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How do I disable Health regen in teh console?

PostPosted: Wed May 23, 2012 12:32 am
by W E I R D
Sorry to take up a whole new thread on this, but I heard this could be done but can`t fine the command in console. I would really like to stop the auto regenerating health business.

So any clues on this- Or is it a myth?

How do I disable Health regen in teh console?

PostPosted: Wed May 23, 2012 11:05 am
by Wanda Maximoff
player.setav healrate 0

How do I disable Health regen in teh console?

PostPosted: Wed May 23, 2012 9:45 am
by Jaki Birch
Thankyou very much indeed.

p,s, Can`t believe I spelled `the` wrong!!

How do I disable Health regen in teh console?

PostPosted: Wed May 23, 2012 1:07 am
by tegan fiamengo
Also, in the CK, go to Race and set the health reg
player.setav healrate 0
Thanks, I was looking for this too.

How do I disable Health regen in teh console?

PostPosted: Tue May 22, 2012 10:38 pm
by elliot mudd
You'll do much better to use:

player.setav healratemult 0.0

There are potions and effects in the game that heal you over time. If you set healrate to zero, you are multiplying zero by the healratemult. You'll always come up with zero. However, if you set the healratemult to 0, when the game modifies the multiplier to account for the potion, spell, or skill, you'll still get some benefit.

If you plan to modify healrate or healratemult, you'll want to get and use this mod:

http://skyrim.nexusmods.com/downloads/file.php?id=5217

You need to do this because every time you load a save game, those values are reset to their default values and you'll have reenter them in the console.

How do I disable Health regen in teh console?

PostPosted: Wed May 23, 2012 2:53 am
by adam holden
If you plan to modify healrate or healratemult, you'll want to get and use this mod:

http://skyrim.nexusmods.com/downloads/file.php?id=5217

You need to do this because every time you load a save game, those values are reset to their default values and you'll have reenter them in the console.
Or just use forceAV rather than setAV.

I think modAV, restoreAV, and damageAV also persist after reloading.