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Brave New World: Mojave - Sign Up and OOC

PostPosted: Tue Aug 18, 2015 1:17 pm
by Jennie Skeletons
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--------- A Brave New World: Mojave ---------
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Our Story
The setting is the Mojave Wasteland in the days following the end of the Second Battle for Hoover Dam. The Mojave is coming to terms with events that few had expected and fewer still were prepared for. Caesar's Legion has emerged victorious and New Vegas has become their new capital. How could this be, you may wonder. An apt question, with many answers. Caesar and his Legion certainly proved to be more than the simple tribal war band some believed them to be. Perhaps the answer will come in time, but for now the people of this wasteland simply strive to find their place in this new order.
You are one of these wastelanders. Confronted with the many changes that have come to pass you must determine for yourself where you allegiances lie and whether those allegiances are worth your life. Make no mistake the wasteland has changed. It is not quite so friendly, nor forgiving. It has been six months since the Legion turned New Vegas into Nova Roma. Much has changed.
Your Involvement
This is the first flagship RP for the Brave New World timeline. Any future story set in this timeline will hold the events of this timeline as canon. You can RP as anyone from a vagabond just passing through to Caesar himself, but it is very important that you RP in a way that allows everyone to enjoy themselves. Please respect one another so that a GM doesn't have to step in. You can have more than one character, and it's probably a good idea to do so. It's a dangerous world out there.
Recent History
New Vegas itself was fundamentally changed the moment Caesar's Legion marched through it's gates. Truth be told the entire Mojave changed almost immediately afterward. Now, six months after the event, the factions of the Mojave have all had to adjust. Some have been wiped out, some have been assimilated, and some have simply fled. What became of those who resided in New Vegas itself? It's hard to say. The Legion aren't particularly forthcoming with news about their new capital. Come to think of it they're not particularly forthcoming with information about their old capital either.
Freeside has changed radically. Many Kings took off as news of the Legion victory spread, those who stayed quickly met their end. It was much the same for the Followers, although I heard they took that nice young man alive. Why did the Legion kill so many? The Followers had at one time been allied with the NCR, the Kings had never gotten along with them. Perhaps they simply had designs of their own for Freeside? They certainly were quick over in Westside to adopt The Thorn and it's head mistress Red Sonya into their new society. Whatever their reasons the Legion made the streets of Freeside flow red with their blood.
Fiends are still around, though the Vipers, Scorpions, and Jackals seem to have gone in to hiding. Speaking of hiding, looks like the Great Khans packed up and left altogether. Headed out North I hear. Powder Gangers too, most of them ran off somewhere or other. You know Cobb and his boys were already dead but those Gangers out of Vault 19, they split the instant they heard Legion was coming to town. Boys in Primm did the same thing, cut out of that Buffalo place soon as they heard. Fools in the prison weren't so lucky, they stuck around. Heard the NCR had a little treat for them, somewhere in their big drawback someone decided to lessen his load a little. Those grenade launcher rounds really add up I guess. Few others had the same idea, lit that place up.
Speaking of explosives, you heard about Nellis and Repconn? Well see Nellis, those Boomers over at Nellis, I hear they stirred up so much trouble for the Legion when they were coming in, Legion went and just moved around them. After they took New Vegas they sent some emissary back over there. He got blownt up. Took another two of them to send the message, but Legion and Boomers got some sort of agreement now. Boomers are still out there but ain't no more Legion boys getting all tore up. Repconn they actually went and did it. Launched a bunch of those ghoulies out there somewhere. Dunno where they landed, but it's gotta be better than here. If they find their way back hopefully they'll run into Searchlight. Here that's the place to go for the ghoulies.
Let's see what else. Well Nipton's still pretty much the same as it's been since that "Lottery" they held over there. Heard when folk do start prying around over there they have a tendency to disappear. Eerie that. Hey, you know maybe that's what happened to that lady used to run the Novac hotel. You know she just up and disappeared one night. Same thing with that night guard. Maybe he went and tried to find her.
Used to be folks went disappearing you'd look at Black Mountain, but I hear them Legion boys took it. Don't know what they're doing with them muties, don't think I want to know. Here there's some more muties out North somewhere, but I'd be careful if I were them. Legion knows how to use strength and those muties got that in spades. Likely to get themselves conscripted into the Legion if they ain't careful.
Rules
1. No Ubering or God-Modding or Character Controlling or Meta-Gaming.
Your character is not the Vault Dweller/Chosen One/Warrior/Lone Wanderer/Courier. Your character IS not so good at anything, let alone everything, that he/she doesn't need help. If you begin to venture into this territory a GM will let you know by PM. This shouldn't be an issue as long as give and take. Even a very Intelligent character doesn't know everything. Character Controlling and Meta-Gaming are more difficult to define, but if you feel like something you or someone else is doing is a little sketchy you're probably seeing one or the other.
2. Obey Help Out the GMs.
I'm going to ask at least two users to join me in this role. We decided on these world states through a vote, many people participated, so let's try to continue getting along. Ask us questions, ask each other questions, try to solve things amongst yourselves, but if something gets to the point that a GM intervenes please accept it and continue on. Send us suggestions too if you'd like.
3. Put Effort Into Your Posts
Everyone makes mistakes and that's fine, but if you don't have the time to think out a good response of at least a few paragraphs, please just refrain from posting until you do. If you do have the time to think out a good response, please, present it in the best manner possible. Use spell check, read through it once before posting, read through it again after posting. From time to time everyone makes mistakes or just has time enough for a quick short post, just please don't make a habit of it.
4. Know the Lore
You don't need to know all the little intricate details, but check the Wiki if you're venturing into unfamiliar territory, and check the Brave New World Timeline thread (soon to be created) to see what has happened in this timeline's canon. Feel free to Private Message a GM if you need more help.
5. Keep Current
Try to keep current on what is happening in the thread by checking up on new posts in the IC (In Character) and OOC (Out of Character) threads. If you're not going to be able to post for awhile announce it in the OOC thread or PM a GM to let them know. If you disappear without letting us know when you will be back at some point we're going to assume you've lost interest and eventually your character will die or disappear. Let us know ahead of time and we can adjust for your absence.
List of Players
Character Sheet Template
Name:
Age:
Race:
Gender:
Height:
Weight:
Body Tone:
Hair Style:
Facial Hair:
Hair Color:
Eye Color:
SPECIAL: 40 points to distribute (1 being Cripplingly Ineffectual, 5 being Average, 10 being Legendary)
Tagged Skills: (3)
Armor/Clothes: Keep it reasonable, keep it logical. No Power Armor if you're not Brotherhood
Weapons: You can pick an Energy Weapon or Heavy Weapon, but ammo will be very scarce
Personality and Background: No Super Soldiers