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Flying Stable (Skyrim Bug)

PostPosted: Thu Feb 16, 2017 5:11 am
by Pawel Platek

So I've looked everywhere and I can't find a solution to this, and it's irritating.



In Skyrim I have this random flying stable (and a rock apparently nearby) that is flying just over the plains of Whiterun for some reason. I've tried to disable it in console and when I do it gives me an error along the lines of:



Skyrim has crashed because an object reference with form ID: [ID in the screenshot below] base form ID: blah blah and type: 0x22 failed to produce loaded node most likely due to corrupted mesh or other reasons.



Screenshot of the flying object - http://images.akamai.steamusercontent.com/ugc/83717093934192203/6B20EF10C8FE9143735DA2AD44E38D523A4B60D5/



This isn't game breaking but... it's quite noticeable and annoying. I was wondering if anyone had a solution. Oh, and my load order below...



https://i.gyazo.com/a70b6733493a8dae6bbe3799d3701cc6.png


https://i.gyazo.com/e43f009ae3f8db361ae73a12aa219fdc.png


https://i.gyazo.com/62fcdecba2350dd2267d1cc595fff65d.png


Flying Stable (Skyrim Bug)

PostPosted: Thu Feb 16, 2017 2:40 am
by Quick Draw

Are you using any mods?



Maybe doing a steam game files verification.


Flying Stable (Skyrim Bug)

PostPosted: Wed Feb 15, 2017 7:36 pm
by Marnesia Steele

click on the stable while the console is open then type disable and hit enter.


Flying Stable (Skyrim Bug)

PostPosted: Wed Feb 15, 2017 7:25 pm
by Euan

How about posting your loadorder in a spoiler in your post and not in some pictures.


Flying Stable (Skyrim Bug)

PostPosted: Wed Feb 15, 2017 11:52 pm
by Amysaurusrex

I have a feeling it might be a clash between Whiterun Exterior and JK's Skyrim.


Flying Stable (Skyrim Bug)

PostPosted: Thu Feb 16, 2017 12:53 am
by Gemma Flanagan

I solved it :goodjob:



Evidently Camp Argentum (a mod that adds a large Imperial camp outside of Whiterun) wasn't sitting well with DynDOLOD for some... reason. I deleted it and fixed the issue, thanks guys.