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Okay so about the alien hating.

PostPosted: Wed Mar 02, 2016 8:26 pm
by Phillip Brunyee

Taste and opinions are funny things. We all have them, and many think, they should have the same as them, or they are wrong.....



Seriously, I didn't hate (such a strong word) them. I just didn't think it was a nice fit, nor a good dlc. end of story.


Okay so about the alien hating.

PostPosted: Wed Mar 02, 2016 9:08 pm
by Michelle Serenity Boss

It was a rather boring dlc. It was also very story light. Hell, anchorage had more of a story to it.


Okay so about the alien hating.

PostPosted: Wed Mar 02, 2016 8:33 am
by Emerald Dreams
Fallout 4 feels more like the Resident Evil movies than the actual Fallout universe that was originally developed.


I don't mind subtle hints and Easter eggs about aliens but anything else is pushing it. The whole X-man cabot quest was absolutely ridiculous.


The Lovecraftian references I do enjoy though. Reminds me of the paranormal aspects of Metro 2033

Okay so about the alien hating.

PostPosted: Wed Mar 02, 2016 7:01 pm
by Lavender Brown

The little green martians fit into the campy 50's sci-fi Fallout culture.



FWIW I think FO4 is sorely missing Giant Ants, another classic kitsch 50's sci-fi creature.



Now, do I want to play a DLC based around aliens or giant ants? No.



Actually giant ants invading your settlements Starship Trooper style might be cool.


Okay so about the alien hating.

PostPosted: Wed Mar 02, 2016 2:57 pm
by lydia nekongo

I think ive noticed something about how New Vegas does the wackiness compared to Fallout 3. New Vegas places wacky characters into serious settings, and communicate their wackiness through dialogue. Oliver Swanick and Fantastic are prime examples of people that are completely off the wall but are in situations that are really serious. Fallout 3 often has entire encounters that are exceptionally silly, but the characters within come across as entirely reasonable people who nonetheless are being quite silly. Think of places like The Republic of Dave or Dukovs House, obviously places meant to be silly and wacky and full of wacky people but the wackiness is present in both the characters and the location instead of being distilled directly into the character.



Fallout 4 has very little silliness present in it, but it mostly follows the same rules of Fallout 3, like with Cabot. It's just a different way of doing things, but I can see how people find it to be a bit overdone in New Vegas since it is actually very different in how its handled.


Okay so about the alien hating.

PostPosted: Wed Mar 02, 2016 2:32 pm
by Haley Cooper

I don't hate it but having be the focus of another DLC would just be rehashing more from FO3. They need to at least skip a game with alien content.


Okay so about the alien hating.

PostPosted: Wed Mar 02, 2016 5:14 pm
by Neko Jenny

I don't mind aliens in the game like crashed ships or the Cabot quest. The problem is MZ which was the worst. It was terrible. It was truly awfulness incarnate. Because of MZ I would rather they not add aliens then add them and certainly I would not want to see a DLC with aliens being the main focus in F4. They can put aliens into a larger role in F6, maybe. And I love aliens but Beth imo really screwed the pooch on MZ.


Okay so about the alien hating.

PostPosted: Wed Mar 02, 2016 5:09 pm
by Catherine N
Haha, I loved the Republic of Dave.

Okay so about the alien hating.

PostPosted: Wed Mar 02, 2016 12:26 pm
by Dorian Cozens

I loved mothership zeta. Aliens exist in the fallout universe, always have. Why not have a dlc that deals with them? It was an Blood Dragon sort of Dlc. Kind of like riding dragons in Skyrim.. over the top silly stuff stuck into the game to make it fun. Fallout is supposed to be silly.. Something that seems to be dwindling with every iteration.



Also, most of the F3, NV Dlc's worked so much better if you started with a level 1 character. Most people ran through them at the recommended level or after they had completely maxed out a character. Without any sort of challenge they become a short and easy romp.


Okay so about the alien hating.

PostPosted: Wed Mar 02, 2016 7:26 pm
by steve brewin
Someone get Giorgio Tsoukalos here immediately!

Okay so about the alien hating.

PostPosted: Wed Mar 02, 2016 3:38 pm
by Sammygirl500

The fact that Fallout is about humanity and aliens are not tied into that theme is one of my biggest issues. Super mutants, death claws, mutated creatures, ghouls, the landscape and radiation... Everything is a product of humanity.



This is a core tenant that is always emphasized in the intros to the games. This was true in Fallout 3 as well and was later contradicted by the DLC.



Then of course there is the fact that those two instances leave a space ship and death ray in the hands of the Lone Wanderer and the Sole Survivor with immortality. Or that Mothership Zeta can be interpreted to insinuate that aliens caused the Great War (contradicting lore and tenants) or that human civilization was created by ancient aliens.



Aliens were originally designed to be, and should remain, on equal footing with Dr. Who, Monty Python and Godzilla in the Fallout series.


Okay so about the alien hating.

PostPosted: Wed Mar 02, 2016 8:41 pm
by Tessa Mullins
so, as I asked earlier...

Skynet is an easter egg?


Themes.

Humanity messing itself up through technological curiosity.

gene splicing/dna tomfoolery, atomics, space exploration. All one in the same.

Okay so about the alien hating.

PostPosted: Wed Mar 02, 2016 11:15 am
by hannaH

it wasn't so much the way they were funny when they were for me in fnv - it was much more how they tried to forced funnyness (or at least funkyness, unseriousness, casualness, whatever you wanna call it) on pretty much _everything_, regardless of if it made sense, worked out or anything. like, was there ANY quest name in fnv that was NOT a reference to a pop title? it just was _too_much_. and really mostly the bits where it was totally uncalled for, since fnv also had countless examples of brilliant humor that perfectly worked out, they just should'v left it with these.



--- and, not totally on, but at least close to topic: one thing i totally cannot forgive obsidian ,-) is how their not knowing where to stop with the - admittedly - inevitable elvis pun in new vegas directly lead to (so i proclaim anyway :-) us and the fallout universe now being maltreated with rock'n'roll...!!!



rock'n'roll is what happened INSTEAD of the bombs falling, [censored]!!!!


it was the consequence of and reaction to a hypocritical society and corrupt morals as it's portrayed by the fallout universe,


and it made the valve to blow just enough pressure out of all that so it'd not explode, and explode IT DID in the fallout realm ----->


elvis saved us all, i tell ya, people, and rock'n'roll in fallout is _WRONG_.


Okay so about the alien hating.

PostPosted: Wed Mar 02, 2016 1:39 pm
by Amie Mccubbing

Space exploration, atomics and gene splicing absolutely products of humanity, but then aliens aren't the same as space exploration. We haven't found any evidence of current life outside of earth (that I know of at least), yet we have space programs.



Edit: The space exploration theme could have been left at something like in New Vegas, or it could even go so far as to introduce a pre-war project like Van Burren was going to have, but aliens don't tie into that core theme at all.



I'm actually not sure how Skynet would be perceived canonically, but personally I thought it to be on the same level as Dogmeat in Fallout 2. After all Skynet is pretty well tied into Terminator which seems to me an obvious Easter egg and reference. I doubt that the Cafe of Broken Dreams is canonical.


Okay so about the alien hating.

PostPosted: Wed Mar 02, 2016 3:51 pm
by Isaac Saetern


The world "Alien" has many meanings other then "little green men." When the word Alien is used to describe unknown technology, it doesn't mean one needs to jump to the conclusion that it is space man technology. Simply technology from an unknown origin or that it is foreign, not of the norm.