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Survival Mode Beta Up On Steam

PostPosted: Thu Mar 31, 2016 12:21 am
by ijohnnny


Bethesda open a new forum that why they didnt open a Beta subforum for the patch



let me link u the new forum



https://community.bethesda.net/community/fallout/fallout-4


Survival Mode Beta Up On Steam

PostPosted: Wed Mar 30, 2016 3:58 pm
by Aman Bhattal

For those wondering how THAT fast-traveling feature works.




Spoiler
You can teleport to the Institute from anywhere, but you can only teleport to C.I.T. ruins from there.


Survival Mode Beta Up On Steam

PostPosted: Wed Mar 30, 2016 7:54 pm
by Tania Bunic


Don't bother listening to this guy. He clearly ignored the many console users asking for toggles and is pulling his argument out of thin air.

Survival Mode Beta Up On Steam

PostPosted: Wed Mar 30, 2016 2:18 pm
by Eve(G)

[censored] man I was going to recreate my character base with console commands before I started a survival play through. :l


Survival Mode Beta Up On Steam

PostPosted: Thu Mar 31, 2016 12:54 am
by Alex [AK]


Divisiveness for the win!



:nope:


Survival Mode Beta Up On Steam

PostPosted: Wed Mar 30, 2016 4:49 pm
by Sanctum

Where does it say it's just for the beta?


Survival Mode Beta Up On Steam

PostPosted: Wed Mar 30, 2016 6:54 pm
by Ashley Clifft
Console user here.


Looks great can't wait for the addition. I was already excited, but I'm glad bethesda did not make any concessions to their original view of what survival mode should be.

Survival Mode Beta Up On Steam

PostPosted: Thu Mar 31, 2016 3:06 am
by Elisabete Gaspar


Yeah, the new forum is a pain. Hell, I can't even see where the various subforums (beta, hints and cheats, general discussions, mods) are listed over there.



As to the beta, I'll just opt out for now and play it when it goes live, or I find instructions on how to use mods with the beta somewhere. I mean, I'm not wanting to beta test, I'm wanting to start a new game under the new rule set, and my new game will require the mods. If mods can't be played with the beta at all then I can't start my new game yet anyhow.


Survival Mode Beta Up On Steam

PostPosted: Thu Mar 31, 2016 1:24 am
by clelia vega

I was wondering this. thanks.



ETA: I'll be spending more time in the lovely and spacious Hangman's Alley...


Survival Mode Beta Up On Steam

PostPosted: Wed Mar 30, 2016 3:37 pm
by Chase McAbee



Spoiler
That actually makes sense.


The only reason you should be able to teleport from anywhere is because of the relay chip. And the relay grenades work the same way. You shouldn't be able to teleport just anywhere without a relay device.


Unless they allow us to build relay pads at settlements, the vertibird option just got a whole lot better. They better handle the new nerfed institute faction in this case. That is a tad unfair.


Survival Mode Beta Up On Steam

PostPosted: Wed Mar 30, 2016 8:46 pm
by lacy lake

Yuck, no console, no mods. It will be interesting to see how many folks actually want to test it with those limitations.



On another note, does anyone have the weight for .5mm and .50 caliber rounds? Those were always the two ammo types I was iffy on. As miniguns tend to svck, and I have yet to find a good .50 rifle.


Survival Mode Beta Up On Steam

PostPosted: Thu Mar 31, 2016 3:28 am
by Breanna Van Dijk

It disables mods? Really? Wow, for a few minutes I was so happy the survival mod was released in beta, now it's crushed. The mods I'm using have improved my game so much and caused zero issues. I can't play without them, stripping off my mods would remove a big portion of what I like with fallout 4. If this is intended for the full release I'll be mad. Really mad.


Survival Mode Beta Up On Steam

PostPosted: Thu Mar 31, 2016 3:59 am
by Lifee Mccaslin


You can not re-enable survival mode once you change the difficulty. A pop up warning appears if you are changing difficulty.


Survival Mode Beta Up On Steam

PostPosted: Thu Mar 31, 2016 3:14 am
by Neko Jenny


Yeah it disables the mods. Supposedly also disables the console, which is less of a concern, until you need it to get unstuck. (Since you can't just load up from your last quick save)



I also feel your pain about the mod issue. Heck, I only use a couple mods. The major one that adds in character preset for faces, since I svck at creating my own. (And I bloody hate the defaults)


Survival Mode Beta Up On Steam

PostPosted: Wed Mar 30, 2016 10:03 pm
by Arrogant SId


I have only been stuck a couple of times in all my thousands of hours in Bethesda's games and I believe that was only in New Vegas. I have had companions getting stuck but most of the time they will just teleport to you now after they get a certain distance from you.


Survival Mode Beta Up On Steam

PostPosted: Thu Mar 31, 2016 1:23 am
by Sabrina Schwarz


Its rare, but it happens. For me its usually when I am running around ontop of cars. But cars in fallout 4 are just dangerous in general. *shrugs*


Survival Mode Beta Up On Steam

PostPosted: Wed Mar 30, 2016 9:24 pm
by Charleigh Anderson

I'd have been unable to beat Automatron with survival mode then considering I had to console several times to get past bugs.


Survival Mode Beta Up On Steam

PostPosted: Thu Mar 31, 2016 1:11 am
by Jessie Butterfield

I have 55 esps. And my saves have had 0 mod related issues. Would have been better to leave mods enabled, gives modders a better chance to update their mod if there are any incompatibilities. Afterall, mods are almost mandatory for many players. This svcks. Obviously you shouldn't post bugs that could be related to your mods but at the same time, I as a mod user won't be entering the beta and they loose potential feedback (feedback, not neccessarily bug reports, most people using mods should be smart enough to realize when a bug is most likely caused by a mod)



oh well I guess I just wait a couple of days, I got a feeling this restriction will be removed shortly by some clever person out there :D


Survival Mode Beta Up On Steam

PostPosted: Wed Mar 30, 2016 5:41 pm
by Marquis T


I was watching a "Let's Play" and saw the user get stuck inside something after using Blitz. Prior to that I got stuck on some world geometry. I can also see people getting stuck in places with careless exiting of power armor...


Survival Mode Beta Up On Steam

PostPosted: Wed Mar 30, 2016 2:50 pm
by ijohnnny


I on the other side have beaten Automatron on survival with my melee and grenades only character without any gamebreakting bugs.


Survival Mode Beta Up On Steam

PostPosted: Wed Mar 30, 2016 9:55 pm
by Laura Shipley

Frustrated by the lack of console commands because the pip-boys FOV is broken (heavily zoomed in, not because I pressed the button to zoom in, that makes it worse) when I play. Without mods or console commands, and with it seemingly rewriting the .ini on launch, I can't fix my pipboy and play the game. Kind of annoyed.


Survival Mode Beta Up On Steam

PostPosted: Wed Mar 30, 2016 2:10 pm
by Richard

So basically we are going to have to wait for a survival mode simulation mod that turns on all the survival mode features without disabling the console. Guess I'll just have to be patient.


Survival Mode Beta Up On Steam

PostPosted: Thu Mar 31, 2016 1:12 am
by Bedford White


It perfectly makes sense if you make a beta test to exclude mods. Because you never know if the error reported was caused by a mod or the beta DLC/Enhancement. People sadly report not very accurate and very often forget to mention the mods that they have installed.


Survival Mode Beta Up On Steam

PostPosted: Thu Mar 31, 2016 2:07 am
by benjamin corsini

And then you can stay away from bug reporting if the bug is potentially caused by a mod, but you can still provide feedback for the new mode. Nevertheless, locking out mods just limits the amount of people trying it.


Survival Mode Beta Up On Steam

PostPosted: Wed Mar 30, 2016 8:09 pm
by Quick Draw III

Your point being? You haven't experienced the bugs that others have, so that makes them unimportant or something?



In the last battle I had to reload a quick save multiple times before eventually saying screw it and using console to progress the quest and then untoggle collisions to access the computer as well.


Spoiler
After defeating all of the robots, the Mechanist would just stand up top without engaging dialogue or coming down the ramp



Edit: I was ticked enough without having to reload to a sleep/save.