Noob To Scripting, I'm So Confused
Posted: Sun Aug 23, 2009 11:33 am
Okay, all my mods are personal use only, as I combined and edit lots of other people's mods to fit my liking. Sense I don't feel like bugging these people, I will never release them (doubt anyone would want them anyways)
Okay, first off, I have no knowledge of OBSE, but I do have it. (I think version 17?)
So far, the only script I have made is one that sets the players scale to 2.0 when an amulet is equipped. (and returns it to normal when unequipped)
So, right now I am wanting to make a script so that when the same amulet is equipped, a full set of armor/shield/sword is equipped (Already in the player's inventory or not, doesn't matter.) And when the amulet is removed, they are auto unequipped. (In addition to the setscale 2.0, and a crapload of vanilla magic effects)
Is there even any point in my trying such a script? I know the xenomorph race mod I have uses a similar script, but I'm scared tot touch it. (not to mention it has no unequip, and is not based on equipping something)
Thanks =3
Okay, first off, I have no knowledge of OBSE, but I do have it. (I think version 17?)
So far, the only script I have made is one that sets the players scale to 2.0 when an amulet is equipped. (and returns it to normal when unequipped)
So, right now I am wanting to make a script so that when the same amulet is equipped, a full set of armor/shield/sword is equipped (Already in the player's inventory or not, doesn't matter.) And when the amulet is removed, they are auto unequipped. (In addition to the setscale 2.0, and a crapload of vanilla magic effects)
Is there even any point in my trying such a script? I know the xenomorph race mod I have uses a similar script, but I'm scared tot touch it. (not to mention it has no unequip, and is not based on equipping something)
Thanks =3