LOD Understanding what we See.
Posted: Mon May 28, 2012 8:08 pm
To start, I do have Mods installed, but at no time do I change what mods are loaded. The only change made for any of the Screenshots is the setting in Nvidia Inspector..."Texture filtering - LOD bias(DX9)" this setting is not available in the normal Nvidia CP (control Panel).
Does this setting touch pretty much everything in the game at some point? I am beginning to think so, all we need to do is look at the LOGO on the main load screen....
Main Screen Logo.
http://i232.photobucket.com/albums/ee72/camaro_69_327/LOD/LOD-3_load.png
http://i232.photobucket.com/albums/ee72/camaro_69_327/LOD/LODDefault.png
http://i232.photobucket.com/albums/ee72/camaro_69_327/LOD/Lod3_load.png
The difference is obvious on the +3 side but the only difference i see for the negative side here, is the Highlight on one spot changes. (Think this is what we see shimmer when the Scene moves in the game).
This next set is taken outside Whiterun looking up past a windmilll toward Dragon Reach. Notice the Wall, The Windows of Dragon reach, the Grass...List goes on and on.
http://i232.photobucket.com/albums/ee72/camaro_69_327/LOD/LOD-3Wind.png
http://i232.photobucket.com/albums/ee72/camaro_69_327/LOD/LODDefaultWind.png
http://i232.photobucket.com/albums/ee72/camaro_69_327/LOD/LOD3Wind.png
This 3rd set is outside ? near Rift ...The trees go right into Focus, the trees in the distance have Leaves and Branches not just Blobs...check out the window..
http://i232.photobucket.com/albums/ee72/camaro_69_327/LOD/LOD-3Trees.png
http://i232.photobucket.com/albums/ee72/camaro_69_327/LOD/LODDefaultTrees.png
http://i232.photobucket.com/albums/ee72/camaro_69_327/LOD/LOD3Trees.png
The setting has 25 choices either side of 0...there done in 1/8 " increments....From what I understand this has to do with Mip MAPS. Some of this shows in screenshots, but you really need to find what setting looks good to your eyes. It could be that I just need Glasses ? But the Clarity is now equal to what I see all around me. the default was blurry to me and this made it clear. The only reason I went to both extremes is to demonstrate what this setting controls.
Going all the way to a -3 for this setting makes everything Shimmer , But at a setting of -1 to -1.5 does not shimmer, and is much clearer then the Default. Another thing you will notice in the game is how everything has more depth.
With changing the above setting it is also advised to change "Texture filtering- Negative LOD bias" to clamp. (default is "Allow").
SO did we really need HD texture mods ? OR Prescription Lenses for the Game Skyrim?
Try this and let me know what you think, even though you can see some difference in the PICS, it is more evident in the game . Doesn't cost a single FPS, and looks good.
Pics are saved by MSI Afterburner as PNG.
Screen REZ= 1920 x 1080
Does this setting touch pretty much everything in the game at some point? I am beginning to think so, all we need to do is look at the LOGO on the main load screen....
Main Screen Logo.
http://i232.photobucket.com/albums/ee72/camaro_69_327/LOD/LOD-3_load.png
http://i232.photobucket.com/albums/ee72/camaro_69_327/LOD/LODDefault.png
http://i232.photobucket.com/albums/ee72/camaro_69_327/LOD/Lod3_load.png
The difference is obvious on the +3 side but the only difference i see for the negative side here, is the Highlight on one spot changes. (Think this is what we see shimmer when the Scene moves in the game).
This next set is taken outside Whiterun looking up past a windmilll toward Dragon Reach. Notice the Wall, The Windows of Dragon reach, the Grass...List goes on and on.
http://i232.photobucket.com/albums/ee72/camaro_69_327/LOD/LOD-3Wind.png
http://i232.photobucket.com/albums/ee72/camaro_69_327/LOD/LODDefaultWind.png
http://i232.photobucket.com/albums/ee72/camaro_69_327/LOD/LOD3Wind.png
This 3rd set is outside ? near Rift ...The trees go right into Focus, the trees in the distance have Leaves and Branches not just Blobs...check out the window..
http://i232.photobucket.com/albums/ee72/camaro_69_327/LOD/LOD-3Trees.png
http://i232.photobucket.com/albums/ee72/camaro_69_327/LOD/LODDefaultTrees.png
http://i232.photobucket.com/albums/ee72/camaro_69_327/LOD/LOD3Trees.png
The setting has 25 choices either side of 0...there done in 1/8 " increments....From what I understand this has to do with Mip MAPS. Some of this shows in screenshots, but you really need to find what setting looks good to your eyes. It could be that I just need Glasses ? But the Clarity is now equal to what I see all around me. the default was blurry to me and this made it clear. The only reason I went to both extremes is to demonstrate what this setting controls.
Going all the way to a -3 for this setting makes everything Shimmer , But at a setting of -1 to -1.5 does not shimmer, and is much clearer then the Default. Another thing you will notice in the game is how everything has more depth.
With changing the above setting it is also advised to change "Texture filtering- Negative LOD bias" to clamp. (default is "Allow").
SO did we really need HD texture mods ? OR Prescription Lenses for the Game Skyrim?
Try this and let me know what you think, even though you can see some difference in the PICS, it is more evident in the game . Doesn't cost a single FPS, and looks good.
Pics are saved by MSI Afterburner as PNG.
Screen REZ= 1920 x 1080