LOD Data
Posted: Sun Nov 28, 2010 11:20 pm
The posts basically stopped in this thread for two reasons:
1. because the basic LOD generation process seemed to be more or less solved, and
2. because I started working on a mod for Oblivion.
Generating heightmaps from RAW files is a different beast entirely, and shouldn't affect the LOD generation process. I can't really tell you anything about that, though, because I don't have access to software that handles the kind of RAW files required by the Geck. (I use the Gimp.)
I'm toying around with a new FO3 mod idea, so I might be around the forums if you have any questions about LOD. Can't guarantee I'll know the answer, of course.
1. because the basic LOD generation process seemed to be more or less solved, and
2. because I started working on a mod for Oblivion.
Generating heightmaps from RAW files is a different beast entirely, and shouldn't affect the LOD generation process. I can't really tell you anything about that, though, because I don't have access to software that handles the kind of RAW files required by the Geck. (I use the Gimp.)
I'm toying around with a new FO3 mod idea, so I might be around the forums if you have any questions about LOD. Can't guarantee I'll know the answer, of course.