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[WIPz/BETA] DarNified UI F3

PostPosted: Mon Aug 17, 2009 10:51 pm
by Roberta Obrien
It's been there since day one.

I mean for people using FOMM method as the change wasnt auto made for me I don't know if it was a single incident or what but I mean a warning for people who use FOMM that they might have to make that edit manually.

[WIPz/BETA] DarNified UI F3

PostPosted: Mon Aug 17, 2009 6:41 pm
by Vicki Blondie
Hm. I was under the impression FOMM did this automatically?

---


Added a "Reset to defaults" button, and some status messages: http://ui.darnified.net/wip/F3/duif3Settings2.avi - XVid 10.6 MB - 1280x800.

Positions are all but fixed now except for the lower panel. Colors are still in testing mode.

This scripting thing is really fun. :)

[WIPz/BETA] DarNified UI F3

PostPosted: Mon Aug 17, 2009 3:01 pm
by Saul C
Pressing the W key on the Wait dialog doesn't seem to make it actually wait. It just seems to make it autosave without doing anything.

[WIPz/BETA] DarNified UI F3

PostPosted: Tue Aug 18, 2009 4:00 am
by Eduardo Rosas
Works as it should here.

[WIPz/BETA] DarNified UI F3

PostPosted: Mon Aug 17, 2009 3:24 pm
by JESSE
It's been there since day one.

It's there for the 7z instructions, but not for FOMM. I used FOMM and I still had to change the bInvalidateOlderFiles value to get it to work properly.

[WIPz/BETA] DarNified UI F3

PostPosted: Tue Aug 18, 2009 2:44 am
by koumba
you can load the savegame without using live, but I heard you have to move the savegame from the live folder to the savegame folder

Cool. I think I read about how to do this. I won't have much of a need to use LIVE after I'm done getting my achievements, but I'm glad DarN is making two different versions.

[WIPz/BETA] DarNified UI F3

PostPosted: Mon Aug 17, 2009 7:48 pm
by Laura-Jayne Lee
very nice UI, i really like the larger map screens & the status section of the Pipboy interface

my only suggestions would be a a larger font for items/weapons/armor in the pipboy interface, and an option to raise the conversation/dialog text box, or perhaps enlarge it? it almost seems squished in down there at the bottom of the screen, at least when running at 1920x1200

[WIPz/BETA] DarNified UI F3

PostPosted: Tue Aug 18, 2009 3:26 am
by Sunny Under
It's there for the 7z instructions, but not for FOMM. I used FOMM and I still had to change the bInvalidateOlderFiles value to get it to work properly.

I'll add it to the installer for a10.

very nice UI, i really like the larger map screens & the status section of the Pipboy interface

my only suggestions would be a a larger font for items/weapons/armor in the pipboy interface, and an option to raise the conversation/dialog text box, or perhaps enlarge it? it almost seems squished in down there at the bottom of the screen, at least when running at 1920x1200

Resolution is irrelevant. The size depends on how many choices you get. I could raise it I suppose - I'll check it out.

[WIPz/BETA] DarNified UI F3

PostPosted: Tue Aug 18, 2009 12:06 am
by Jarrett Willis
Resolution is irrelevant. The size depends on how many choices you get. I could raise it I suppose - I'll check it out.


oh, by size i was referring to the window's overall scale, font size, spacing etc... not just the adjusting of the box based on # of dialog options

would an adjustable distance-from-bottom of screen offset in the .ini file for the conversation/dialog window be a possibility? IMO 10-15% further up the screen would be good, but i'm sure others would appreciate the choice

[WIPz/BETA] DarNified UI F3

PostPosted: Tue Aug 18, 2009 1:55 am
by Lewis Morel
oh, by size i was referring to the window's overall scale, font size, spacing etc... not just the adjusting of the box based on # of dialog options

would an adjustable distance-from-bottom of screen offset in the .ini file for the conversation/dialog window be a possibility? IMO 10-15% further up the screen would be good, but i'm sure others would appreciate the choice


There's a control for UI scale in the DUIF3Settings.xml file, but last I heard the font didn't scale up with it.

[WIPz/BETA] DarNified UI F3

PostPosted: Tue Aug 18, 2009 12:04 am
by Syaza Ramali
There's a control for UI scale in the DUIF3Settings.xml file, but last I heard the font didn't scale up with it.

yeah, i've got that set at 1.0, but i don't think it adjusts the scale of chat windows or anythin else, seems to just affect the HUD

[WIPz/BETA] DarNified UI F3

PostPosted: Mon Aug 17, 2009 6:01 pm
by Andrew Tarango
I'll add it to the installer for a10.


good to hear :)

[WIPz/BETA] DarNified UI F3

PostPosted: Mon Aug 17, 2009 3:35 pm
by Elisha KIng
Hey DarN.

I haven't tried to see if this is an issue without your UI loaded, but I made my first inventory icon (256x256, same size as others I found in textures folder), but the left side gets cut off. The vanilla icons typically have a lot of empty space on the side, so maybe it's just never come up before? Or maybe I'm not supposed to make it 256x256... or not supposed to make it take the whole width?

http://fallout3nexus.com/downloads/images/4474-2-1239766257.jpg

[WIPz/BETA] DarNified UI F3

PostPosted: Mon Aug 17, 2009 4:14 pm
by dav
That image is currently depending on the icons having that blank space. I might be able to tweak it a bit further, but your best bet is to scale the contents slightly to mimic the defaults.

Why are you using an old font setup btw?

[WIPz/BETA] DarNified UI F3

PostPosted: Tue Aug 18, 2009 3:48 am
by Holli Dillon
I just hadn't upgraded, haha. After I took that screen I upgraded to 92, but the problem was still there anyway.

I can scale the icon down a bit, just didn't know if you were aware of it or not.

[WIPz/BETA] DarNified UI F3

PostPosted: Mon Aug 17, 2009 4:25 pm
by NAkeshIa BENNETT
Wow, as always brother you have improved this jewel.
This is the best one i've used from you so far.

Just wanted to express my appreciation, thank you very much!
Keep it up!

Works perfect, installs perfect, looks perfect, perfect perfect.

:]

[WIPz/BETA] DarNified UI F3

PostPosted: Mon Aug 17, 2009 11:14 pm
by Rachel Briere
Please no FOSE, I'm not a user.

BTW, I find the Chargen Race Illumination to be rather harsh. They look like dolls. I'll load a screenie when I find the time.

[WIPz/BETA] DarNified UI F3

PostPosted: Mon Aug 17, 2009 2:23 pm
by jessica Villacis
I think FOSE will only be required for the extra stuff, like the time and karma displays, and they're off by default...

[WIPz/BETA] DarNified UI F3

PostPosted: Mon Aug 17, 2009 2:21 pm
by KIng James
Please no FOSE, I'm not a user.



Why are you not a user?

[WIPz/BETA] DarNified UI F3

PostPosted: Mon Aug 17, 2009 10:38 pm
by Dean Brown
Hm. I was under the impression FOMM did this automatically?

...referring to the 'bInvalidateOlderFiles' setting - AII! does it, but FOMM's implementation of it ('Toggle Invalidation' button) doesn't seem to.

[WIPz/BETA] DarNified UI F3

PostPosted: Mon Aug 17, 2009 1:41 pm
by ashleigh bryden
Wow, as always brother you have improved this jewel.
This is the best one i've used from you so far.

Just wanted to express my appreciation, thank you very much!
Keep it up!

Works perfect, installs perfect, looks perfect, perfect perfect.

:]

I wouldn't call it perfect, but it's nice to hear you appreciate it. :)

Please no FOSE, I'm not a user.

BTW, I find the Chargen Race Illumination to be rather harsh. They look like dolls. I'll load a screenie when I find the time.

All I've done is shine some light on them. Before you couldn't see them - now you can.

As for FOSE, read the thread.

...referring to the 'bInvalidateOlderFiles' setting - AII! does it, but FOMM's implementation of it ('Toggle Invalidation' button) doesn't seem to.

Ah, thanks. I knew I'd read that somewhere.

[WIPz/BETA] DarNified UI F3

PostPosted: Mon Aug 17, 2009 8:20 pm
by Austin Suggs
Please no FOSE, I'm not a user.


Why are you not a user?

There is only one real reason not to use FOSE and that's to use GFWL, and even then, that reason is iffy.

Unless there is something about the steam version that wouldn't allow FOSE, but then again, who in their right mind buys a game on steam?(when you are going to be using mods for it, I mean)

Well, I guess certain builds of the game might not work with FOSE due to the game being in a different language, but I haven't heard of that issue since Oblivion when back when.

[WIPz/BETA] DarNified UI F3

PostPosted: Mon Aug 17, 2009 5:03 pm
by Raymond J. Ramirez
Unless there is something about the steam version that wouldn't allow FOSE, but then again, who in their right mind buys a game on steam?(when you are going to be using mods for it, I mean)

Ahem, I buy games on Steam. Saves me money it does. I must've bought both Morrowind and HL1 at least 3 times because their cd's were beyond repair or plain missing. I also bought F3 on Steam - no worries with mods. All I need to take care of is turning off automatic updates, as the patches either won't work with FOSE initially, or they break something. F3 doesn't require Steam to be running either, so the only practical difference between the store and Steam version would be method of delivery, which suits me fine in Steam's case. :)

[WIPz/BETA] DarNified UI F3

PostPosted: Mon Aug 17, 2009 8:00 pm
by Christina Trayler
I knew I forgot something.
So, all it takes is turning off the auto updates to fix it like it should be(IE: Fake Patch'd)? That changes the game a quite a bit, and I'd say that should be in the fake patch thread.

[WIPz/BETA] DarNified UI F3

PostPosted: Mon Aug 17, 2009 8:18 pm
by Meghan Terry
Yup. I turn updates off, and let the patch get some proper QA time in the community first.