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Freedom in Fallout 4

PostPosted: Sat Oct 03, 2015 1:56 am
by Bambi

In Fallout 2 you could finish the game by killing everyone you see and avoid all the quests. Few would do that but if you wanted you could do it that way. So what do you think if Fallout 4 will have such a freedom?


Freedom in Fallout 4

PostPosted: Sat Oct 03, 2015 3:50 am
by Big Homie
Probably not. Main quest NPC's are usually marked as essential purely for the fact that Beth doesn't want the game's ecosystem to ruin your MQ by having a quest giver bumble into a nest of deathclaws and be turned into a million red ribbons.

Freedom in Fallout 4

PostPosted: Sat Oct 03, 2015 2:08 am
by Emma Copeland

And I, for one, completely support this. Only idiots want kill everything in the game.

Freedom in Fallout 4

PostPosted: Fri Oct 02, 2015 4:37 pm
by Abi Emily

That's like the last route a player might take when they've played the game to the point of exhaustion ad nausea and wanna go with one final brouhaha before shelving it for other games.


Freedom in Fallout 4

PostPosted: Fri Oct 02, 2015 4:04 pm
by Romy Welsch
Killing everything makes the world feel so empty. That's why I don't usually blow up Megaton. However, if that's what you want to do, I'm sure there will be a lot of NPCs you make take a dirt nap.

Freedom in Fallout 4

PostPosted: Fri Oct 02, 2015 5:23 pm
by brandon frier

Until modded.....I definitely will do a "Kill'Em All" play through just for [censored] and giggles...of course the children though....That might be a sticking point lol


Freedom in Fallout 4

PostPosted: Fri Oct 02, 2015 10:32 pm
by KU Fint

You can kill everyone in FO:NV (except Yes Man, I believe, and children, obviously), and that's a game with intricate quest lines.


Freedom in Fallout 4

PostPosted: Sat Oct 03, 2015 1:28 am
by Ellie English
^ It was also made by Obsidian, not gamesas.

Freedom in Fallout 4

PostPosted: Fri Oct 02, 2015 6:12 pm
by Kathryn Medows

And killing everyone didn't finish the game either lol


Freedom in Fallout 4

PostPosted: Fri Oct 02, 2015 10:43 pm
by Bird

Why? it's a single player game. If someone wants to do that, then let them.

In relation to essential NPC's? praise Bethesda for mods!


Freedom in Fallout 4

PostPosted: Fri Oct 02, 2015 10:54 pm
by Teghan Harris

Yes, but the point is, it's not necessary to have invulnerable NPCs if the game is designed with that in mind. In the case of FO:NV, the MQ can always be concluded because the Yes Man is the fallback guy when everything else goes to crap :P. Yes, you can accidentaly fail many quests due to the game's intricate web of quest dependencies, but that's part of what makes the world feel alive.


Freedom in Fallout 4

PostPosted: Fri Oct 02, 2015 8:13 pm
by katie TWAVA

Let me put it another way. If Bethesda is going to make companions essential by default then it's incredibly likely they did the same for at least thier main quest NPCs. I'm just saying, it would be out of character for them to change it and if they did I'd be questioning why they'd flip flop about avoiding fail states which would result in a player loading a save.

Freedom in Fallout 4

PostPosted: Fri Oct 02, 2015 9:42 pm
by alicia hillier

hell no, dont get me wrong but that is super old school from game, that much freedom is stupid, why a developer will spend almost 7 year so u just go and screw all his work.


Freedom in Fallout 4

PostPosted: Sat Oct 03, 2015 12:39 am
by Stephanie I

What I'm saying is that in FO:NV there is no such thing as a fail state. The game is designed to be completable no matter how trigger happy you are.


Freedom in Fallout 4

PostPosted: Fri Oct 02, 2015 6:07 pm
by TIhIsmc L Griot

I'd laugh if the last viable death triggered an end-game cutscene:

The sole survivor slaughtered all before them to earn their name.

Because war, war never changes...


Freedom in Fallout 4

PostPosted: Fri Oct 02, 2015 4:04 pm
by Maeva

FO3, even with DLC, had a poorly populated ecosystem, when it came to the amount of people in settlements.


Freedom in Fallout 4

PostPosted: Fri Oct 02, 2015 10:25 pm
by Nims
Ecosystem? What ecosystem? Lol

Freedom in Fallout 4

PostPosted: Sat Oct 03, 2015 12:20 am
by helen buchan
Thats how it was in morrowind but the angry feedback they got from the people who killed there quest givers didnt go unnoticed so now bethesda has essential npc's so people who go around just go around mindlessly killing everything dont comeback and complain that there are no more quest.

Freedom in Fallout 4

PostPosted: Fri Oct 02, 2015 1:35 pm
by Auguste Bartholdi
Yeah, I never had a problem with this. They even programmed a back door to the end game if you were the homicidal type!

Freedom in Fallout 4

PostPosted: Sat Oct 03, 2015 5:04 am
by Add Me

Well that's how I would do it, anyway.

That's what I did with Morrowind when I was finally done done with it.

Get Umbra, slay everyone.

I save those kind of plays for when I'm just...done. You know?


Freedom in Fallout 4

PostPosted: Fri Oct 02, 2015 9:10 pm
by cheryl wright
Personally, I wouldn't even on my evil characters. Making the world void of any and all named NPCs makes for a boring play through. Once I decimated as much of Riverwood and Whiterun as possible and over time got tired of the fact that I couldn't do business and began to seriously regret killing everyone there, even if it were for a roleplay as a deranged werewolf.

But if people want to do that, sure, why not?

Freedom in Fallout 4

PostPosted: Fri Oct 02, 2015 10:47 pm
by Robert Devlin

Moved this to "Fallout Series Discussion" where we discuss the series and compare all of the Fallout games to date and in the future. I feel this is more appropriate for this section.


Freedom in Fallout 4

PostPosted: Fri Oct 02, 2015 2:09 pm
by Beth Belcher

Well it was SUPPOSED to be about Fallout 4 lol.

As far as freedom goes I think we will have a lot more than the RPG cultists seem to think. The fact that it was said that you can shoot anyone in the face during conversations, as well as that the world is inhabited by solely bi-sixuals, and plenty of character creation options would suggest that you can shoot, romance and design whoever you want.

And it will all be destroyed by an invisible wall on top of a small hill.


Freedom in Fallout 4

PostPosted: Fri Oct 02, 2015 11:46 pm
by Anna Watts

I hardly ever kill non-combatants but in New Vegas I loved having the choice, there are quite a few characters in that game who're just begging for a bullet :devil: