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Where is Morrowinds' Fearsome Magick?

PostPosted: Wed Aug 19, 2009 1:02 am
by Isaac Saetern
Plain and simple. I want some spells like fearsome magic for Morrowind. http://www.gamesas.com/bgsforums/index.php?showtopic=1058255

Where is Morrowinds' Fearsome Magick?

PostPosted: Wed Aug 19, 2009 1:47 am
by Sista Sila
That would involve some pretty heavy scripting. Not sure if it's even possible with MWSE.

Where is Morrowinds' Fearsome Magick?

PostPosted: Tue Aug 18, 2009 3:57 pm
by Jodie Bardgett
That would involve some pretty heavy scripting. Not sure if it's even possible with MWSE.

Oh, so is Oblivion's Editor more sophisticated or something?

Where is Morrowinds' Fearsome Magick?

PostPosted: Tue Aug 18, 2009 5:56 pm
by ShOrty
The coding is different for the games as they run on different engines. The physics probably wouldn't work in Morrowind with those spells as they did in Oblivion.

Where is Morrowinds' Fearsome Magick?

PostPosted: Tue Aug 18, 2009 12:28 pm
by Tikarma Vodicka-McPherson
The coding is different for the games as they run on different engines. The physics probably wouldn't work in Morrowind with those spells as they did in Oblivion.

I guess that makes sense. Still, I'm bummed. If i was more of a scripter I would try, but I'm not.

Where is Morrowinds' Fearsome Magick?

PostPosted: Tue Aug 18, 2009 9:57 pm
by Alexander Lee
One day maybe, such as when OpenMW is getting nearer completion

EDIT: OpenMW has switched to C++!!! WOO HOO!

This means i can now help out, without having to pick up D anyway :)

Where is Morrowinds' Fearsome Magick?

PostPosted: Tue Aug 18, 2009 10:26 am
by Ally Chimienti
I voted yes only because on the Oblivion page, the trailer showed enemies using the magic. Since those spells appeared to be 100% accurate, I consider it a cheat mod. But since the enemies can use those same spells, I suppose that balances it. Though the time stop spell would be interesting to see an enemy perform...

On another note, that mod would be awesome on a super difficult-set game. It would be satisfying to kill the lvl 300 rat with these spells :P

Where is Morrowinds' Fearsome Magick?

PostPosted: Tue Aug 18, 2009 4:59 pm
by Dan Endacott
One day maybe, such as when OpenMW is getting nearer completion

EDIT: OpenMW has switched to C++!!! WOO HOO!

This means i can now help out, without having to pick up D anyway :)

OpenMW is still being worked on?! Woah :o

Where is Morrowinds' Fearsome Magick?

PostPosted: Tue Aug 18, 2009 10:19 pm
by Marquis T
A lot of that is possible with MWSE. The scattershot and homing stuff are possible, I'm doing it now for special crossbows/guns in my Dwemer mod so its definitely possible and the meteor stuff is possible too. I did something similar but I called it air support from a Dwemer airship. Proof:

http://www.youtube.com/watch?v=HDpVeUHy5MM

Where is Morrowinds' Fearsome Magick?

PostPosted: Tue Aug 18, 2009 3:31 pm
by sexy zara
http://www.gamesas.com/bgsforums/index.php?showtopic=1064268