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Packing the BSA

PostPosted: Mon Sep 28, 2015 8:01 pm
by Elena Alina

Hi guys.

Now, I am not entirely sure if this belongs here, since it isnt really GECK issue but it IS a mod issue and has something to do with it.

So, I have managed to create my mod with a fully functional NPC with custom sounds. I have tested it thoroughly, so there should be no issues.

Now, there are so many files, that I rather have them in a BSA to make installation and deletion much easier.

I have Fallout Mod Manager and attempted to create the BSA. It actually creates it, and when I unpack this same BSA, the folders are all where they should be.

However...

The NPC has no voice, only the text when I test my BSA. It doesnt want to play the sound, even though it works as loose files.

The voice files are .ogg files. I am not sure if it has something to do with that.

The folder is the following:

Data-

Sound-

Voice-

MyMod.esp-

mymoduniqueactor (voice files are within this)

I attempted to create the BSA by using the folder instead of adding the files to make sure it keeps the folder structure.

When I unpack, the folders are correct...

I dont understand...

Can anyone help me, please?