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[Mod-Release] The Armament of the Galadhrim

PostPosted: Wed Aug 19, 2009 8:33 pm
by Lauren Denman
Background
How does Nirn look outside the borders of Tamriel? Are there other islands
except the known empires of Akavir, Yokuda, Pyandonea and Summerset?
Or even unknown continents?
Obviously - since in Leyawiin the ambassador of foreign people is staying.
He expects urgent news from his native country which should be delivered
to him by ship. However, this ship is overdue.
What has happened?
Go to Leyawiin and speak with the ambassador. Find out what happened to
the ship, his crew and his passengers. Your reward will be unique.

http://img19.imageshack.us/i/wallpaper07.jpg/
http://img709.imageshack.us/i/wallpaper06.jpg/
http://img535.imageshack.us/i/wallpaper01.jpg/

http://img693.imageshack.us/i/oblivion200912282320095.jpg/
http://img688.imageshack.us/i/oblivion201001152308295.jpg/
http://img535.imageshack.us/i/oblivion201001132332576.jpg/


Preface
Plugin: Arynns Galadhrim Armor
Author: Arynn
File size: 36 mb
Dependence: The Skeletonbeast.nif or the added Skeleton.nif
must be used instead of the original Skeleton.nif,
otherwise the coat is wrong shown.
Language version: English/German (choose the esp you need)
Oblivion patch version: 1.2.0416


Description
This modification adds a brand-new armament into the game, which
is inspired by the famous movie "The Lord Of The rings". It consists
of a suit of armour, greaves, boots, gauntlets, helmet and coat. In
addition, the player receives a long sword, a claymore and a dagger.


Credits
I'ld like to thank:
? Eddy Kaschinski for the fantastic support by the production of the Quest.
My thanks will crawl after you forever;-)
? Rigani and Dunkelherz for the translation into English
? Eddy Kaschinski, Rigani and Dunkelherz for beta testing
? To the Spieleabend-Forum for the completely constructive criticism
? To the board PAGAN TES-Mods for hosting and the excellent support
? Gildur for his auxiliary readiness
? Coronerra for his mod ?Coronerras Maximum Compatibility Skeletons"
? Ren for a wig I used.
? To all which have supported me with this project directly or indirectly by
praise and reprimand.
? Bethesda for a cool game which still ties me up after nearly four years.


DOWNLOAD@TESNexus: http://www.tesnexus.com/downloads/file.php?id=29742

A lot of fun with the PlugIn!



Arynn

[Mod-Release] The Armament of the Galadhrim

PostPosted: Wed Aug 19, 2009 10:39 pm
by loste juliana
Dependence: The Skeletonbeast.nif or the added Skeleton.nif
must be used instead of the original Skeleton.nif,
otherwise the coat is wrong shown.


So the contents of the _male subdirectory should be copied over the contents of the _1stperson subdirectory?

[Mod-Release] The Armament of the Galadhrim

PostPosted: Thu Aug 20, 2009 1:14 am
by Carlitos Avila
Sweet! I've been waiting for this! Will be downloading now! :) :goodjob:

[Mod-Release] The Armament of the Galadhrim

PostPosted: Thu Aug 20, 2009 3:46 am
by Lily
Congrats on the release!
It turned out beautiful!:)

[Mod-Release] The Armament of the Galadhrim

PostPosted: Wed Aug 19, 2009 9:26 pm
by Crystal Clarke
This looks really great, and it definitely deserves some more attention. ;)

Will this armor be featured in MERP? Or will it maybe find its way into one of the Oblivion overhauls, for example FCOM? I'd love to see it in my game more often, and not only on my character!