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Old Morrowind Spells

PostPosted: Sun Oct 11, 2009 10:19 am
by Christie Mitchell
So many spells have been taken away from us when we moved to Oblivion, some of them were rather useless like Lock and some were extremely over powered like Sanctuary.
But the others in my opinions were extremely useful, Jump, Levitation, Slowfall, Blind and Sound can become spells you can learn but then maybe Detect Key, Detect Enchantment, Sanctuary, Intervention and Mark/Recall can be obtainable only with a scroll (you know, one time scroll, after you do the spell it is destroyed), this way people won't become super powered or make the game too easy by just going back to the nearest shrine etc. every time they run out of health potions.

What do you think?

Old Morrowind Spells

PostPosted: Sun Oct 11, 2009 8:45 pm
by joeK
Mark/Recall NEEDS TO BE IN THE GAME!!!!!

Slowfall and levitation would be wonderful as well.

Lock, being able to lock a door would be insanely useful (NPCs must respect it, though)

Blind would be a god-send for thiefs, though I'd prefer a darkness spell.

I don't think Sanctuary would work, unless they go back to the hit/miss chance from Morrowind, wouldn't mind it if they do, though.

Old Morrowind Spells

PostPosted: Sun Oct 11, 2009 6:54 pm
by Dylan Markese
I never understood the Sound spell. What was it's purpose?

Old Morrowind Spells

PostPosted: Sun Oct 11, 2009 4:45 pm
by D LOpez
I never understood the Sound spell. What was it's purpose?

decreased the chance of a spell being cast, it distracted them while casting.

Old Morrowind Spells

PostPosted: Sun Oct 11, 2009 5:57 pm
by Vincent Joe
Yea, I agree, Mark/Recall is a must be, I remember the thousands of time I was encumbered and quickly used Recall to teleport to the shop I used mark in.

Levitation was so fun! and Slowfall saved my life many times :P

I mean except for locking the door if you are running away I find no use for it, you can use it to get your Security stats up but really nothing else....

And yes! Blind would be amazing for myself, I like playing the stealthy characters so it would surely help :P

Old Morrowind Spells

PostPosted: Sun Oct 11, 2009 5:50 pm
by Beth Belcher
Intervention to a chapel or such, and mark/recall are a must.

Levitation is pretty important too, but it should be a rare, expensive spell. This really allows you to have awesome dungeons as in Morrowind :D
Jump can somewhat replace levitation if it's strong enough. So if Bethesda decides not to have levitation included, they should really have a strong jump spell instead.

Old Morrowind Spells

PostPosted: Sun Oct 11, 2009 8:01 pm
by Chris Ellis
Yea, I agree, Mark/Recall is a must be, I remember the thousands of time I was encumbered and quickly used Recall to teleport to the shop I used mark in.

The problem is, without them significantly altering fast travel, it won't :cold:

I mean except for locking the door if you are running away I find no use for it, you can use it to get your Security stats up but really nothing else....

It could act as an impediment between you and enemies. Locking a door would buy you 10 seconds per 25 lock points or something.

Old Morrowind Spells

PostPosted: Sun Oct 11, 2009 7:49 pm
by Rachie Stout
Intervention would be over used though, unless they make only 5-10 scrolls in the whole game, this way you can use them only in real dire situations.

Old Morrowind Spells

PostPosted: Sun Oct 11, 2009 8:54 pm
by Baylea Isaacs
I'd like to see the return of the the teleportation spells (Mark/Recall and Interventions) as well as Levitation. I think they make travel more convenient, especially when deep in a dungeon and you just want to teleport out instead of walking out, or when trying to get across a mountain.

Old Morrowind Spells

PostPosted: Sun Oct 11, 2009 6:33 pm
by Robert Devlin
Yea, I agree, Mark/Recall is a must be, I remember the thousands of time I was encumbered and quickly used Recall to teleport to the shop I used mark in.

It would also be an interesting thieving strategy, now that NPCs have schedules. Walk into the shop during the day, cast mark, leave, then recall into the shop at night! :clap:

Old Morrowind Spells

PostPosted: Sun Oct 11, 2009 4:27 pm
by Mélida Brunet
All of them.

Old Morrowind Spells

PostPosted: Sun Oct 11, 2009 9:53 am
by i grind hard
It would also be an interesting thieving strategy, now that NPCs have schedules. Walk into the shop during the day, cast mark, leave, then recall into the shop at night! :clap:


Genius :intergalactic:

Old Morrowind Spells

PostPosted: Sun Oct 11, 2009 7:10 pm
by Hearts
Levitation was so fun!

and Slowfall saved my life many times :P


Agreed.

*CoughScrollofIcarianFlightcough* :whistling:

Old Morrowind Spells

PostPosted: Sun Oct 11, 2009 6:17 am
by SEXY QUEEN
Fact: the only spell effects that shouldn't return are passwall and pitfalls, and that's only because they would probably make the engine go wonky.

Old Morrowind Spells

PostPosted: Sun Oct 11, 2009 8:12 am
by Naughty not Nice
Yea, I agree, Mark/Recall is a must be, I remember the thousands of time I was encumbered and quickly used Recall to teleport to the shop I used mark in.



I used it as a continue mark in duengons.

Old Morrowind Spells

PostPosted: Sun Oct 11, 2009 8:14 pm
by Wanda Maximoff
Passwall. A very demanding spell your mage can only learn on high levels, which gives you a couple of seconds of moving with collision off. You are blinded when you move through solid ground, object or wall, and you instantly die if the spell wears off while you are inside.


Old Morrowind Spells

PostPosted: Sun Oct 11, 2009 12:44 pm
by Jinx Sykes
You forgot poison magic.

Old Morrowind Spells

PostPosted: Sun Oct 11, 2009 2:18 pm
by Toby Green
You forgot poison magic.


Added :)

Old Morrowind Spells

PostPosted: Sun Oct 11, 2009 11:55 am
by RaeAnne
[quote name='DEFRON' timestamp='1292515047' post='16821153']
The problem is, without them significantly altering fast travel, it won't :cold:

Not completely true, you could use recall/intervention while in combat. Couldn't do that with fast travel. Helps out when you found yourself facing a foe that was a much higher level than yourself.

Old Morrowind Spells

PostPosted: Sun Oct 11, 2009 5:36 pm
by Darren
Mark/Recall NEEDS TO BE IN THE GAME!!!!!

Slowfall and levitation would be wonderful as well.

Lock, being able to lock a door would be insanely useful (NPCs must respect it, though)

Blind would be a god-send for thiefs, though I'd prefer a darkness spell.

I don't think Sanctuary would work, unless they go back to the hit/miss chance from Morrowind, wouldn't mind it if they do, though.

This, especially the bolded.

But I'd love to see better animations to levitation, make the legs completely obscured by light/smoke and have the character float instead of run on air.

Old Morrowind Spells

PostPosted: Sun Oct 11, 2009 6:17 pm
by Josh Lozier
All of them.


Old Morrowind Spells

PostPosted: Sun Oct 11, 2009 9:18 am
by luis dejesus
Everything from Morrowind except for Poison. I prefer that to be related to Alchemy.

Old Morrowind Spells

PostPosted: Sun Oct 11, 2009 10:58 am
by Andy durkan
Everything from Morrowind except for Poison. I prefer that to be related to Alchemy.

I agree, this way you really aren't that invincible as a Mage:P
You can just poison everyone and wait until they die :P If i'm not mistaken that was the effect right? you just keep loosing health until you die?

Old Morrowind Spells

PostPosted: Sun Oct 11, 2009 6:36 pm
by CHangohh BOyy
If levitation is in it will most likely be very limited. they don't want you flying past all their content.

Old Morrowind Spells

PostPosted: Sun Oct 11, 2009 7:09 pm
by neen
If levitation is in it will most likely be very limited. they don't want you flying past all their content.

That's right, they want you to fast travel past it. :P