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StarX vampire

PostPosted: Sun Jul 24, 2016 3:16 am
by Toby Green

Hi, I've got a few questions about this mod:


> does it also touch normal vampirism? Will player get improved?

> Is there a version without the quests and only powers\new items\improved vampires?

> Is it worth adding for the quests? Or does it interrupt abruptly?


StarX vampire

PostPosted: Sun Jul 24, 2016 2:45 am
by Kira! :)))

1: Yes, all vampires get the new powers. I'm not sure about the player, since I don't do vampirism myself, but I believe so.


2: No.


3: The questlines are unfinished; StarX only did the first one in each (vampire/hunter), but they are complete and you can join either faction and thus gain special benefits (merchants and such). You can also opt out, if you want.


StarX vampire

PostPosted: Sun Jul 24, 2016 4:42 am
by saharen beauty

Last two questions:


1) what's the whole point of if he didn't finish the questlines?

2) It seems that vampires are made even stronger in StarX. Are they so underwhelming in fcom?


StarX vampire

PostPosted: Sat Jul 23, 2016 11:43 pm
by Gemma Woods Illustration

1) Modified dungeons, joinable factions, souped-up vampires with new powers, new weapons and armor, and a small plane with a castle and a boss vampire.


2) He didn't make it as a response to FCOM; it was designed to be a standalone mod. If you use this along with FCOM, those vampires are nasty. Volmyr from OOO (the ancient who guards Light of Dawn) is an even tougher fight - he's got several boss-level vampires with him.


StarX vampire

PostPosted: Sun Jul 24, 2016 12:48 pm
by Mark Hepworth

WiS, is there an easy way to delete the quests? Because via the quests it conceptually clashes with mods like "order of the virtuos blood" by David Brasher.