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World's Fair

PostPosted: Fri Aug 21, 2015 12:48 am
by Jonathan Braz

The year is 2351 in this new world. In the West, the Legion and the NCR are at ceasefire, the Gila River, the DMZ of the two nations who are heavily militarized and ready for war at a moments notice.

Nations in the North, South, East and West have all had tenuous relations, with some waging war on the other at some point. And there are many warmongering Nations. Coming from the South is an unknown Army seemingly hostile to anyone, the language barrier is also a factor that escalates things. From the North a Nation displaced from Alaska called the Zang Empire resides in Vancouver and regularly sends raiding parties south inching closer to California. There are countless Nations that have yet to show themselves and the fragile peace established by the ceasefire may be broken by them.

As each Nation sends it's delegates back and forth both publicly and secretly Mr. Robert Edwin House decided it was time that the Nations met for the first time on a massive scale. And what better place to meet than the Lucky 38 itself. His broadcast should be heard from coast to coast inviting all to see Vegas and it's splendor.
Conflicts have been common throughout the world as nations rise and fall with the causes of war, always the same since the dawn of humanity.

Maps. http://i.imgur.com/CvWYTfa.png - http://i.imgur.com/LuuNAk9.png?1 - https://www.google.com/maps/d/edit?mid=zYyyCDxW6NzU.kEZqzmviSKOg&usp=sharing with editing enabled. No Log in required Re-made Vegas Borders. Added a simple grid to mark territories. Do note do not connect the dots otherwise they will create a darkened shape.

Tier 1 10 Armies with 5 in reserved to hold your Nation.
Tier 2 15 Armies. 5 reserve
Tier 3 20 Armies. 5 reserve
Tier 4 25 Armies. 5 reserve
Tier 5 30 Armies. 5 reserve

Spoiler
1. War is always a possibility, ensure however that you are prepared to face the consequences. When attempting to conquer or wage war with other factions take distance and other geographical factors into consideration; for example, a west coast nation wishing to deploy it's navy to the east coast would have too do so by circumnavigating South America which would obviously have consequences for your plans.
Be advised: there are consequences for attempting to 'bite off more than you can chew.' If you attempt aggressive and unheeded expansion: crisis is sure to follow.
2. Do your best to use proper grammar, spelling, and punctuation, it’s easier to read and understand and makes everything look better; in-addition it’s also hard to take delegates seriously that don’t use it.
3. Your representatives are still characters and individuals, give them personalities, backstories, interests, and feeling.
4. Please inform the rest of us if you intend to leave. The current agreed upon time for leaving without making a post is one week. Beyond that, if you do not continue to give some sort of update on your status, your nation is forfeit and will be dealt with accordingly. Either by someone else taking it up, or (more likely) your people becoming conquered by the opportunism of others, it is possible for you to return at any time to the RP, however, you may find your nation in dire straits without your leadership. You may come back and take up the mantle of another nation if you wish.
5. Do not be overpowered, a point which cannot be enunciated any further. What constitutes as over-powered behavior will often be determined in these out-of-character threads and will be discussed accordingly; present your case for your actions as see fit. You are expected to abide by the group's decision, whatever the case may be.
6. War will be decided by a majority vote of all members. If you lose the vote, you will lose the war/conflict. You are expected to abide by this ruling. If you do not, you run the risk of being kicked from the RP.
7. Myself and X will be acting as GMs. Only on a case by case basis. Which means only when the situation calls for it. No meta gaming or prolonged arguments.
8. These conventions are meant to be non-canon, so if you are expecting something that sticks close to what we see in-game, this isn't the RP for you. It has the possibility to, and most likely will, get pretty crazy.
9. In order to advance your faction, you must make timelines stating what you are working on during the interim periods between conventions. Timelines are optional, but if you don’t make them, your nation will stagnate. As a result, you cannot also go back and say that you have been working on a project without notice for the past several turns. You may keep projects secret if you wish, but you must make mention in the OOC of said project. Note that this does not mean that other IC will know.
10. While this RP will delve into technology that many will consider "out there" (And indeed, that is the point) the issue with the Aliens is this: For all intents and purposes, they do not exist in the RP. The colonization of other planets is off-limits as well. Keep it in the Earth and her orbit everyone.

11. Nations are divided into 5 "Technology Tiers" which are: (Examples follow [Note these are just examples, nothing set in stone])
Tier 1: Very High Technology, 1,000,000 (Brotherhood of Steel, Enclave [Power armor and its manufacturing will be solely with this tier, to start with])
Tier 2: High Technology, 1,500,000 (Followers, Reavers, the Shi)
Tier 3: Medium Technology 2,500,000(NCR)
Tier 4: Low Technology 4,000,000 (Legion, factions like them)
Tier 5: Very Low Technology 6,000,000(Tribal factions)
For balance purposes, this different tiers have relative amounts of population that they need to stay within. The higher your Tier, the lower the amount of total population you can have, and vice-versa. It may not always make sense, but it is necessary for balance. (Note the number listed can be tweaked should the group wish. Those are listed just as a basis to go off of that I came up with off the top of my head.)
Factions in this RP will be all the ones from the main game (NCR, Legion, Enclave, etc). You are also able to create your own as well. Once again, they don't have to be based in the Continental US.
(Note: RPers will have creative license with the faction's background, meaning things may not always be what they were in-lore. overwrite someone else's background once it's been accepted, so keep that in mind when creating your faction. First-come, First-serve.)
(Other note: For this RP, House managed to drive back both Legion and NCR so Vegas could be independent.)
I will edit the OP later on with taken factions and their sheets. Everything not on the list, or spoken for in the OOC, is fair game.
Faction Sheet:
Faction name:
Flag (optional):
Description/History:
Government Type:
Economy:
Society Culture: Views on Slavery: Views on Mutation: Yes they are now combined.
Military:
Foreign Relations:
Population:
(You may make a Character Sheet for your leader/anyone of importance if you wish, but it is not required.)