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Security lights from the Mechanist

PostPosted: Thu Mar 31, 2016 12:24 am
by kyle pinchen

Anybody else experience an issue with theirs? I got the schematic and installed them and they all turned on (pretty cool actually) every time I come back to my settlement I have to open up the “work shop” and then click on each light to have them work again…. You may have this same problem if you have ceiling fans. Anyone else?


Security lights from the Mechanist

PostPosted: Wed Mar 30, 2016 7:52 pm
by QuinDINGDONGcey
I made a thread about this bug in the other forum


http://www.gamesas.com/topic/1599820-spotlights-keep-turning-offbug/

Security lights from the Mechanist

PostPosted: Thu Mar 31, 2016 4:54 am
by Jason Rice

The regular spotlights have the same problem. I usually wire all spotlights to a switched pole or just a switch would work too. The when you get there and they don't work, just toggle the power off then back on and that turns them back on. You can also just turn the generator off then back on to fix them. Fast traveling to a destination is usually what causes this.



Bethesda needs to fix this already !


Security lights from the Mechanist

PostPosted: Wed Mar 30, 2016 4:34 pm
by Tha King o Geekz

Where did you find the schematics? I found the Eyebot pod schematics, but not the Wall-Mounted Spotlight.


Security lights from the Mechanist

PostPosted: Thu Mar 31, 2016 1:08 am
by Aliish Sheldonn

They're in the room with the workbenches, they look like blueprints on a table in there.


Security lights from the Mechanist

PostPosted: Wed Mar 30, 2016 11:45 pm
by Eve Booker

The one with her robot building machine.... They are cool... What a pain


Security lights from the Mechanist

PostPosted: Wed Mar 30, 2016 4:54 pm
by DAVId MArtInez

I've had this problem with spotlights too and I solved it by wiring my turrets/spotlights on a separate generator. Of course, this became too noisy and unnecessarily increased the size meter of my settlements so I ditched the plan. Also, would have loved an option to change them between stationary and oscillating.


Security lights from the Mechanist

PostPosted: Thu Mar 31, 2016 1:50 am
by Rob Smith

I had this problem before on one of my settlements. I think I noticed the same ZeroLarge says but I don't remember what I did to solve it.


Security lights from the Mechanist

PostPosted: Thu Mar 31, 2016 1:07 am
by Vincent Joe
You can attach one of the timer switches to turn them off then back on again immediately every few minutes.
This resets the script it seems.

Security lights from the Mechanist

PostPosted: Wed Mar 30, 2016 6:47 pm
by Dezzeh


Props on the ingenuity, scav'er


Security lights from the Mechanist

PostPosted: Thu Mar 31, 2016 2:53 am
by Jah Allen

I've looked a bit further into this and its seems these new wall spotlights don't always turn back on with a power toggle!



You can still get them to work by moving them in workshop mode, but this makes them even worse than the old spotlights!!



Come on Bethesda fix this already.