How to test a high level script?
Posted: Mon Aug 10, 2009 9:35 pm
I'm attempting to under take something I really have no business trying at this point, but I can't go any further in my mod until I do it. I'm trying to modify an omg long script but you don't encounter it until you're relatively far along in the game. How can I test said script without the ability to get there with a level 1 character? (I know I can just player->additem for anything I need for the quest, but how do I actually get there without doing all the pre-reqs or getting my hiney handed to me?)
And does the MSFD explain how to add things like only allowing a certain weapon to work against a certain mob? Like Sunder to the Heart? I have spent a fews days browsing the topics and reading the ones I thought would apply but haven't found it yet.
I know zip about scripting so I'm doing this via MSFD only - I have no background in languages of any kind.. at least for now. My cousin is trying to "crash course" me in the basic knowledge but being Morrowind has it's own scripting language, he can only help so much.
And does the MSFD explain how to add things like only allowing a certain weapon to work against a certain mob? Like Sunder to the Heart? I have spent a fews days browsing the topics and reading the ones I thought would apply but haven't found it yet.
I know zip about scripting so I'm doing this via MSFD only - I have no background in languages of any kind.. at least for now. My cousin is trying to "crash course" me in the basic knowledge but being Morrowind has it's own scripting language, he can only help so much.