Was this even Betea tested?

Post » Wed May 16, 2012 12:54 pm

with all the glitches and bugs I see on this forum and the stuff I been seeing I just wonder...


no matter who I pick for the marriage quest (I need my woman to earn me my goldz yo!) Dead Lydia pops up on the church floor and ruins it all!


Appalled.
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SexyPimpAss
 
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Post » Wed May 16, 2012 6:37 pm

I got the game today and was really excited to play it. 10 mins later I found a game breaking bug and now I haven't played since. This forum is scaring me into even trying to play..

Not the right way to treat your customers Bethesda. People have a very long memory for massive launch issues. Having your game full of bugs is NOT ACCEPTABLE to us paying customers.
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Micah Judaeah
 
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Post » Wed May 16, 2012 3:35 pm

I am still playing the game and it still has my focus, but it is very annoying this was released like it was.
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Alexander Lee
 
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Post » Wed May 16, 2012 10:28 pm

Replying to Was this even Betea tested?

I'm not sure why so many trolls feel the need to pretend that the game was clearly not beta tested. A game that hasn't been beta tested, especially a game of this complexity and scale, would probably completely crash every five minutes. An untested game would have conversations permanently lock up mid-way through, you'd fall through the ground in random spots or get stuck for no evident reason, items or skills would regularly vanish from your inventory, attacks would be bad about passing undetected through enemies, and so much more. For every bug that we find, Bethesda squashed several thousand more before release.
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Multi Multi
 
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Post » Wed May 16, 2012 12:12 pm

I love the game, but it is the buggiest game I've ever played on this generation of consoles, I had to fight an invisible dragon, I keep getting stuck in places and at one point my mode seemed to changed from novice to master but it was saying novice on the settings, very annoying to get one hitted time after time trying to complete a quest, i also can't sprint sometimes even when i have full stamina, some of the quests don't allow me to finish them. It makes me wish I waited to get it until christmas, because i'm not going to replay this game and i feel like my experience has been ruined by these glitches and my money has been wasted because people who buy it at the price drop and christmas deals will probably get a better experience than we did.
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Adam Porter
 
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Post » Wed May 16, 2012 4:13 pm

No I think Appalled is right. These mistakes in the game are appalling and unacceptable for a 100 million dollar development game. So many of these I call noob design mistakes and one the late game development excuse is they didn't think gamers would get that far. Magic is worthless for offense, I just encountered a werewolve bug that screwed up my archery which I need to fix, and load times are clearly mismanaged and this all should have been caught with rigorous play testing which if you are correct in they play tested the game that just means they didn't give a crap and decided to ship a game with unbalanced mechanics, over powered enemies, and unbalanced skill tree and weak shouts just for the hell of it.

Which is don't choose to believe but the alternative is incompetency. Take storage for example, they have a button for storing things and then the exact same button for removing everything. Who exactly play tested that and went yeah no brilliant idea. Who play tested the mage build at later levels casting spells that were weaker than archery with no skills and went works perfectly, and who didn't tell the lead dev that loot scaling was a horrible idea and an insult to our intelegence and worse off the enemies are doing more damage than even possible with the best bows and arrows along with other offense classes and that most of all should have been caught in alpha phase of play testing not to mention beta or patching testing but it wasn't and that is what pisses people off. They aren't being trolls they want a legit answer for why in my case they spent 150 dollars for a game that doesn't even work right! and as a costumer we are entitled to an answer for that.

Disclaimer: love the game, game of the year pick.
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Carlitos Avila
 
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Post » Wed May 16, 2012 1:35 pm

I'm pretty sure it was beta tested. But no company can test for everything.

Remember, you have thousands of people taking hundreds of routes through the game. No sensible person could think that the people testing the game could have found every flaw and conflict in the game.

As for the people whining that the game should never have been put out this way, I sure you would have been whining that the release date was pushed back.
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Nicole Mark
 
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Post » Wed May 16, 2012 3:35 pm

I want you trolls to stop complaining. This is the best damn game I ever played there has not been one bug I found out of 70 hours of playing. So the game is great.
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cosmo valerga
 
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Post » Wed May 16, 2012 3:06 pm

No I think Appalled is right. These mistakes in the game are appalling and unacceptable for a 100 million dollar development game. So many of these I call noob design mistakes and one the late game development excuse is they didn't think gamers would get that far. Magic is worthless for offense, I just encountered a werewolve bug that screwed up my archery which I need to fix, and load times are clearly mismanaged and this all should have been caught with rigorous play testing which if you are correct in they play tested the game that just means they didn't give a crap and decided to ship a game with unbalanced mechanics, over powered enemies, and unbalanced skill tree and weak shouts just for the hell of it.

Which is don't choose to believe but the alternative is incompetency. Take storage for example, they have a button for storing things and then the exact same button for removing everything. Who exactly play tested that and went yeah no brilliant idea. Who play tested the mage build at later levels casting spells that were weaker than archery with no skills and went works perfectly, and who didn't tell the lead dev that loot scaling was a horrible idea and an insult to our intelegence and worse off the enemies are doing more damage than even possible with the best bows and arrows along with other offense classes and that most of all should have been caught in alpha phase of play testing not to mention beta or patching testing but it wasn't and that is what pisses people off. They aren't being trolls they want a legit answer for why in my case they spent 150 dollars for a game that doesn't even work right! and as a costumer we are entitled to an answer for that.

Disclaimer: love the game, game of the year pick.

I agree I don't think the players who are appalled at the unfinished state of the game are trolls. Most are like me who believe the game could still be one of the great ones, once all the problems are fixed (I wonder if Peter Hine winches when he remembers the pre-launch interview where he said Bethesda don't automatically fix all the bugs, they might keep the 'funny' harmless ones in. No ones laughing (well apart from about the amazing jumping mammoths! LOL). Why should we accept overly buggy games - no one would buy and keep a HD TV that constantly went from HD to SD or that stopped halfway though certain shows. So why are video games so different? I 'm surprised that so many on here are jumping on other gamers for daring to critising Bethesda - I thought Americans stood up for themselves, and not accepted second best from anyone. And yes I could have waited happily a few weeks for a less buggy game..... Oh anyone heard a 'sorry' from Bethesda? However, all credit to Bethesda for allowing everyone to have thier say on this forum. We do love you and your games guys - other wise we wouldn't get so passionate about them when they go wrong...... Hmmmmm 'When video games go wrong.' maybe theres a TV pilot in there somewhere....
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Chloe Lou
 
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Post » Wed May 16, 2012 9:10 pm

I completely understand that how bethesda releases go. There is no way to find all of the bugs in such a short time, the only thing they can do is listen to feedback and patch it.
I just bought the game today knowing all of this, but i still payed 60 bucks for skyrim, because I know that after the fixes are applied, this game is going to be gold. I may have to wait a bit, but the game breaking fixes should be patched soon with 1.2, I at least hope.
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Joey Bel
 
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Post » Wed May 16, 2012 11:15 pm

I want you trolls to stop complaining. This is the best damn game I ever played there has not been one bug I found out of 70 hours of playing. So the game is great.

Not one bug or glitch? Cool. Can we all come round to your house?
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Tessa Mullins
 
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Post » Wed May 16, 2012 11:48 am

Here we go again, seriously?

All these stupid idiotic "has this game been beta tested" thread's are just pathetic, i mean get a clue? a game of this size and complexity in which you can DO WHATEVER YOU WANT is obviously going to have some bug's left over. Something which has been pointed out in several of these sort of thread's is that this game would be another 1-2 year's off at least if they tested every single eventuality, i mean come on there is hardly any gamebreaking bug's in Skyrim and if you do come across one simply go and do something else! it's not exactly rocket science is it?

Anyone who expects a videogame to be completely free from bugs is probably being a little unreasonable. Mistakes happen, and there's no way that testers are going to be able to predict or replicate everything that a player might do.

I mean compare Skyrim to Oblivion, Fallout 3 and NV, this game is in a better playable state than those 3 were. sure i have run into a few bug's but im not crying about it because i understand.

Oh and before people start calling me a really devoted fan, i assure you im not, i just have better understanding of reason. Simple as that.
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Kelly Upshall
 
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Post » Wed May 16, 2012 10:06 am

I was just looking for answers to douse my curiosity. why would anyone release a game that you spent so much money on with so many problems?
I do love this game and I continue to play it through the parts I can. other companies push back release dates to the gamers dismay only in everyone's best interest of playing an awesome game without any hitches.
to me it feels like they released the game and in hopes to get feedback from the gaming community in to fixing the glitches and bugs. they made bank and saved money on hiring beta testers this is how I see it.
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Andrea Pratt
 
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Post » Wed May 16, 2012 2:19 pm

Only thing I have seen is a graphical bug in Whiterun where the walls disappeared and i was able to walk outside the town, and Markath guards wont leave me alone even i tell them I would pay the fine. Other than that, I havent seen any major bug out there. I still play the same and hoping for a patch soon. But a game this complex you can expect bugs the first time you play it. They could have beta tested it but it doesn't mean they seen all the bugs in the game.That and they cant just get a complaint from a customer and expect a patch the very next day.
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Darrell Fawcett
 
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Post » Thu May 17, 2012 1:23 am

Here we go again, seriously?

All these stupid idiotic "has this game been beta tested" thread's are just pathetic, i mean get a clue? a game of this size and complexity in which you can DO WHATEVER YOU WANT is obviously going to have some bug's left over. Something which has been pointed out in several of these sort of thread's is that this game would be another 1-2 year's off at least if they tested every single eventuality, i mean come on there is hardly any gamebreaking bug's in Skyrim and if you do come across one simply go and do something else! it's not exactly rocket science is it?

Anyone who expects a videogame to be completely free from bugs is probably being a little unreasonable. Mistakes happen, and there's no way that testers are going to be able to predict or replicate everything that a player might do.

I mean compare Skyrim to Oblivion, Fallout 3 and NV, this game is in a better playable state than those 3 were. sure i have run into a few bug's but im not crying about it because i understand.

Oh and before people start calling me a really devoted fan, i assure you im not, i just have better understanding of reason. Simple as that.
I'm a long term gamer and a game free from bugs used to be industry standard or we threw your game in the trashcan. Games used to get pushed back so they could get all bugs out but by and large the industry changed with Microsoft and Ea which is ran by former Microsoft employees hence why it svcks as much as it does.

It is call standards and that this kind of crap is unacceptable. We aren't talking about a few bugs owe an animation isn't working right, the game crashes every so often, we are talking about major bugs that should have been caught. Some peoples games don't work at all.

As for your understanding of reason it is scary as you seem to lack any concept of standards or you choose not to follow them. Not starting a flame war or insulting but honestly you can't say I'm smarter than everyone else here when you are just fanboying it up or just ignorant. Look at the broken quest thread, at the moment or the last time I saw it there were 26 pages, that is beyond acceptable limits on bugs and that is just the broken quests and not counting the countless threads on regular game play bugs both major and minor and the poor balancing with magic at higher levels because they didn't think people would get there.


Though we can't fully blame Bethesda, well for screwing up in the first place you bet your sweet [censored] you can but the delay in corrections is on Microsoft's hands with their crappy submission process which takes forever for patches to get approved to be sent out and you can't just patch the pc version and screw the console as that will upset your market (I know it did with two worlds 2) so in the end let us direct our Ire at Microsoft for dragging out this bs with their outdated overbearing, incredibly redundant submission process.
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Sarah MacLeod
 
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Post » Wed May 16, 2012 10:48 pm

I'm not sure why so many trolls feel the need to pretend that the game was clearly not beta tested. A game that hasn't been beta tested, especially a game of this complexity and scale, would probably completely crash every five minutes. An untested game would have conversations permanently lock up mid-way through, you'd fall through the ground in random spots or get stuck for no evident reason, items or skills would regularly vanish from your inventory, attacks would be bad about passing undetected through enemies, and so much more. For every bug that we find, Bethesda squashed several thousand more before release.
THIS
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Charles Weber
 
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Post » Wed May 16, 2012 4:16 pm

Ive not really had any problems with previous bethesda games so always thought I was lucky but been hit with so many quest stopping bugs its crazy eg cant carry on with quest for either Riften or Markarth Jarls, Jarl Igmund cant progress as quests wont update whilst for the Riften Jarl the quest update but no dialog options as well as a few more minor bugs.
I love the game but feel a sad spot in my soul that I cant do those quests without restarting the whole game but at 74 hours in I really dont want to as there's nothing to say this just wont happen again.
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Cathrine Jack
 
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Post » Wed May 16, 2012 3:16 pm

Obviously this is what happens when instead of using real people to Beta test your game you end up going the Corporate way, thus using computer "...simulations running overnight". Somewhere there is a link to an interview with one of the developers about it.
If you're reading this YOU ARE THE BETA TESTER that paid a privilege fee to insure Bethesda's top management bonus for being on schedule and delivering a low cost, highly profitable product for anyone that's running it without a problem and therefore not complaining here. :deal:

P.S. Don't forget to PRE-ORDER : DISHONORED and PREY 2... comming soon :bolt:

:lmao:

:lmao:
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Elizabeth Davis
 
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Post » Wed May 16, 2012 8:47 pm

No I think Appalled is right. These mistakes in the game are appalling and unacceptable for a 100 million dollar development game. So many of these I call noob design mistakes and one the late game development excuse is they didn't think gamers would get that far. Magic is worthless for offense, I just encountered a werewolve bug that screwed up my archery which I need to fix, and load times are clearly mismanaged and this all should have been caught with rigorous play testing which if you are correct in they play tested the game that just means they didn't give a crap and decided to ship a game with unbalanced mechanics, over powered enemies, and unbalanced skill tree and weak shouts just for the hell of it.

Which is don't choose to believe but the alternative is incompetency. Take storage for example, they have a button for storing things and then the exact same button for removing everything. Who exactly play tested that and went yeah no brilliant idea. Who play tested the mage build at later levels casting spells that were weaker than archery with no skills and went works perfectly, and who didn't tell the lead dev that loot scaling was a horrible idea and an insult to our intelegence and worse off the enemies are doing more damage than even possible with the best bows and arrows along with other offense classes and that most of all should have been caught in alpha phase of play testing not to mention beta or patching testing but it wasn't and that is what pisses people off. They aren't being trolls they want a legit answer for why in my case they spent 150 dollars for a game that doesn't even work right! and as a costumer we are entitled to an answer for that.

Disclaimer: love the game, game of the year pick.

Im assuming youre one of the geniuses who has game set to 'master' but complains about the difficulty. I play it on normal, and for awhile apprentice. Seems balanced to me
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Nicole Elocin
 
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Post » Wed May 16, 2012 11:20 am

In about 65 hours of play (so far) I have only encountered one real bug: the "Waking Nightmare" quest where the guy who is supposed to open the dungeon disappears, making the quest impossible to continue. As well as that I have seen mammoths standing in the air, dragon skeletons falling out of the sky when I fast-travel to a place where I killed one, etc.

I think that's not bad for a game so huge and complex. When I think about all the thousands of things that could go wrong with every aspect of the game, I consider Skyrim to be a very professional product.

The low textures bug is a real technical failing though.
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Franko AlVarado
 
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Post » Wed May 16, 2012 10:32 am

I'm a long term gamer and a game free from bugs used to be industry standard or we threw your game in the trashcan.

This guy is totally right! I mean, all you people keep going on about how Skyrim is such a MASSIVE and COMPLEX game and your right but there are so many game breaking bugs!! That industry standard he's talking about, I mean back in the days of Space Invaders, if a bug were found then.. no! it just didn't happen! Those were the days when devs actually cared! SO WTF BETHESDA I HATE YOU!!!

hahaha sarcasm :D btw phasmatis, shut up and go try and make a game like Skyrim, see how much bloody testing you have to do!
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xxLindsAffec
 
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Post » Wed May 16, 2012 3:52 pm

Its impossible to test every scenario in a game like this. Its been said before but its true.
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Erin S
 
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Post » Wed May 16, 2012 6:28 pm

I've only found a few water glitches out of over 100 hours of playing.
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naana
 
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