Bethesda admit to knowing the game was broken before release
Posted: Tue May 22, 2012 12:19 pm
Just wanted to point folks to the http://kotaku.com/5885358/why-skyrim-didnt-play-nice-with-the-ps3Kotaku put up
Our team believed they had resolved the "bad memory situation" with fixes implemented before the game's release. We also recognize that "a small percentage" can still be a significant number of people. And regardless of percentages, we're doing everything we can to fix reported issues.We want you to have the best experience possible with the game.
That's part of the reason we wanted to clarify. This specific interview was only with Kotaku's Stephen Totilo.
[UPDATE: After this story ran, Bethesda dropped me a line to clarify that, while they knew the PS3 could have these memory issues, they did think they took care of them in time for release. In a statement, a company rep said: "The team knew the PlayStation 3 version could run into a "bad memory situation" and they coded solutions that they felt would work – and in their tests the solutions did work. Post release a "small percentage" of users were still experiencing issues where it couldn't keep up, and the team is working hard on solving it."]
Our team believed they had resolved the "bad memory situation" with fixes implemented before the game's release. We also recognize that "a small percentage" can still be a significant number of people. And regardless of percentages, we're doing everything we can to fix reported issues.We want you to have the best experience possible with the game.
Wow, even they're totally misreading the original article. What's wrong with people. THe IGN article says...
That's part of the reason we wanted to clarify. This specific interview was only with Kotaku's Stephen Totilo.