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Dreams of the Drunken Mudcrab

PostPosted: Wed Dec 28, 2016 6:10 pm
by Oceavision

Dreams of the Drunken Mudcrab a quest mod by Team Green Cow



GRAB THE MOD http://www.nexusmods.com/morrowind/mods/44669/?

Part of the 2016 Morrowind Modding Madness competition!


Hey if you liked our mod you can vote for it https://forums.nexusmods.com/index.php?/topic/5196920-morrowind-modding-madness-the-quests-mod-challenge-poll/page-



What this mod does



This mod adds a new questline for one of Morrowind's most beloved characters, the Drunken Mudcrab. Before he will barter with you, the Drunken Mudcrab needs you to help improve his life by resolving five dreams, each one with a different challenge. The third dream contains a very challenging and unique boss battle that will require you to be level 20 before you can even hope to kill it.


if you are stuck then for the love of Azura read the readme

Requirements


1) Morrowind, Bloodmoon, Tribunal

2) MCP 2-2 with 2-3 beta ( or later ) including 'script expression parser fix'

[ http://www.nexusmods.com/morrowind/mods/26348/? ]

[ http://www.nexusmods.com/morrowind/mods/19510/? ]

3) MWSE v0.9.5-alpha.20151016 ( or later )

[ https://github.com/Merzasphor/MWSE/releases/tag/v0.9.5-alpha.201501016 ]

4) MGE-XE v0.9.10 and MGE-XE beta v0.10.16 (or later)

[ http://www.nexusmods.com/morrowind/mods/41102/? ]

[ http://www.nexusmods.com/morrowind/mods/26348/? ]

Compatibility


This mod is not compatible with OpenMW due to MWSE script funciton usage. It is also incompatible with everything touching the Drunken Mudcrab, from island editors (RR and Melchior's mod) to Mudcrab's total gold balancers (too many to count). This mod does everything needed to replace those in your load order anyways (gives the island a more realistic makeover and gives the crab a million septims).

Notes


1. For you people who haven't been paying attention, this is part of the 2016 December Morrowind Modding Madness contest

2. Which means this mod was made in a grand total of 9 days.

3. There are some known bugs that we ran out of time to fix, we will revisit this mod and happily fix them and expand upon things after the contest.

Resources


Music


Creepy Horror Ambient - Truth by edtijo https://www.freesound.org/people/edtijo/sounds/231977/

Credits


Team Green Cow
http://www.nexusmods.com/morrowind/users/20849484/?: Modeler
http://www.nexusmods.com/morrowind/users/1121630/?: Scriptor
http://www.nexusmods.com/morrowind/users/20927579/?: Level Designer, Writer, and Scriptor

Thanks


Merzasphor: For HUGELY extending MWSE including array functions

Hrnchamd: For MWE-XE integratoin of MWSE/MWSE functions

CDC and the SF MWSE Dev Team: For MWSE development and release up to 0.9.4a

Dave Humphries: For MWEdit

John Moonsugar: For TES3CMD

gamesas: For the game engine and base construction set

The Assimilation Lab: For continuously updated Morrowind Modding Wiki entries

GhanBuriGhan, Yacoby and melian: For Morrowind Scripting for Dummies

Abot: For Morrowind Scripting for Smarties

Darkelfguy: for Morrowind Modding Showcases and Podcasts, engagement, and Morrowind Modding Maddness inspiration

Everyone who contributes on the Bethesda/TES/Morrowind Forums

The other teams for making this contest possible

Everyone in the Discord for making things not boring and being great help


We hope you enjoy the mod more than we enjoyed losing sleep to make it :P