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Martigen fps fix

PostPosted: Sat Aug 06, 2016 11:02 am
by Shannon Lockwood

CAn someone explain me what this guy did?


http://www.nexusmods.com/oblivion/mods/47112/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fcomments%2F%3Fmod_id%3D47112%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D4695275&pUp=1


Can I use the fix also if I don't use ENB?


Martigen fps fix

PostPosted: Sat Aug 06, 2016 3:25 am
by ONLY ME!!!!

He just optimized the meshes with Blender, in order to gain some FPS. Because he realized that the creature meshes of MMM were not correctly optimized and decrease FPS. This mod only replaces meshes with new FPS-friendly one.



It has nothing to do with ENB. I think he wanted to say that this mod is recommended for people who use ENB and so probably have less FPS.



Of course you need MMMv3.8 and then replace the corresponding meshes with the new one.


Martigen fps fix

PostPosted: Sat Aug 06, 2016 7:33 am
by Emily abigail Villarreal

Ok, thank you. :)


Martigen fps fix

PostPosted: Sat Aug 06, 2016 9:43 am
by Reanan-Marie Olsen

In the comments section one user says he did not see a difference after testing. Myself, I'm not using this until I see some proof that it works.


Martigen fps fix

PostPosted: Sat Aug 06, 2016 12:03 am
by Ellie English

The author did a video about it. It seems to work well. There is an increase from 30 to 60 fps in presence of creatures with optimized meshes.


I will post the link of the video if I can find it again.



EDIT: Here she is


https://www.youtube.com/watch?v=wsvRrtR6kpc&feature=youtu.be


Martigen fps fix

PostPosted: Sat Aug 06, 2016 2:06 pm
by herrade


Oh my! That does look impressive, doesn't it? Okay, you've sold me, I'll give it a try now. Thank you for linking to that video.


Martigen fps fix

PostPosted: Sat Aug 06, 2016 6:23 am
by Alycia Leann grace


Yes it is ! +30 FPS is really impressive for a game like Oblivion.


Here is a video explaining what he is doing with the meshes:


https://www.youtube.com/watch?v=pqTP8og5iNs



I am not expert of meshes but it seems this method can be applied to almost all kinds of meshes, with various results.