Deleting Reference Counted Object Twice
Posted: Tue Oct 07, 2008 5:38 am
Alright guys, so the campaign works fine and what not, but when I hit multiplayer, and it says loading priviledges, the game crashes, with this as an error.
BackupNameAttachment=" Build(0) 23 Mar 11 (03 24 25)" -- used by backup system
Log Started at 03/23/11 03:24:25
Running 32 bit version
Executable: C:\ELITE SSD GAMES\Crysis 2\bin32\Crysis2.exe
FileVersion: 1.1.0.0
ProductVersion: 1.1.0.0
Using STLport C++ Standard Library implementation
Added MOD directory to CryPak
Executable Command Line: "C:\ELITE SSD GAMES\Crysis 2\bin32\Crysis2.exe"
Total number of logical processors: 8
Number of available logical processors: 8
Total number of system cores: 4
Number of cores available to process: 4
Processor 0:
CPU: Intel Intel(R) Core(TM) i7 CPU Q 820 @ 1.73GHz
Family: 6, Model: 14, Stepping: 5
FPU: On-Chip
CPU Speed (estimated): 1824.3 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 1:
CPU: Intel Intel(R) Core(TM) i7 CPU Q 820 @ 1.73GHz
Family: 6, Model: 14, Stepping: 5
FPU: On-Chip
CPU Speed (estimated): 1824.3 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 2:
CPU: Intel Intel(R) Core(TM) i7 CPU Q 820 @ 1.73GHz
Family: 6, Model: 14, Stepping: 5
FPU: On-Chip
CPU Speed (estimated): 1824.4 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 3:
CPU: Intel Intel(R) Core(TM) i7 CPU Q 820 @ 1.73GHz
Family: 6, Model: 14, Stepping: 5
FPU: On-Chip
CPU Speed (estimated): 1824.4 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
<03:24:26> [Error] Error: ConsoleVariableGroup 'sys_spec_physics' key 'p_max_substeps' is not missing in default
<03:24:26> Windows 7 64 bit (build 6.1.7600)
<03:24:26> System language: English
<03:24:26> Windows Directory: "C:\Windows"
<03:24:26> Prerequisites...
<03:24:26> * Installation of KB940105 hotfix required: no! (either not needed or already installed)
<03:24:26> Local time is 03:24:26 03/23/11, system running for 13 minutes
<03:24:26> 8181MB physical memory installed, 5949MB available, 4095MB virtual memory installed, 27 percent of memory in use
<03:24:26> PageFile usage: 95MB, Working Set: 76MB, Peak PageFile usage: 95MB,
<03:24:26> Current display mode is 1920x1080x32, (Unknown graphics card)
<03:24:26> IBM enhanced (101/102-key) keyboard and 5+ button mouse installed
<03:24:26> --------------------------------------------------------------------------------
<03:24:26> Stream Engine Initialization
<03:24:26> GameName: Crysis 2 (TM)
<03:24:26> BuildTime: Mar 18 2011 10:40:54
<03:24:26> Font initialization
<03:24:26> Physics initialization
<03:24:26> Sound initialization
<03:24:26> Initializing AudioDevice now!
<03:24:26> Initialize FMOD with dynamic memory callbacks
<03:24:26> Starting to initialize Windows Audio Session API output!
<03:24:26> Drivers found: 2
<03:24:26> Available drivers:
1. Speakers / Headphones (IDT High Definition Audio CODEC)
2. Independent (R.T.C.) Headphones (IDT High Definition Audio CODEC)
<03:24:26> Using speaker mode: FMOD_SPEAKERMODE_5POINT1
<03:24:26> Initializing FMOD-EX now!
<03:24:26> Initialized FMOD-EX
<03:24:26> Available record drivers: 0 Microphone Array (IDT High Definition Audio CODEC) !
<03:24:26> Available record drivers: 1 Microphone (IDT High Definition Audio CODEC) !
<03:24:26> Available record drivers: 2 Microphone (Screaming Bee Audio) !
<03:24:26> Available record drivers: 3 Rec. Playback (IDT High Definition Audio CODEC) !
<03:24:26> Record config is set to autodetect using record driver 0
<03:24:26> Using FMOD version: 00043307 and internal 00043307!
<03:24:26> Initializing SoundSystem now!
<03:24:26> Renderer initialization
<03:24:29> used GeomInstancingThreshold is 2
<03:24:30> Network initialization
<03:24:30> [net] using iocp socket io management
<03:24:30> network hostname: AlienwareM17xR2
<03:24:30> ip:192.168.0.104
<03:24:30> ip:5.174.203.7
<03:24:30> [Network Version]: RELEASE PURE CLIENT
<03:24:30> MovieSystem initialization
<03:24:30> Console initialization
<03:24:30> Time initialization
<03:24:30> Input initialization
<03:24:30> AI initialization
<03:24:30> Initializing Animation System
<03:24:30> Initializing 3D Engine
<03:24:30> Script System Initialization
<03:24:30> Entity system initialization
<03:24:30> Initializing AI System
<03:24:31> [Error] [Tweaks] Cannot locate active profile table
<03:24:31> [PlayerProfiles] Login of user 'Gabriel' successful.
<03:24:31> [PlayerProfiles] Found 2 profiles.
<03:24:31> Profile 0 : 'Gabrielus'
<03:24:31> Profile 1 : 'default'
<03:24:31> [GameProfiles]: Successfully activated profile 'Gabrielus' for user 'Gabriel'
<03:24:31> username Gabriel signedIn 1 userIndex -1
<03:24:31> ActivateProfile profileName Gabrielus
<03:24:31> [Game Version]: RELEASE PURE CLIENT
<03:24:45> [Lobby] Start SessionRegisterUserData error 0
<03:24:45> ai_CompatibilityMode = crysis2 []
<03:24:45> ai_BurstWhileMovingDestinationRange = 9999 []
<03:24:45> g_telemetryConfig = SP []
<03:24:45> net_inactivitytimeout = 3600 []
<03:24:45> net_inactivitytimeoutDevmode = 3600 []
<03:24:45> g_telemetrySampleRateSound = 5 []
<03:24:45> pl_movement.nonCombat_heavy_weapon_speed_scale = 1 []
<03:25:11> [Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.startCountdown' to invoke. [libs/ui/menus_startmenu.gfx]
<03:25:23> [Lobby] Start SessionJoin error 0
<03:25:23> [Error] Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
<03:25:23> [Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
<03:25:23> [Error] Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.selectFirstAsset" [libs/ui/menus_startmenu.gfx]
<03:25:23> [Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.selectFirstAsset' to invoke. [libs/ui/menus_startmenu.gfx]
<03:25:26> [Lobby] Start UserGetPurchaseHistory error 0
<03:25:37> ============================ Loading level Intro ============================
<03:25:38> Initializing default materials...
<03:25:39> [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof.cgf': faces are too small or have stretched mapping
<03:25:39> [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof_02.cgf': faces are too small or have stretched mapping
<03:25:39> [Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe.cgf': faces are too small or have stretched mapping
<03:25:39> [Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe.cgf': faces are too small or have stretched mapping
<03:25:39> [Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod1.cgf': faces are too small or have stretched mapping
<03:25:39> [Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod1.cgf': faces are too small or have stretched mapping
<03:25:39> [Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod2.cgf': faces are too small or have stretched mapping
<03:25:39> [Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod2.cgf': faces are too small or have stretched mapping
<03:25:39> [Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02.cgf': faces are too small or have stretched mapping
<03:25:39> [Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02_lod1.cgf': faces are too small or have stretched mapping
<03:25:43> [Error] Failed to compute texture mapping density for mesh 'objects/characters/human/story/prophet/nanosuit_v2_helmet.chr': faces are too small or have stretched mapping
<03:25:44> [Error] Failed to compute texture mapping density for mesh 'objects/characters/human/us/nanosuit_v2/nanosuit_v2_helmet.chr': faces are too small or have stretched mapping
<03:25:44> Registering TPS Extensions...
<03:25:53> ======== Intro is loaded in 16.0 sec ========
<03:31:40> ============================ Loading level BatteryPark ============================
<03:31:40> [GameRules] destructing 210121E8
<03:31:41> UnLoadLevel End: 0.3 sec
<03:31:42> Initializing default materials...
<03:31:42> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_01_lod2.cgf': faces are too small or have stretched mapping
<03:31:42> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_01_lod3.cgf': faces are too small or have stretched mapping
<03:31:42> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_02_lod2.cgf': faces are too small or have stretched mapping
<03:31:42> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_02_lod3.cgf': faces are too small or have stretched mapping
<03:31:42> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_04_lod2.cgf': faces are too small or have stretched mapping
<03:31:42> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_04_lod3.cgf': faces are too small or have stretched mapping
<03:31:43> [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof.cgf': faces are too small or have stretched mapping
<03:31:43> [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof_02.cgf': faces are too small or have stretched mapping
<03:31:43> [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_r3_roof1.cgf': faces are too small or have stretched mapping
<03:31:43> [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_r4.cgf': faces are too small or have stretched mapping
<03:31:43> [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_subway_ny/btrprk_subway_ny_e.cgf': faces are too small or have stretched mapping
<03:31:43> [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_subway_ny/btrprk_subway_ny_h.cgf': faces are too small or have stretched mapping
<03:31:44> [Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02.cgf': faces are too small or have stretched mapping
<03:31:44> [Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02_lod1.cgf': faces are too small or have stretched mapping
<03:31:44> [Error] Failed to compute texture mapping density for mesh 'objects/library/props/trash/trashcan1.cgf': faces are too small or have stretched mapping
<03:31:44> [Error] Failed to compute texture mapping density for mesh 'objects/props/military_infrastructure/mil_fuel_can/mil_fuel_can.cgf': faces are too small or have stretched mapping
<03:31:44> [Error] Failed to compute texture mapping density for mesh 'objects/props/military_infrastructure/mil_fuel_can/mil_fuel_can_lod1.cgf': faces are too small or have stretched mapping
<03:31:44> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/feline/feline_ironsight_fp.cgf': faces are too small or have stretched mapping
<03:31:44> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/feline/feline_ironsight_fp.cgf': faces are too small or have stretched mapping
<03:31:44> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/scarab/scarab_ironsight_fp.cgf': faces are too small or have stretched mapping
<03:31:50> [Error] Failed to compute texture mapping density for mesh 'objects/characters/human/us/nanosuit_v2/nanosuit_v2_helmet.chr': faces are too small or have stretched mapping
<03:31:50> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/nova/nova_fp.chr': faces are too small or have stretched mapping
<03:31:52> Registering TPS Extensions...
<03:32:04> ======== BatteryPark is loaded in 23.5 sec ========
<03:37:41> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<03:37:41> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<03:37:41> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<03:37:41> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<03:37:41> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<03:37:41> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<03:37:41> [Error] Error: GetVariable failed: can't resolve the path "ButtonBack.Icons" [libs/ui/menus_infictionmenu.gfx]
<03:37:41> [Error] Error: GetVariable failed: can't resolve the path "Root.ButtonLeft.Icons" [libs/ui/menus_infictionmenu.gfx]
<03:37:41> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<03:37:41> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<03:37:41> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<03:37:41> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<03:37:41> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<03:37:41> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<03:38:18> [CGameRules::KillPlayer] HitJoint: 46 PartID: 46
<03:38:18> CActor::Ragdollize: BO_999_Execution_1
<03:38:24> [CGameRules::KillPlayer] HitJoint: 42 PartID: 42
<03:38:24> CActor::Ragdollize: BO_999_Execution_Leader_2
<03:40:15> [Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
<03:40:16> [Error] Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
<03:40:16> [Error] Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
<03:40:16> [Error] Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
<03:40:18> [CGameRules::KillPlayer] HitJoint: -1 PartID: 65535
<03:40:18> CActor::Ragdollize: blackop_clinton_tutorial_1001
<03:40:39> [Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
<03:41:24> [CGameRules::KillPlayer] HitJoint: 96 PartID: 96
<03:41:25> CActor::Ragdollize: blackop_clinton_02
<03:41:29> [CGameRules::KillPlayer] HitJoint: 26 PartID: 26
<03:41:29> CActor::Ragdollize: blackop_clinton_01
<03:41:37> [Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
<03:41:45> [Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Level.Mission.Backgate_Castle'.
<03:41:46> [Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
<03:41:57> [Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
<03:42:14> [Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
<03:42:16> [Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
<03:42:16> [Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
<03:42:17> [CGameRules::KillPlayer] HitJoint: 46 PartID: 46
<03:42:17> CActor::Ragdollize: blackop_leader_1005
<03:42:20> [Error] Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
<03:42:20> [Error] Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
<03:42:20> [Error] Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
<03:42:20> [Error] Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
<03:42:20> [Error] Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
<03:42:20> [Error] Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
<03:42:24> [CGameRules::KillPlayer] HitJoint: -1 PartID: 65535
<03:42:24> CActor::Ragdollize: blackop_runner1_1005
<03:42:53> [CGameRules::KillPlayer] HitJoint: 1 PartID: 1
<03:42:53> CActor::Ragdollize: blackop_03_1004
<03:43:03> [CGameRules::KillPlayer] HitJoint: 1 PartID: 1
<03:43:03> CActor::Ragdollize: blackop_02_1004
<03:43:09> [CGameRules::KillPlayer] HitJoint: 75 PartID: 75
<03:43:11> CActor::Ragdollize: blackop_driver_1099
<03:43:30> [CGameRules::KillPlayer] HitJoint: 10 PartID: 10
<03:43:30> CActor::Ragdollize: blackop_04_1004
<03:43:33> [CGameRules::KillPlayer] HitJoint: 75 PartID: 75
<03:43:33> CActor::Ragdollize: blackop_01_heli_1004
<03:43:54> [CGameRules::KillPlayer] HitJoint: 26 PartID: 26
<03:43:55> CActor::Ragdollize: blackop_05_heli_1004
<03:44:04> [CGameRules::KillPlayer] HitJoint: 26 PartID: 26
<03:44:04> CActor::Ragdollize: blackop_1010_01
<03:44:07> [CGameRules::KillPlayer] HitJoint: 96 PartID: 96
<03:44:09> CActor::Ragdollize: BO_1063_reinf_2
<03:44:37> [CGameRules::KillPlayer] HitJoint: 96 PartID: 96
<03:44:38> [CGameRules::KillPlayer] HitJoint: 26 PartID: 26
<03:44:38> CActor::Ragdollize: BO_1063_reinf_3
<03:44:38> CActor::Ragdollize: BO_1063_reinf_1
<03:44:56> [CGameRules::KillPlayer] HitJoint: 10 PartID: 10
<03:44:56> [CGameRules::KillPlayer] HitJoint: 75 PartID: 75
<03:44:57> CActor::Ragdollize: blackop_reinf_decon_02
<03:44:58> CActor::Ragdollize: blackop_reinf_decon_01
<03:45:09> [Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
<03:45:16> [Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
<03:45:39> [Error] Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
<03:45:39> [Error] Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
<03:45:39> [Error] Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
<03:45:41> [CGameRules::KillPlayer] HitJoint: -1 PartID: 65535
<03:45:41> CActor::Ragdollize: Blackop_Decon_2087
<03:45:44> [Error] Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
<03:45:44> [Error] Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
<03:45:44> [Error] Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
<03:45:46> [CGameRules::KillPlayer] HitJoint: -1 PartID: 65535
<03:45:46> CActor::Ragdollize: Blackop_Decon_2087_2
<03:48:46> [CGameRules::KillPlayer] HitJoint: 75 PartID: 75
<03:48:46> CActor::Ragdollize: blackop_1020_4
<03:48:58> [CGameRules::KillPlayer] HitJoint: 9 PartID: 9
<03:48:59> CActor::Ragdollize: blackop_1020_1
<03:49:01> [CGameRules::KillPlayer] HitJoint: 75 PartID: 75
<03:49:01> CActor::Ragdollize: blackop_1020_3
<03:49:12> [CGameRules::KillPlayer] HitJoint: 9 PartID: 9
<03:49:12> CActor::Ragdollize: blackop_1020_2
<03:49:52> [Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
<03:50:01> [Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
<03:50:03> [CGameRules::KillPlayer] HitJoint: -1 PartID: 65535
<03:50:04> CActor::Ragdollize: ab2_blackop_1040_2
<03:50:09> [CGameRules::KillPlayer] HitJoint: -1 PartID: 65535
<03:50:10> CActor::Ragdollize: ab2_blackop_1040_4
<03:50:41> [CGameRules::KillPlayer] HitJoint: -1 PartID: 65535
<03:50:47> CActor::Ragdollize: Blackop_Decon_2087
<03:50:47> CActor::Ragdollize: BO_1063_reinf_2
<03:50:47> CActor::Ragdollize: Blackop_Decon_2087_2
<03:50:47> CActor::Ragdollize: BO_1063_reinf_3
<03:50:47> CActor::Ragdollize: BO_1063_reinf_1
<03:50:47> CActor::Ragdollize: blackop_1020_3
<03:50:48> CActor::Ragdollize: blackop_1020_2
<03:50:48> CActor::Ragdollize: blackop_1020_1
<03:50:48> CActor::Ragdollize: blackop_1020_4
<03:50:48> ======== BatteryPark is loaded in 1147.5 sec ========
<03:50:58> [Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
<03:51:20> [Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
<03:53:21> [CGameRules::KillPlayer] HitJoint: 46 PartID: 46
<03:53:21> CActor::Ragdollize: ab2_blackop_1050_1
<03:53:26> [CGameRules::KillPlayer] HitJoint: 96 PartID: 96
<03:53:29> CActor::Ragdollize: ab2_blackop_1050_2
<03:53:42> [CGameRules::KillPlayer] HitJoint: 75 PartID: 75
<03:53:42> CActor::Ragdollize: BO_Subway_1038_2
<03:54:34> [CGameRules::KillPlayer] HitJoint: 1 PartID: 1
<03:54:34> CActor::Ragdollize: Tick_First_Encounter_2005
<03:54:43> [CGameRules::KillPlayer] HitJoint: 8 PartID: 8
<03:54:43> CActor::Ragdollize: Toilet_Tick_1_2082
<03:55:25> [CGameRules::KillPlayer] HitJoint: 13 PartID: 13
<03:55:25> CActor::Ragdollize: Tick_2009_Special_3
<03:56:53> ============================ Loading level AlienVessel ============================
<03:56:53> [GameRules] destructing 296321F0
<03:56:54> UnLoadLevel End: 0.7 sec
<03:56:55> Initializing default materials...
<03:56:56> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_01_lod2.cgf': faces are too small or have stretched mapping
<03:56:56> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_01_lod3.cgf': faces are too small or have stretched mapping
<03:56:56> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_02_lod2.cgf': faces are too small or have stretched mapping
<03:56:56> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_02_lod3.cgf': faces are too small or have stretched mapping
<03:56:56> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_03_lod2.cgf': faces are too small or have stretched mapping
<03:56:56> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_03_lod3.cgf': faces are too small or have stretched mapping
<03:56:56> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_04_lod2.cgf': faces are too small or have stretched mapping
<03:56:56> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_04_lod3.cgf': faces are too small or have stretched mapping
<03:56:56> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_21/arms_var21_grdfl_custom.cgf': faces are too small or have stretched mapping
<03:56:56> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_21/arms_var21_grdfl_custom_lod1.cgf': faces are too small or have stretched mapping
<03:56:56> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_21/arms_var21_grdfl_custom_lod2.cgf': faces are too small or have stretched mapping
<03:56:56> [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/alien_vessel/buildings/alnvsl_central/alnvsl_cntrl_crdr_b_glass_lod2.cgf': faces are too small or have stretched mapping
<03:56:56> [Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02.cgf': faces are too small or have stretched mapping
<03:56:56> [Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02_lod1.cgf': faces are too small or have stretched mapping
<03:56:57> [Error] Failed to compute texture mapping density for mesh 'objects/library/props/trash/trashcan1.cgf': faces are too small or have stretched mapping
<03:56:57> [Error] Failed to compute texture mapping density for mesh 'objects/props/military_infrastructure/mil_fuel_can/mil_fuel_can.cgf': faces are too small or have stretched mapping
<03:56:57> [Error] Failed to compute texture mapping density for mesh 'objects/props/military_infrastructure/mil_fuel_can/mil_fuel_can_lod1.cgf': faces are too small or have stretched mapping
<03:56:57> [Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_11m.cgf': faces are too small or have stretched mapping
<03:56:57> [Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_11m.cgf': faces are too small or have stretched mapping
<03:56:57> [Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_11m_lod1.cgf': faces are too small or have stretched mapping
<03:56:57> [Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_11m_lod1.cgf': faces are too small or have stretched mapping
<03:56:57> [Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_11m_d.cgf': faces are too small or have stretched mapping
<03:56:57> [Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_11m_d.cgf': faces are too small or have stretched mapping
<03:56:57> [Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_11m_d_lod1.cgf': faces are too small or have stretched mapping
<03:56:57> [Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_11m_d_lod1.cgf': faces are too small or have stretched mapping
<03:56:57> [Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_5m.cgf': faces are too small or have stretched mapping
<03:56:57> [Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_5m_lod1.cgf': faces are too small or have stretched mapping
<03:56:57> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/feline/feline_ironsight_fp.cgf': faces are too small or have stretched mapping
<03:56:57> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/feline/feline_ironsight_fp.cgf': faces are too small or have stretched mapping
<03:56:57> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/marshall/marshall_screens.cgf': faces are too small or have stretched mapping
<03:56:57> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/scarab/scarab_ironsight_fp.cgf': faces are too small or have stretched mapping
<03:56:57> [Error] Failed to compute texture mapping density for mesh 'objects/characters/alien/stalker/armor_head_tentacles.chr': faces are too small or have stretched mapping
<03:57:02> [Error] Failed to compute texture mapping density for mesh 'objects/characters/human/us/nanosuit_v2/nanosuit_v2_helmet.chr': faces are too small or have stretched mapping
<03:57:02> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/marshall/marshall.chr': faces are too small or have stretched mapping
<03:57:02> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/nova/nova_fp.chr': faces are too small or have stretched mapping
<03:57:03> Registering TPS Extensions...
<03:57:13> ======== AlienVessel is loaded in 20.3 sec ========
<03:59:28> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<03:59:28> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<03:59:28> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<03:59:28> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<03:59:28> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<03:59:28> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<03:59:28> [Error] Error: GetVariable failed: can't resolve the path "ButtonBack.Icons" [libs/ui/menus_infictionmenu.gfx]
<03:59:28> [Error] Error: GetVariable failed: can't resolve the path "Root.ButtonLeft.Icons" [libs/ui/menus_infictionmenu.gfx]
<03:59:28> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<03:59:28> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<03:59:28> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<03:59:28> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<03:59:28> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<03:59:28> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<03:59:47> [Error] Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
<03:59:48> [CGameRules::KillPlayer] HitJoint: -1 PartID: 65535
<03:59:48> CActor::Ragdollize: AB2_BlackOp_1010_1
<03:59:56> [CGameRules::KillPlayer] HitJoint: -1 PartID: 65535
<03:59:56> CActor::Ragdollize: AB2_BlackOp_1010_2
<04:00:13> [Error] Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
<04:00:15> [CGameRules::KillPlayer] HitJoint: -1 PartID: 65535
<04:00:15> CActor::Ragdollize: AB2_BlackOp_1010_4
<04:00:23> [CGameRules::KillPlayer] HitJoint: 9 PartID: 9
<04:00:24> CActor::Ragdollize: AB2_BlackOp_1030_1
<04:00:28> [CGameRules::KillPlayer] HitJoint: 26 PartID: 26
<04:00:29> CActor::Ragdollize: AB2_BlackOp_1030_2
<04:00:35> [CGameRules::KillPlayer] HitJoint: -1 PartID: 65535
<04:00:35> CActor::Ragdollize: AB2_BlackOp_1020_1
<04:00:36> CActor::Ragdollize: AB2_BlackOp_1020_2
<04:00:36> [CGameRules::KillPlayer] HitJoint: 14 PartID: 14
<04:01:00> [flow] Sound:Dialog - Can't play sound 'suit_male/suit_voice_decoding'!
<04:01:12> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:01:12> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:01:12> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:01:12> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:01:12> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:01:12> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:01:12> [Error] Error: GetVariable failed: can't resolve the path "ButtonBack.Icons" [libs/ui/menus_infictionmenu.gfx]
<04:01:12> [Error] Error: GetVariable failed: can't resolve the path "Root.ButtonLeft.Icons" [libs/ui/menus_infictionmenu.gfx]
<04:01:12> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:01:12> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:01:12> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:01:12> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:01:12> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:01:12> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:01:30> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:01:30> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:01:30> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:01:30> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:01:30> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:01:30> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:01:30> [Error] Error: GetVariable failed: can't resolve the path "ButtonBack.Icons" [libs/ui/menus_infictionmenu.gfx]
<04:01:30> [Error] Error: GetVariable failed: can't resolve the path "Root.ButtonLeft.Icons" [libs/ui/menus_infictionmenu.gfx]
<04:01:30> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:01:30> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:01:30> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:01:30> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:01:30> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:01:30> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:01:48> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:01:48> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:01:48> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:01:48> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:01:48> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:01:48> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:01:48> [Error] Error: GetVariable failed: can't resolve the path "ButtonBack.Icons" [libs/ui/menus_infictionmenu.gfx]
<04:01:48> [Error] Error: GetVariable failed: can't resolve the path "Root.ButtonLeft.Icons" [libs/ui/menus_infictionmenu.gfx]
<04:01:48> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:01:48> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:01:48> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:01:48> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:01:48> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:01:48> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:03:07> [CGameRules::KillPlayer] HitJoint: 9 PartID: 9
<04:03:07> CActor::Ragdollize: AB2_BO_2001_4
<04:03:09> [CGameRules::KillPlayer] HitJoint: 75 PartID: 75
<04:03:16> [CGameRules::KillPlayer] HitJoint: 75 PartID: 75
<04:03:16> CActor::Ragdollize: AB2_BO_2001_2_driver
<04:03:23> [CGameRules::KillPlayer] HitJoint: 75 PartID: 75
<04:03:25> CActor::Ragdollize: AB2_BO_2001_3
<04:03:35> [CGameRules::KillPlayer] HitJoint: 9 PartID: 9
<04:03:38> CActor::Ragdollize: AB2_BlackOp_2014_1
<04:03:47> [CGameRules::KillPlayer] HitJoint: 1 PartID: 1
<04:03:47> CActor::Ragdollize: AB2_BlackOps_2000_1
<04:03:56> [CGameRules::KillPlayer] HitJoint: 96 PartID: 96
<04:03:56> CActor::Ragdollize: AB2_BlackOps_2000_2
<04:04:21> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:04:21> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:04:21> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:04:21> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:04:21> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:04:21> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:04:21> [Error] Error: GetVariable failed: can't resolve the path "ButtonBack.Icons" [libs/ui/menus_infictionmenu.gfx]
<04:04:21> [Error] Error: GetVariable failed: can't resolve the path "Root.ButtonLeft.Icons" [libs/ui/menus_infictionmenu.gfx]
<04:04:21> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:04:21> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:04:21> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:04:21> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:04:21> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:04:21> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:04:28> [CGameRules::KillPlayer] HitJoint: 9 PartID: 9
<04:04:29> CActor::Ragdollize: AB2_BlackOp_2011_2
<04:04:32> [CGameRules::KillPlayer] HitJoint: 26 PartID: 26
<04:04:32> CActor::Ragdollize: AB2_BlackOps_2000_3
<04:04:38> [CGameRules::KillPlayer] HitJoint: 9 PartID: 9
<04:04:39> CActor::Ragdollize: AB2_BlackOps_2000_2_s
<04:04:43> [CGameRules::KillPlayer] HitJoint: 42 PartID: 42
<04:04:43> CActor::Ragdollize: AB2_BlackOps_2000_1_s
<04:04:57> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:04:57> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:04:57> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:04:57> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:04:57> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:04:57> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:04:57> [Error] Error: GetVariable failed: can't resolve the path "ButtonBack.Icons" [libs/ui/menus_infictionmenu.gfx]
<04:04:57> [Error] Error: GetVariable failed: can't resolve the path "Root.ButtonLeft.Icons" [libs/ui/menus_infictionmenu.gfx]
<04:04:57> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:04:57> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:04:57> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:04:57> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:04:57> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:04:57> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<04:05:08> [CGameRules::KillPlayer] HitJoint: 9 PartID: 9
<04:05:09> CActor::Ragdollize: AB2_BlackOp_2014_2
<04:05:22> [CGameRules::KillPlayer] HitJoint: 18 PartID: 18
<04:05:24> CActor::Ragdollize: AB2_BlackOps_2000_1_s
<04:05:25> [CGameRules::KillPlayer] HitJoint: 26 PartID: 26
<04:05:25> CActor::Ragdollize: AB2_BlackOps_2000_3_s
<04:05:51> [CGameRules::KillPlayer] HitJoint: 26 PartID: 26
<04:05:51> CActor::Ragdollize: AB2_BlackOp_2011_4
<04:06:01> [CGameRules::KillPlayer] HitJoint: 42 PartID: 42
<04:06:06> CActor::Ragdollize: AB2_BlackOp_2011_Gunner
<04:06:09> [CGameRules::KillPlayer] HitJoint: 22 PartID: 22
<04:06:09> [CGameRules::KillPlayer] HitJoint: 87 PartID: 87
<04:06:09> CActor::Ragdollize: Dude
<04:06:10> CActor::Ragdollize: AB2_BlackOp_2011_3
<04:06:19> FSCommand: '-1244975360' 'exit'
<04:06:19> [GameRules] destructing 20E6A148
<04:06:19> UnLoadLevel End: 0.5 sec
<04:06:20> [Error] Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
<04:06:20> [Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
<04:06:20> [Error] Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.selectFirstAsset" [libs/ui/menus_startmenu.gfx]
<04:06:20> [Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.selectFirstAsset' to invoke. [libs/ui/menus_startmenu.gfx]
<04:06:22> [Error] Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
<04:06:22> [Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
<04:06:22> [Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.selectFirstAsset' to invoke. [libs/ui/menus_startmenu.gfx]
<04:06:23> [Error] Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
<04:06:23> [Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
<04:06:24> [Error] Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
<04:06:24> [Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
<04:06:32> [Error] Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
<04:06:32> [Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
<04:06:33> [Error] Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
<04:06:33> [Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
<04:06:35> [Error] Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
<04:06:35> [Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
<04:06:37> [Error] Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
<04:06:37> [Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
<04:06:38> [Error] Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
<04:06:38> [Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
<04:06:39> [Error] Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
<04:06:39> [Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
<04:06:39> [Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.selectFirstAsset' to invoke. [libs/ui/menus_startmenu.gfx]
<04:06:41> [Error] Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
<04:06:41> [Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
<04:06:41> [Error] Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.selectFirstAsset" [libs/ui/menus_startmenu.gfx]
<04:06:41> [Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.selectFirstAsset' to invoke. [libs/ui/menus_startmenu.gfx]
<04:06:42> pl_movement.nonCombat_heavy_weapon_speed_scale = 0.75 []
<04:06:42> g_telemetrySampleRateSound = -1 []
<04:06:42> net_inactivitytimeoutDevmode = 10 []
<04:06:42> net_inactivitytimeout = 10 []
<04:06:42> g_telemetryConfig = none []
<04:06:42> ai_BurstWhileMovingDestinationRange = 2 []
<04:06:42> ai_CompatibilityMode = crysis2 []
<04:06:42> g_multiplayerDefault = 1 []
<04:06:42> net_enable_tfrc = 0 []
<04:06:42> sv_bandwidth = 30000 []
<04:06:42> g_fpDbaManagementEnable = 0 []
<04:06:42> g_hitDeathReactions_streaming = 2 []
<04:06:42> g_distanceForceNoIk = 35 []
<04:06:42> g_telemetryConfig = MP []
<04:06:42> g_telemetrySampleRatePerformance = 1 []
<04:06:42> g_telemetrySampleRateBandwidth = 3 []
<04:06:42> g_telemetrySampleRateMemory = 2 []
<04:06:42> net_packetsendrate = 20 []
<04:06:42> e_ViewDistRatio = 25 []
<04:06:42> e_ViewDistRatioVegetation = 12 []
<04:06:42> e_VegetationMinSize = 0.1 [REQUIRE_LEVEL_RELOAD]
<04:06:42> pl_melee.impulses_enable = 1 []
<04:06:42> pl_melee.angle_limit_from_behind = 70 []
<04:06:42> pl_melee.melee_snap_angle_limit = 55 []
<04:06:42> pl_melee.melee_snap_move_speed_multiplier = 12 []
<04:06:42> pl_melee.melee_snap_target_select_range = 3 []
<04:06:42> pl_melee.melee_snap_end_position_range = 1 []
<04:06:42> pl_melee.mp_victim_screenfx_blendout_duration = 0.25 []
<04:06:42> pl_melee.mp_victim_screenfx_duration = 0.1 []
<04:06:42> pl_airFrictionPerk_control.triggerAutomatically = 0 []
<04:06:42> pl_airFrictionPerk_control.fall_activation_height = 0 []
<04:06:42> pl_impulseEnabled = 1 []
<04:06:42> sv_AISystem = 0 [REQUIRE_APP_RESTART]
<04:06:42> e_StreamCgfPoolSize = 28 []
<04:06:42> aim_assistMinTurnScale = 0.5 []
<04:06:42> aim_assistMinTurnScale_IronSight = 0.4 []
<04:06:42> aim_assistSlowStartFadeinDistance = 1 []
<04:06:42> aim_assistSlowStopFadeinDistance = 3 []
<04:06:42> aim_assistSlowFalloffStartDistance = 40 []
<04:06:42> aim_assistMaxDistance = 75 []
<04:06:42> aim_assistMaxDistance_IronSight = 100 []
<04:06:42> aim_assistSlowThresholdOuter = 2.5 []
<04:06:42> aim_assistStrength = 0.7 []
<04:06:42> aim_assistStrength_IronSight = 0.75 []
<04:06:42> aim_assistInputForFullFollow_Ironsight = 0.2 []
<04:06:42> aim_assistFalloffDistance = 70 []
<04:06:42> pl_jump_maxTimerValue = http://www.mycrysis.com/forums/0 []
<04:06:42> net_log = 1 []
<04:06:42> g_spawn_vistable_numLineTestsPerFrame = 3 []
<04:06:42> net_breakage_sync_entities = 0 []
<04:06:42> g_breakageMinAxisInertia = 1 []
<04:06:42> g_glassAutoShatterMinArea = 0.5 []
<04:06:42> s_ObstructionMaxPierecability = 50 []
<04:06:42> g_actorViewDistRatio = 255 []
<04:06:42> controller_multiplier_x = 3 [RESTRICTEDMODE]
<04:06:42> controller_multiplier_z = 4 [RESTRICTEDMODE]
<04:06:42> g_playerLowHealthThreshold = 20 []
<04:06:42> g_playerMidHealthThreshold = 60 []
<04:06:42> p_max_entity_cells = 10000 []
<04:06:42> e_VegetationSprites = 0 []
<04:06:42> r_MotionBlurShutterSpeed = 0.002 []
<04:06:42> pl_movement.speedScaleWithoutNanosuit = 1.03 []
<04:06:42> pl_movement.sprint_SpeedScaleWithoutNanosuit = 1.61 []
<04:06:42> pl_movement.strafe_SpeedScaleWithoutNanosuit = 0.75 []
<04:06:42> pl_movement.sprint_timeInAirToStopSprinting = 0.5 []
<04:06:42> pl_stealth_shotgunDamageCap = 40 []
<04:06:42> pl_stealth_maxSpreadOnFire = 1 []
<04:06:42> pl_jump_quickPressThresh = 0.12 []
<04:06:42> pl_swimSpeedSprintSpeedMul = 1.5 []
<04:06:42> pl_swimUpSprintSpeedMul = 1.5 []
<04:06:42> pl_swimNoSuitSprintSpeedMul = 1.25 []
<04:06:43> Initializing default materials...
<04:06:45> [Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/ay69/ay69_ironsight_fp.cgf': faces are too small or have stretched mapping
<04:06:45> [Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/mk60/mk60_ironsight_tp.cgf': faces are too small or have stretched mapping
<04:06:45> [Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/grendel/grendel_ironsight_fp.cgf': faces are too small or have stretched mapping
<04:06:46> =============================================================================
<04:06:46> *ERROR
<04:06:46> =============================================================================
<04:06:46> Deleting Reference Counted Object Twice
<04:06:46> Windows 7 64 bit (build 6.1.7600)
<04:06:46> System language: English
<04:06:46> Windows Directory: "C:\Windows"
<04:06:46> Prerequisites...
<04:06:46> * Installation of KB940105 hotfix required: no! (either not needed or already installed)
<04:06:46> Local time is 04:06:46 03/23/11, system running for 55 minutes
<04:06:46> 8181MB physical memory installed, 5510MB available, 4095MB virtual memory installed, 32 percent of memory in use
<04:06:46> PageFile usage: 517MB, Working Set: 424MB, Peak PageFile usage: 1471MB,
<04:06:46> Current display mode is 1920x1080x32, (Unknown graphics card)
<04:06:46> IBM enhanced (101/102-key) keyboard and 5+ button mouse installed
<04:06:46> --------------------------------------------------------------------------------
<04:06:46> ---FATAL ERROR: message:Deleting Reference Counted Object Twice
<04:06:46> ----- CallStack (Frame: 188869) -----
<04:06:46> ----------------------------------------
Deleting Reference Counted Object Twice
quite the long Copy/paste, i know.
Now i've been randomly able to get into the multiplayer menus, even got to play for a while. Now when I restarted my laptop, this thing keeps on recurring. Any insight? thanks.
BackupNameAttachment=" Build(0) 23 Mar 11 (03 24 25)" -- used by backup system
Log Started at 03/23/11 03:24:25
Running 32 bit version
Executable: C:\ELITE SSD GAMES\Crysis 2\bin32\Crysis2.exe
FileVersion: 1.1.0.0
ProductVersion: 1.1.0.0
Using STLport C++ Standard Library implementation
Added MOD directory
Executable Command Line: "C:\ELITE SSD GAMES\Crysis 2\bin32\Crysis2.exe"
Total number of logical processors: 8
Number of available logical processors: 8
Total number of system cores: 4
Number of cores available to process: 4
Processor 0:
CPU: Intel Intel(R) Core(TM) i7 CPU Q 820 @ 1.73GHz
Family: 6, Model: 14, Stepping: 5
FPU: On-Chip
CPU Speed (estimated): 1824.3 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 1:
CPU: Intel Intel(R) Core(TM) i7 CPU Q 820 @ 1.73GHz
Family: 6, Model: 14, Stepping: 5
FPU: On-Chip
CPU Speed (estimated): 1824.3 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 2:
CPU: Intel Intel(R) Core(TM) i7 CPU Q 820 @ 1.73GHz
Family: 6, Model: 14, Stepping: 5
FPU: On-Chip
CPU Speed (estimated): 1824.4 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 3:
CPU: Intel Intel(R) Core(TM) i7 CPU Q 820 @ 1.73GHz
Family: 6, Model: 14, Stepping: 5
FPU: On-Chip
CPU Speed (estimated): 1824.4 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
<03:24:26> [Error] Error: ConsoleVariableGroup 'sys_spec_physics' key 'p_max_substeps' is not missing in default
<03:24:26> Windows 7 64 bit (build 6.1.7600)
<03:24:26> System language: English
<03:24:26> Windows Directory: "C:\Windows"
<03:24:26> Prerequisites...
<03:24:26> * Installation of KB940105 hotfix required: no! (either not needed or already installed)
<03:24:26> Local time is 03:24:26 03/23/11, system running for 13 minutes
<03:24:26> 8181MB physical memory installed, 5949MB available, 4095MB virtual memory installed, 27 percent of memory in use
<03:24:26> PageFile usage: 95MB, Working Set: 76MB, Peak PageFile usage: 95MB,
<03:24:26> Current display mode is 1920x1080x32, (Unknown graphics card)
<03:24:26> IBM enhanced (101/102-key) keyboard and 5+ button mouse installed
<03:24:26> --------------------------------------------------------------------------------
<03:24:26> Stream Engine Initialization
<03:24:26> GameName: Crysis 2 (TM)
<03:24:26> BuildTime: Mar 18 2011 10:40:54
<03:24:26> Font initialization
<03:24:26> Physics initialization
<03:24:26> Sound initialization
<03:24:26>
<03:24:26>
<03:24:26>
<03:24:26>
<03:24:26>
1. Speakers / Headphones (IDT High Definition Audio CODEC)
2. Independent (R.T.C.) Headphones (IDT High Definition Audio CODEC)
<03:24:26>
<03:24:26>
<03:24:26>
<03:24:26>
<03:24:26>
<03:24:26>
<03:24:26>
<03:24:26>
<03:24:26>
<03:24:26>
<03:24:26> Renderer initialization
<03:24:29> used GeomInstancingThreshold is 2
<03:24:30> Network initialization
<03:24:30> [net] using iocp socket io management
<03:24:30> network hostname: AlienwareM17xR2
<03:24:30> ip:192.168.0.104
<03:24:30> ip:5.174.203.7
<03:24:30> [Network Version]: RELEASE PURE CLIENT
<03:24:30> MovieSystem initialization
<03:24:30> Console initialization
<03:24:30> Time initialization
<03:24:30> Input initialization
<03:24:30> AI initialization
<03:24:30> Initializing Animation System
<03:24:30> Initializing 3D Engine
<03:24:30> Script System Initialization
<03:24:30> Entity system initialization
<03:24:30> Initializing AI System
<03:24:31> [Error] [Tweaks] Cannot locate active profile table
<03:24:31> [PlayerProfiles] Login of user 'Gabriel' successful.
<03:24:31> [PlayerProfiles] Found 2 profiles.
<03:24:31> Profile 0 : 'Gabrielus'
<03:24:31> Profile 1 : 'default'
<03:24:31> [GameProfiles]: Successfully activated profile 'Gabrielus' for user 'Gabriel'
<03:24:31> username Gabriel signedIn 1 userIndex -1
<03:24:31> ActivateProfile profileName Gabrielus
<03:24:31> [Game Version]: RELEASE PURE CLIENT
<03:24:45> [Lobby] Start SessionRegisterUserData error 0
<03:24:45> ai_CompatibilityMode = crysis2 []
<03:24:45> ai_BurstWhileMovingDestinationRange = 9999 []
<03:24:45> g_telemetryConfig = SP []
<03:24:45> net_inactivitytimeout = 3600 []
<03:24:45> net_inactivitytimeoutDevmode = 3600 []
<03:24:45> g_telemetrySampleRateSound = 5 []
<03:24:45> pl_movement.nonCombat_heavy_weapon_speed_scale = 1 []
<03:25:11> [Error]
<03:25:23> [Lobby] Start SessionJoin error 0
<03:25:23> [Error]
<03:25:23> [Error]
<03:25:23> [Error]
<03:25:23> [Error]
<03:25:26> [Lobby] Start UserGetPurchaseHistory error 0
<03:25:37> ============================ Loading level Intro ============================
<03:25:38> Initializing default materials...
<03:25:39> [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof.cgf': faces are too small or have stretched mapping
<03:25:39> [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof_02.cgf': faces are too small or have stretched mapping
<03:25:39> [Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe.cgf': faces are too small or have stretched mapping
<03:25:39> [Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe.cgf': faces are too small or have stretched mapping
<03:25:39> [Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod1.cgf': faces are too small or have stretched mapping
<03:25:39> [Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod1.cgf': faces are too small or have stretched mapping
<03:25:39> [Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod2.cgf': faces are too small or have stretched mapping
<03:25:39> [Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod2.cgf': faces are too small or have stretched mapping
<03:25:39> [Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02.cgf': faces are too small or have stretched mapping
<03:25:39> [Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02_lod1.cgf': faces are too small or have stretched mapping
<03:25:43> [Error] Failed to compute texture mapping density for mesh 'objects/characters/human/story/prophet/nanosuit_v2_helmet.chr': faces are too small or have stretched mapping
<03:25:44> [Error] Failed to compute texture mapping density for mesh 'objects/characters/human/us/nanosuit_v2/nanosuit_v2_helmet.chr': faces are too small or have stretched mapping
<03:25:44> Registering TPS Extensions...
<03:25:53> ======== Intro is loaded in 16.0 sec ========
<03:31:40> ============================ Loading level BatteryPark ============================
<03:31:40> [GameRules] destructing 210121E8
<03:31:41> UnLoadLevel End: 0.3 sec
<03:31:42> Initializing default materials...
<03:31:42> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_01_lod2.cgf': faces are too small or have stretched mapping
<03:31:42> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_01_lod3.cgf': faces are too small or have stretched mapping
<03:31:42> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_02_lod2.cgf': faces are too small or have stretched mapping
<03:31:42> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_02_lod3.cgf': faces are too small or have stretched mapping
<03:31:42> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_04_lod2.cgf': faces are too small or have stretched mapping
<03:31:42> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_04_lod3.cgf': faces are too small or have stretched mapping
<03:31:43> [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof.cgf': faces are too small or have stretched mapping
<03:31:43> [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof_02.cgf': faces are too small or have stretched mapping
<03:31:43> [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_r3_roof1.cgf': faces are too small or have stretched mapping
<03:31:43> [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_r4.cgf': faces are too small or have stretched mapping
<03:31:43> [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_subway_ny/btrprk_subway_ny_e.cgf': faces are too small or have stretched mapping
<03:31:43> [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_subway_ny/btrprk_subway_ny_h.cgf': faces are too small or have stretched mapping
<03:31:44> [Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02.cgf': faces are too small or have stretched mapping
<03:31:44> [Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02_lod1.cgf': faces are too small or have stretched mapping
<03:31:44> [Error] Failed to compute texture mapping density for mesh 'objects/library/props/trash/trashcan1.cgf': faces are too small or have stretched mapping
<03:31:44> [Error] Failed to compute texture mapping density for mesh 'objects/props/military_infrastructure/mil_fuel_can/mil_fuel_can.cgf': faces are too small or have stretched mapping
<03:31:44> [Error] Failed to compute texture mapping density for mesh 'objects/props/military_infrastructure/mil_fuel_can/mil_fuel_can_lod1.cgf': faces are too small or have stretched mapping
<03:31:44> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/feline/feline_ironsight_fp.cgf': faces are too small or have stretched mapping
<03:31:44> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/feline/feline_ironsight_fp.cgf': faces are too small or have stretched mapping
<03:31:44> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/scarab/scarab_ironsight_fp.cgf': faces are too small or have stretched mapping
<03:31:50> [Error] Failed to compute texture mapping density for mesh 'objects/characters/human/us/nanosuit_v2/nanosuit_v2_helmet.chr': faces are too small or have stretched mapping
<03:31:50> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/nova/nova_fp.chr': faces are too small or have stretched mapping
<03:31:52> Registering TPS Extensions...
<03:32:04> ======== BatteryPark is loaded in 23.5 sec ========
<03:37:41> [Error]
<03:37:41> [Error]
<03:37:41> [Error]
<03:37:41> [Error]
<03:37:41> [Error]
<03:37:41> [Error]
<03:37:41> [Error]
<03:37:41> [Error]
<03:37:41> [Error]
<03:37:41> [Error]
<03:37:41> [Error]
<03:37:41> [Error]
<03:37:41> [Error]
<03:37:41> [Error]
<03:38:18> [CGameRules::KillPlayer] HitJoint: 46 PartID: 46
<03:38:18> CActor::Ragdollize: BO_999_Execution_1
<03:38:24> [CGameRules::KillPlayer] HitJoint: 42 PartID: 42
<03:38:24> CActor::Ragdollize: BO_999_Execution_Leader_2
<03:40:15> [Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
<03:40:16> [Error]
<03:40:16> [Error]
<03:40:16> [Error]
<03:40:18> [CGameRules::KillPlayer] HitJoint: -1 PartID: 65535
<03:40:18> CActor::Ragdollize: blackop_clinton_tutorial_1001
<03:40:39> [Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
<03:41:24> [CGameRules::KillPlayer] HitJoint: 96 PartID: 96
<03:41:25> CActor::Ragdollize: blackop_clinton_02
<03:41:29> [CGameRules::KillPlayer] HitJoint: 26 PartID: 26
<03:41:29> CActor::Ragdollize: blackop_clinton_01
<03:41:37> [Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
<03:41:45> [Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Level.Mission.Backgate_Castle'.
<03:41:46> [Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
<03:41:57> [Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
<03:42:14> [Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
<03:42:16> [Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
<03:42:16> [Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
<03:42:17> [CGameRules::KillPlayer] HitJoint: 46 PartID: 46
<03:42:17> CActor::Ragdollize: blackop_leader_1005
<03:42:20> [Error]
<03:42:20> [Error]
<03:42:20> [Error]
<03:42:20> [Error]
<03:42:20> [Error]
<03:42:20> [Error]
<03:42:24> [CGameRules::KillPlayer] HitJoint: -1 PartID: 65535
<03:42:24> CActor::Ragdollize: blackop_runner1_1005
<03:42:53> [CGameRules::KillPlayer] HitJoint: 1 PartID: 1
<03:42:53> CActor::Ragdollize: blackop_03_1004
<03:43:03> [CGameRules::KillPlayer] HitJoint: 1 PartID: 1
<03:43:03> CActor::Ragdollize: blackop_02_1004
<03:43:09> [CGameRules::KillPlayer] HitJoint: 75 PartID: 75
<03:43:11> CActor::Ragdollize: blackop_driver_1099
<03:43:30> [CGameRules::KillPlayer] HitJoint: 10 PartID: 10
<03:43:30> CActor::Ragdollize: blackop_04_1004
<03:43:33> [CGameRules::KillPlayer] HitJoint: 75 PartID: 75
<03:43:33> CActor::Ragdollize: blackop_01_heli_1004
<03:43:54> [CGameRules::KillPlayer] HitJoint: 26 PartID: 26
<03:43:55> CActor::Ragdollize: blackop_05_heli_1004
<03:44:04> [CGameRules::KillPlayer] HitJoint: 26 PartID: 26
<03:44:04> CActor::Ragdollize: blackop_1010_01
<03:44:07> [CGameRules::KillPlayer] HitJoint: 96 PartID: 96
<03:44:09> CActor::Ragdollize: BO_1063_reinf_2
<03:44:37> [CGameRules::KillPlayer] HitJoint: 96 PartID: 96
<03:44:38> [CGameRules::KillPlayer] HitJoint: 26 PartID: 26
<03:44:38> CActor::Ragdollize: BO_1063_reinf_3
<03:44:38> CActor::Ragdollize: BO_1063_reinf_1
<03:44:56> [CGameRules::KillPlayer] HitJoint: 10 PartID: 10
<03:44:56> [CGameRules::KillPlayer] HitJoint: 75 PartID: 75
<03:44:57> CActor::Ragdollize: blackop_reinf_decon_02
<03:44:58> CActor::Ragdollize: blackop_reinf_decon_01
<03:45:09> [Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
<03:45:16> [Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
<03:45:39> [Error]
<03:45:39> [Error]
<03:45:39> [Error]
<03:45:41> [CGameRules::KillPlayer] HitJoint: -1 PartID: 65535
<03:45:41> CActor::Ragdollize: Blackop_Decon_2087
<03:45:44> [Error]
<03:45:44> [Error]
<03:45:44> [Error]
<03:45:46> [CGameRules::KillPlayer] HitJoint: -1 PartID: 65535
<03:45:46> CActor::Ragdollize: Blackop_Decon_2087_2
<03:48:46> [CGameRules::KillPlayer] HitJoint: 75 PartID: 75
<03:48:46> CActor::Ragdollize: blackop_1020_4
<03:48:58> [CGameRules::KillPlayer] HitJoint: 9 PartID: 9
<03:48:59> CActor::Ragdollize: blackop_1020_1
<03:49:01> [CGameRules::KillPlayer] HitJoint: 75 PartID: 75
<03:49:01> CActor::Ragdollize: blackop_1020_3
<03:49:12> [CGameRules::KillPlayer] HitJoint: 9 PartID: 9
<03:49:12> CActor::Ragdollize: blackop_1020_2
<03:49:52> [Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
<03:50:01> [Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
<03:50:03> [CGameRules::KillPlayer] HitJoint: -1 PartID: 65535
<03:50:04> CActor::Ragdollize: ab2_blackop_1040_2
<03:50:09> [CGameRules::KillPlayer] HitJoint: -1 PartID: 65535
<03:50:10> CActor::Ragdollize: ab2_blackop_1040_4
<03:50:41> [CGameRules::KillPlayer] HitJoint: -1 PartID: 65535
<03:50:47> CActor::Ragdollize: Blackop_Decon_2087
<03:50:47> CActor::Ragdollize: BO_1063_reinf_2
<03:50:47> CActor::Ragdollize: Blackop_Decon_2087_2
<03:50:47> CActor::Ragdollize: BO_1063_reinf_3
<03:50:47> CActor::Ragdollize: BO_1063_reinf_1
<03:50:47> CActor::Ragdollize: blackop_1020_3
<03:50:48> CActor::Ragdollize: blackop_1020_2
<03:50:48> CActor::Ragdollize: blackop_1020_1
<03:50:48> CActor::Ragdollize: blackop_1020_4
<03:50:48> ======== BatteryPark is loaded in 1147.5 sec ========
<03:50:58> [Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
<03:51:20> [Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
<03:53:21> [CGameRules::KillPlayer] HitJoint: 46 PartID: 46
<03:53:21> CActor::Ragdollize: ab2_blackop_1050_1
<03:53:26> [CGameRules::KillPlayer] HitJoint: 96 PartID: 96
<03:53:29> CActor::Ragdollize: ab2_blackop_1050_2
<03:53:42> [CGameRules::KillPlayer] HitJoint: 75 PartID: 75
<03:53:42> CActor::Ragdollize: BO_Subway_1038_2
<03:54:34> [CGameRules::KillPlayer] HitJoint: 1 PartID: 1
<03:54:34> CActor::Ragdollize: Tick_First_Encounter_2005
<03:54:43> [CGameRules::KillPlayer] HitJoint: 8 PartID: 8
<03:54:43> CActor::Ragdollize: Toilet_Tick_1_2082
<03:55:25> [CGameRules::KillPlayer] HitJoint: 13 PartID: 13
<03:55:25> CActor::Ragdollize: Tick_2009_Special_3
<03:56:53> ============================ Loading level AlienVessel ============================
<03:56:53> [GameRules] destructing 296321F0
<03:56:54> UnLoadLevel End: 0.7 sec
<03:56:55> Initializing default materials...
<03:56:56> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_01_lod2.cgf': faces are too small or have stretched mapping
<03:56:56> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_01_lod3.cgf': faces are too small or have stretched mapping
<03:56:56> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_02_lod2.cgf': faces are too small or have stretched mapping
<03:56:56> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_02_lod3.cgf': faces are too small or have stretched mapping
<03:56:56> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_03_lod2.cgf': faces are too small or have stretched mapping
<03:56:56> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_03_lod3.cgf': faces are too small or have stretched mapping
<03:56:56> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_04_lod2.cgf': faces are too small or have stretched mapping
<03:56:56> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_04_lod3.cgf': faces are too small or have stretched mapping
<03:56:56> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_21/arms_var21_grdfl_custom.cgf': faces are too small or have stretched mapping
<03:56:56> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_21/arms_var21_grdfl_custom_lod1.cgf': faces are too small or have stretched mapping
<03:56:56> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_21/arms_var21_grdfl_custom_lod2.cgf': faces are too small or have stretched mapping
<03:56:56> [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/alien_vessel/buildings/alnvsl_central/alnvsl_cntrl_crdr_b_glass_lod2.cgf': faces are too small or have stretched mapping
<03:56:56> [Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02.cgf': faces are too small or have stretched mapping
<03:56:56> [Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02_lod1.cgf': faces are too small or have stretched mapping
<03:56:57> [Error] Failed to compute texture mapping density for mesh 'objects/library/props/trash/trashcan1.cgf': faces are too small or have stretched mapping
<03:56:57> [Error] Failed to compute texture mapping density for mesh 'objects/props/military_infrastructure/mil_fuel_can/mil_fuel_can.cgf': faces are too small or have stretched mapping
<03:56:57> [Error] Failed to compute texture mapping density for mesh 'objects/props/military_infrastructure/mil_fuel_can/mil_fuel_can_lod1.cgf': faces are too small or have stretched mapping
<03:56:57> [Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_11m.cgf': faces are too small or have stretched mapping
<03:56:57> [Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_11m.cgf': faces are too small or have stretched mapping
<03:56:57> [Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_11m_lod1.cgf': faces are too small or have stretched mapping
<03:56:57> [Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_11m_lod1.cgf': faces are too small or have stretched mapping
<03:56:57> [Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_11m_d.cgf': faces are too small or have stretched mapping
<03:56:57> [Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_11m_d.cgf': faces are too small or have stretched mapping
<03:56:57> [Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_11m_d_lod1.cgf': faces are too small or have stretched mapping
<03:56:57> [Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_11m_d_lod1.cgf': faces are too small or have stretched mapping
<03:56:57> [Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_5m.cgf': faces are too small or have stretched mapping
<03:56:57> [Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_5m_lod1.cgf': faces are too small or have stretched mapping
<03:56:57> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/feline/feline_ironsight_fp.cgf': faces are too small or have stretched mapping
<03:56:57> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/feline/feline_ironsight_fp.cgf': faces are too small or have stretched mapping
<03:56:57> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/marshall/marshall_screens.cgf': faces are too small or have stretched mapping
<03:56:57> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/scarab/scarab_ironsight_fp.cgf': faces are too small or have stretched mapping
<03:56:57> [Error] Failed to compute texture mapping density for mesh 'objects/characters/alien/stalker/armor_head_tentacles.chr': faces are too small or have stretched mapping
<03:57:02> [Error] Failed to compute texture mapping density for mesh 'objects/characters/human/us/nanosuit_v2/nanosuit_v2_helmet.chr': faces are too small or have stretched mapping
<03:57:02> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/marshall/marshall.chr': faces are too small or have stretched mapping
<03:57:02> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/nova/nova_fp.chr': faces are too small or have stretched mapping
<03:57:03> Registering TPS Extensions...
<03:57:13> ======== AlienVessel is loaded in 20.3 sec ========
<03:59:28> [Error]
<03:59:28> [Error]
<03:59:28> [Error]
<03:59:28> [Error]
<03:59:28> [Error]
<03:59:28> [Error]
<03:59:28> [Error]
<03:59:28> [Error]
<03:59:28> [Error]
<03:59:28> [Error]
<03:59:28> [Error]
<03:59:28> [Error]
<03:59:28> [Error]
<03:59:28> [Error]
<03:59:47> [Error]
<03:59:48> [CGameRules::KillPlayer] HitJoint: -1 PartID: 65535
<03:59:48> CActor::Ragdollize: AB2_BlackOp_1010_1
<03:59:56> [CGameRules::KillPlayer] HitJoint: -1 PartID: 65535
<03:59:56> CActor::Ragdollize: AB2_BlackOp_1010_2
<04:00:13> [Error]
<04:00:15> [CGameRules::KillPlayer] HitJoint: -1 PartID: 65535
<04:00:15> CActor::Ragdollize: AB2_BlackOp_1010_4
<04:00:23> [CGameRules::KillPlayer] HitJoint: 9 PartID: 9
<04:00:24> CActor::Ragdollize: AB2_BlackOp_1030_1
<04:00:28> [CGameRules::KillPlayer] HitJoint: 26 PartID: 26
<04:00:29> CActor::Ragdollize: AB2_BlackOp_1030_2
<04:00:35> [CGameRules::KillPlayer] HitJoint: -1 PartID: 65535
<04:00:35> CActor::Ragdollize: AB2_BlackOp_1020_1
<04:00:36> CActor::Ragdollize: AB2_BlackOp_1020_2
<04:00:36> [CGameRules::KillPlayer] HitJoint: 14 PartID: 14
<04:01:00> [flow] Sound:Dialog - Can't play sound 'suit_male/suit_voice_decoding'!
<04:01:12> [Error]
<04:01:12> [Error]
<04:01:12> [Error]
<04:01:12> [Error]
<04:01:12> [Error]
<04:01:12> [Error]
<04:01:12> [Error]
<04:01:12> [Error]
<04:01:12> [Error]
<04:01:12> [Error]
<04:01:12> [Error]
<04:01:12> [Error]
<04:01:12> [Error]
<04:01:12> [Error]
<04:01:30> [Error]
<04:01:30> [Error]
<04:01:30> [Error]
<04:01:30> [Error]
<04:01:30> [Error]
<04:01:30> [Error]
<04:01:30> [Error]
<04:01:30> [Error]
<04:01:30> [Error]
<04:01:30> [Error]
<04:01:30> [Error]
<04:01:30> [Error]
<04:01:30> [Error]
<04:01:30> [Error]
<04:01:48> [Error]
<04:01:48> [Error]
<04:01:48> [Error]
<04:01:48> [Error]
<04:01:48> [Error]
<04:01:48> [Error]
<04:01:48> [Error]
<04:01:48> [Error]
<04:01:48> [Error]
<04:01:48> [Error]
<04:01:48> [Error]
<04:01:48> [Error]
<04:01:48> [Error]
<04:01:48> [Error]
<04:03:07> [CGameRules::KillPlayer] HitJoint: 9 PartID: 9
<04:03:07> CActor::Ragdollize: AB2_BO_2001_4
<04:03:09> [CGameRules::KillPlayer] HitJoint: 75 PartID: 75
<04:03:16> [CGameRules::KillPlayer] HitJoint: 75 PartID: 75
<04:03:16> CActor::Ragdollize: AB2_BO_2001_2_driver
<04:03:23> [CGameRules::KillPlayer] HitJoint: 75 PartID: 75
<04:03:25> CActor::Ragdollize: AB2_BO_2001_3
<04:03:35> [CGameRules::KillPlayer] HitJoint: 9 PartID: 9
<04:03:38> CActor::Ragdollize: AB2_BlackOp_2014_1
<04:03:47> [CGameRules::KillPlayer] HitJoint: 1 PartID: 1
<04:03:47> CActor::Ragdollize: AB2_BlackOps_2000_1
<04:03:56> [CGameRules::KillPlayer] HitJoint: 96 PartID: 96
<04:03:56> CActor::Ragdollize: AB2_BlackOps_2000_2
<04:04:21> [Error]
<04:04:21> [Error]
<04:04:21> [Error]
<04:04:21> [Error]
<04:04:21> [Error]
<04:04:21> [Error]
<04:04:21> [Error]
<04:04:21> [Error]
<04:04:21> [Error]
<04:04:21> [Error]
<04:04:21> [Error]
<04:04:21> [Error]
<04:04:21> [Error]
<04:04:21> [Error]
<04:04:28> [CGameRules::KillPlayer] HitJoint: 9 PartID: 9
<04:04:29> CActor::Ragdollize: AB2_BlackOp_2011_2
<04:04:32> [CGameRules::KillPlayer] HitJoint: 26 PartID: 26
<04:04:32> CActor::Ragdollize: AB2_BlackOps_2000_3
<04:04:38> [CGameRules::KillPlayer] HitJoint: 9 PartID: 9
<04:04:39> CActor::Ragdollize: AB2_BlackOps_2000_2_s
<04:04:43> [CGameRules::KillPlayer] HitJoint: 42 PartID: 42
<04:04:43> CActor::Ragdollize: AB2_BlackOps_2000_1_s
<04:04:57> [Error]
<04:04:57> [Error]
<04:04:57> [Error]
<04:04:57> [Error]
<04:04:57> [Error]
<04:04:57> [Error]
<04:04:57> [Error]
<04:04:57> [Error]
<04:04:57> [Error]
<04:04:57> [Error]
<04:04:57> [Error]
<04:04:57> [Error]
<04:04:57> [Error]
<04:04:57> [Error]
<04:05:08> [CGameRules::KillPlayer] HitJoint: 9 PartID: 9
<04:05:09> CActor::Ragdollize: AB2_BlackOp_2014_2
<04:05:22> [CGameRules::KillPlayer] HitJoint: 18 PartID: 18
<04:05:24> CActor::Ragdollize: AB2_BlackOps_2000_1_s
<04:05:25> [CGameRules::KillPlayer] HitJoint: 26 PartID: 26
<04:05:25> CActor::Ragdollize: AB2_BlackOps_2000_3_s
<04:05:51> [CGameRules::KillPlayer] HitJoint: 26 PartID: 26
<04:05:51> CActor::Ragdollize: AB2_BlackOp_2011_4
<04:06:01> [CGameRules::KillPlayer] HitJoint: 42 PartID: 42
<04:06:06> CActor::Ragdollize: AB2_BlackOp_2011_Gunner
<04:06:09> [CGameRules::KillPlayer] HitJoint: 22 PartID: 22
<04:06:09> [CGameRules::KillPlayer] HitJoint: 87 PartID: 87
<04:06:09> CActor::Ragdollize: Dude
<04:06:10> CActor::Ragdollize: AB2_BlackOp_2011_3
<04:06:19> FSCommand: '-1244975360' 'exit'
<04:06:19> [GameRules] destructing 20E6A148
<04:06:19> UnLoadLevel End: 0.5 sec
<04:06:20> [Error]
<04:06:20> [Error]
<04:06:20> [Error]
<04:06:20> [Error]
<04:06:22> [Error]
<04:06:22> [Error]
<04:06:22> [Error]
<04:06:23> [Error]
<04:06:23> [Error]
<04:06:24> [Error]
<04:06:24> [Error]
<04:06:32> [Error]
<04:06:32> [Error]
<04:06:33> [Error]
<04:06:33> [Error]
<04:06:35> [Error]
<04:06:35> [Error]
<04:06:37> [Error]
<04:06:37> [Error]
<04:06:38> [Error]
<04:06:38> [Error]
<04:06:39> [Error]
<04:06:39> [Error]
<04:06:39> [Error]
<04:06:41> [Error]
<04:06:41> [Error]
<04:06:41> [Error]
<04:06:41> [Error]
<04:06:42> pl_movement.nonCombat_heavy_weapon_speed_scale = 0.75 []
<04:06:42> g_telemetrySampleRateSound = -1 []
<04:06:42> net_inactivitytimeoutDevmode = 10 []
<04:06:42> net_inactivitytimeout = 10 []
<04:06:42> g_telemetryConfig = none []
<04:06:42> ai_BurstWhileMovingDestinationRange = 2 []
<04:06:42> ai_CompatibilityMode = crysis2 []
<04:06:42> g_multiplayerDefault = 1 []
<04:06:42> net_enable_tfrc = 0 []
<04:06:42> sv_bandwidth = 30000 []
<04:06:42> g_fpDbaManagementEnable = 0 []
<04:06:42> g_hitDeathReactions_streaming = 2 []
<04:06:42> g_distanceForceNoIk = 35 []
<04:06:42> g_telemetryConfig = MP []
<04:06:42> g_telemetrySampleRatePerformance = 1 []
<04:06:42> g_telemetrySampleRateBandwidth = 3 []
<04:06:42> g_telemetrySampleRateMemory = 2 []
<04:06:42> net_packetsendrate = 20 []
<04:06:42> e_ViewDistRatio = 25 []
<04:06:42> e_ViewDistRatioVegetation = 12 []
<04:06:42> e_VegetationMinSize = 0.1 [REQUIRE_LEVEL_RELOAD]
<04:06:42> pl_melee.impulses_enable = 1 []
<04:06:42> pl_melee.angle_limit_from_behind = 70 []
<04:06:42> pl_melee.melee_snap_angle_limit = 55 []
<04:06:42> pl_melee.melee_snap_move_speed_multiplier = 12 []
<04:06:42> pl_melee.melee_snap_target_select_range = 3 []
<04:06:42> pl_melee.melee_snap_end_position_range = 1 []
<04:06:42> pl_melee.mp_victim_screenfx_blendout_duration = 0.25 []
<04:06:42> pl_melee.mp_victim_screenfx_duration = 0.1 []
<04:06:42> pl_airFrictionPerk_control.triggerAutomatically = 0 []
<04:06:42> pl_airFrictionPerk_control.fall_activation_height = 0 []
<04:06:42> pl_impulseEnabled = 1 []
<04:06:42> sv_AISystem = 0 [REQUIRE_APP_RESTART]
<04:06:42> e_StreamCgfPoolSize = 28 []
<04:06:42> aim_assistMinTurnScale = 0.5 []
<04:06:42> aim_assistMinTurnScale_IronSight = 0.4 []
<04:06:42> aim_assistSlowStartFadeinDistance = 1 []
<04:06:42> aim_assistSlowStopFadeinDistance = 3 []
<04:06:42> aim_assistSlowFalloffStartDistance = 40 []
<04:06:42> aim_assistMaxDistance = 75 []
<04:06:42> aim_assistMaxDistance_IronSight = 100 []
<04:06:42> aim_assistSlowThresholdOuter = 2.5 []
<04:06:42> aim_assistStrength = 0.7 []
<04:06:42> aim_assistStrength_IronSight = 0.75 []
<04:06:42> aim_assistInputForFullFollow_Ironsight = 0.2 []
<04:06:42> aim_assistFalloffDistance = 70 []
<04:06:42> pl_jump_maxTimerValue = http://www.mycrysis.com/forums/0 []
<04:06:42> net_log = 1 []
<04:06:42> g_spawn_vistable_numLineTestsPerFrame = 3 []
<04:06:42> net_breakage_sync_entities = 0 []
<04:06:42> g_breakageMinAxisInertia = 1 []
<04:06:42> g_glassAutoShatterMinArea = 0.5 []
<04:06:42> s_ObstructionMaxPierecability = 50 []
<04:06:42> g_actorViewDistRatio = 255 []
<04:06:42> controller_multiplier_x = 3 [RESTRICTEDMODE]
<04:06:42> controller_multiplier_z = 4 [RESTRICTEDMODE]
<04:06:42> g_playerLowHealthThreshold = 20 []
<04:06:42> g_playerMidHealthThreshold = 60 []
<04:06:42> p_max_entity_cells = 10000 []
<04:06:42> e_VegetationSprites = 0 []
<04:06:42> r_MotionBlurShutterSpeed = 0.002 []
<04:06:42> pl_movement.speedScaleWithoutNanosuit = 1.03 []
<04:06:42> pl_movement.sprint_SpeedScaleWithoutNanosuit = 1.61 []
<04:06:42> pl_movement.strafe_SpeedScaleWithoutNanosuit = 0.75 []
<04:06:42> pl_movement.sprint_timeInAirToStopSprinting = 0.5 []
<04:06:42> pl_stealth_shotgunDamageCap = 40 []
<04:06:42> pl_stealth_maxSpreadOnFire = 1 []
<04:06:42> pl_jump_quickPressThresh = 0.12 []
<04:06:42> pl_swimSpeedSprintSpeedMul = 1.5 []
<04:06:42> pl_swimUpSprintSpeedMul = 1.5 []
<04:06:42> pl_swimNoSuitSprintSpeedMul = 1.25 []
<04:06:43> Initializing default materials...
<04:06:45> [Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/ay69/ay69_ironsight_fp.cgf': faces are too small or have stretched mapping
<04:06:45> [Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/mk60/mk60_ironsight_tp.cgf': faces are too small or have stretched mapping
<04:06:45> [Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/grendel/grendel_ironsight_fp.cgf': faces are too small or have stretched mapping
<04:06:46> =============================================================================
<04:06:46> *ERROR
<04:06:46> =============================================================================
<04:06:46> Deleting Reference Counted Object Twice
<04:06:46> Windows 7 64 bit (build 6.1.7600)
<04:06:46> System language: English
<04:06:46> Windows Directory: "C:\Windows"
<04:06:46> Prerequisites...
<04:06:46> * Installation of KB940105 hotfix required: no! (either not needed or already installed)
<04:06:46> Local time is 04:06:46 03/23/11, system running for 55 minutes
<04:06:46> 8181MB physical memory installed, 5510MB available, 4095MB virtual memory installed, 32 percent of memory in use
<04:06:46> PageFile usage: 517MB, Working Set: 424MB, Peak PageFile usage: 1471MB,
<04:06:46> Current display mode is 1920x1080x32, (Unknown graphics card)
<04:06:46> IBM enhanced (101/102-key) keyboard and 5+ button mouse installed
<04:06:46> --------------------------------------------------------------------------------
<04:06:46> ---FATAL ERROR: message:Deleting Reference Counted Object Twice
<04:06:46> ----- CallStack (Frame: 188869) -----
<04:06:46> ----------------------------------------
Deleting Reference Counted Object Twice
quite the long Copy/paste, i know.
Now i've been randomly able to get into the multiplayer menus, even got to play for a while. Now when I restarted my laptop, this thing keeps on recurring. Any insight? thanks.