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Ability to reset quests or main quest

PostPosted: Wed Mar 30, 2016 11:29 pm
by Tyrel
I can see it working for games like Dying Light, Sleeping dogs, Saint's Row and Grand Theft Auto. I can't see it working with Fallout though.

Ability to reset quests or main quest

PostPosted: Wed Mar 30, 2016 9:48 pm
by elliot mudd

I'd put cheats in all my games if I was a dev


Ability to reset quests or main quest

PostPosted: Wed Mar 30, 2016 6:39 pm
by Tai Scott

This would be pretty complicated scripting wise. Say I chose to kill an NPC in my first playthrough, I can now just reset it and they'll be alive? And what consequence do I recieve if I benefited from my choice before? Just too much to go into that, I doubt you'd see it in the vanilla game.


Ability to reset quests or main quest

PostPosted: Wed Mar 30, 2016 2:51 pm
by lolli

there's a console command I saw awhile back. just google and try it.


Ability to reset quests or main quest

PostPosted: Wed Mar 30, 2016 2:01 pm
by sw1ss

I'm surprised those games don't offer a NG+ feature. Imagine me having tons of money and having stored weapons and such. The only solace is GTA has cheat commands which all games should have, even Bethesda games. Even if it was option menu stuff like "Unlimited ammo or resources". Hell Uncharted had cheats like that iirc


Ability to reset quests or main quest

PostPosted: Thu Mar 31, 2016 1:39 am
by krystal sowten
It's a good idea and could be a future feature. Remember all those images of the SS hiding in the bushes near 111 just as the bombs are dropping? Maybe it could tie in to Zetans (aliens) and how they've been around for so long. They time travel. Just a thought. It could also be completely optional.