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Mods that never came to pass

PostPosted: Thu Aug 20, 2009 4:06 am
by butterfly
Everyone has anticipated 'some' type of mod or concept that never saw the light of day or even significant progress. What did you spend the most time looking out for that simply died of natural causes or was outright abandoned?

Personally there were (3) major things that never made it into OB that I had hoped to see.

1) Extended Animations for Extended PC/NPC Skeletons. Skeletons to support flowing robes, wings, 4-arms, etc were developed by several modders but the time required by capable animators to update all 100+ PC/NPC animations did not support such a labor intensive project.

2) Dynamic Animation Switching. Ability to switch animations on-the-fly or on a per-item basis would have permitted new weapon types. No solution was ever presented to overcome this game engine limiation.

3) Dynamic Lighting on Statics. A limited solution was developed as proof-of-concept but full implementation was too daunting as it had to be applied on a per mesh basis and even then had limitions. Again this was to overcome a game engine limitation.

Mods that never came to pass

PostPosted: Thu Aug 20, 2009 7:22 am
by Lexy Corpsey
Maybe http://hammerfellmod.ning.com/. It looked so nice....but no news from there since 2 months ago, and the last post by him said he wasn't sure to continue the project...

Mods that never came to pass

PostPosted: Thu Aug 20, 2009 1:12 pm
by Matthew Aaron Evans
2) Dynamic Animation Switching. Ability to switch animations on-the-fly or on a per-item basis would have permitted new weapon types. No solution was ever presented to overcome this game engine limiation.
Aha, I think you rather mean no solution has ever been implemented, I've been presenting it to various people for the past almost two years now :P. Fortunately OBSE's just added the ToggleSpecialAnims function, so I'm just waiting on a little help from most of the work to be done by Scruggs to get a full solution up and running.

Mods that never came to pass

PostPosted: Thu Aug 20, 2009 4:26 am
by MARLON JOHNSON
I think it was called "The Island" and I am not sure what happened as it must have died. Oh yeah here is the vid http://www.youtube.com/watch?v=4_StE8JW_tk&feature=response_watch

I don't think the resources were every released either :/

Mods that never came to pass

PostPosted: Thu Aug 20, 2009 5:30 am
by Harinder Ghag
Shadows for buildings and other architecture.

Mods that never came to pass

PostPosted: Thu Aug 20, 2009 3:56 pm
by Natasha Callaghan
The project to add Prince of Persia style wall-climbing & wall-running would have been cool if it could have been done well enough.

Mods that never came to pass

PostPosted: Thu Aug 20, 2009 10:11 am
by hannaH
The project to add Prince of Persia style wall-climbing & wall-running would have been cool if it could have been done well enough.
Hex_0ff is currently working on that as a part of UV, to my knowledge.

Mods that never came to pass

PostPosted: Thu Aug 20, 2009 4:23 am
by Sammykins
Aha, I think you rather mean no solution has ever been implemented, I've been presenting it to various people for the past almost two years now :P. Fortunately OBSE's just added the ToggleSpecialAnims function, so I'm just waiting on a little help from most of the work to be done by Scruggs to get a full solution up and running.


Love to see it happen. :)

Divine Avenger


Yeah. Ocean Mod would have been cool. A lot of work went into that.

Mods that never came to pass

PostPosted: Thu Aug 20, 2009 6:23 am
by Ross Zombie
I was going to make a soldier office and an expansion to Imperial Furniture, but my computer's hard drive failed and I lost everything, including internet for two months. T_T

Mods that never came to pass

PostPosted: Thu Aug 20, 2009 3:39 pm
by ~Sylvia~
Hex_0ff is currently working on that as a part of UV, to my knowledge.

And now I feel bad for not bringing my animating computer with me on my break. I'll need to find some time this semester to finish up those climbing anims and send them to HeX.

Mods that never came to pass

PostPosted: Thu Aug 20, 2009 6:39 am
by GPMG
I am so sorry the Tournament Of Oblivion never was finished... I so wanted to ride against a knight in front of the lovely noble ladies...
There was an attempt for custom animation of rearing horses... did not come to successful end either...
I still sigh about the Ocean Mod too.

But what I cannot forget ever is Vagabond Angel promised to expand his Divine Knight Weapon set with different recolors - black & gold; White and Gold, Black & Silver etc... alas... I am still waiting...

Mods that never came to pass

PostPosted: Thu Aug 20, 2009 12:12 pm
by Vicky Keeler
I have forgotten most of them, but I remember some sort of detailled TES card game some people were working on, all the way back in 2006. They had their own site, but in the end nothing came out.

Also a little less long ago, a version of 'NPCs with Jobs' that would add the jobs to vanilla NPCs.


edit: Oh yeah, Qarl's The Underground mod (or something similar, I don't know if it had the same name) for Oblivion.

Mods that never came to pass

PostPosted: Thu Aug 20, 2009 6:45 am
by Jeneene Hunte
I wish Mesogea had gotten more support. There were a lot of really interesting ideas floating around the forum, and thekarithian made enormous progress on the world space and creating custom statics but it was just too massive and didn't really attract a lot of real interest. The Tamriel expansions have always been much more popular prospects for obvious reasons. I'd still like to see a good total conversion that really changes the game massively, though.

I'd also like to see a lot more custom animations that allow NPCs to engage in occupational activities so that the world feels a little more alive. NWJ made a lot of progress along these lines but is now also sadly abandoned.

Mods that never came to pass

PostPosted: Thu Aug 20, 2009 6:30 am
by Motionsharp
A mod to get rid of those damned green pointy things that hold your hand all the way through the game telling you where exactly to go next.
The game is supposed to be an RPG after all, and half the fun is the search.

Mods that never came to pass

PostPosted: Thu Aug 20, 2009 2:35 am
by luke trodden
A mod to get rid of those damned green pointy things that hold your hand all the way through the game telling you where exactly to go next.
The game is supposed to be an RPG after all, and half the fun is the search.

I think you misunderstood the point of the thread?

Mods that never came to pass

PostPosted: Thu Aug 20, 2009 11:07 am
by Monique Cameron
A mod to get rid of those damned green pointy things that hold your hand all the way through the game telling you where exactly to go next.
The game is supposed to be an RPG after all, and half the fun is the search.

? There are plenty of those.
DarN is pretty popular for instance.

Mods that never came to pass

PostPosted: Thu Aug 20, 2009 6:36 am
by Catharine Krupinski
I think you misunderstood the point of the thread?

:facepalm: yeah, your right.
Time for me to hide under the bed for a few hours :embarrass:
Perhaps by then nobody will notice I even posted in this thread.

Mods that never came to pass

PostPosted: Thu Aug 20, 2009 5:11 am
by kyle pinchen
TamaraVico's Imperial City Isle Alive :(

Mods that never came to pass

PostPosted: Thu Aug 20, 2009 2:39 pm
by Anthony Diaz
Ocean Mod fo sho.. wasn't that like 90% done??

Mods that never came to pass

PostPosted: Thu Aug 20, 2009 1:11 am
by Arrogant SId
Your Dasek Moor... :P

Mods that never came to pass

PostPosted: Thu Aug 20, 2009 5:55 am
by He got the
Dare I say it? Dark Brotherhood Chronicles.

Mods that never came to pass

PostPosted: Thu Aug 20, 2009 11:39 am
by ImmaTakeYour
Every one of those complete world-do-overs that was proposed by a newcomer who had never modded, sought assistants, promised results in a few months, dissed anyone who didn't applaud...and then vanished.

Mods that never came to pass

PostPosted: Thu Aug 20, 2009 9:33 am
by aisha jamil
Lol... FCOM v 0.9.9.5. :bigsmile:

I can't even imagine FCOM v 1.0...

PS: Total respect for dev_akm, shikshima, corepc, arthmoor and others who are working on it, I know this takes time, so I just gotta be patient! :goodjob:

Mods that never came to pass

PostPosted: Thu Aug 20, 2009 3:45 pm
by Phillip Hamilton
Sutch: The Ruby west.
Kvatch Rebuilt Expanded.
NPCs with Jobs for Vanilla NPCs.

Mods that never came to pass

PostPosted: Thu Aug 20, 2009 4:43 am
by Lexy Corpsey
More advanced NPC controls and animations.