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[RELZ] Wrye Bash -- Thread No.39

PostPosted: Fri May 13, 2011 8:57 pm
by Emily Martell
I love this statment.



cool and I got this error without anything else being open

Spoiler


Traceback (most recent call last):
File "C:\Games\Bethesda Softworks\Oblivion\Mopy\basher.py", line 3712, in RefreshData
bosh.modInfos.rescanMergeable(scanList,progress)
File "C:\Games\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 8055, in rescanMergeable
canMerge = PatchFile.modIsMergeable(modInfo) == True
File "C:\Games\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 13704, in modIsMergeable
if 'NoMerge' in modInfos[GPath(modInfo.name.s)].getBashTags(): reasons += "\n. Has 'NoMerge' tag."
File "C:\Games\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 7288, in getBashTags
tags = self.getRow().get('bashTags')
AttributeError: 'str' object has no attribute 'get'



that was on start up

[RELZ] Wrye Bash -- Thread No.39

PostPosted: Fri May 13, 2011 12:47 pm
by John N
Untranslatable strings that were mentioned are now translatable. Cleaned up some strings from the translate table that shouldn't have been there (strings were all variables, string was technical jargon that shouldn't translate, etc.). If I accidentally removed something I shouldn't have, or if I need to add/remove anything else, please let me know.

Fixed the export error on Data export. It wasn't handling cases where the model path was empty. Cleaned up the function a tiny bit. From what I saw, it still needs work to be totally usable.

Cleaned up the documentation. Mostly updating broken links.

Edit:
Wolfbain, reinstall 282. For whatever reason, you're still using 281. The line "tags = self.getRow().get('bashTags')" doesn't appear anywhere in 282.

[RELZ] Wrye Bash -- Thread No.39

PostPosted: Fri May 13, 2011 4:02 pm
by Melissa De Thomasis
Untranslatable strings that were mentioned are now translatable. Cleaned up some strings from the translate table that shouldn't have been there (strings were all variables, string was technical jargon that shouldn't translate, etc.). If I accidentally removed something I shouldn't have, or if I need to add/remove anything else, please let me know.

Fixed the export error on Data export. It wasn't handling cases where the model path was empty. Cleaned up the function a tiny bit. From what I saw, it still needs work to be totally usable.

Cleaned up the documentation. Mostly updating broken links.

Edit:
Wolfbain, reinstall 282. For whatever reason, you're still using 281. The line "tags = self.getRow().get('bashTags')" doesn't appear anywhere in 282.


thanks... thought I had

[RELZ] Wrye Bash -- Thread No.39

PostPosted: Fri May 13, 2011 9:51 pm
by Lisha Boo
I've gone through the last couple threads and added bugs / features to the sourceforge https://sourceforge.net/projects/oblivionworks/. It should help us keep track of requests.

If you've placed a request, you may want to make sure that it's been added. You may also want to add comments there to expand on what you wanted.

[RELZ] Wrye Bash -- Thread No.39

PostPosted: Fri May 13, 2011 1:04 pm
by Betsy Humpledink
I've gone through the last couple threads and added bugs / features to the sourceforge https://sourceforge.net/projects/oblivionworks/. It should us keep track of requests.

If you've placed a request, you may want to make sure that it's been added. You may also want to add comments there to expand on what you wanted.


This wasn't mine, but it did catch my eye because I thought it would be super neat... somebody requested a "NoTweak" tag or something, so that that file would be passed over by the tweakers... so one mod could still have rings/amulets show up, for example (just an example given... I don't expect to be able to specify WHICH tweaks to ignore... only got that specific for the example).

And, a request I requested a while ago that PacificMorrowind said he'd look into... a tweaker to set the charge of all enchanted weapons to 0 to make weapon and staff enchants permanent... make it more like D&D, because keeping things charges has always been one of the things I've despised about TES.

Also (bug report), there's no export spell stats button. Also mentioned this a while ago to PacificMorrowind... he said that something about it just not being connected to the GUI (I'm not a programmer, it kinda went over my head :P)... but it's not been fixed yet. I know he's really busy, so I guess he just didn't get around to it or lost track or something... which I guess is the point of you starting that page :)

[RELZ] Wrye Bash -- Thread No.39

PostPosted: Fri May 13, 2011 2:08 pm
by Devin Sluis
I just want to say I have had no problems with BAIN v282.


Thank you for the updates!
- Tomlong75210

[RELZ] Wrye Bash -- Thread No.39

PostPosted: Sat May 14, 2011 12:33 am
by FoReVeR_Me_N
Bash 282 - Slight problem with the automatic tagging. Somewhere along the way it's caused All Natural Real Lights.esp to pick up a C.Light tag which it should NOT have. Can't find where it gets the info from, but figured I'd report it. BOSS has the correct flags so who knows why it got changed.

[RELZ] Wrye Bash -- Thread No.39

PostPosted: Fri May 13, 2011 6:47 pm
by Sam Parker
Bash 282 - Slight problem with the automatic tagging. Somewhere along the way it's caused All Natural Real Lights.esp to pick up a C.Light tag which it should NOT have. Can't find where it gets the info from, but figured I'd report it. BOSS has the correct flags so who knows why it got changed.

I just upgraded to v282, and I do not see that tag.

Edit: I have the latest version of the BOSS masterlist through BOMM as well.

[RELZ] Wrye Bash -- Thread No.39

PostPosted: Fri May 13, 2011 12:59 pm
by Chenae Butler
I just upgraded to v282, and I do not see that tag.

Edit: I have the latest version of the BOSS masterlist through BOMM as well.


Same here... I have auto-tagging enabled and only "scripts" shows up.

[RELZ] Wrye Bash -- Thread No.39

PostPosted: Fri May 13, 2011 2:58 pm
by vicki kitterman
How do you turn on "auto-tagging?" I do not see the option anywhere...

Edit: Oh, it is a per-plugin option. I have it turned on too.

[RELZ] Wrye Bash -- Thread No.39

PostPosted: Sat May 14, 2011 12:13 am
by brian adkins
You know, when you right-click the tag box and check off "automatic."

[RELZ] Wrye Bash -- Thread No.39

PostPosted: Fri May 13, 2011 3:12 pm
by Amy Gibson
I seriously did not know about that. I click in that box only when I want to change a tag. I don't think I ever looked at the very top of the list.

[RELZ] Wrye Bash -- Thread No.39

PostPosted: Fri May 13, 2011 8:44 pm
by Guy Pearce
Yeah, it references a text file with a bunch of plugins and tags that's either based on BOSS's recommendations or vice-versa.

[RELZ] Wrye Bash -- Thread No.39

PostPosted: Fri May 13, 2011 3:18 pm
by Tarka
I have used it quite often, but I simply missed that part. I do not think I would ever have a reason to use those top options anyway.

Edit: Actually, the second option looks very useful...

[RELZ] Wrye Bash -- Thread No.39

PostPosted: Fri May 13, 2011 3:02 pm
by Nicole Mark
I have a very weird problem with Wrye Bash v282 - my existing games can't be played with Bashed patches built by v282, but they work fine with bashed patches built by Wrye Bash v277 (that's the last one I had on my HDD), even when the exact same options (merge mods, import tweaks etc.) are selected.

I have the latest BOSS masterlist thanks to BOMM. In WB v277, I built a bashed patch, and the existing savegames are all purple-coded (implying they will work fine). Now, when I install Wrye Bash v282 by overwriting all the existing folders (Data and Mopy), and relaunch WB, and rebuild the bashed patch with the exact same options (merge mods, import tweaks etc., I even select the same mods and do not include the new mods that come up in import inventory/factions/graphics/names - FCOM etc.). The bashed patch is built fine, and existing save games are still purple-coded.

OBSE+Oblivion starts as usual, comes to main menu. When I try to load the most-recent save, the Loading Screen comes up, but the bar will not move ahead, and Win 7 throws an error and needs to close Oblivion... happens with all the saves.

One thing I note is that this bashed patch has fewer records changed (20287) than the bashed patch built by WB v277 (20683).

If it helps, my load order is:
Spoiler

Active Mod Files:
00 Oblivion.esm
01 Windfall.esm
02 All Natural Base.esm [Version 0.9.4]
03 Francesco's Leveled Creatures-Items Mod.esm
04 Francesco's Optional New Items Add-On.esm
05 Cobl Main.esm [Version 1.72]
06 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
07 Mart's Monster Mod.esm [Version 3.7b3p3]
08 TamrielTravellers.esm [Version 1.39c]
09 FCOM_Convergence.esm [Version 0.9.9MB3]
0A Armamentarium.esm [Version 1.35]
0B Unofficial Oblivion Patch.esp [Version 3.2.5]
0C UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
0D Oblivion Citadel Door Fix.esp
0E DLCShiveringIsles.esp
0F Unofficial Shivering Isles Patch.esp [Version 1.4.0]
10 SM Plugin Refurbish - SI.esp [Version 1.30]
11 Francesco's Optional Chance of Stronger Bosses.esp
12 Francesco's Optional Chance of Stronger Enemies.esp
13 Francesco's Optional Chance of More Enemies.esp
14 Francesco's Optional Leveled Quests-SI only.esp
15 Francesco's Optional Leveled Guards.esp
++ FCOM_Francescos.esp [Version 0.9.9]
++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
16 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
17 Atmospheric Loading Screens - Original Text.esp
18 All Natural - Real Lights.esp [Version 0.9.4]
19 All Natural.esp [Version 0.9.4]
++ All Natural - EW + NW + AWS.esp [Version 0.9.4]
1A MIS Low Wind.esp
1B MIS New Sounds Optional Part.esp
1C Rainbows.esp
1D Book Jackets Oblivion.esp
1E DID3_DoubleTrouble.esp
++ Item interchange - Extraction.esp [Version 0.76]
++ OOO-NoLockBash.esp
1F Lock Bash Omega.esp [Version 1.5]
20 Immersive Combat Music.esp [Version 1.00]
21 Oblivion Collectible Cards.esp
++ Oscars_Nicer_Grass-3346.esp
22 RAEVWD Cities.esp [Version 1.4]
23 RAEVWD New Sheoth.esp [Version 1.5]
24 RAEVWD Imperial City.esp [Version 1.4]
25 SoT_Holiday.esp
26 Enhanced Economy.esp [Version 3.3.4]
27 Map Marker Overhaul.esp [Version 3.3.1]
28 Map Marker Overhaul - SI additions.esp [Version 3.0.2]
29 AyleidStatueMap.esp
2A ShadowbanishMap.esp
2B ShowDaedricShrines.esp
2C sr_super_hotkeys.esp
2D DLCHorseArmor.esp
2E DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]
2F SM Plugin Refurbish - HorseArmor.esp [Version 1.11]
30 DLCOrrery.esp
31 DLCOrrery - Unofficial Patch.esp [Version 1.0.3]
32 SM Plugin Refurbish - Orrery.esp [Version 1.11]
33 DLCVileLair.esp
34 DLCVileLair - Unofficial Patch.esp [Version 1.0.5]
++ SM Plugin Refurbish - VileLair.esp [Version 1.21]
35 DLCMehrunesRazor.esp
36 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]
37 SM Plugin Refurbish - MehrunesRazor.esp [Version 1.30]
38 DLCSpellTomes.esp
++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
39 Adonnays Classical Weaponry.esp
3A Adonnays Elven Weaponry.esp
3B PTArtifacts.esp
3C DLCThievesDen.esp
3D DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]
3E DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]
3F SM Plugin Refurbish - ThievesDen.esp [Version 1.30]
40 Cobl Glue.esp [Version 1.72]
41 Cobl Si.esp [Version 1.63]
42 OOO 1.32-Cobl.esp [Version 1.72]
++ FCOM_Cobl.esp [Version 0.9.9]
43 Bob's Armory Oblivion.esp
44 Cheat Bob's Armory Oblivion.esp
45 FCOM_BobsArmory.esp [Version 0.9.9]
46 Oblivion WarCry EV.esp
47 FCOM_WarCry.esp [Version 0.9.9MB3]
48 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
++ ArmamentariumLLVendors.esp [Version 1.35]
49 ArmamentariumArtifacts.esp [Version 1.35]
4A Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]
4B FCOM_Convergence.esp [Version 0.9.9Mb3]
++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]
4C FCOM_RealSwords.esp [Version 0.9.9]
4D FCOM_DurabilityAndDamage.esp [Version 0.9.9]
4E Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]
++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]
++ FCOM_SaferRoads.esp [Version 0.9.9]
++ FCOM_LessRats.esp [Version 0.9.9]
++ FCOM_LessReaversInGates.esp [Version 0.9.9]
4F Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
50 Mart's Monster Mod - No Carrion Rats.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Blood.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Slimes.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Lanterns.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3]
51 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]
52 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
53 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]
54 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]
55 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]
56 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3]
++ TamrielTravellerAdvscript.esp [Version 1.39c]
57 TamrielTravellers4OOO.esp [Version 1.39c]
58 ShiveringIsleTravellers.esp [Version 1.39c]
++ ShiveringIsleTravellersFriendlyFactions4MMM.esp [Version 1.39c]
++ FCOM_TamrielTravelers.esp [Version 0.9.9]
++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]
++ FCOM_BobsGuardUnity.esp [Version 0.9.9]
++ FCOM_HungersUnitySI.esp [Version 0.9.9]
++ FCOM_Archery.esp [Version 0.9.9]
++ FCOM_FriendlierFactions.esp [Version 0.9.9]
59 FCOM_MoreRandomSpawns.esp [Version 0.9.9]
5A FCOM_MoreRandomItems.esp [Version 0.9.9]
++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]
++ ArmamentariumLL4OOO.esp [Version 2.01]
++ ArmamentariumLLMagicOOO.esp [Version 1.35]
5B OOO-WaterFish.esp [Version 1.34]
++ MMM-Cobl.esp [Version 1.69]
5C Kragenir's Death Quest.esp
5D KDQ - Rural Line Additions.esp
5E Shads Water Bucket Plus.esp
5F Tombstone Epitaphs - The Unveiling.esp
60 Windfall.esp
61 DLCBattlehornCastle.esp
62 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]
63 SM Plugin Refurbish - Battlehorn.esp [Version 1.30]
64 DLCFrostcrag.esp
65 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]
66 SM Plugin Refurbish - FrostCrag.esp [Version 1.2]
67 Knights.esp
68 Knights - Unofficial Patch.esp [Version 1.0.9]
++ SM Plugin Refurbish - Knights.esp [Version 1.06]
69 The Lost Spires.esp
6A Lost Paladins of the Divines.esp
6B Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]
++ FCOM_Knights.esp [Version 0.9.9Mb3]
6C road+bridges.esp [Version 4.5.2]
6D NakedNord.esp
6E Harvest [Flora].esp [Version 3.0.0]
++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]
6F Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]
70 Ayelid Wells.esp
71 Cliff_BetterLetters.esp [Version 1.1]
72 Kyoma's Journal Mod.esp [Version 3.2.0]
73 Leviathan Soulgems.esp
74 Oblivifall - Let's Talk!.esp [Version 1.1]
75 Oblivifall - Something's Not Right.esp [Version 1.0]
76 P1DkeyChain.esp [Version 5.00]
77 Enhanced Economy - House prices.esp [Version 1.0]
78 Quest Award Leveller.esp [Version 2.1.0]
++ Quest Award Leveller - Battlehorn Castle.esp
++ Quest Award Leveller - Vile Lair.esp [Version 2.1.0]
++ Quest Award Leveller - Mehrunes Razor.esp [Version 2.1.0]
++ Quest Award Leveller - Knights of the Nine.esp [Version 2.1.0]
79 Alternate Start Revamped.esp
7A Simple Essentials beta2.esp
7B attack and hide medium v2.1.esp
7C ZumbsLockpickingMod - OBSE.esp
7D RenGuardOverhaul.esp
7E RenGuardOverhaulShiveringIsles.esp
7F Enhanced Grabbing.esp [Version 0.4]
80 Denock Arrows.esp
81 Kobu's Character Advancement System.esp
82 Kobu's Personality Enhancer.esp
83 Kobu's Health Modifier Mod.esp
84 Kobu's 2x Slower Jack-of-All-Trades Mod.esp
85 Kobu's Cure for Fatigue Mod.esp [Version 1.0.1]
86 Kobu's Lighter Backpack Mod.esp
++ Item interchange - Placement for FCOM.esp [Version 0.76]
++ Item interchange - Placement for Frostcrag.esp [Version 0.78]
++ Item interchange - Option, Ingredients in Bulk, reduced.esp [Version 0.78]
87 bgBalancingEVCore.esp [Version 10.52EV-D]
88 bgMagicEV.esp [Version 1.7EV]
++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]
++ bgMagicItemSigil.esp [Version 1.68EV]
++ bgMagicEVStartspells.esp [Version 1.68EV]
89 bgMagicBonus.esp [Version 1.7EV]
++ bgMagicEVAddEnVar.esp [Version 1.68EV]
8A bgMagicEVPaperChase.esp [Version 1.68EV]
++ bgBalancingEVOptionalClasses.esp [Version 9.0EV-U]
++ bgBalancingEVOptionalFangs.esp [Version 10.0EV-D]
++ bgBalancingEVOptionalMoreEyes.esp [Version 10]
** bgBalancingEVOptionalNPCDiversity, Beautification.esp [Version 10.0EV-D]
++ bgBalancingEVOptionalFCOMAdditions.esp [Version 10.]
8B bgBalancingEVLAMEAddition.esp [Version 10.51EV-D]
++ bgBalancingEVLAMEGlue.esp [Version 10.0EV-D1.62EV]
** bgBalancingEVOptionalNPCDiversityLAME.esp [Version 10.5EV-D]
8C bgIntegrationEV.esp [Version 0.993]
** bgMagicEVShader.esp [Version 1.7EV]
++ bgMagicShaderLifeDetect.esp [Version 1.68]
8D bgMagicLightningbolt.esp
** NRB4 Standard Road Record.esp
++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]
8E Cobl Silent Equip Misc.esp [Version 01]
8F FormID Finder4.esp
90 Streamline 3.1.esp
91 Bashed Patch, 0.esp


Any ideas what is going wrong?

PS: I might still be using Python 2.5.2 - I hope that is fine... I have v 2.6 installed, but Wrye Python etc. could not locate it at all...

[RELZ] Wrye Bash -- Thread No.39

PostPosted: Fri May 13, 2011 11:05 am
by Stacyia
Using v282: Created a Sensual Walks patch for Dragon Captions - The Imperial City of Sutch Reborn and updated the master list with...

(DC) Sutch Reborn Vwalk.esp
% {{BASH:Actors.Anims,NoMerge}} and deactivate (Tag requires WB version 278+)

WB does not pick up the bash tag for the above - it is set to Automatic). I wondered whether the (DC) prefix might have something to do with it.

Any thoughts?

[RELZ] Wrye Bash -- Thread No.39

PostPosted: Fri May 13, 2011 7:37 pm
by Rachael
TamrielTravelersItemsNPC and TamrielTravelersItemsVendor are marked NoMerge, Filter, Delev, and Relev. Wrye suggests unchecking them automatically when the Bashed Patch is built, merging them during the build process under Leveled Lists. Should they be rechecked after the Bashed Patch is built, since they aren't merged?

[RELZ] Wrye Bash -- Thread No.39

PostPosted: Fri May 13, 2011 3:05 pm
by evelina c
Also noticing with 282 the window focus problem has not been inadvertantly removed as I thought earlier, on both window XP and 7 machines in the last day I have seen it occur again. I must have had a brief respite, though it does not happen as often as it used to, and rebuilding bashed patches are still faster. Noted the remaining minor scrolling problem fixed for the next version.

Have had no other problems, no traceback errors, and rolling back installations/installing new installers/annealing with BAIN works like a dream here. Wish I had converted to BAIN earlier, saves a lot of time.

[RELZ] Wrye Bash -- Thread No.39

PostPosted: Fri May 13, 2011 1:39 pm
by Ria dell
Not a bug report per say but when I rebuild Pash patch..Well its really http://i232.photobucket.com/albums/ee72/camaro_69_327/2010%20Oblivion/FragmentedBash.png. thats just after Rebuilding. If I defrag that into one Piece then play for hours it remains solid. if I rebuild for the heck of it once again http://i232.photobucket.com/albums/ee72/camaro_69_327/2010%20Oblivion/FragmentedBash02.jpg. Needless to Say the Very last thing i do before playing is to Defrag. Does everyone else experience this?

[RELZ] Wrye Bash -- Thread No.39

PostPosted: Fri May 13, 2011 11:08 pm
by Elisabete Gaspar
I have not thought to check. I run Diskeeper Home anyway, which does real-time defrag.

[RELZ] Wrye Bash -- Thread No.39

PostPosted: Sat May 14, 2011 2:19 am
by Pants
Waruddar could you include a link in the title posts (and possibly on nexus) for the pywin32 installer after python, wxpython, comtypes and psyco for those wishing to use bain converters. Maybe I have skipped it somewhere obvious but the Wrye bash components list was the only place I could remember it being referenced http://wryebash.netai.net/#PythonComponents
Direct link here for python 26 setup http://sourceforge.net/project/platformdownload.php?group_id=78018

[RELZ] Wrye Bash -- Thread No.39

PostPosted: Fri May 13, 2011 2:22 pm
by Schel[Anne]FTL
New page, so again:

TamrielTravelersItemsNPC and TamrielTravelersItemsVendor (for the mod Tamriel Travelers) are marked NoMerge, Filter, Delev, and Relev. Wrye suggests unchecking them automatically at the start of building the Bashed Patch, merging them during the process under Leveled Lists. Should they be rechecked after the Bashed Patch is built, since they aren't merged?

[RELZ] Wrye Bash -- Thread No.39

PostPosted: Fri May 13, 2011 8:06 pm
by Sara Lee
No. Filter mods should be merged and deactivated, or imported and deactivated. There are no other options. TTItemsXX should not be tagged "NoMerge." Do you have the latest version of BOSS installed?

[RELZ] Wrye Bash -- Thread No.39

PostPosted: Fri May 13, 2011 5:58 pm
by krystal sowten
No. Filter mods should be merged and deactivated, or imported and deactivated. There are no other options. TTItemsXX should not be tagged "NoMerge." Do you have the latest version of BOSS installed?


That was the issue: the ESPs themselves had the wrong tags set, and I had an earlier version of BOSS unaware of this. Thanks.

[RELZ] Wrye Bash -- Thread No.39

PostPosted: Sat May 14, 2011 12:09 am
by Lillian Cawfield
I'm having some trouble getting BCFs to work, and I'm not sure whether it's a bug or I'm doing something wrong.

  • I download http://tesnexus.com/downloads/file.php?id=11436 and put it in my Bash Installers folder.
  • In the Installers tab, I unpack it to a project.
  • I open the project folder and arrange the files into an appropriate structure, with the readme under Docs/ and the MP3 files in subdirectories under Music/.
  • I switch back to Bash and it rescans the project folder. Its diamond icon changes from gray to red.
  • I right-click the project and "Pack to archive..." to make a .zip file, adding "-BAIN' to the filename just before the number 11436 at the end.
  • I delete the project folder since it's no longer needed; now I have just the original and BAINified .zip files.
  • I right-click the original .zip, pick "Conversions -> Create..." and choose the BAINified .zip file. I accept the default BCF filename (ending in "-BCF.7z") and it gives me a report saying that the BCF remaps 13 files and contains none. Looks right to me.
  • I delete the BAINified .zip file so I can test recreating it with the BCF.
  • I right-click the original .zip, pick "Conversions -> Apply" and click my newly-created BCF in the submenu.
  • In the "Apply BCF..." window, I click OK to accept the default filename.

At this point I get a "wxPython: stdout/stderr" window containing a stack trace:

Traceback (most recent call last):  File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\basher.py", line 6762, in Execute    self.converter.apply(destArchive,self.data.crc_installer,SubProgress(progress,0.0,0.99))  File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 9882, in apply    self.unpack(srcInstaller,files,SubProgress(progress,lastStep,nextStep))  File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 10117, in unpack    progress(0,_("%s\nExtracting files...") % srcInstaller.s)AttributeError: 'InstallerProject' object has no attribute 's'

This is using Bash v282 and Wrye Python (not the newer 2.6 stuff) on Windows XP.