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CrimeJustice Mods

PostPosted: Sat Dec 24, 2016 3:09 pm
by KiiSsez jdgaf Benzler

Am I the only one who thinks it's too easy to get away with murder/theft, in many cases I only get a few days for anything from repeated theft to murder.



Are there any mods out there that increase the consequences of being caught committing a crime? If not I may have discovered the subject of my first attempt at modding.


CrimeJustice Mods

PostPosted: Sun Dec 25, 2016 2:15 am
by abi

Nothing really comes to mind, although I do remember this mod: http://mw.modhistory.com/download-55-2076

With some roleplay, it does make Guards more troublesome.


Whenever I play a thief/killer, my main objective is to never get caught. Therefore, I've never looked for a mod to enhance what getting caught feels like. :P


CrimeJustice Mods

PostPosted: Sat Dec 24, 2016 6:51 pm
by Tha King o Geekz

There's a few mods dealing with stolen goods and consequences for selling dwemer, ebony and skooma, but as far as I know I haven't seen a mod dealing with longterm concequences for killing. Morrowind was designed to be kind of forgiving after a series of killing sprees as ju can simply pay for the bounty/clear it if you're thief's guild.


It would be very interesting with a mod that changed that. I'm not sure how Morrowind tracks kills, and a possible mod would probably need a script which tracks the player's actions and then trigger different states depending on the action in question. Let's say there is a state after you've killed more than 1 "innocent" you will have a different dialogue with the guards and bounty hunters will have a random chance to spawn in the city. Something like that is pretty doable, though the difficult part is how to differentiate for the script who should count as "innocent" or someone which should not trigger it like a bandit.


CrimeJustice Mods

PostPosted: Sat Dec 24, 2016 5:22 pm
by Rozlyn Robinson

There is "Go to jail" 2008, by Arcimaestro Antares.



Link: http://mw.modhistory.com/download-55-6160.



or: http://www.nexusmods.com/morrowind/mods/37792/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmorrowind%2Fajax%2Fmoddescription%2F%3Fid%3D37792%26preview%3D&pUp=1



Youtube videeo: https://www.youtube.com/watch?v=PPJeauJN2Ss&hl=it&gl=IT



DESCRIPTION (from PES with WM):



-if your bounty is 1-999, you will go to the closest jail. I used the cells already existent and I created many others.

In some cells, you may speak to the guards and bribe them. If their disposition is 90 o higher, tell them "Let me out" and they will let you free.

- If your bounty is 1000-4999, you'll go to an Imperial Ebony Mine and you must work!

If you force the door and flee, or if you teleport yourself somewhere else, you will earn a death warrant!


if you do a crime at the High Fine or at the Temple of Vivec, you'll go to the Ministery of Justice and your prisony will never end.


(included a version for tribunal and bloodmoon, and for Necessities of Morrowind and Morrowind Comes Alive)



Tried it a long time ago back when I played often, worked fine, no issues I remember, but don′t know if it would work with newer versions of NOM.



If penalties (jail time) seems low to you, it′s relatively easy to modify, time is based on your bounty. you would need to tweak the GMSTs related to the bounty for each crime in the CS, aaaaand the bounty tresholds on the scripts. (that′s how I did it years ago).



Hope it helps!