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[WIPz/BETA] DarNified UI F3

PostPosted: Mon Aug 17, 2009 9:25 pm
by Nichola Haynes
Alpha 10 LIVE

Changes:
  • Added xPanels
  • Added in-game settings
  • Added custom scrollbar settings
  • Sleep/wait Menu: Added setting for max hours
  • Message Menu: Added setting for message text font
  • Map Menu: Fixed note clipping
  • FOMOD: Added bInvalidateOlderFiles check

Download in the OP.

sweet, what does the Extras.esp do?

[WIPz/BETA] DarNified UI F3

PostPosted: Mon Aug 17, 2009 8:20 pm
by Latisha Fry
Excellent work, as usual :)



Isn't there supposed to be a FR (fire resistance) value shown if that is selected to be in the list (and it is selected)...?

http://img9.imageshack.us/my.php?image=testsrw.jpg

[WIPz/BETA] DarNified UI F3

PostPosted: Mon Aug 17, 2009 6:41 pm
by Vera Maslar
sweet, what does the Extras.esp do?

That's the settings/xPanels.

Excellent work, as usual :)



Isn't there supposed to be a FR (fire resistance) value shown if that is selected to be in the list (and it is selected)...?

http://img9.imageshack.us/my.php?image=testsrw.jpg

Resistances will only show if any are applied. If you don't see it, it's 0.

[WIPz/BETA] DarNified UI F3

PostPosted: Mon Aug 17, 2009 3:58 pm
by Kelli Wolfe
Setting on or off, the FR doesn't seem to show up with me either.

[WIPz/BETA] DarNified UI F3

PostPosted: Mon Aug 17, 2009 7:59 pm
by R.I.P
Like I said...

[WIPz/BETA] DarNified UI F3

PostPosted: Mon Aug 17, 2009 1:33 pm
by Cassie Boyle
Darn i cannot get the extra's esp to run without crashing on loadup...

If i disable that esp it runs fine:/

Heres my LO

Fallout3.esm
Anchorage.esm
ThePitt.esm
CALIBR.esm
CRAFT.esm
FOOK.esm
FWE_FO3_Wanderers_Edition.esm
Mart's Mutant Mod.esm
HairPack.esm
Unofficial Fallout 3 Patch.esp
Unofficial Fallout 3 Patch - Operation Anchorage.esp
Unofficial Fallout 3 Patch - The Pitt.esp
FOOK.esp
FOOK - Anchorage.esp
FOOK - The Pitt.esp
DarNifiedUIF3.esp
DUIF3Extras.esp
CRAFT - Activation Perk.esp
CALIBR Ammo Schematics - CRAFT.esp
UPP - Pack 1.esp
UPP - Pack 2.esp
Fellout-Full.esp
hair_add_npc.esp
CUSTOM RACES.esp
DIM CUSTOM PRESETS V1.3WEB.esp
FWE_00_QUEST.esp
FWE_01_COMBAT.esp
FWE_02_COMBAT_II.esp
FWE_03_CHARACTER.esp
FWE_04_CHARACTER_II.esp
FWE_05_ITEMLOOT_III.esp
FWE_05_ITEMLOOT_II.esp
FWE_05_ITEMLOOT.esp
FWE_06_SPAWNS.esp
FWE_07_IMMERSION.esp
FWE_08_FEATURES.esp
FWE_09_OPT_SkillBasedHackingPicking.esp
FWE_09_OPT_Bypass Module.esp
FWE Compatibility - FOOK.esp
Phalanx-MainFollowerModule.esp
WeaponModKits.esp
WeaponModKits - FOOK + FWE.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - Feral Ghoul Rampage.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - No Corpse Flies.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - FOOK + FWE.esp
Megaton House Overhaul and PreWar Theme.esp

[WIPz/BETA] DarNified UI F3

PostPosted: Mon Aug 17, 2009 9:08 pm
by Russell Davies
FOSE version? FOMOD or manual?

[WIPz/BETA] DarNified UI F3

PostPosted: Tue Aug 18, 2009 1:35 am
by u gone see
Yeah the zip version, and FOSE 1.1 beta 4a

[WIPz/BETA] DarNified UI F3

PostPosted: Mon Aug 17, 2009 6:00 pm
by Thomas LEON
Use beta 5.

[WIPz/BETA] DarNified UI F3

PostPosted: Mon Aug 17, 2009 2:33 pm
by Neliel Kudoh
Where do i get that from?
Both nexus and FOSE site both have only beta 4a

[WIPz/BETA] DarNified UI F3

PostPosted: Mon Aug 17, 2009 11:03 pm
by Ross Thomas
Here's the direct link:
http://fose.silverlock.org/beta/fose_v1_1_beta5.zip

For some unknown reason the FOSE site hasn't been updated.

[WIPz/BETA] DarNified UI F3

PostPosted: Tue Aug 18, 2009 2:18 am
by Miss K
Oh ok:D
Thanks mate:D

[WIPz/BETA] DarNified UI F3

PostPosted: Mon Aug 17, 2009 3:27 pm
by Jade MacSpade
Thx Kirottu. Lazy FOSE devs... ;)

[WIPz/BETA] DarNified UI F3

PostPosted: Mon Aug 17, 2009 11:20 pm
by Karen anwyn Green
Just installed the new version and it looks great.

I just love the new options as well.

Thanks Darn. :foodndrink:

[WIPz/BETA] DarNified UI F3

PostPosted: Tue Aug 18, 2009 12:24 am
by El Khatiri
Just installed the new version and it looks great.

I just love the new options as well.

Thanks Darn. :foodndrink:


:coolvaultboy: Me too ~
Thanks DarN for his great project ~

[WIPz/BETA] DarNified UI F3

PostPosted: Mon Aug 17, 2009 6:09 pm
by Dean
Finally got around to playing FO3 again, and installed your beautiful UI. Understated, unobtrusive elegance. Thanks for making it available. :)

[WIPz/BETA] DarNified UI F3

PostPosted: Tue Aug 18, 2009 5:03 am
by Solina971
a10 is great!!

how to set auto-fade like original XP/RAD bar ?

[WIPz/BETA] DarNified UI F3

PostPosted: Mon Aug 17, 2009 11:16 pm
by Haley Merkley
Well, after installing FOSE my PipBoy map is monochromatic... UI is great but I like my color map as well. Is there a way to avoid this problem?

Edit: NVM, solved.

[WIPz/BETA] DarNified UI F3

PostPosted: Tue Aug 18, 2009 1:15 am
by lucy chadwick
Excellent, this fixed my note-clipping issue.

Found a minor typo:
Global cale for HUD elements (40 - 100) under the HUD section.

This may have been addressed already, but is it possible to cause the HUD to fade depending on the danger level? For example, the HUD would 'fade away' if there were no enemies within a certain radius, then fade back in if an enemy was within the player's line of sight, if the player takes damage, etc.

Thanks again for the awesome work on this UI.

[WIPz/BETA] DarNified UI F3

PostPosted: Mon Aug 17, 2009 5:49 pm
by Andres Lechuga
Using a10, some notes are still slightly cut off at the bottom.

http://img201.imageshack.us/img201/8020/screenshot0x.jpg

[WIPz/BETA] DarNified UI F3

PostPosted: Tue Aug 18, 2009 1:28 am
by Nikki Morse
Thanks for the new version, DarN!
Great stuff! :foodndrink:

[WIPz/BETA] DarNified UI F3

PostPosted: Mon Aug 17, 2009 2:20 pm
by Céline Rémy
You are a machine Darn!

My only issue in the new version is with the normal HP and Weapon condition meters. When not in the warning ranges they match color with the rest of the HUD. I kind of liked the default green that we had before. Is the current coloration intentional? Is there someplace I could change the non-warning meter color, and if so, do you have the proper RGB values to pass along?

[WIPz/BETA] DarNified UI F3

PostPosted: Tue Aug 18, 2009 1:35 am
by Tha King o Geekz
I can't seem to get the config screen to appear.

I've updated FOSE to version 1.1.beta5 and the DUI button now appears when I hit escape in the game. The problem for me is that clicking this button does nothing at all.

[WIPz/BETA] DarNified UI F3

PostPosted: Tue Aug 18, 2009 1:19 am
by Eoh
how to set auto-fade like original XP/RAD bar ?

If you turn the XP xPanel off, the normal XP bar will fade in/out as normal.

Well, after installing FOSE my PipBoy map is monochromatic... UI is great but I like my color map as well. Is there a way to avoid this problem?

Edit: NVM, solved.

What was the problem?

This may have been addressed already, but is it possible to cause the HUD to fade depending on the danger level? For example, the HUD would 'fade away' if there were no enemies within a certain radius, then fade back in if an enemy was within the player's line of sight, if the player takes damage, etc.

Hm. Maybe.

Using a10, some notes are still slightly cut off at the bottom.

http://img201.imageshack.us/img201/8020/screenshot0x.jpg

I switched back to font 1 for notes in a10. Are you sure that note is using font 1? - Looks like 2 to me.

My only issue in the new version is with the normal HP and Weapon condition meters. When not in the warning ranges they match color with the rest of the HUD. I kind of liked the default green that we had before. Is the current coloration intentional? Is there someplace I could change the non-warning meter color, and if so, do you have the proper RGB values to pass along?

I removed the green, as I intended the colors to be warning colors. To get them back, open duiUtilFunc.xml, and edit lines 125-127:
<_HUDDC_red_1> 0 </_HUDDC_red_1>		<!-- Custom HUD color --><_HUDDC_green_1> 150 </_HUDDC_green_1><_HUDDC_blue_1> 0 </_HUDDC_blue_1>



I can't seem to get the config screen to appear.

I've updated FOSE to version 1.1.beta5 and the DUI button now appears when I hit escape in the game. The problem for me is that clicking this button does nothing at all.

That's strange. Did you use FOMM to install?

[WIPz/BETA] DarNified UI F3

PostPosted: Mon Aug 17, 2009 9:23 pm
by Pants
I switched back to font 1 for notes in a10. Are you sure that note is using font 1? - Looks like 2 to me.


I could swear I copied your fonts settings, apparently, though, I didn't :) It's better now but still not 100% fixed.

http://img510.imageshack.us/img510/746/screenshot10a.jpg

http://img510.imageshack.us/img510/7375/screenshot11i.jpg