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Streets Issues

PostPosted: Wed Sep 28, 2016 11:30 pm
by Flash
Hi everyone,

Seems likeI stop by a lot with Qs. This one has me doing some head scratching.

I am setting up my constructed streets as close to the landscape as possible. However, there are places, such as Up pieces at elevation changes, where the height difference is quite noticeable.


The issue: NPCs getting stuck in newly activated streets.


Q: Can I use the script command to reset NPCs to solve this wi/out fear of attached NPC variables resetting too? Or, will I have to add a line where the NPCs are moved up in elevation to avoid clipping?

Streets Issues

PostPosted: Wed Sep 28, 2016 10:47 pm
by Anna Beattie

What I would do is smooth the area somehow. Sometimes adding an appropriate static over a sticky bit of terrain will fix this problem. And fix the pathgrids to ensure NPCs choose a good navigable path. I did a ton of that kind of stuff when I overhauled Arktwend so that it would play very smoothly.


Streets Issues

PostPosted: Wed Sep 28, 2016 7:04 pm
by sam smith

1. Create travel lines with Patch grids for NPC wander.


2. Make the simple Script with ¨RA¨"command.

If ( celchanged ) ;for example of string

RA ;actor reset. It`s will set them to strartUP positions.

endif


3. Set NPC`s AI to small distance of wandering.