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[RELz] Fake Patch v_1.4.0.6 (Thread #2)

PostPosted: Fri Aug 21, 2009 3:27 am
by kristy dunn
I followed the instructions, however since I have the Steam version I followed the additional instructions and FOSE (when using FOMM) crashed every single time until I put the 1.4 exe back in place. I guess I am the unlucky one. Hopefully I can play Broken Steel. -_-

[RELz] Fake Patch v_1.4.0.6 (Thread #2)

PostPosted: Fri Aug 21, 2009 2:04 am
by SaVino GοΜ
Do you have the appropriate .dll for FOSE? It shouldn't crash otherwise... If that's not it, try deleting your .ini's and letting your launcher make new ones.

[RELz] Fake Patch v_1.4.0.6 (Thread #2)

PostPosted: Fri Aug 21, 2009 1:49 am
by Janine Rose
I followed the instructions, however since I have the Steam version I followed the additional instructions and FOSE (when using FOMM) crashed every single time until I put the 1.4 exe back in place. I guess I am the unlucky one. Hopefully I can play Broken Steel. -_-

I have steam version too, it was easy to replace new exe with old one (1.0)
About FOSE- there must be the latest version, which suport all versions of the game, in this case you will not be needed in additional dll's

[RELz] Fake Patch v_1.4.0.6 (Thread #2)

PostPosted: Fri Aug 21, 2009 12:37 pm
by Rowena
Do you have the appropriate .dll for FOSE? It shouldn't crash otherwise... If that's not it, try deleting your .ini's and letting your launcher make new ones.


Guess my brain was fried. I tried this and everything is peachy. :biglaugh:

+1 Tesla Cannon for you!

[RELz] Fake Patch v_1.4.0.6 (Thread #2)

PostPosted: Fri Aug 21, 2009 2:39 am
by Roddy
Guess my brain was fried. I tried this and everything is peachy. :biglaugh:

+1 Tesla Cannon for you!
Right on! Was it the .ini's or the FOSE .dll?

[RELz] Fake Patch v_1.4.0.6 (Thread #2)

PostPosted: Thu Aug 20, 2009 10:33 pm
by Davorah Katz
Right on! Was it the .ini's or the FOSE .dll?

In my case nothing was needed. I use FOSE 1.1 beta 6
All work just fine- already make trip to anchorage :)

[RELz] Fake Patch v_1.4.0.6 (Thread #2)

PostPosted: Fri Aug 21, 2009 1:48 am
by Captian Caveman
Right on! Was it the .ini's or the FOSE .dll?


Twas the ini. Deleted the svcker and let Fallout do its thing and that's that.... :biglaugh:

[RELz] Fake Patch v_1.4.0.6 (Thread #2)

PostPosted: Fri Aug 21, 2009 5:42 am
by FoReVeR_Me_N
Offical patch 1.5 has add new console var ??
http://www.gamesas.com/bgsforums/index.php?s=&showtopic=986239&view=findpost&p=14262781

patch 1.0 + fake_patch could be handle that ??
or
....if you want to LV21+, you need 1.5 patch.....

[RELz] Fake Patch v_1.4.0.6 (Thread #2)

PostPosted: Fri Aug 21, 2009 11:46 am
by Cartoon
Offical patch 1.5 has add new console var ??
http://www.gamesas.com/bgsforums/index.php?s=&showtopic=986239&view=findpost&p=14262781

patch 1.0 + fake_patch could be handle that ??
or
....if you want to LV21+, you need 1.5 patch.....

not 21+, but rather activating the purifier.

i'm trying to convince the FOSE guys to remake that exact function (RemapWaterType) for under 1.5, so it'll work flawlessly

[RELz] Fake Patch v_1.4.0.6 (Thread #2)

PostPosted: Thu Aug 20, 2009 8:35 pm
by Louise
Is there a new version of the fake patch to include any of the benefits of the patch V1.5 ? Not saying there's much- with everything I'm reading about how terrible it is, but I'm sure they fixed a few things right? :/

[RELz] Fake Patch v_1.4.0.6 (Thread #2)

PostPosted: Fri Aug 21, 2009 11:43 am
by Stace
Is there a new version of the fake patch to include any of the benefits of the patch V1.5 ? Not saying there's much- with everything I'm reading about how terrible it is, but I'm sure they fixed a few things right? :/

All the changes are complex, and exe based. Fake patch is only for the changes to the .esm...

But yes, they DID actually fix some things. The best example is the fact that followers no longer cling to you when you walk through a door, making traveling ALOT easier...

[RELz] Fake Patch v_1.4.0.6 (Thread #2)

PostPosted: Fri Aug 21, 2009 12:21 am
by Adam Porter
All the changes are complex, and exe based. Fake patch is only for the changes to the .esm...

But yes, they DID actually fix some things. The best example is the fact that followers no longer cling to you when you walk through a door, making traveling ALOT easier...



So are these changes included in the Fake Patch?

[RELz] Fake Patch v_1.4.0.6 (Thread #2)

PostPosted: Thu Aug 20, 2009 9:27 pm
by electro_fantics
So are these changes included in the Fake Patch?

...no... they are all complex and based inside the exe...

[RELz] Fake Patch v_1.4.0.6 (Thread #2)

PostPosted: Thu Aug 20, 2009 8:11 pm
by Victoria Bartel
I re installed and went the fake patch 1.0.0.15 route after have corrupted my game with patch 1.5. Basically my game started crashing when I tried to save. Ironically patch 1.4 was completely stable for me minus the vats perk issues ( I do not have much VATS lag )

Using the exact same load order and following the direction for the fake patch installation all went well. As soon as I began venturing outside Megaton I began having some major issues though, issues I had not seen since I originally patched to 1.0.0.15 late last year.

Some very strange path finding occurred

Game would crash when looting
Corpses would disappear and reappear
Very odd pausing when cell loading ( very smooth with 1.4 )
and crashing in general

I know this doesn't help much but regardless of the perks issue ( which is solvable through mods ) and vats lag, 1.4 seems to have added much stability.

Does anyone else run a " seamless " game using Fake Patch and 1.0.0.15?

[RELz] Fake Patch v_1.4.0.6 (Thread #2)

PostPosted: Thu Aug 20, 2009 10:10 pm
by JaNnatul Naimah
...no... they are all complex and based inside the exe...



so does that mean a majority of the patch fixes to date after the v_1.0.0.15 are not included in the Fake Patch ??

[RELz] Fake Patch v_1.4.0.6 (Thread #2)

PostPosted: Thu Aug 20, 2009 8:34 pm
by Carlitos Avila
How do we use FOMM to change the date of the FO3.esm file ?

What do we change it to ?

[RELz] Fake Patch v_1.4.0.6 (Thread #2)

PostPosted: Fri Aug 21, 2009 9:41 am
by asako
Some very strange path finding occurred
Ыame would crash when looting
Corpses would disappear and reappear
Very odd pausing when cell loading ( very smooth with 1.4 )
and crashing in general
Does anyone else run a " seamless " game using Fake Patch and 1.0.0.15?

Hmm, seems to me- the advice, which was made to steam users, is very good one :)
I use game version 1.5 with exe 1.0.
Spend whole night- and don't have any problems for now

[RELz] Fake Patch v_1.4.0.6 (Thread #2)

PostPosted: Thu Aug 20, 2009 9:21 pm
by NAtIVe GOddess
fake patch.esm need place just after fallout3.esm

look like:

fallout3.esm
fake patch.esm
pitt.esm
O:A .esm


ps. pitt.esm load before O:A will solve "Ammo Press" problem.

[RELz] Fake Patch v_1.4.0.6 (Thread #2)

PostPosted: Fri Aug 21, 2009 11:10 am
by cosmo valerga
so does that mean a majority of the patch fixes to date after the v_1.0.0.15 are not included in the Fake Patch ??
All of the changes introduced to the .ESM are in the Fake Patch plugin. Anything in the .exe's is not.
How do we use FOMM to change the date of the FO3.esm file ?

What do we change it to ?
Just push Fallout3.ESM to the very top of your load order and its attributes will be automatically changed.
Hmm, seems to me- the advice, which was made to steam users, is very good one :)
I use game version 1.5 with exe 1.0.
Spend whole night- and don't have any problems for now
:foodndrink:
fake patch.esm need place just after fallout3.esm

look like:

fallout3.esm
fake patch.esm
pitt.esm
O:A .esm


ps. pitt.esm load before O:A will solve "Ammo Press" problem.
You don't need to condense the names of the ESM's, only the .bsa's. Also http://www.fallout3nexus.com/downloads/file.php?id=5586's a better solution to the Ammo Press so you can still load Anchorage.ESM before ThePitt.ESM. It links the terminal to the press, ensuring it works every time. Loading ThePitt.ESM first won't always work while that fix will.

[RELz] Fake Patch v_1.4.0.6 (Thread #2)

PostPosted: Fri Aug 21, 2009 11:01 am
by Kate Norris
:foodndrink:

No problems so far.
Just to report

[RELz] Fake Patch v_1.4.0.6 (Thread #2)

PostPosted: Thu Aug 20, 2009 10:28 pm
by Dean Brown
Has anyone been brave enough to see if Broken Steel works on V1.0? At best, the water simply won't change because the new script command isn't present in pre-1.5, which means the affected water types will have to be altered manually in a plugin to properly reflect their cleansed nature.

[RELz] Fake Patch v_1.4.0.6 (Thread #2)

PostPosted: Fri Aug 21, 2009 12:04 am
by Jessica Thomson
Has anyone been brave enough to see if Broken Steel works on V1.0? At best, the water simply won't change because the new script command isn't present in pre-1.5, which means the affected water types will have to be altered manually in a plugin to properly reflect their cleansed nature.

Isn't the script in the fallout3.esm? Then they just have to update the fake patch to 1.5, no?!

[RELz] Fake Patch v_1.4.0.6 (Thread #2)

PostPosted: Fri Aug 21, 2009 12:45 am
by Patrick Gordon
Isn't the script in the fallout3.esm? Then they just have to update the fake patch to 1.5, no?!


It doesn't work quite like that... The script in question would be in the Broken Steel plugin (or master?), and the actual functionality of this new script command is handled by other elements of the program (most likely the executable).

[RELz] Fake Patch v_1.4.0.6 (Thread #2)

PostPosted: Fri Aug 21, 2009 10:22 am
by Jynx Anthropic
Has anyone been brave enough to see if Broken Steel works on V1.0? At best, the water simply won't change because the new script command isn't present in pre-1.5, which means the affected water types will have to be altered manually in a plugin to properly reflect their cleansed nature.

I don't think anyone on the PC can test it yet: http://fallout.wikia.com/wiki/Broken_Steel_bugs

[RELz] Fake Patch v_1.4.0.6 (Thread #2)

PostPosted: Thu Aug 20, 2009 9:10 pm
by Jessica Lloyd
I don't think anyone on the PC can test it yet: http://fallout.wikia.com/wiki/Broken_Steel_bugs


:facepalm: