[REL] Havok Animation Converter, Thread 2
Posted: Sun May 27, 2012 5:15 am
Befoure I embark myself in a no exit tunnel , I woudl like to know if is possible to make the following :
I would like to create a new combat animation hybrid based on both 2h and 1 h and call it 1.5 h weapon animation , this woudl require to make 2 - 5 different sword idles of fighting with the sword type using eventually as base one of the 1h and one of the 2 h and mix together or use them as base alter the middle animation portions and leave unaltered the starting and ending loops ... woudl this work and allow the make use of the transitions between animations of the game or not?
I would like to create a new combat animation hybrid based on both 2h and 1 h and call it 1.5 h weapon animation , this woudl require to make 2 - 5 different sword idles of fighting with the sword type using eventually as base one of the 1h and one of the 2 h and mix together or use them as base alter the middle animation portions and leave unaltered the starting and ending loops ... woudl this work and allow the make use of the transitions between animations of the game or not?
Can't Add new animation States, Events or Transitions so no you will not be doing this... anytime soon.