds very interesting.

Dead Money tid-bits.

PostPosted: Wed Aug 13, 2008 7:40 pm
by Albert Wesker
Beartrap fist?! That's what I'm talking about!

Dead Money tid-bits.

PostPosted: Thu Aug 14, 2008 12:51 am
by des lynam
Will this work like DLC did in FO3. ie you can continue your normal game and you will get a quest in your pitboy to activate it?

Dead Money tid-bits.

PostPosted: Wed Aug 13, 2008 2:37 pm
by CSar L
Will this work like DLC did in FO3. ie you can continue your normal game and you will get a quest in your pitboy to activate it?


Definitely.

Dead Money tid-bits.

PostPosted: Wed Aug 13, 2008 5:37 pm
by Amy Masters
Will there be new weapons and armor anyone know?Or a lvl raise?

Dead Money tid-bits.

PostPosted: Wed Aug 13, 2008 8:51 pm
by kevin ball
Yep.

Dead Money tid-bits.

PostPosted: Wed Aug 13, 2008 7:38 pm
by jaideep singh
I would love a nightkin that isnt a weirdo chick thing/i hope their permanent companions.Wtf is holo beam like a flash light of doom?.It would make sense dean domino would be in sierra madre after all he is famous singer.Dean martin was a bad ass in the rat pack *salutes*

Dead Money tid-bits.

PostPosted: Wed Aug 13, 2008 5:36 pm
by Alex [AK]
How will the DLC be activated if you have finished the story?

Dead Money tid-bits.

PostPosted: Thu Aug 14, 2008 2:44 am
by quinnnn
Lol wana hear something funny... Be for the patch am talki g about patch 1.1 I went to abandon bos and when patch 1.1 came out I was stuck...... So had to make a new game. Now I know why

Dead Money tid-bits.

PostPosted: Wed Aug 13, 2008 5:20 pm
by Rex Help
How will the DLC be activated if you have finished the story?


You'll have to reload a previous save.

Dead Money tid-bits.

PostPosted: Wed Aug 13, 2008 6:04 pm
by Amysaurusrex
the more i hear, the angrier i am i have to wait

Dead Money tid-bits.

PostPosted: Wed Aug 13, 2008 3:55 pm
by xxLindsAffec
the more i hear, the angrier i am i have to wait


Aye. I mean, extra dialog and an extra perk with Veronica? Hell yes.

Dead Money tid-bits.

PostPosted: Wed Aug 13, 2008 10:51 pm
by Kayla Oatney
I have no clue whether or not the Dead Money companions are permanent. However, if they are, I'll be extremely pleasantly surprised. Although I doubt it.

Dead Money tid-bits.

PostPosted: Thu Aug 14, 2008 1:50 am
by Harry Leon
I want to thank all you brave 360 players for beta testing this for the rest of us. :thumbsup:

Dead Money tid-bits.

PostPosted: Wed Aug 13, 2008 8:13 pm
by Noely Ulloa
I want to thank all you brave 360 players for beta testing this for the rest of us. :thumbsup:


When the rest of my kind complain, I will happily join in laughter with you.