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[RELz] Fallout Script Extender (FOSE) v1

PostPosted: Mon Aug 17, 2009 1:47 am
by Facebook me
Since it may not be obvious from the thread listing, I posted this thread:

http://www.gamesas.com/bgsforums/index.php?showtopic=983858

Which is specifically about FOSE and some mods... I was hoping I could redirect some of you "FOSE Geniuses" in that direction, to offer me advice.

[RELz] Fallout Script Extender (FOSE) v1

PostPosted: Mon Aug 17, 2009 12:21 am
by Eoh
for example, the vats bug is finally fixed :D)

Is that verified? 'Cause that'd be great. :)

[RELz] Fallout Script Extender (FOSE) v1

PostPosted: Sun Aug 16, 2009 9:02 pm
by aisha jamil
Is that verified? 'Cause that'd be great. :)

Numerous people have verified it. There are no patch notes for it yet, though.

[RELz] Fallout Script Extender (FOSE) v1

PostPosted: Mon Aug 17, 2009 3:52 am
by Tessa Mullins
As some of you way know, if you log into GFWL in Fallout 3, you're prompted for the new 1.5.0.22 patch. Will compatibility be added for it soon? (it actually does more than set up the achievements... for example, the vats bug is finally fixed :D)

Yes, unless something unexpected comes up we should have a new beta out before the end of the month.

Also, they've added a new command: RemapWaterType, which takes two TESWaterForms as arguments. Haven't checked what it actually does in-game.

edit: If anyone is getting CRC errors with a number other than AA4933DF, please let me know.

[RELz] Fallout Script Extender (FOSE) v1

PostPosted: Mon Aug 17, 2009 7:49 am
by Nicole Kraus
Also, they've added a new command: RemapWaterType, which takes two TESWaterForms as arguments. Haven't checked what it actually does in-game.
A WAG: they use it to change the water in the wasteland worldspace to look cleaner after the MQ is completed.

[RELz] Fallout Script Extender (FOSE) v1

PostPosted: Mon Aug 17, 2009 4:09 am
by Kim Bradley
Oh, 1.5.0.22 is official tomorrow, so hopefully that (and the notes) will speed things up... I'm really hoping for an update, at the least, to add compatibility, before Broken Steel hits the net.

[RELz] Fallout Script Extender (FOSE) v1

PostPosted: Sun Aug 16, 2009 8:34 pm
by Ashley Tamen
Me too, lol. I miss my Enclave commander, and DUI alpha 10 requires FOSE as well. But whatever you guys must do, im sure the rest of us can wait.

[RELz] Fallout Script Extender (FOSE) v1

PostPosted: Sun Aug 16, 2009 9:00 pm
by Kate Norris
Actually.. DUI should be able to run without fose (extras turned off).

[RELz] Fallout Script Extender (FOSE) v1

PostPosted: Mon Aug 17, 2009 9:08 am
by D LOpez
Actually.. DUI should be able to run without fose (extras turned off).

Yeah... but... but... those extras are so sixy...

[RELz] Fallout Script Extender (FOSE) v1

PostPosted: Mon Aug 17, 2009 11:36 am
by Josh Dagreat
Try http://fose.silverlock.org/beta/fose_v1_1_beta6.7z, let me know if it works. I've smoketested it, but that doesn't really count as a proper test.

Hopefully Bethesda won't pull some crazy stuff again leading to multiple patches with the same version that can't be updated to a common version...

[RELz] Fallout Script Extender (FOSE) v1

PostPosted: Mon Aug 17, 2009 8:02 am
by Barbequtie
Yeah... but... but... those extras are so sixy...

Indeed, shmexy.

Edit: Quick initial test. All the mods I use that need FOSE seem to be working properly. XD

[RELz] Fallout Script Extender (FOSE) v1

PostPosted: Mon Aug 17, 2009 10:27 am
by Nymph
Try http://fose.silverlock.org/beta/fose_v1_1_beta6.7z, let me know if it works. I've smoketested it, but that doesn't really count as a proper test.

Hopefully Bethesda won't pull some crazy stuff again leading to multiple patches with the same version that can't be updated to a common version...

WORKS! I love you...

[RELz] Fallout Script Extender (FOSE) v1

PostPosted: Mon Aug 17, 2009 5:47 am
by Kahli St Dennis
Try http://fose.silverlock.org/beta/fose_v1_1_beta6.7z, let me know if it works. I've smoketested it, but that doesn't really count as a proper test.

Hopefully Bethesda won't pull some crazy stuff again leading to multiple patches with the same version that can't be updated to a common version...


Seems to be working for me to with my update to 1.5

[RELz] Fallout Script Extender (FOSE) v1

PostPosted: Mon Aug 17, 2009 6:02 am
by Lovingly
Moving to http://www.gamesas.com/bgsforums/index.php?showtopic=984389 now that we have a version out supporting patch 1.5.

[RELz] Fallout Script Extender (FOSE) v1

PostPosted: Sun Aug 16, 2009 10:10 pm
by Nauty
Are we supposed to add the "src" folder to our Fallout 3 directory also?????

The installation in the Readme doesn't say what to do with this folder....??

Thanks

[RELz] Fallout Script Extender (FOSE) v1

PostPosted: Mon Aug 17, 2009 10:52 am
by Nathan Hunter
You don't need that folder to run FOSE, it's only there so that you can see how they wrote it if you want to, but if you're not interested in this then you can just delete the folder.

Please use the http://www.gamesas.com/index.php?showtopic=984389 now, instead of this one.

Cipscis