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The cowboy perk

PostPosted: Sat Oct 04, 2008 2:38 am
by Kate Schofield
Is it just me or does the cowboy perk make leaver action weapons OP in comparison to some other guns (brush gun) ?
Am i the only one who thinks this?

The cowboy perk

PostPosted: Sat Oct 04, 2008 12:17 am
by Emmi Coolahan
Brush gun and rangers Sequoia become monsters.

its a good perk, if you plan on using weapons of that type.

The cowboy perk

PostPosted: Sat Oct 04, 2008 1:57 am
by loste juliana
An optional perk to make you better with Lever Action weapons. Is that really unexpected?

I'd take the perk, but it isnt worth dumping so many points into my melee skills.

The cowboy perk

PostPosted: Sat Oct 04, 2008 1:20 pm
by Lawrence Armijo
pretty pointless for the whole hatchet thing...I have found 1 in 60+ hours

The cowboy perk

PostPosted: Sat Oct 04, 2008 3:12 pm
by Elizabeth Lysons
pretty pointless for the whole hatchet thing...I have found 1 in 60+ hours

Yep, and iirc arent they throwable ? I know something throwable was effected, which is useless as they cant be picked up.
WOnder if the fire axe counts as one ?

The cowboy perk

PostPosted: Sat Oct 04, 2008 1:15 pm
by Ownie Zuliana
No, the fire axe is not a cowboy weapon.

The cowboy perk

PostPosted: Sat Oct 04, 2008 4:53 am
by Maeva
pretty pointless for the whole hatchet thing...I have found 1 in 60+ hours

I'm doing a cowgirl right now. Playthrough, I mean. I bought some throwing knives at the beginning from Chet for stealth kills, but haven't seen any more since. Wiki says both Chet and Mick sell 'em, but I've never seen any more in 30 levels.

-Gunny out.

The cowboy perk

PostPosted: Sat Oct 04, 2008 12:29 pm
by james tait
Melee 45 requirement is what balances it imho.

The cowboy perk

PostPosted: Sat Oct 04, 2008 4:50 pm
by sarah simon-rogaume
Melee 45 requirement is what balances it imho.


Exactly. If all you needed was X guns, then it'd be rather OP.

The cowboy perk

PostPosted: Sat Oct 04, 2008 6:56 am
by Patrick Gordon
Exactly. If all you needed was X guns, then it'd be rather OP.

Gospel. And worse when you're playing a 1 IN like I am. I REALLY could have used those other 30 skill points for something else, but, what the heck. Idiot Cowgirl has been a fun build, nontheless.

-Gunny out.

The cowboy perk

PostPosted: Sat Oct 04, 2008 1:32 pm
by GLOW...
Exactly. If all you needed was X guns, then it'd be rather OP.


I meant in comparison to semi and fully automatics and bolt action rilfes.

The cowboy perk

PostPosted: Sat Oct 04, 2008 9:03 am
by Reven Lord
Throwing knives are very good for sneaky sneaky kills even without the perk, and they're your only option for silent ranged weapons if you stick solely to what a proper Cowboy would be seen using.

Add poison for extra juicy goodness!

The cowboy perk

PostPosted: Sat Oct 04, 2008 7:32 am
by !beef
Throwing knives are very good for sneaky sneaky kills even without the perk, and they're your only option for silent ranged weapons if you stick solely to what a proper Cowboy would be seen using.

Add poison for extra juicy goodness!


THROWING HATCHETS.

They will [censored] you up.

The cowboy perk

PostPosted: Sat Oct 04, 2008 2:42 pm
by Kelsey Hall
The throwing hatches are just pure awesomeness. Very accurate in V.A.T.S, nice animation and planting one of those in someone's head is just immensely satisfying.