Using "activate" To Steal An Item
Posted: Sun Aug 23, 2009 11:05 am
Hello everyone.
Basically, I would like to know what effect calling the following command would have:
SomeObjectRef.Activate player
In this case, SomeObjectRef is a potion that belongs to someone else (ie player is stealing it).
Would this contribute to the number of items the player has stolen on the character info page?
If the player is detected when this command is called, would NPCs do normal "player has been caught stealing" interactions (ie report to guards, attack player, etc)?
Basically, I would like to know what effect calling the following command would have:
SomeObjectRef.Activate player
In this case, SomeObjectRef is a potion that belongs to someone else (ie player is stealing it).
Would this contribute to the number of items the player has stolen on the character info page?
If the player is detected when this command is called, would NPCs do normal "player has been caught stealing" interactions (ie report to guards, attack player, etc)?