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Compatibility with Integration?

PostPosted: Sun Jul 24, 2016 4:20 am
by D IV
I'm just curious as to whether or not OCO 2 is compatible, or can be made compatible with Integration The Stranded Light? I've only just discovered Integration so I'm aware it's a very old mod, and while it looks quite interesting, I can't stand the vanilla looking faces anymore. OCO 2 spoiled me. Thanks in advance!

Compatibility with Integration?

PostPosted: Sun Jul 24, 2016 12:02 pm
by Beat freak

Saebel should have made a patch time ago


Compatibility with Integration?

PostPosted: Sun Jul 24, 2016 12:25 pm
by brandon frier
I've looked everywhere for a patch and can find none.

Compatibility with Integration?

PostPosted: Sun Jul 24, 2016 5:39 am
by Kelly James

Saebel's patch is unfinished: http://www.gamesas.com/topic/1465086-relz-oco-rbp-integration-patch/page-1


Compatibility with Integration?

PostPosted: Sun Jul 24, 2016 10:14 am
by Colton Idonthavealastna
Doesn't look like that will ever be finished to be honest, which is a shame. Integration looks wonderful but I'm not willing to give up OCO 2 for it. I suppose I'll just keep and eye out and maybe one day there will be a patch uploaded somewhere.

Compatibility with Integration?

PostPosted: Sun Jul 24, 2016 10:05 am
by ZzZz

there is also an already compatible patch if you are willing to use OCO v1.


Compatibility with Integration?

PostPosted: Sat Jul 23, 2016 9:10 pm
by Becky Cox

I use both already without a patch and haven't noticed any problems. Though I am using the no gameplay changes version of Integration if that makes a difference.


Compatibility with Integration?

PostPosted: Sun Jul 24, 2016 1:19 am
by Makenna Nomad

You can play without a patch, the only problem is NPCs of new races - they still look potato-faced like non-OCO ones.


Compatibility with Integration?

PostPosted: Sun Jul 24, 2016 7:56 am
by Jerry Cox
Hmm, well thanks guys. I suppose it's worth a try. What about OOO - Shivering Isles and Integration. For them I just figured I could make a bashed patch but I guess since I won't be home for another week I might as well ask, heh.

Compatibility with Integration?

PostPosted: Sun Jul 24, 2016 4:07 am
by Robert Bindley

Integration was a primary factor with me doing a fresh install of Oblivion. Didn't really care for the look of OCO2 but after eight years I wanted something other than Natural Faces. Decided to use TNR instead. Glad I did. It's more my style.



That said, I am running OOO + Shivering Isles + RBP/LAME/Integration and this is not posing any problems in my current game. On top of that I'm also using MOO and of course bashed patched. Like I said it's working OK for me except with both OOO and MOO I'm being mobbed by large groups of bandits, marauders, etc. And they don't come at you one or two at a time. It's like they yell out "there he is, get him" and they all come charging at once.



Now for Integration's faces, they are bad, bad, bad, I decided on using Integration Alternate NPC Faces by LazyMonk. Much better. If they work with the light version I would suggest giving them a look.


Compatibility with Integration?

PostPosted: Sun Jul 24, 2016 6:07 am
by +++CAZZY
Thanks! I'll keep an eye out for the alternative faces.