[RELZ] Julan, Ashlander Companion
Posted: Fri May 27, 2011 1:42 am
I went through the quest near the Ahemmusa camp with that Ashlander-hating trader who lost his guarskins and I was amazed at how thorough you'd been. First Julan starts commenting on how we should... Treat the gentleman, then I approached the camp. He told me he wasn't welcome there anymore, so I left him behind and tried to find information on the thieves. I get back, and Julan reacts as though I just told him what I found out, which was exactly what I intended.
Julan is so awesome it hurts. My only issues arise not from the mod but from the limitations of the game itself. It's hard to get his disposition up when I play a character who's been in prison for so long she has the social skills of an angry baboon (translation: she has low speechcraft and personality scores ), and the persuasion system of the game just doesn't work that well.
He's also such a fast learner that I had to leave him in Ald'Ruhn for a while so I could train.
I have a few questions, the first one is a biggie:
When I read that the mod needs to be activated in a new game or at least before you get the Vivec informants quest, I took this to mean that as long as I start a new game I could role-play my way to Julan at my leisure and ended up picking him up right after Vivec. Did I make a stupid, stupid mistake here, or can I just take him to Vivec real quick? We've already paid Shani a visit and I talked to her alone for a while, so I'm now traveling alone with Julan in Ald'Ruhn, unaware that I spoke to Shani about him.
Second question: Attributes. You say in the read-me that his attributes raise with his skills. Does this mean he uses Galsiah's system? If I want to increase his health, for example, I could train acrobatics and heavy armor, right?
Last question: How long did all of this take you? I'd love to try my hand at making a similar companion, specifically with the interactions with other companion mods.
Thanks a lot for this, I think I may actually bother to beat the game now that I have someone to whine about the weather.
Julan is so awesome it hurts. My only issues arise not from the mod but from the limitations of the game itself. It's hard to get his disposition up when I play a character who's been in prison for so long she has the social skills of an angry baboon (translation: she has low speechcraft and personality scores ), and the persuasion system of the game just doesn't work that well.
He's also such a fast learner that I had to leave him in Ald'Ruhn for a while so I could train.
I have a few questions, the first one is a biggie:
When I read that the mod needs to be activated in a new game or at least before you get the Vivec informants quest, I took this to mean that as long as I start a new game I could role-play my way to Julan at my leisure and ended up picking him up right after Vivec. Did I make a stupid, stupid mistake here, or can I just take him to Vivec real quick? We've already paid Shani a visit and I talked to her alone for a while, so I'm now traveling alone with Julan in Ald'Ruhn, unaware that I spoke to Shani about him.
Second question: Attributes. You say in the read-me that his attributes raise with his skills. Does this mean he uses Galsiah's system? If I want to increase his health, for example, I could train acrobatics and heavy armor, right?
Last question: How long did all of this take you? I'd love to try my hand at making a similar companion, specifically with the interactions with other companion mods.
Thanks a lot for this, I think I may actually bother to beat the game now that I have someone to whine about the weather.